No scramble, thanks
13L G40.2 Eggman (Allies +3) vs. Ziggurat (Axis) Match 2
-
And beautiful airstrike btw. That’s going to make Egypt even more difficult to get (as if it wasn’t hard enough already :P).
-
And beautiful airstrike btw. That’s going to make Egypt even more difficult to get (as if it wasn’t hard enough already :P).
Thanks, although it may have been too expensive.
You can edit the Germans into Japan’s turn if you like. I don’t see how Russia could have done anything differently even if they wanted to.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 armour, 3 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 tactical_bombers moved from 80 Sea Zone to Anglo Egyptian Sudan
2 fighters moved from 80 Sea Zone to Anglo Egyptian Sudan
2 submarines moved from 80 Sea Zone to 76 Sea Zone
4 destroyers moved from 80 Sea Zone to 76 Sea Zone
2 battleships moved from 80 Sea Zone to 76 Sea Zone
2 cruisers moved from 80 Sea Zone to 76 Sea Zone
3 bombers moved from Bessarabia to Egypt
1 bomber moved from Bessarabia to 81 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Hopei to Suiyuyan
2 mech_infantrys moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from 2 Sea Zone to Alaska
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to KwangsiCombat - Japanese
Battle in 76 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 4 destroyers and 2 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser and 5 destroyers
Japanese roll dice for 2 submarines in 76 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Japanese roll dice for 2 battleships, 2 cruisers and 4 destroyers in 76 Sea Zone, round 1 : 3/8 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 destroyers in 76 Sea Zone, round 1 : 3/8 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Japanese and 3 destroyers owned by the British lost in 76 Sea Zone
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers and 4 destroyers in 76 Sea Zone, round 2 : 5/8 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 76 Sea Zone, round 2 : 3/5 hits
1 cruiser owned by the British , 2 destroyers owned by the Japanese , 1 battleship owned by the British , 1 submarine owned by the Japanese , 1 carrier owned by the British and 2 destroyers owned by the British lost in 76 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 60
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 5 destroyers
Battle in Egypt
Japanese attack with 3 bombers
British defend with 1 factory_minor, 1 fighter and 1 harbour
Japanese roll dice for 3 bombers in Egypt, round 1 : 2/3 hits
British roll dice for 1 fighter in Egypt, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for British: 1 fighter
Battle in Anglo Egyptian Sudan
Japanese attack with 2 fighters and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 fighters and 4 tactical_bombers in Anglo Egyptian Sudan, round 1 : 3/6 hits
British roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
3 infantry owned by the British lost in Anglo Egyptian Sudan
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 bomber in 20 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Alaska
Battle in 81 Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Kwangsi
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
3 carriers moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from 81 Sea Zone to Trans-Jordan
2 bombers moved from Egypt to Trans-Jordan
2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
4 tactical_bombers moved from Anglo Egyptian Sudan to 81 Sea Zone
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Samara to Volgograd
1 tactical_bomber moved from Novosibirsk to Volgograd
3 fighters moved from Novosibirsk to Volgograd
1 fighter moved from Novgorod to Volgograd
1 tactical_bomber moved from Shensi to Volgograd
1 fighter moved from Shensi to Volgograd
1 mech_infantry moved from Yenisey to Novosibirsk
1 bomber moved from 19 Sea Zone to Novosibirsk
1 bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 armour, 3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Shensi : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Alaska : 1 flag, 1 artillery and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry and 1 mech_infantry
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
2 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer
Trans-Jordan : 3 bombers
Novosibirsk : 1 flag, 1 bomber, 1 infantry and 1 mech_infantry
Volgograd : 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
Samara : 1 flag
76 Sea Zone : 2 battleships, 2 cruisers and 2 destroyers
Eastern Persia : 1 flag
81 Sea Zone : 3 carriers, 2 fighters, 4 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 45 / 46
Americans : 52 / 79
Chinese : 10 / 15
British : 28 / 26
UK_Pacific : 22 / 19
Italians : 27 / 36
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It wouldn’t let me edit land units onto the sea (appears to be a TripleA limitation) so I just took them off northern Italy and they’ll be ghost passengers until I can edit them off on Germany’s next turn :). I’ll make sure I don’t use that tranny for Italians.
-
I need scramble orders for SZ95, Scramble & Kamikaze orders for SZ6.
-
No scrambles. 3 kamis on the carrier, 3 on the destroyers (1 each).
