The Captain mentioned it in a private chat with me, so I’m sure he knows it, although I’m not sure on his opinions though. I might copy it to his glossary of his house rule topics.
Oztea's global41 setup pictures
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This map is full of cool stuff… like the RUssian Bomber, Italy with a chance, a sturdy Leningrad, and a soviet far east destroyer!
German transports in the med, airbases in sicily, Brits in crete oh my! This HAS to be converted to AAA!
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The only minor rule changes to note with this setup are:
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The game is treated as if it is the beginning of the third game turn (the US can enter the war at the end of their turn if they aren’t attacked) (Germany can wait one turn and the USSR can’t attack them)
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While neutral on the pacific map the USSR destroyer must remain adjacent to a Soviet territory (similar to the US rule in the Atlantic while neutral)
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OZ where can I find your official setup?
AND, what do you think about the River plate addition? :D
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Considering the battle of the river plate happened in December 1939 and this setup is supposed to reflect September 1941 I’d say its a bit late for that battle.
Though I have been thinking of doing a 1940+ setup which would bring the base setup to a higher piece count, and that might make an appearance there.The official setup is on Harris Game Design somewhere.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4949 -
Thank you so much. Now all we need us a 1939 setup.
Btw I love how you handled Vichy in a simple way for this simplified faster version without completely ignoring it. -
We played it last week. We had two inexperienced player tho’.
The game looks ok, I will give it more chances before making any statement on the balance. It kinda look pro-allies for now but in our first game Germany/Italy was played by a newbie player.
I like the huge options Germany has round1. He really has to choose what to do. In our game he sunk the Med carrier and the creete dd+trn.
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That carrier used to be in 91 not 92, but the if Germany attacked it and subs survived, then the US just sunk them on US1 while going to gibraltar.
Now, if you sink the carrier and have a sub or two left, the US is a little more hesitant to go right at north africa as soon as it can because germany has sub sub fodder in 92.
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where did you get the info on where ground forces were? im trying to get a historically accurate 1940 setup going ( you already posted there )
edit: is this historically accurate? becaue the royal navy seems really small and theres no ships in scapa flow
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also there should be a french inf on madagascar
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It isn’t historically accurate any more so than it is a combination of three things:
My knowledge of the general tactical situation in summer 1941
A 2 turn progression of the game from the OOB setup
Additional pieces added for flavorAlso, some pre-destined attacks, like pearl harbor, and the hunt of the bismark, because those are neat little historical tidbits:
- New Zeland can’t be emptied 100% with 1 tranport, so it always has a unit on it
- Soviet far eastern force is way stronger, but needed desperately in Moscow.
- UK navy isn’t in the crosshairs of the german navy, and reduced to near nothing on G1
- USA starts with a lot more manpower, to offset the cost of having to buy transports constantly
- Canada starts with more units to encourage transports to move back and forth from there
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As for the issue of France. All Vichy territory is now just German.
And all blue units are just free French.Moving the game to 1941 does away with the paradox in Alpha 3 of just ignoring the Vichy regime.
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Also Noll, this incarnation of the setup has since been changed “slightly”
Swap control of Ethiopia and Italian Somoliland, and swap the units.
add one soviet unit to Kazakstan
2 INF in Bulgaria, not 3 (cant see how many chips are there)Some others perhaps:
This setup list is the most current though
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4949 -
Actually, here is the most current 1941 setup in a word file.
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As for the issue of France. All Vichy territory is now just German.
And all blue units are just free French.Moving the game to 1941 does away with the paradox in Alpha 3 of just ignoring the Vichy regime.
That was something interesting in the unoffical expansion World at War. When france fell to the german blitz, the german player rolled for vichy units/territories. On a specific role they became German, or Unusable Vichy (except when attacked) or free french.
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Actually, this setup has gotten a little dated.
When I get my 2nd edition in the mail (friday hopefully) I will set this back up and re-tweak it a little.
Did some research and there are some minor inconsistencies.BIG question though.
Should I just remove all free french units, and put them down as Vichy units, and treat them as an Axis version of China? -
Updated setup to account for new AA gun rules and other minor changes.
This should be the last incarnation for a while, playtest reports are welcome.
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Now all we need us a 1939 setup.
