Randmacts ( Axis) vs Fortress ( Allies ) G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 7 Sea Zone to 15 Sea Zone
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 airfield and 3 armour placed in Normandy Bordeaux
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 3 armour, 6 bombers, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 flag, 1 airfield
Amur : 1 flag, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
26 Sea Zone : 1 flag, 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters, 9 submarines, 2 tactical_bombers and 3 transports
22 Sea Zone : 1 flag
15 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Gibraltar : 1 flag, 2 fighters
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
102 Sea Zone : 1 flag, 3 transports
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 flag, 3 transports
Brazil : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 52 / 46
Americans : 59 / 79
Chinese : 3 / 6
British : 33 / 38
UK_Pacific : 10 / 13
Italians : 14 / 13
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 51 / 46
Americans : 59 / 79
Chinese : 4 / 4
British : 33 / 38
UK_Pacific : 10 / 13
Italians : 14 / 13
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/30 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 armour moved from Northwest Persia to Volgograd
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Libya
1 fighter and 5 infantry moved from Tobruk to Libya
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to Greece
1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in Greece
1 artillery and 1 infantry placed in Egypt
1 transport placed in 98 Sea Zone
British undo move 1.
2 artilleries and 1 mech_infantry placed in Greece
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 3 aaGuns, 6 artilleries and 21 infantry
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery
43 Sea Zone : 1 flag, 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Libya : 1 flag, 1 aaGun, 1 fighter and 6 infantry
Ethiopia : 1 flag
Ukraine : 1 flag, 1 armour and 3 mech_infantrys
Volgograd : 1 flag, 1 armour
96 Sea Zone : 1 flag, 1 destroyer and 1 transport
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Greece : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 6 infantry and 3 mech_infantrys
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 3 transports
110 Sea Zone : 1 flag, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 45 / 46
Americans : 59 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 0
Italians : 14 / 13
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.020
Median : 4.000
Variance : 0.979
Standard Deviation : 0.990
Total rolls : 49Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.974
Median : 4.000
Variance : 0.757
Standard Deviation : 0.870
Total rolls : 38Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
2 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_majorProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 45 / 46
Americans : 59 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 14 / 13
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.020
Median : 4.000
Variance : 0.979
Standard Deviation : 0.990
Total rolls : 49Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.974
Median : 4.000
Variance : 0.757
Standard Deviation : 0.870
Total rolls : 38Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Morocco from Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
4 artilleries moved from Romania to BessarabiaPlace Units - Italians
3 infantry placed in Northern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,3,6
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour in Sumatra, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
ANZAC roll dice for 1 armour in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from India to Northwest Persia
2 fighters moved from Malaya to Yunnan
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Tobruk to LibyaPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Yunnan : 1 flag, 2 fighters
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 3 fighters and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 2 destroyers
54 Sea Zone : 1 flag, 2 transports
Libya : 1 flag, 1 infantry
Northwest Persia : 1 flag, 3 fighters
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 41 / 46
Americans : 58 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 15 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to LibyaTurn Complete - French
Territory Summary for French :
Scotland : 1 flag, 2 infantry
Libya : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 41 / 46
Americans : 58 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 15 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 8 infantry moved from France to Normandy Bordeaux
7 armour moved from Western Germany to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
1 armour, 1 artillery and 7 infantry moved from Finland to Norway
3 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
23 armour, 22 artilleries, 25 infantry and 4 mech_infantrys moved from Belarus to Smolensk
3 armour moved from Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 armour
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 7 armour, 4 artilleries, 2 bombers, 2 fighters and 8 infantry
British defend with 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Americans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 7 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 8 infantry
Casualties for British: 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for Americans: 5 armour, 1 artillery and 2 fighters
Battle in Smolensk
Germans attack with 23 armour, 22 artilleries, 25 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 23 armour, 22 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 artillery and 7 infantry
Russians defend with 3 artilleries and 1 infantry
Germans win, taking Norway from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries and 1 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Belarus to Smolensk
2 fighters moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to Germany
2 infantry moved from Germany to Poland
2 artilleries moved from Germany to PolandPlace Units - Germans
3 infantry placed in France
3 armour placed in Novgorod
4 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,4,4,5
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 7 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
4 infantry moved from Ukraine to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to Kazakhstan
3 armour and 2 mech_infantrys moved from Ukraine to Russia
3 armour moved from Volgograd to Russia
1 armour moved from Libya to 96 Sea ZonePlace Units - Russians
7 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUsTerritory Summary for Russians :
Kazakhstan : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 3 infantry
Russia : 1 flag, 6 aaGuns, 1 airfield, 15 armour, 18 artilleries, 1 bomber, 1 factory_major, 2 fighters, 62 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 cruiser and 1 submarine
96 Sea Zone : 1 flag, 1 armour
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 57
Russians : 32 / 41
Japanese : 41 / 46
Americans : 53 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 15 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
3 armour and 5 infantry moved from Korea to Amur
5 fighters moved from 6 Sea Zone to Amur
5 tactical_bombers moved from 6 Sea Zone to Amur
