XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff


  • yeah Garg, your a biatch!


  • so many Russian faces to eat, so little time!

  • TripleA

    @DeadTom:

    I can’t believe it, I repaired the wrong factory  :oops:

    thats going to cost you.


  • I think Garg was involved in some sphincter tickling with our opponents prior to his ruling!


  • @allweneedislove:

    @DeadTom:

    I can’t believe it, I repaired the wrong factory  :oops:

    thats going to cost you.

    Not as much as underestimating the Germans will cost you  :roll:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        113 Sea Zone : 1 submarine
        92 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 10 / 0
        Japanese : 16 / 16
        Americans : 67 / 94
        Chinese : 23 / 23
        British : 29 / 29
        UK_Pacific : 17 / 0
        Italians : 26 / 37
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    You know when your in-laws come over for a “quick visit” then end up staying the weekend despite numerous hints for them to move on. That’s how I’m feeling right now.

    P.S. When we officially win this game, DeadTom could you do all of our rolling in the next round?


  • @Hank13:

    You know when your in-laws come over for a “quick visit” then end up staying the weekend despite numerous hints for them to move on. That’s how I’m feeling right now.

    You don’t honestly expect us to surrender now? If you want the game over quick, attack Berlin. You probably have a 60% chance of taking it, and if you lose, you can be the one to surrender  :-D


  • I meant every word that I said when I said that the moment that we are confident that we can’t win, we will concede. I had a defined path toward victory with very little room for error. So far, my plan is working out the way that I intended. With Russia taken, I have no reason to believe that I can’t take the last two victory cities and hold them.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter and 2 tactical_bombers moved from India to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 41 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 41 Sea Zone to India

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,2,6,1,6,4
                Japanese collect 12 PUs (5 lost to blockades); end with 12 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
        India : 1 fighter and 2 tactical_bombers
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Buryatia : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag
        39 Sea Zone : 2 battleships, 4 carriers, 1 cruiser and 1 transport
        6 Sea Zone : 2 destroyers
        Urals : 1 flag
        Novosibirsk : 1 flag
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 9 / 0
        Japanese : 17 / 12
        Americans : 67 / 94
        Chinese : 23 / 23
        British : 29 / 29
        UK_Pacific : 17 / 0
        Italians : 26 / 37
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 8 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.150
            Standard Deviation : 1.466
            Total rolls : 21

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.111
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.111
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9


  • I just noticed something. The Japanese haven’t been getting their NO for Axis control of India. Is that right? It says in the objectives panel 5 IPC’s for AXIS control of India. Should we be getting more money?

  • TripleA

    i just checked the rulebook and it it does say axis control.

    so for round 10, 11, and 12 japan did not get its bonus.

    looks like triplea does not add it automatically so we need to edit another 15ipc to japan.


  • Can you edit that during US? Thanks. We’ll have to remember to edit that for future turns as well.

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 bombers, 1 carrier and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 mech_infantry moved from Belarus to Bryansk
                      Americans take Bryansk from Germans
                1 armour and 1 mech_infantry moved from Archangel to Smolensk
                      Americans take Smolensk from Germans
                1 armour and 1 mech_infantry moved from Smolensk to Belarus
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
                2 bombers and 2 fighters moved from Norway to Germany
                1 fighter moved from Norway to Germany
                2 fighters moved from Finland to Germany
                4 artilleries and 9 infantry moved from Norway to 112 Sea Zone
                5 artilleries and 12 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from Finland to 112 Sea Zone
                1 bomber moved from Eastern United States to 112 Sea Zone

  • TripleA

    i know it is only a 3% chance at victory in sz112, but would you like to scramble?


  • Glad you asked, but the answer is no. In Berlin, AA first then Italians.

    Gutsy move. Let’s see how it plays out.


  • I changed my mind. Scramble. There was something I noticed that I didn’t see before.