I made this a while ago
If you dont want Axis minors or Dutch just replace Axis minors with Germany and dutch with brits, but the pacific dutch pieces will be removed then
Global 1939:
Nations: (in turn order)
Germany, 14 IPCs (starts with 20), Axis minors 8 IPCs
Russia 35 IPCs
Japan 24 IPCs
UK 35 IPCs, Dutch 14 IPCs
USA 52 IPCs
Italy 10 IPCs
ANZAC 10 IPCs
China 12 IPCs
France 17 IPCsRelations:
Germany, Axis minor, and Italy VS. UK, France, Dutch, and ANZAC
Japan VS. China
Russia can go to war on turn 4
USA can go to war on turn 4
Japan can declare anytime
Russia Can Attack East Poland
If Germany takes East Poland on G1, It goes to war with RussiaDutch Capital is Holland Benulux (no VC)
Axis minor Capital is Romania (no VC)Setup:
Japan:
Japan: 6 Infantry, 2 Artillery, 1 Tank, 3 Fighters, 2 Tac Bombers, 2 Bombers, Major IC, 4 AA guns, Navy base, Air base
Korea: 3 Infantry, 1 Artillery, 1 Mech
Manchuria: 6 Infantry, 2 Artillery, 1 Fighter, 1 Tac Bomber, 1 Tank, 1 Mech, 1 AA gun
Jehol: 2 Infantry, 1 Mech, 1 Fighter
Shantung: 3 Infantry, 1 Artillery
Kiangsu: 3 Infantry, 1 Artillery
Okinowa: 2 Infantry
Farmosa: 1 Infantry, 1 Tac Bomber
Marinas: 1 Infantry, 1 Fighter, Air base
Carolinas: 2 Infantry, 1 AA gun, Navy Base
Marshall IS: 1 Infantry
Iwo Jima: 1 Infantry
Kaingsi: 2 Infantry, 1 Artillery, 1 Mech
6: 2 Battleships, 2 Carriers, (2F 2TB), 2 Cruisers, 3 Destroyers, 2 Subs, 3 Transports
22:1 Battleship, 2 Destroyers, 1 Cruiser, 1 Transport
32: 1 Carrier (2F), 1 Destroyer, 1 Transport, 1 Sub
36: 1 Sub
31: 1 SubUK:
UK: 3 Infantry, 1 Mech, 1 Tank, 1 Artillery, 4 AA guns, Major IC, Navy Base, Air Base, 2 Fighters, 1 Tac Bomber, 1 Bomber
Scotland: 2 Infantry, 1 Fighter, Airbase
Alexandria: 2 Infantry, 1 Artillery, 1 Tank
Egypt: 1 Infantry, 1 Fighter, Navy Base
Union of South Africa: 1 Infantry, Minor IC
Sudan: 1 Infantry, 1 Artillery
Rodesia: 1 Infantry
West India: 1 Infantry
India: 6 Infantry, 1 Mech, 3 AA guns, Navy base, Air base, Major IC
Burma: 1 Infantry, 1 Mech
Boreo: 1 Infantry
Kwatung: 3 Infantry, Navy Base
Malaya: 2 Infantry, Navy Base
France: 1 Infantry, 1 Artillery, 1 Tank
Malta: 1 Fighter, Airbase
110: 1 Battleship, 1 Destroyer, 1 Sub, 2 Transports
111: 1 Battleship, Carrier (1F), 1 Cruiser, 1 sub, 1 Transport
92: 1 Cruiser
70: Destroyer, Transport
79: 1 Carrier (2F), 1 Cruiser, 1 Sub, 1 Transport
37: 1 Battleship, 1 Transport
98: 1 Cruiser, 1 Destroyer, 2 SubsDoes collect Income for these Territories:
Poland: 2 Infantry, 1 Artillery
East Poland: 2 Infantry
Norway: 1 InfantryUSA:
East USA: 1 Infantry, 1 Tank, 1 Mech, 1 Artillery, 3 AA guns, Navy Base, Minor IC, Air Base
Central USA: 1 Infantry, 3 Mech, Minor IC
West USA: 2 Infantry, 1 Artillery, 1 Fighter, 2 Bombers, Navy Base, Air Base, 3 AA guns, Major IC
Alaska: 2 Infantry
Hawaii: 2 Infantry, 2 Fighters, Air base, Navy Base, 1 AA gun
Wake: Air Base
Guam: Air Base
Midway: Air Base
101: 1 Destroyer, 1 Transport
10: 1 Carrier (2F), 1 Cruiser, 1 Destroyer, 1 Sub, 2 Transports
26: 1 Carrier (1F), 1 Battleship, 1 Destroyer, 1 Transport
35: 2 Transports
89: 1 DestroyerFrance:
France: 5 Infantry, 1 Artillery, 1 Tank, 1 Mech, 1 Fighter, 1 Major IC, 2 AA guns
Normandy: 1 Infantry, 1 Artillery, Minor IC, Navy Base
South France: 1 Infantry, 1 Artillery, Minor IC, Navy Base