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Kiangsu to Jehol
3 fighters moved from Anhwe to Jehol
2 tactical_bombers moved from Anhwe to Jehol
1 armour moved from Sikang to Kazakhstan
2 bombers moved from Kiangsu to Kazakhstan
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 3 armour, 5 fighters, 5 infantry and 5 tactical_bombers
Americans defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Japanese win, taking Amur from Russians with 3 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
5 fighters moved from Amur to 6 Sea Zone
5 tactical_bombers moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Jehol to Kweichow
3 fighters moved from Jehol to Kweichow
2 armour moved from Kiangsu to Kweichow
2 armour moved from Tsinghai to Kweichow
2 bombers moved from Kazakhstan to Tsinghai
5 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 armour placed in Kiangsu
1 artillery and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 4 armour, 2 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
Americans roll dice for 4 infantry and 2 mech_infantrys in Morocco, round 1 : 0/6 hits
Italians roll dice for 1 armour in Morocco, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/5 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 armour, 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters, 3 infantry, 9 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
6 bombers moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 15 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour, 2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 armour placed in Central United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 armour, 6 bombers, 3 fighters, 1 harbour and 3 infantry
Iwo Jima : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 5 fighters, 9 submarines, 3 tactical_bombers and 3 transports
26 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 flag, 1 armour and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Gibraltar : 1 flag, 1 fighter
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
102 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 3 transports
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 48 / 57
Russians : 26 / 41
Japanese : 47 / 42
Americans : 54 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 14 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Yunnan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 57
Russians : 26 / 41
Japanese : 47 / 42
Americans : 54 / 79
Chinese : 5 / 6
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 14 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - British
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
6 artilleries and 18 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from India to Kweichow
3 infantry moved from Yunnan to Kweichow
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy
1 armour and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 bomber moved from Greece to Western UkraineCombat - British
Battle in Kwangtung
Battle in Kweichow
British attack with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Japanese defend with 11 armour, 3 fighters, 3 infantry and 2 tactical_bombers
British roll dice for 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Kweichow, round 1 : 7/30 hits
Japanese roll dice for 11 armour, 3 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 1 : 11/19 hits
11 infantry owned by the British , 4 armour owned by the Japanese and 3 infantry owned by the Japanese lost in Kweichow
British roll dice for 6 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/19 hits
Japanese roll dice for 7 armour, 3 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/12 hits
4 infantry owned by the British and 3 armour owned by the Japanese lost in Kweichow
British roll dice for 6 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Kweichow, round 3 : 4/15 hits
Japanese roll dice for 4 armour, 3 fighters and 2 tactical_bombers in Kweichow, round 3 : 3/9 hits
3 infantry owned by the British and 4 armour owned by the Japanese lost in Kweichow
British roll dice for 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 4 : 2/12 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in Kweichow, round 4 : 2/5 hits
2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Kweichow
British roll dice for 6 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 5 : 4/10 hits
Japanese roll dice for 3 fighters in Kweichow, round 5 : 2/3 hits
1 infantry owned by the British , 1 artillery owned by the British and 3 fighters owned by the Japanese lost in Kweichow
British win, taking Kwangtung from Japanese, taking Kweichow from Japanese with 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Japanese: 11 armour, 3 fighters, 3 infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 21 infantry
Battle in Celebes
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Germans defend with 4 infantry
British roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Western Ukraine, round 1 : 2/5 hits
Germans roll dice for 4 infantry in Western Ukraine, round 1 : 1/4 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Western Ukraine
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Western Ukraine, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Western Ukraine
British win, taking Western Ukraine from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for British: 2 mech_infantrys
Battle in Northern Italy
British attack with 3 artilleries and 3 infantry
Italians defend with 1 aaGun, 1 factory_major and 3 infantry
British roll dice for 3 artilleries and 3 infantry in Northern Italy, round 1 : 1/6 hits
Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 1 : 1/3 hits
1 infantry owned by the British and 1 aaGun owned by the Italians lost in Northern Italy
British roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 3/5 hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 artilleries remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 1 aaGun and 3 infantryNon Combat Move - British
1 destroyer and 3 transports moved from 110 Sea Zone to 108 Sea Zone
1 fighter moved from Libya to Greece
1 aaGun moved from Yunnan to Kweichow
2 aaGuns moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Western Ukraine to GreecePlace Units - British
1 airfield, 2 fighters and 1 infantry placed in GreeceTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Kweichow : 1 flag, 1 aaGun and 5 artilleries
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 2 aaGuns, 2 fighters and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 artillery
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag, 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Northern Italy : 1 flag, 3 artilleries and 1 factory_minor
Libya : 1 flag, 1 aaGun and 4 infantry
Ethiopia : 1 flag
Western Ukraine : 1 flag, 1 armour and 1 mech_infantry
Volgograd : 1 flag, 1 armour
Caucasus : 1 flag, 1 armour and 1 mech_infantry
108 Sea Zone : 1 flag, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Greece : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 7 infantry and 3 mech_infantrys
97 Sea Zone : 1 flag, 1 destroyer and 4 transports
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 28 / 41
Japanese : 40 / 42
Americans : 54 / 79
Chinese : 6 / 6
British : 37 / 42
UK_Pacific : 21 / 1
Italians : 10 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 26 times
3 was rolled 33 times
4 was rolled 31 times
