XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 1 fighter and 3 mech_infantrys; Remaining resources: 7 PUs;

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 bomber and 2 mech_infantrys moved from Egypt to Trans-Jordan
                3 fighters moved from Norway to 112 Sea Zone

    Combat - British
                Battle in Denmark
                Battle in Trans-Jordan
                    British attack with 1 bomber and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Denmark from Germans, taking Trans-Jordan from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Finland to Russia
                3 fighters moved from 112 Sea Zone to Norway
                1 aaGun moved from Norway to Finland
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Norway to Finland
                1 aaGun moved from Norway to Finland
                1 bomber moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 5 mech_infantrys moved from Belgian Congo to Egypt
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Shan State : 2 aaGuns, 2 artilleries and 1 infantry
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 cruiser
        37 Sea Zone : 1 battleship and 1 carrier
        Belgian Congo : 6 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 bomber, 1 harbour and 10 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Norway : 1 aaGun, 2 artilleries, 3 fighters and 9 infantry
        Denmark : 1 flag, 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 fighter
        112 Sea Zone : 1 destroyer and 4 transports
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Finland : 2 aaGuns and 3 infantry

    Production/PUs Summary :

    Germans : 48 / 57
        Russians : 16 / 45
        Japanese : 18 / 17
        Americans : 67 / 92
        Chinese : 23 / 25
        British : 31 / 38
        UK_Pacific : 17 / 0
        Italians : 21 / 55
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 mech_infantry moved from Bessarabia to Rostov
                      Italians take Rostov from Russians
                1 mech_infantry moved from Persia to Turkmenistan
                      Italians take Turkmenistan from Russians
                2 infantry moved from Iraq to Trans-Jordan
                1 bomber and 2 fighters moved from Persia to Trans-Jordan
                2 infantry moved from Western Germany to Denmark
                1 bomber moved from Southern Italy to Denmark

    Combat - Italians
                Battle in Denmark
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 2 infantry
                    Italians win, taking Denmark from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    British defend with 2 mech_infantrys
                    Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun and 10 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Bessarabia to Bryansk
                1 bomber moved from Denmark to Southern Italy
                3 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                3 mech_infantrys moved from Northwest Persia to Rostov
                1 aaGun and 3 infantry moved from Northwest Persia to Iraq
                1 bomber moved from Trans-Jordan to Iraq
                2 fighters moved from Trans-Jordan to Iraq

    Place Units - Italians
                1 infantry placed in India
                1 artillery and 2 infantry placed in Iraq
                Italians undo move 2.
                3 infantry placed in Iraq
                4 artilleries and 6 infantry placed in Northern Italy
                3 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 4 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 12 / 45
        Japanese : 18 / 17
        Americans : 67 / 92
        Chinese : 23 / 25
        British : 28 / 38
        UK_Pacific : 17 / 0
        Italians : 26 / 37
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 12 damage on 1 airfield and 11 factory_majors; Remaining resources: 45 PUs;
                Germans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                2 armour and 1 mech_infantry moved from Bryansk to Samara
                      Germans take Tambov from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Bryansk to Vologda
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                3 bombers moved from Novgorod to Samara
                1 bomber moved from Bessarabia to Samara
                1 bomber moved from Germany to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Samara
                    Germans attack with 2 armour, 4 bombers and 1 mech_infantry
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Samara from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Germans
                4 bombers moved from Samara to Bryansk
                1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
                1 bomber moved from Archangel to Bryansk
                8 mech_infantrys moved from Baltic States to Bryansk
                1 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
                2 aaGuns moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                3 mech_infantrys moved from Bessarabia to Bryansk
                6 artilleries and 6 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                15 mech_infantrys moved from Germany to Slovakia Hungary
                6 artilleries and 4 infantry moved from France to Western Germany
                1 aaGun moved from Germany to Western Germany
                8 mech_infantrys moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in France
                3 artilleries placed in Ukraine

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs


  • There is going to be a battle for Moscow before this game ends. You know my plan; Now try to stop it. You will get no help from the dice  :evil:


  • YEAH! and I’m going to eat one of your faces, SO THERE!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians repair 18 damage on 18 factory_majors; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Samara
                1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                        Russians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 1 :  4/6 hits
                        Germans roll dice for 2 armour in Samara, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber, 2 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 bomber, 1 factory_major, 2 fighters, 55 infantry, 11 mech_infantrys and 1 tactical_bomber
        Samara : 1 infantry
        113 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 7 / 7
        Japanese : 18 / 17
        Americans : 67 / 92
        Chinese : 23 / 25
        British : 28 / 38
        UK_Pacific : 17 / 0
        Italians : 26 / 37
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    We might move the Russian sub. You can continue with Japan, nothing you do will influence this decision.

  • TripleA

    @DeadTom:

    There is going to be a battle for Moscow before this game ends. You know my plan; Now try to stop it. You will get no help from the dice  :evil:

    If you’re looking for good dice, then you should let Russia attack your German stack with odds of 100%. That seems to be the type of battle where the Germans shine :)


  • Getting a little nervous are we? Hoping that the Germans will be merciful? Who do you think we are? French?

  • TripleA

    That was more a comment of the fact that the only time you guys can win a big battle is when we attack you with overwhelming odds :-P


  • Name one time that we lost a big battle in which the Germans were involved.


  • By the way, Smolensk was not overwhelming odds. You were asking for a dicing on that one.

  • TripleA

    @DeadTom:

    Name one time that we lost a big battle in which the Germans were involved.

    the next battle

  • TripleA

    @DeadTom:

    Name one time that we lost a big battle in which the Germans were involved.

    I meant you win when we have overwhelming odds :)
    (and I made that comment in the spirit of fun; please don’t eat my face)


  • @allweneedislove:

    @DeadTom:

    Name one time that we lost a big battle in which the Germans were involved.

    the next battle

    I should warn you that I am pals with the dice gods. I go over to their place and we throw lightning bolts at cute bunnies. They were so impressed by my skill at throwing lightning bolts at cute bunnies, that they made me an honorary dice god and do favors for me all the time.


  • I will move tonight around 5:30 EST, prepare for impending death by face cannibalization!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 fighter; Remaining resources: 6 SuicideAttackTokens; 7 PUs;

    Combat Move - Japanese
                2 armour moved from Timguska to Samara
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Timguska to Vologda
                1 mech_infantry moved from Urals to Smolensk
                1 infantry moved from Timguska to Yenisey
                1 artillery moved from Timguska to Yenisey
                3 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from 39 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to Volgograd

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
                    British defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 3 tactical_bombers in 41 Sea Zone, round 1 :  3/4 hits
                        British roll dice for 1 cruiser in 41 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 41 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Samara
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour in Samara, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 41 Sea Zone to India
                1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,4,4,4,2,6
                Japanese collect 18 PUs (2 lost to blockades); end with 25 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
        India : 1 fighter and 2 tactical_bombers
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 artillery and 1 infantry
        Soviet Far East : 1 flag, 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 1 tactical_bomber and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 mech_infantry
        Volgograd : 2 fighters and 1 tactical_bomber
        Smolensk : 1 mech_infantry
        Samara : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 5 / 7
        Japanese : 20 / 25
        Americans : 67 / 92
        Chinese : 23 / 25
        British : 28 / 38
        UK_Pacific : 17 / 0
        Italians : 26 / 37
        ANZAC : 16 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.529
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Null / Other
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
            Average roll : 2.286
            Median : 3.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Garg, I’m counting on you to procrastinate as you always do. Even if Moscow is 10% chance of success or even 5%, we are going to do it before this game ends. Let the dice have their day.

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