A new G40 online TripleA tournament is getting setup.
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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yeah Garg, your a biatch!
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so many Russian faces to eat, so little time!
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I think Garg was involved in some sphincter tickling with our opponents prior to his ruling!
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I can’t believe it, I repaired the wrong factory :oops:
thats going to cost you.
Not as much as underestimating the Germans will cost you :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 92 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 1 submarine
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 77
Russians : 10 / 0
Japanese : 16 / 16
Americans : 67 / 94
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 17 / 0
Italians : 26 / 37
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You know when your in-laws come over for a “quick visit” then end up staying the weekend despite numerous hints for them to move on. That’s how I’m feeling right now.
P.S. When we officially win this game, DeadTom could you do all of our rolling in the next round?
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You know when your in-laws come over for a “quick visit” then end up staying the weekend despite numerous hints for them to move on. That’s how I’m feeling right now.
You don’t honestly expect us to surrender now? If you want the game over quick, attack Berlin. You probably have a 60% chance of taking it, and if you lose, you can be the one to surrender :-D
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I meant every word that I said when I said that the moment that we are confident that we can’t win, we will concede. I had a defined path toward victory with very little room for error. So far, my plan is working out the way that I intended. With Russia taken, I have no reason to believe that I can’t take the last two victory cities and hold them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 fighter and 2 tactical_bombers moved from India to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 41 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to IndiaPlace Units - Japanese
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,2,6,1,6,4
Japanese collect 12 PUs (5 lost to blockades); end with 12 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
India : 1 fighter and 2 tactical_bombers
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 2 battleships, 4 carriers, 1 cruiser and 1 transport
6 Sea Zone : 2 destroyers
Urals : 1 flag
Novosibirsk : 1 flag
Samara : 1 flagProduction/PUs Summary :
Germans : 53 / 77
Russians : 9 / 0
Japanese : 17 / 12
Americans : 67 / 94
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 17 / 0
Italians : 26 / 37
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 2.150
Standard Deviation : 1.466
Total rolls : 21Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.111
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.111
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
I just noticed something. The Japanese haven’t been getting their NO for Axis control of India. Is that right? It says in the objectives panel 5 IPC’s for AXIS control of India. Should we be getting more money?
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i just checked the rulebook and it it does say axis control.
so for round 10, 11, and 12 japan did not get its bonus.
looks like triplea does not add it automatically so we need to edit another 15ipc to japan.
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Can you edit that during US? Thanks. We’ll have to remember to edit that for future turns as well.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 1 carrier and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Belarus to Bryansk
Americans take Bryansk from Germans
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Americans take Smolensk from Germans
1 armour and 1 mech_infantry moved from Smolensk to Belarus
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
2 bombers and 2 fighters moved from Norway to Germany
1 fighter moved from Norway to Germany
2 fighters moved from Finland to Germany
4 artilleries and 9 infantry moved from Norway to 112 Sea Zone
5 artilleries and 12 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Finland to 112 Sea Zone
1 bomber moved from Eastern United States to 112 Sea Zone -
i know it is only a 3% chance at victory in sz112, but would you like to scramble?
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Glad you asked, but the answer is no. In Berlin, AA first then Italians.
Gutsy move. Let’s see how it plays out.
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I changed my mind. Scramble. There was something I noticed that I didn’t see before.
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Never mind, don’t scramble. This is final.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 1 carrier and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Belarus to Bryansk
Americans take Bryansk from Germans
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Americans take Smolensk from Germans
1 armour and 1 mech_infantry moved from Smolensk to Belarus
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
2 bombers and 2 fighters moved from Norway to Germany
1 fighter moved from Norway to Germany
2 fighters moved from Finland to Germany
4 artilleries and 9 infantry moved from Norway to 112 Sea Zone
5 artilleries and 12 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Finland to 112 Sea Zone
1 bomber moved from Eastern United States to 112 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 5 artilleries and 12 infantry
Germans defend with 2 infantry
Americans roll dice for 5 artilleries and 12 infantry in Denmark, round 1 : 7/17 hits
Germans roll dice for 2 infantry in Denmark, round 1 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Germany
Americans attack with 2 bombers, 8 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_major, 2 infantry and 10 mech_infantrys; Italians defend with 6 infantry
AA guns fire in Germany : 1/3 hits
1 fighter owned by the Americans lost in Germany
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Germany, round 1 : 6/10 hits
Germans roll dice for 1 aaGun, 8 infantry and 10 mech_infantrys in Germany, round 1 : 8/18 hits
7 fighters owned by the Americans , 1 aaGun owned by the Germans , 1 tactical_bomber owned by the Americans and 5 infantry owned by the Italians lost in Germany
Americans roll dice for 2 bombers in Germany, round 2 : 1/2 hits
Germans roll dice for 3 infantry and 10 mech_infantrys in Germany, round 2 : 5/13 hits
2 bombers owned by the Americans and 1 infantry owned by the Italians lost in Germany
Germans win with 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is -92
Casualties for Germans: 1 aaGun
Casualties for Italians: 6 infantry
Casualties for Americans: 2 bombers, 8 fighters and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from 112 Sea Zone to Norway
2 fighters moved from Eastern United States to Iceland
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea ZonePlace Units - Americans
1 carrier placed in 113 Sea Zone
1 artillery and 1 infantry placed in Norway
1 artillery and 2 infantry placed in Finland
5 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Americans collect 70 PUs (1 lost to blockades); end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag
Korea : 1 flag
Okinawa : 1 flag
Burma : 1 infantry and 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Celebes : 1 flag
41 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
38 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 1 transport
23 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
1 Sea Zone : 1 transport
9 Sea Zone : 1 transport
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Iceland : 2 fighters
Norway : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Denmark : 1 flag, 5 artilleries and 10 infantry
Belarus : 1 armour and 1 mech_infantry
Bryansk : 1 flag, 1 mech_infantry
Smolensk : 1 flag
112 Sea Zone : 2 carriers, 1 destroyer and 9 transports
113 Sea Zone : 1 carrier and 1 fighter
Brazil : 1 flag
Finland : 1 flag, 1 artillery, 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 49 / 77
Russians : 9 / 0
Japanese : 17 / 12
Americans : 71 / 96
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 17 / 0
Italians : 26 / 37
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 8 infantry moved from Suiyuyan to KansuPlace Units - Chinese
7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 8 infantry
Kansu : 2 artilleries and 8 infantry
Tsinghai : 18 infantry
Burma : 19 infantryProduction/PUs Summary :
Germans : 49 / 77
Russians : 9 / 0
Japanese : 17 / 12
Americans : 71 / 96
Chinese : 23 / 25
British : 29 / 29
UK_Pacific : 17 / 0
Italians : 26 / 37
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0