5 was rolled 37 times
6 was rolled 37 times
Average roll : 3.698
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 192Japanese Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.653
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 49Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 26 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.759
Median : 4.000
Variance : 1.096
Standard Deviation : 1.047
Total rolls : 116Italians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in Kwangtung change ownership: 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Celebes : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 28 / 41
Japanese : 40 / 42
Americans : 54 / 79
Chinese : 6 / 6
British : 37 / 42
UK_Pacific : 21 / 27
Italians : 10 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 26 times
3 was rolled 33 times
4 was rolled 31 times
5 was rolled 37 times
6 was rolled 37 times
Average roll : 3.698
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 192Japanese Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.653
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 49Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 26 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.759
Median : 4.000
Variance : 1.096
Standard Deviation : 1.047
Total rolls : 116Italians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
2 armour, 4 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Southern France to Northern Italy
3 artilleries moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 2 infantry and 2 mech_infantrys
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians retreated to Algeria
Americans win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Western Ukraine
Italians attack with 2 armour, 4 artilleries and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Western Ukraine from Russians with 2 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Northern Italy
Italians attack with 3 artilleries and 6 infantry
British defend with 3 artilleries and 1 factory_minor
Italians win, taking Northern Italy from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 artilleries
Casualties for Italians: 2 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,4,4,6
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Northwest Persia to Kazakhstan
2 fighters moved from Yunnan to Kazakhstan
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in Kwangsi
Battle in Kazakhstan
ANZAC attack with 5 fighters
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 5 fighters in Kazakhstan, round 1 : 4/5 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kazakhstan
ANZAC win, taking Philippines from Japanese, taking Kwangsi from Japanese with 5 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - ANZAC
3 fighters moved from Kazakhstan to Russia
2 fighters moved from Kazakhstan to Volgograd
2 fighters moved from New South Wales to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to New Guinea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Kwangsi : 1 flag, 1 armour
Shan State : 1 flag, 1 armour and 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
New Guinea : 1 flag, 1 fighter
Philippines : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 1 destroyer and 2 fighters
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
35 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 1 carrier and 2 submarines
Libya : 1 flag, 1 infantry
Russia : 1 flag, 3 fighters
Volgograd : 1 flag, 2 fighters
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 24 / 41
Japanese : 37 / 42
Americans : 56 / 79
Chinese : 7 / 6
British : 33 / 42
UK_Pacific : 21 / 27
Italians : 18 / 14
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 1 flag, 2 infantry
Libya : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 24 / 41
Japanese : 37 / 42
Americans : 56 / 79
Chinese : 7 / 6
British : 33 / 42
UK_Pacific : 21 / 27
Italians : 18 / 14
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
Heres Grmany 9 mate, forgot to post it
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 armour moved from 97 Sea Zone to Albania
1 armour moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 bomber moved from Russia to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 tactical_bomber moved from Russia to Tsinghai
1 fighter moved from Russia to Tsinghai
1 fighter moved from Russia to Urals
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Urals
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Urals, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Urals, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tsinghai
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 bombers
Russians roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 1 : 1/2 hits
Japanese roll dice for 2 bombers in Tsinghai, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in Tsinghai
Russians roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Tsinghai
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in Yenisey
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Yenisey, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Yenisey, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Albania
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
1 fighter moved from Urals to Bryansk
6 aaGuns, 12 armour, 18 artilleries and 61 infantry moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Central Mongolia
1 bomber moved from Yenisey to DzavhanPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUsTerritory Summary for Russians :
Chahar : 1 flag, 2 infantry
Yenisey : 1 flag, 2 infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag, 1 bomber
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 armour
Libya : 1 flag
Bryansk : 1 flag, 6 aaGuns, 12 armour, 18 artilleries, 1 fighter and 61 infantry
Urals : 1 flag, 1 armour and 1 mech_infantry
Archangel : 1 flag, 1 mech_infantry
Russia : 1 flag, 1 airfield, 10 artilleries and 1 factory_major
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 53
Russians : 30 / 43
Japanese : 31 / 42
Americans : 56 / 79
Chinese : 8 / 6
British : 33 / 42
UK_Pacific : 21 / 27
Italians : 17 / 14
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.200
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Japanese Combat
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.800
Median : 3.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Korea to Manchuria
5 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
7 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 7 infantry, 9 submarines, 5 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
7 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
3 armour moved from Kiangsu to Chahar
1 fighter moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to 36 Sea Zone
5 tactical_bombers moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 3 armour
Russians defend with 2 infantry
Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 9 submarines and 4 transports
ANZAC defend with 1 destroyer; British defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 9 submarines and 4 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 4 fighters and 5 tactical_bombers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 7 infantry
British defend with 1 artillery and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 36 Sea Zone to 20 Sea Zone
5 tactical_bombers moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs total