XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Yenisey to Timguska
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 fighter and 3 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 4 tactical_bombers
                    British defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Japanese
                1 fighter and 3 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India

    Place Units - Japanese
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,6,1,5,1,3
                Japanese collect 16 PUs (7 lost to blockades); end with 17 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 17 infantry
        Manchuria : 1 factory_minor
        India : 2 fighters and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 mech_infantry
        Amur : 1 flag, 3 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 1 fighter, 3 tactical_bombers and 1 transport
        Urals : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 15 / 45
        Japanese : 23 / 17
        Americans : 66 / 93
        Chinese : 20 / 26
        British : 28 / 29
        UK_Pacific : 17 / 0
        Italians : 22 / 55
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Null / Other
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                2 artilleries moved from Korea to Amur
                1 bomber moved from Chahar to Amur
                2 bombers moved from Kwangsi to Amur
                2 bombers moved from Kwangsi to Amur
                2 bombers moved from Norway to Germany
                4 bombers moved from Norway to Western Germany
                1 armour moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Finland
                4 fighters moved from 112 Sea Zone to Western Germany

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 8 units heading to Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/4 hits
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Western Germany rolls: 5,8,5 and causes: 18 damage to unit: factory_major
                    Bombing raid in Western Germany causes 21 damage total.  Damaged units is as follows: airfield = 3, factory_major = 18
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in Germany causes 13 damage total.
                Battle in Okinawa
                Battle in Amur
                    Americans attack with 2 artilleries and 5 bombers
                    Japanese defend with 3 infantry
                        Americans roll dice for 2 artilleries and 5 bombers in Amur, round 1 :  3/7 hits
                        Japanese roll dice for 3 infantry in Amur, round 1 :  1/3 hits
                        1 artillery owned by the Americans and 3 infantry owned by the Japanese lost in Amur
                    Americans win, taking Okinawa from Japanese, taking Amur from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Americans
                5 bombers moved from Amur to Jehol
                1 bomber moved from Jehol to Chahar
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                2 transports moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Kwangsi to Kansu
                5 bombers moved from Eastern United States to Norway
                4 fighters moved from Western Germany to 112 Sea Zone
                4 bombers moved from Western Germany to Norway
                2 bombers moved from Germany to Norway
                1 mech_infantry moved from Norway to Finland
                5 infantry moved from Finland to Norway
                5 artilleries moved from Finland to Norway
                4 infantry moved from Finland to Norway

    Place Units - Americans
                1 factory_minor placed in Finland
                1 harbour and 3 infantry placed in Norway
                3 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Formosa : 1 flag
        Korea : 1 flag
        Jehol : 4 bombers
        Okinawa : 1 flag, 1 infantry
        Kansu : 1 fighter
        Chahar : 1 bomber
        Shan State : 1 infantry and 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 1 artillery
        Celebes : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 9 destroyers and 1 transport
        19 Sea Zone : 1 transport
        8 Sea Zone : 2 transports
        6 Sea Zone : 1 flag, 3 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Norway : 1 flag, 1 airfield, 5 artilleries, 11 bombers, 1 factory_minor, 1 harbour and 13 infantry
        112 Sea Zone : 2 carriers, 4 fighters and 9 transports
        Brazil : 1 flag
        Finland : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 16 / 45
        Japanese : 21 / 17
        Americans : 67 / 92
        Chinese : 20 / 26
        British : 28 / 29
        UK_Pacific : 17 / 0
        Italians : 22 / 55
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                2 artilleries and 8 infantry moved from Jehol to Chahar

    Combat - Chinese
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                5 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                8 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Yunnan : 11 infantry
        Kansu : 10 infantry
        Chahar : 2 artilleries and 8 infantry

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 16 / 45
        Japanese : 18 / 17
        Americans : 67 / 92
        Chinese : 23 / 25
        British : 28 / 29
        UK_Pacific : 17 / 0
        Italians : 22 / 55
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 1 fighter and 3 mech_infantrys; Remaining resources: 7 PUs;

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 bomber and 2 mech_infantrys moved from Egypt to Trans-Jordan
                3 fighters moved from Norway to 112 Sea Zone

    Combat - British
                Battle in Denmark
                Battle in Trans-Jordan
                    British attack with 1 bomber and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Denmark from Germans, taking Trans-Jordan from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Finland to Russia
                3 fighters moved from 112 Sea Zone to Norway
                1 aaGun moved from Norway to Finland
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Norway to Finland
                1 aaGun moved from Norway to Finland
                1 bomber moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 5 mech_infantrys moved from Belgian Congo to Egypt
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Shan State : 2 aaGuns, 2 artilleries and 1 infantry
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 cruiser
        37 Sea Zone : 1 battleship and 1 carrier
        Belgian Congo : 6 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 bomber, 1 harbour and 10 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Norway : 1 aaGun, 2 artilleries, 3 fighters and 9 infantry
        Denmark : 1 flag, 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter
        112 Sea Zone : 1 destroyer and 4 transports
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Finland : 2 aaGuns and 3 infantry