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 5 bombers, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 mech_infantrys and 2 transports moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Central United States to Alaska
1 mech_infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Central United States to Alaska
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 bomber moved from Formosa to 6 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 carrier, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Northern Italy
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_major and 1 infantry
Americans roll dice for 2 cruisers in Northern Italy, round 1 : 0/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
Americans roll dice for 2 artilleries in Northern Italy, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits
Americans roll dice for 2 artilleries in Northern Italy, round 4 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 1/2 hits
1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Northern Italy
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/7 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Battle in 76 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 cruisers and 2 destroyers
Americans roll dice for 2 submarines in 76 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 76 Sea Zone, round 1 : 5/11 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 76 Sea Zone, round 1 : 4/6 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
2 cruisers owned by the Japanese , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 76 Sea Zone
Americans roll dice for 2 submarines in 76 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber in 76 Sea Zone, round 2 : 6/11 hits
Japanese roll dice for 1 battleship in 76 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans and 1 battleship owned by the Japanese lost in 76 Sea Zone
Americans win, taking Paulau Island from Japanese with 1 battleship, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Japanese: 2 battleships, 2 cruisers and 2 destroyers
Casualties for Americans: 2 carriers
Battle in Siam
Battle in Alaska
Americans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Alaska, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Siam from Japanese, taking Alaska from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in HainanNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 76 Sea Zone to Ethiopia
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Alaska to British Columbia
1 bomber moved from Alaska to Western United States
1 fighter moved from 26 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to ShantungPlace Units - Americans
2 mech_infantrys placed in Eastern United States
5 bombers and 1 tactical_bomber placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 41 / 46
Americans : 56 / 81
Chinese : 11 / 15
British : 28 / 26
UK_Pacific : 22 / 19
Italians : 26 / 36
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 19 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.623
Median : 4.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 77Japanese Combat
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.784
Median : 4.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 51 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Shantung to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 1 : 0/7 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Kweichow
3 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 34 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 22 / 19
Italians : 26 / 36
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 22 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.685
Median : 4.000
Variance : 0.747
Standard Deviation : 0.864
Total rolls : 92Japanese Combat
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.611
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Chinese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Americans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.784
Median : 4.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 51 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 12 infantry moved from West India to Eastern Persia
British take Eastern Persia from Japanese
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
5 infantry moved from Shan State to MalayaCombat - British
Battle in Malaya
British attack with 5 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 5 infantry in Malaya, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Shan State to Burma
3 aaGuns moved from West India to Eastern Persia
1 fighter moved from United Kingdom to AlgeriaPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 26 PUs (2 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysProduction/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 27 / 33
Italians : 26 / 36
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 20 times
4 was rolled 27 times
5 was rolled 19 times
6 was rolled 16 times
Average roll : 3.607
Median : 4.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 112Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.684
Median : 3.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19British Combat
1 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Chinese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Americans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.784
Median : 4.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 51 -
So I’m assuming the TT in SZ97 has 2 German Inf in it? if you are going to attack then just be sure to move that TT on Italy’s turn to SZ98 and then yoou can edit in the German units into Alexandria or Jordan when you are ready to attack.
-
I expect this to be the end of the game on G7.
-
oops- I forgot to NCM my Mech Inf in South Africa. Can you please put them in Belgian Congo?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 submarines; Americans defend with 5 transports
2 submarines owned by the British Submerged
Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 5 transports in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
5 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer
Casualties for Americans: 5 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 fighters placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 3 infantry and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novosibirsk : 1 armour
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, didn’t see your request til I posted. Not a prob to edit it there on ANZACs go.
-
@Eggman:
I expect this to be the end of the game on G7.
