@max334 yes was a nice xmas present for you!
L13 G40 Ziggurat (Axis) vs Fortress (Allies+9)
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Round 1…. fight!
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Test summary from TripleA, engine version: 1.6.1.2, time: 18:30:52
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone -
Nothing exciting :(. Scramble orders?
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I was just going to say no, but I think that z111 looks like a good place for the Scottish fighter to martyr itself for the crown. Get that engine fired up, son! It’s a good day to die!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 : 4/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 2/4 hits
1 cruiser owned by the British , 1 fighter owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 1 : 2/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 1 : 5/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 7/11 hits
4 infantry owned by the French , 7 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries and 2 mech_infantrys in France, round 2 : 4/10 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 3/7 hits
2 infantry owned by the French , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 5 armour and 2 artilleries in France, round 3 : 4/7 hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits
1 armour owned by the French , 1 armour owned by the British , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries, 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
3 fighters moved from 110 Sea Zone to Holland Belgium
3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Slovakia Hungary to Romania
2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 39 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 5 armour and 1 factory_minor
Slovakia Hungary : 1 flag, 3 armour, 2 artilleries and 6 infantry
Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Romania : 1 flag, 3 infantry
Poland : 1 flag, 3 aaGuns, 3 artilleries and 14 infantry
Germany : 1 flag, 1 factory_major
Denmark : 1 flag, 2 infantry
Holland Belgium : 1 flag, 2 aaGuns, 2 fighters and 3 tactical_bombers
Southern Italy : 1 flag, 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 5 infantry
91 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
Would you mind editing my 2 inf in Denmark down to W. Germany. I was in a rush to finish the turn and missed that NCM. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Turkmenistan
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Belarus
2 aaGuns moved from Novgorod to Belarus
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
3 artilleries placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 flag, 6 infantry
Buryatia : 1 flag, 2 aaGuns and 12 infantry
Belarus : 1 flag, 2 aaGuns, 1 armour, 7 infantry and 1 mech_infantry
Bryansk : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Rostov : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 artillery and 6 infantry
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 armour
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
Nice G1. You really got everything you wanted out of it - including the 40% kill the TR and the 50% against the 91 cruiser. Isn’t it nice when it works like you drew it up? :-D I like going for broke G1, myself, too. It sure makes life difficult when you go for it and the dice don’t agree with you, but with the exception of a couple extra artillery lost in Paris, I think you have to be pleased with that!
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I’m happy with how it turned out :). The cruiser is the one I really wanted (basically nullifies the sub bid), the transport is just gravy because that sub had nothing else to attack :P. This has been my standard opening for a while since it’s moderate risk, high reward. Even if the subs poof it doesn’t change Germany much. Being a little down in Paris was inconvenient, but I’ll trade that result for those ships any day. I won’t be able to post J1 until I get home from work around 6 pacific. Being out on this coast makes it pretty tough to get a game rhythm going.
I think next time I’ll try out an opening wheatbeer pulled on me. He’s got me so wrapped around the axle with that one I don’t know if I’m coming or going. Every time I look at how his G1 ended up I see another wrinkle that totally disrupts the counter I had just developed…
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Did he do the 2 bomber purchase G1? He Sealioned me with that one. I think I still would have won but I got diced on my recapture of London the first time and it gave him a chance to regroup. I think I had 4I, 4Ay, F against 3I, 3Ay and he held with 2Ay.
No worries about the post. I have TripleA on the work computer so I get away once in a while and bang out some turns :-D
Yeah, I generally just get dead subs when I use them :lol: I guess losing them in an actual battle where they can be productive works well. I noticed your 110 and 111 weren’t quite as strong without the 91 sub. It almost made me think about a scramble. Everybody who advocates, unequivocally, no navy purchase G1 misses the boat (so to speak) on that. With no naval purchase, I’m max scrambling and Germany probably loses one of those battles 30-40% of the time. And UK with a navy and Germany with none is a horrific thought for Germany in rounds 2-6 and beyond.
