• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Egypt to Alexandria

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 cruiser, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                4 infantry moved from Vologda to Archangel
                2 artilleries moved from Vologda to Archangel
                6 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from Holland Belgium to France
                1 infantry moved from Western Germany to France
                2 armour moved from Germany to France
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from 115 Sea Zone to Novgorod
                1 transport moved from 110 Sea Zone to 105 Sea Zone
                1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Norway
                Battle in Novgorod
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 1 :  2/2 hits
                        Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery in Novgorod, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Novgorod, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Novgorod, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Novgorod, round 4 :  1/1 hits
                        Russians roll dice for 1 artillery in Novgorod, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Norway from Russians with no units remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 aaGuns and 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 2 submarines, 1 tactical_bomber and 2 transports
                    British defend with 3 destroyers and 1 submarine
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 3 destroyers in 110 Sea Zone, round 1 :  1/3 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    2 transports owned by the Germans retreated to 112 Sea Zone
                    British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 destroyer
                Battle in Gibraltar

    Non Combat Move - Germans
                1 tactical_bomber moved from 110 Sea Zone to France
                2 transports moved from 112 Sea Zone to 114 Sea Zone

    Place Units - Germans
                2 infantry placed in Western Germany
                5 infantry placed in Germany
                1 cruiser and 1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Greater Southern Germany to Yugoslavia
                      Russians take Yugoslavia from Italians
                2 artilleries and 8 infantry moved from Bessarabia to Romania
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 artilleries and 8 infantry
                    Germans defend with 2 armour, 2 artilleries and 1 infantry; Italians defend with 2 infantry
                        Russians roll dice for 2 artilleries and 8 infantry in Romania, round 1 :  3/10 hits
                        Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Romania, round 1 :  1/7 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Romania
                        Russians roll dice for 2 artilleries and 7 infantry in Romania, round 2 :  2/9 hits
                        Germans roll dice for 2 armour and 2 artilleries in Romania, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries and 5 infantry in Romania, round 3 :  2/7 hits
                        Germans roll dice for 2 armour in Romania, round 3 :  0/2 hits
                        2 armour owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 armour, 2 artilleries and 1 infantry
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bessarabia to Romania
                6 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Evenkiyskiy to Urals
                5 infantry moved from Rostov to Bryansk
                9 infantry moved from Russia to Smolensk
                1 infantry moved from Volgograd to Kazakhstan

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 9 infantry placed in Russia
                3 infantry placed in Volgograd
                Russians undo move 4.
                Russians undo move 2.
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                2 submarines moved from 20 Sea Zone to 33 Sea Zone
                5 infantry moved from Manchuria to Jehol
                2 armour moved from Korea to Jehol
                4 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                4 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Anhwe
                2 artilleries moved from Kiangsu to Kiangsi
                3 armour moved from Kiangsu to Kiangsi
                1 bomber moved from Kwangtung to Hopei
                2 mech_infantrys moved from Chahar to Hopei
                2 artilleries moved from Chahar to Hopei
                1 mech_infantry moved from Kansu to Suiyuyan
                1 artillery moved from Kansu to Suiyuyan
                1 armour moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Timguska
                1 bomber moved from Kwangtung to French Indo China
                1 fighter moved from Kwangtung to Korea
                1 fighter moved from Kwangtung to Korea
                2 fighters moved from Kwangtung to Shantung
                1 fighter moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 2 fighters and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Shantung, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shantung, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shantung
                    Japanese win, taking Shantung from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 artilleries, 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Hopei, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 armour and 5 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour and 5 infantry in Jehol, round 1 :  2/7 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 armour and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 1 :  3/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery in Suiyuyan, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers in Kiangsi, round 1 :  6/11 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 armour, 2 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 3 submarines
                    ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 1 :  2/4 hits
                        2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 :  1/4 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 3 :  1/3 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 :  1/3 hits
                        1 destroyer owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 :  1/2 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 :  1/3 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 cruiser in 33 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 1 cruiser in 33 Sea Zone, round 6 :  0/1 hits
                        ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 6 :  2/2 hits
                        1 cruiser owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines
                    Casualties for ANZAC: 2 destroyers and 2 submarines
                Battle in 16 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in French Indo China
                        AA guns fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 3 damage total.

    Non Combat Move - Japanese
                1 bomber moved from French Indo China to Kiangsu
                1 fighter moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                2 fighters moved from Shantung to Kiangsu
                1 bomber moved from Hopei to Kiangsu
                1 tactical_bomber moved from 16 Sea Zone to Japan
                1 aaGun moved from Manchuria to Korea
                2 tactical_bombers moved from Kiangsi to Kiangsu

    Place Units - Japanese
                8 infantry placed in Japan
                1 artillery and 3 infantry placed in Korea
                Japanese undo move 1.
                3 infantry placed in Korea
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total


  • Scramble Rambo?