You’re assuming my 100% on Egypt and 95% on Moscow go through…. in this game I’m petrified of anything less than 150% :P. Even then I still have to hold them all for a full round… but yeah, Japan dumping planes on Egypt should be able to hold.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
3 destroyers moved from 62 Sea Zone to 34 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 fighter moved from Shantung to Jehol
1 fighter moved from Shantung to JeholCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to French Central AfricaNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 67 PUs;
Germans buy 6 armour and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
9 armour, 15 artilleries, 15 infantry and 16 mech_infantrys moved from Bryansk to Russia
1 armour moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
7 mech_infantrys moved from Ukraine to Russia
1 armour moved from Rostov to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
3 bombers moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Western Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
British defend with 1 armour, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Egypt, round 1 : 5/7 hits
British roll dice for 1 armour and 2 fighters in Egypt, round 1 : 3/3 hits
1 armour owned by the British , 3 bombers owned by the Germans and 2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 3 bombers
Casualties for British: 1 armour and 2 fighters
Battle in Russia
Germans attack with 11 armour, 15 artilleries, 1 bomber, 1 fighter, 15 infantry and 25 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 44 infantry and 1 mech_infantry
AA guns fire in Russia : 0/2 hits
Germans roll dice for 11 armour, 15 artilleries, 1 bomber, 1 fighter, 15 infantry and 25 mech_infantrys in Russia, round 1 : 17/68 hits
Russians roll dice for 4 aaGuns, 2 armour, 11 artilleries, 44 infantry and 1 mech_infantry in Russia, round 1 : 21/58 hits
13 infantry owned by the Russians , 15 infantry owned by the Germans , 6 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 11 armour, 15 artilleries, 1 bomber, 1 fighter and 19 mech_infantrys in Russia, round 2 : 16/47 hits
Russians roll dice for 2 armour, 11 artilleries, 31 infantry and 1 mech_infantry in Russia, round 2 : 14/45 hits
16 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 15 artilleries, 1 bomber, 1 fighter and 5 mech_infantrys in Russia, round 3 : 18/33 hits
Russians roll dice for 2 armour, 11 artilleries, 15 infantry and 1 mech_infantry in Russia, round 3 : 7/29 hits
15 infantry owned by the Russians , 2 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 13 artilleries, 1 bomber and 1 fighter in Russia, round 4 : 16/26 hits
Russians roll dice for 2 armour and 9 artilleries in Russia, round 4 : 3/11 hits
2 armour owned by the Russians , 9 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 10 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 47
Casualties for Germans: 5 artilleries, 15 infantry and 25 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 11 artilleries, 44 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 2 submarines
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 91 Sea Zone
British roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 91 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 2 submarinesNon Combat Move - Germans
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Russia to Volgograd
1 bomber moved from Russia to Bryansk
3 aaGuns moved from Bryansk to RussiaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsTerritory Summary for Germans :
Trans-Jordan : 2 fighters
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Karelia : 1 flag
Bryansk : 1 flag, 1 bomber
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 11 armour, 10 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 1 fighter
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
112 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 3 infantry
91 Sea Zone : 1 destroyer and 2 submarines
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 60 / 94
Russians : 2 / 0
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 26 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Kansu to SzechwanCombat - Russians
Battle in 97 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine; Italians defend with 1 transport
Russians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Germans lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Russians roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits
Russians win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine
Casualties for Italians: 1 transportNon Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 60 / 94
Russians : 2 / 0
Japanese : 25 / 46
Americans : 56 / 81
Chinese : 22 / 24
British : 26 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour and 4 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
Japanese take Kansu from Chinese
3 bombers moved from Trans-Jordan to Belgian Congo
2 fighters moved from 81 Sea Zone to Belgian Congo
4 tactical_bombers moved from 81 Sea Zone to Belgian CongoCombat - Japanese
Battle in Belgian Congo
Japanese attack with 3 bombers, 2 fighters and 4 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 3 bombers, 2 fighters and 4 tactical_bombers in Belgian Congo, round 1 : 6/9 hits
British roll dice for 2 mech_infantrys in Belgian Congo, round 1 : 2/2 hits
2 bombers owned by the Japanese and 2 mech_infantrys owned by the British lost in Belgian Congo
Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 2 bombers
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 bomber, 2 fighters and 4 tactical_bombers moved from Belgian Congo to Egypt
1 bomber moved from Novosibirsk to EgyptPlace Units - Japanese
1 armour and 4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,1,2,6,2,1,1,3,5,2,6,5
Japanese collect 15 PUs (11 lost to blockades); end with 15 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 7 fighters, 1 harbour and 13 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry and 1 mech_infantry
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
2 Sea Zone : 1 transport
Egypt : 2 bombers, 2 fighters and 4 tactical_bombers
Novosibirsk : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Volgograd : 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
Samara : 1 flag
81 Sea Zone : 3 carriers and 3 transportsProduction/PUs Summary :
Germans : 60 / 94
Russians : 2 / 0
Japanese : 26 / 15
Americans : 56 / 81
Chinese : 21 / 24
British : 26 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0