Having been Sealioned once, though, and knowing how unpleasant that was (and how I never even get average dice when I scramble into a “lost” battle with the idea of losing 3 fighters at the cost of 4 extra german air losses), if Germany builds naval G1, I’d rather lose little than lose big…
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Hmmm, interesting. To me, the weakening of 110 by throwing the sub at the cruiser is a perk. I was trying to tempt you into a max scramble. With my split, I was still up in attack value and piece count after a scramble so I should win both fights even if it means trading planes. In my valuation, each British plane is worth 1.5-2 German ones because of their operational capabilities in the med. So if I can trade 1 for 1, I’m ahead. Maybe next time I’ll save 30 instead :).
Nope, wheat hit 106 with three subs, 111 normally, but saved his BB in 112 and bought CV/des/sub, took out the French med fleet and stationed something like 5-6 planes in Italy. If I hit 106 I need the cruiser and the bomber which weakens Taranto, but I cant allow 3 subs to meet with that already untouchable fleet. Combining in SZ92 just gets that fleet destroyed together because of all that air in Italy and I have trouble stomaching the idea of backing out the canal and allowing Italy free reign in the med for even one turn. Got a lot to think about there. I’m not that freaked out by Sealion because I love the big Russian bear :), but it has to be a costly victory for Germany.
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I’ve thought about saving before, but then the odds in the sea battles go down because you can’t bring the plane(s) to 111 that need the carrier to land. I never thought you’d be baiting me to scramble :) Tricksy.
That WAS a wild open by wheatbeer.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to YunnanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 0/4 hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 fighters moved from Manchuria to Kwangsi
1 tactical_bomber moved from Manchuria to Kwangsi
1 tactical_bomber moved from Manchuria to Kwangsi
1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Anhwe
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
4 infantry moved from Korea to Manchuria
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter moved from Japan to Kwangsi
1 tactical_bomber moved from Japan to KwangsiPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 artillery, 2 bombers, 8 fighters and 5 tactical_bombers
Kiangsi : 1 flag, 1 artillery and 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag, 1 aaGun and 6 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 4 infantry
Yunnan : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
36 Sea Zone : 1 flag, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 2 transports
34 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 3 transportsProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
Go ahead and scramble the 2 german planes and 1 italian fighter if you hit 97. OOL: soak, tac, cruiser, g fig, i fig, BB.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Central United States to Midway
1 fighter moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from Hawaiian Islands to MidwayPlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 fighter
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 1 bomber and 3 fighters
25 Sea Zone : 1 flag, 1 destroyer
11 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 infantry and 1 transport
10 Sea Zone : 1 flag, 2 carriers and 1 transport
7 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbourProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 55
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 55
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.370
Median : 3.000
Variance : 0.192
Standard Deviation : 0.439
Total rolls : 27Japanese Combat
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.294
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
Scramble orders, please
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Hmmm, changed my mind. No scramble please.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Malta to 96 Sea ZoneCombat - British
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 4/6 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 1 : 0/2 hits
1 battleship owned by the Italians , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter in 96 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
4 infantry moved from India to Burma
1 artillery moved from India to Burma
3 aaGuns moved from India to Burma
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from India to Tanganyika TerritoryPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for British :
Burma : 1 flag, 3 aaGuns, 1 artillery and 6 infantry
India : 1 flag, 1 airfield, 1 fighter and 1 harbour
Malaya : 1 flag, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 destroyer
38 Sea Zone : 1 flag, 1 battleship
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Ontario : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Rhodesia : 1 flag, 2 infantry
Tanganyika Territory : 1 flag, 1 fighter and 1 tactical_bomber
Ethiopia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
76 Sea Zone : 1 flag, 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 55
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 20 / 0
Italians : 9 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.568
Median : 3.000
Variance : 1.472
Standard Deviation : 1.213
Total rolls : 37Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.292
Median : 3.000
Variance : 1.478
Standard Deviation : 1.216
Total rolls : 24Italians Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.273
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11