Tunsia: 1 Infantry
Morraco: 1 Infantry
French West Africa: 1 Infantry
Syria: 1 Infantry
Indochina: 1 Infantry
105: Cruiser, Transport
82: Destroyer
93: Destroyer, CruiserRussia:
Belreus: 3 Infantry, 1 Mech, 1 Artillery
West Ukraine: 2 Infantry
Ukraine: 2 Infantry, 1 Artillery
Bryansk: 2 Infantry
Volgograd: 1 Tank, 1 Mech, Minor IC
Russia: 2 Infantry, 1 Artillery, 1 Mech, 1 Tank, 1 Fighter, 1 Tac Bomber, Major IC, Air Base, 2 AA guns
Novogrod: 6 Infantry, 1 Fighter, Minor IC, Navy Base
Karalia: 3 Infantry, 2 Artillery
Sakka: 1 Infantry
Novobrisk: 1 Infantry
Caucusus: 1 Infantry
Tambov: 2 Infantry
Amur: 9 Infantry, 1 Artillery
Buyratia: 7 Infantry, 1 Mech, 2 AA guns
115: 1 Battleship, 1 Transport
127: 1 SubANZAC:
Queensland: 2 Infantry, 1 Mech, Airbase
New South Wales: 2 Infantry, 1 Mech, 1 Artillery, 1 Fighter, Navy Base, Minor IC
New Zealand: 1 Infantry, 2 Fighters, Air base
62: 1 Cruiser, 1 Destroyer, 2 Transports
Egypt: 1 InfantryChina:
Yunnan: 4 Infantry
Szechwan: 5 Infantry, 1 Artillery, 1 Fighter
Sikang: 2 Infantry
Anweh: 2 Infantry
Hunnan: 1 Infantry
Charchar: 2 InfantryItaly:
North Italy: 3 Infantry, 1 Artillery, 1 Tank, 1 Mech, 2 Fighters, Major IC, 3 AA guns
South Italy: 6 Infantry, 1 Tank, 1 Tac Bomber, Navy Base, Air Base, 2 AA guns, Minor IC
Tobruk: 3 Infantry, 1 Artillery, 1 Mech, 1 Tank
Libya: 2 Infantry
95: 1 Battleship, 2 Destroyer, 1 Sub, 1 Transport
97: 1 Cruiser, 1 Sub, 1 Transport
96: 1 Destroyer, 1 Sub, 1 TransportAxis Minor:
Romania: 2 Infantry, 1 Tank, 1 Fighter, Minor IC, 1 AA gun
Bulgaria: 2 Infantry, 1 Artillery
Slovakia/Hungary: 2 Infantry
Finland: 2 Infantry, 1 Mech
Vyborg: 1 Infantry
Bessabaria: 1 Infantry
Germany: 1 InfantryDutch:
Holland/Benulux: 2 Infantry
Sumatra: 1 Infantry
Java: 2 Infantry, 1 Artillery, Minor IC, Navy Base
Celebs: 1 Infantry, Air base
42: 1 Destroyer, 1 Transport
45: 1 TransportGermany:
Germany: 11 Infantry, 3 Mech, 2 Artillery, 4 Tanks, 2 Fighters, 2 Tac Bombers, Navy Base, Air Base, Major IC, 4 AA guns
West Germany: 8 Infantry, 3 Artillery, 5 Mech, 4 Tank, 2 Fighters, 3 Tac Bombers, Major IC, Navy Base, Air base, 3 AA guns
Greater South Germany: 4 Infantry, 2 Artillery, 1 Tank, 1 Mech
113: 2 Transports (with 2 Infantry, 1 Artillery), 1 Destroyer, 2 Subs
112: 1 Battleship
103: 1 Sub
86: 1 Sub
117: 1 Sub
108: 1 Sub
79: 1 SubNew Neutrals:
Pro-Allies:
Denmark: 1 Infantry
Baltic States: 1 InfantryPro-Axis:
Albania: 1 Infantry -
Thanks for the setup OZTEA! I`m going to try it out soon!
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The Euro-Axis have been getting the short end of the stick. Expect some changes soon.
One of which will be added damage to London
10 Damage on the Industrial complex instead of just 5.Germany runs out of subs too fast.
Im also STRONGLY considering removing all French units, and treating them as Canadian, and making that a separate economy.
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Im going to release an updated version of the setup hopefully by the end of the day.
Germany and Italy will get a slight rearrangement and boost (germanys airforce is dramatically under represented)I still don’t know what to do about the French (should they be vichy?) or what about canada (could they be blue or become ANZAC)