The forum post worked!!
G40 league cow vs erwinrommel (allies+15)
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Not necessarily an either or ya know. You can play optimal AND have fun :lol:
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I am not messing around. I just do not want to play one way every time.
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I know this much. Its going to be fun to teach YOU how to play axis effectively Cow. You are dead in the water here in both theaters and round 2 isnt even complete. :lol:
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Who are you kidding.
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there is more than 1 way to play the axis effectively cow problem is you don’t know any of them
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I’m not sure though which is weaker your axis or your allied play?
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I was thinking you’re axis play wasn’t quite as bad as you’r allied play but now I’m not so sure
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Unlike you I play for VCs and I do not assume my opponent is going to make a blunder. You do the same thing every time with the axis. Unlike you the people I play know what they are doing with the allies. Unlike you I know how to climb out of a bad spot.
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@Cow:
Unlike you I play for VCs and I do not assume my opponent is going to make a blunder. You do the same thing every time with the axis. Unlike you the people I play know what they are doing with the allies. Unlike you I know how to climb out of a bad spot.
yeah I pray to the dice gods baby :lol: but when you get mediocre dice like you have in this game you get walked all over
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It is only round 2. Europe looks bad and the Pacific looks nice. Guess what half of the board I will be playing in our game?
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I probably should not have opened with southern france. It is a legit opener though, just a little added risk.
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I do not think Europe is over, I just might be delayed a bit is all. Europe is not over yet. Still some battles up ahead.
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Cow I will grant you this… when your dice are white hot you can be dangerous but if theyre not you are just run of the mill. Sorry gotta tell it like it is.
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you will always need some favorable dice. You can’t win a game without hitting, duh.
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You act like this game is over, it is not. I had too ambitious of a start and it flopped, it is in the range of expected outcomes, I am okay with it.
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We will see cowbells we will see. We all know how legendary your dice can be so I guess ya never know.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Szechwan : 1 fighter and 6 infantryProduction/PUs Summary :
Germans : 38 / 45
Russians : 36 / 36
Japanese : 53 / 55
Americans : 52 / 72
Chinese : 6 / 6
British : 28 / 35
UK_Pacific : 7 / 14
Italians : 19 / 18
ANZAC : 10 / 18
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan -
Im 100% sure I posted the ncm and battleresults, but I dont see them here :/
Did you recive dicerolling in email?