  • Never mind, don’t scramble. This is final.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 bombers, 1 carrier and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 mech_infantry moved from Belarus to Bryansk
                      Americans take Bryansk from Germans
                1 armour and 1 mech_infantry moved from Archangel to Smolensk
                      Americans take Smolensk from Germans
                1 armour and 1 mech_infantry moved from Smolensk to Belarus
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
                2 bombers and 2 fighters moved from Norway to Germany
                1 fighter moved from Norway to Germany
                2 fighters moved from Finland to Germany
                4 artilleries and 9 infantry moved from Norway to 112 Sea Zone
                5 artilleries and 12 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from Finland to 112 Sea Zone
                1 bomber moved from Eastern United States to 112 Sea Zone

    Combat - Americans
                Battle in Denmark
                    Americans attack with 5 artilleries and 12 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 5 artilleries and 12 infantry in Denmark, round 1 :  7/17 hits
                        Germans roll dice for 2 infantry in Denmark, round 1 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
                    Americans win, taking Denmark from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Germany
                    Americans attack with 2 bombers, 8 fighters and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 factory_major, 2 infantry and 10 mech_infantrys; Italians defend with 6 infantry
                        AA guns fire in Germany :  1/3 hits
                        1 fighter owned by the Americans lost in Germany
                        Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Germany, round 1 :  6/10 hits
                        Germans roll dice for 1 aaGun, 8 infantry and 10 mech_infantrys in Germany, round 1 :  8/18 hits
                        7 fighters owned by the Americans , 1 aaGun owned by the Germans , 1 tactical_bomber owned by the Americans and 5 infantry owned by the Italians lost in Germany
                        Americans roll dice for 2 bombers in Germany, round 2 :  1/2 hits
                        Germans roll dice for 3 infantry and 10 mech_infantrys in Germany, round 2 :  5/13 hits
                        2 bombers owned by the Americans and 1 infantry owned by the Italians lost in Germany
                    Germans win with 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is -92
                    Casualties for Germans: 1 aaGun
                    Casualties for Italians: 6 infantry
                    Casualties for Americans: 2 bombers, 8 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                1 bomber moved from 112 Sea Zone to Norway
                2 fighters moved from Eastern United States to Iceland
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 transport moved from 4 Sea Zone to 9 Sea Zone
                1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                1 fighter moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Americans
                1 carrier placed in 113 Sea Zone
                1 artillery and 1 infantry placed in Norway
                1 artillery and 2 infantry placed in Finland
                5 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
                Americans collect 70 PUs (1 lost to blockades); end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Formosa : 1 flag
        Korea : 1 flag
        Okinawa : 1 flag
        Burma : 1 infantry and 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Celebes : 1 flag
        41 Sea Zone : 1 destroyer
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        38 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 1 transport
        23 Sea Zone : 1 submarine
        20 Sea Zone : 1 submarine
        21 Sea Zone : 1 submarine
        1 Sea Zone : 1 transport
        9 Sea Zone : 1 transport
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Iceland : 2 fighters
        Norway : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Denmark : 1 flag, 5 artilleries and 10 infantry
        Belarus : 1 armour and 1 mech_infantry
        Bryansk : 1 flag, 1 mech_infantry
        Smolensk : 1 flag
        112 Sea Zone : 2 carriers, 1 destroyer and 9 transports
        113 Sea Zone : 1 carrier and 1 fighter
        Brazil : 1 flag
        Finland : 1 flag, 1 artillery, 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 49 / 77
        Russians : 9 / 0
        Japanese : 17 / 12
        Americans : 71 / 96
        Chinese : 23 / 23
        British : 29 / 29
        UK_Pacific : 17 / 0
        Italians : 26 / 37
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 8 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 8 infantry
        Kansu : 2 artilleries and 8 infantry
        Tsinghai : 18 infantry
        Burma : 19 infantry

    Production/PUs Summary :

    Germans : 49 / 77
        Russians : 9 / 0
        Japanese : 17 / 12
        Americans : 71 / 96
        Chinese : 23 / 25
        British : 29 / 29
        UK_Pacific : 17 / 0
        Italians : 26 / 37
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 1
  • 1
  • 4
  • 1
  • 58
  • 4
  • 59
  • 174
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.4k

Users

39.9k

Topics

1.7m

Posts