    Production/PUs Summary :

    Germans : 48 / 57
        Russians : 16 / 45
        Japanese : 18 / 17
        Americans : 67 / 92
        Chinese : 23 / 25
        British : 31 / 38
        UK_Pacific : 17 / 0
        Italians : 21 / 55
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 mech_infantry moved from Bessarabia to Rostov
                      Italians take Rostov from Russians
                1 mech_infantry moved from Persia to Turkmenistan
                      Italians take Turkmenistan from Russians
                2 infantry moved from Iraq to Trans-Jordan
                1 bomber and 2 fighters moved from Persia to Trans-Jordan
                2 infantry moved from Western Germany to Denmark
                1 bomber moved from Southern Italy to Denmark

    Combat - Italians
                Battle in Denmark
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 2 infantry
                    Italians win, taking Denmark from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    British defend with 2 mech_infantrys
                    Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun and 10 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Bessarabia to Bryansk
                1 bomber moved from Denmark to Southern Italy
                3 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                3 mech_infantrys moved from Northwest Persia to Rostov
                1 aaGun and 3 infantry moved from Northwest Persia to Iraq
                1 bomber moved from Trans-Jordan to Iraq
                2 fighters moved from Trans-Jordan to Iraq

    Place Units - Italians
                1 infantry placed in India
                1 artillery and 2 infantry placed in Iraq
                Italians undo move 2.
                3 infantry placed in Iraq
                4 artilleries and 6 infantry placed in Northern Italy
                3 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 4 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 12 / 45
        Japanese : 18 / 17
        Americans : 67 / 92
        Chinese : 23 / 25
        British : 28 / 38
        UK_Pacific : 17 / 0
        Italians : 26 / 37
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 12 damage on 1 airfield and 11 factory_majors; Remaining resources: 45 PUs;
                Germans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                2 armour and 1 mech_infantry moved from Bryansk to Samara
                      Germans take Tambov from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Bryansk to Vologda
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                3 bombers moved from Novgorod to Samara
                1 bomber moved from Bessarabia to Samara
                1 bomber moved from Germany to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Samara
                    Germans attack with 2 armour, 4 bombers and 1 mech_infantry
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Samara from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Germans
                4 bombers moved from Samara to Bryansk
                1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
                1 bomber moved from Archangel to Bryansk
                8 mech_infantrys moved from Baltic States to Bryansk
                1 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
                2 aaGuns moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                3 mech_infantrys moved from Bessarabia to Bryansk
                6 artilleries and 6 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                15 mech_infantrys moved from Germany to Slovakia Hungary
                6 artilleries and 4 infantry moved from France to Western Germany
                1 aaGun moved from Germany to Western Germany
                8 mech_infantrys moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in France
                3 artilleries placed in Ukraine

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs


  • There is going to be a battle for Moscow before this game ends. You know my plan; Now try to stop it. You will get no help from the dice  :evil:


  • YEAH! and I’m going to eat one of your faces, SO THERE!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians repair 18 damage on 18 factory_majors; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Samara
                1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                        Russians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 1 :  4/6 hits
                        Germans roll dice for 2 armour in Samara, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber, 2 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 bomber, 1 factory_major, 2 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber
        Samara : 1 infantry
        113 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 7 / 7
        Japanese : 18 / 17
        Americans : 67 / 92
        Chinese : 23 / 25
        British : 28 / 38
        UK_Pacific : 17 / 0
        Italians : 26 / 37
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    We might move the Russian sub. You can continue with Japan, nothing you do will influence this decision.

  • TripleA

    @DeadTom:

    There is going to be a battle for Moscow before this game ends. You know my plan; Now try to stop it. You will get no help from the dice  :evil:

    If you’re looking for good dice, then you should let Russia attack your German stack with odds of 100%. That seems to be the type of battle where the Germans shine :)


  • Getting a little nervous are we? Hoping that the Germans will be merciful? Who do you think we are? French?

  • TripleA

    That was more a comment of the fact that the only time you guys can win a big battle is when we attack you with overwhelming odds :-P


  • Name one time that we lost a big battle in which the Germans were involved.


  • By the way, Smolensk was not overwhelming odds. You were asking for a dicing on that one.

  • TripleA

    @DeadTom:

    Name one time that we lost a big battle in which the Germans were involved.

    the next battle

  • TripleA

    @DeadTom:

    Name one time that we lost a big battle in which the Germans were involved.

    I meant you win when we have overwhelming odds :)
    (and I made that comment in the spirit of fun; please don’t eat my face)


  • @allweneedislove:

    @DeadTom:

    Name one time that we lost a big battle in which the Germans were involved.

    the next battle

    I should warn you that I am pals with the dice gods. I go over to their place and we throw lightning bolts at cute bunnies. They were so impressed by my skill at throwing lightning bolts at cute bunnies, that they made me an honorary dice god and do favors for me all the time.

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