    InProgress.tsvg


  • no ta


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from Midway to Korea
                2 fighters moved from 25 Sea Zone to Korea
                6 fighters moved from Midway to 6 Sea Zone
                1 armour and 4 artilleries moved from Hawaiian Islands to 26 Sea Zone
                7 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 4 artilleries, 7 infantry and 6 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 4 artilleries and 7 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Korea
                    Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 7 infantry
                    Japanese defend with 2 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 8 infantry
                        AA guns fire in Korea :  0/3 hits
                        Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 7 infantry in Korea, round 1 :  9/15 hits
                        Japanese roll dice for 2 aaGuns, 1 artillery, 3 fighters and 8 infantry in Korea, round 1 :  5/12 hits
                        7 infantry owned by the Japanese , 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 2 infantry in Korea, round 2 :  4/10 hits
                        Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Korea, round 2 :  2/5 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Americans , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                        Americans roll dice for 1 armour, 4 artilleries, 1 bomber and 2 fighters in Korea, round 3 :  4/8 hits
                        Japanese roll dice for 1 fighter in Korea, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Korea
                    Americans converts factory_major into different units
                    Americans win, taking Korea from Japanese with 1 armour, 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 41
                    Casualties for Japanese: 2 aaGuns, 1 artillery, 3 fighters and 8 infantry
                    Casualties for Americans: 1 artillery and 7 infantry

    Non Combat Move - Americans
                2 fighters could not land in Korea and were removed
                3 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Korea to Iwo Jima
                6 fighters moved from 6 Sea Zone to Iwo Jima

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
                EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to 6 Sea Zone: 6 transports
                EDIT: Turning off Edit Mode
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 armour and 3 infantry moved from 97 Sea Zone to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                1 tactical_bomber moved from Southern France to Southern Italy
                1 infantry moved from Southern France to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 armour moved from Egypt to Tobruk
                1 artillery and 11 infantry moved from Kwangsi to Kiangsi
                3 mech_infantrys moved from Hunan to Kiangsi
                1 fighter moved from Guam to Kiangsi

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Italians defend with 1 submarine
                        British roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 submarine owned by the British lost in 104 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in 112 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Southern Italy
                    British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                        AA guns fire in Southern Italy :  0/2 hits
                        British roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 :  0/2 hits
                        British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Southern Italy, round 1 :  3/6 hits
                        Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 1 :  2/4 hits
                        2 infantry owned by the British , 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
                        British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 :  2/4 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern Italy, round 3 :  3/3 hits
                        Italians roll dice for 1 fighter in Southern Italy, round 3 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in Southern Italy
                    British captures 15PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 3 infantry and 1 tactical_bomber
                    Casualties for Italians: 2 aaGuns, 1 fighter and 3 infantry
                Battle in Kiangsi
                    British attack with 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys
                    Japanese defend with 3 armour, 2 artilleries and 4 infantry
                        British roll dice for 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys in Kiangsi, round 1 :  5/16 hits
                        Japanese roll dice for 3 armour, 2 artilleries and 4 infantry in Kiangsi, round 1 :  3/9 hits
                        3 infantry owned by the British , 4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                        British roll dice for 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys in Kiangsi, round 2 :  2/13 hits
                        Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 2 :  4/4 hits
                        4 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                        British roll dice for 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys in Kiangsi, round 3 :  1/9 hits
                        Japanese roll dice for 2 armour in Kiangsi, round 3 :  2/2 hits
                        2 infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsi
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Kiangsi, round 4 :  2/7 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Japanese: 3 armour, 2 artilleries and 4 infantry
                    Casualties for British: 9 infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Formosa
                2 aaGuns moved from Kwangsi to Kiangsi
                1 aaGun moved from Hunan to Kiangsi
                2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 5 infantry moved from India to Burma
                1 fighter moved from Southern Italy to Southern France
                1 mech_infantry moved from Eastern Persia to Kazakhstan

    Place Units - British
                1 factory_minor placed in Greece
                3 infantry placed in Southern France
                1 destroyer and 1 submarine placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                British collect 39 PUs (2 lost to blockades); end with 54 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 factory_minor placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Units Change Ownership
                    Some Units in Kwangtung change ownership: 1 harbour
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 artillery moved from Algeria to Morocco
                1 armour moved from Slovakia Hungary to Greater Southern Germany
                      Germans take Greater Southern Germany from Russians

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 1 :  1/3 hits
                        British roll dice for 1 armour in Southern Italy, round 1 :  0/1 hits
                        1 armour owned by the British lost in Southern Italy
                    Italians win, taking Southern Italy from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 97 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 battleship, 1 cruiser and 2 transports
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 battleship, 1 cruiser and 2 transports in 97 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Italians lost in 97 Sea Zone
                    British win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC repair 3 damage on 3 factory_minors; Remaining resources: 26 PUs;
                ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 unit repaired.

    Non Combat Move - ANZAC
                1 aaGun and 3 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 3 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Philippines to Kiangsi
                2 armour and 1 mech_infantry moved from French Indo China to Kiangsi

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in French Indo China
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Tobruk to Libya
                      French take Libya from Italians
                1 infantry moved from Alexandria to Tobruk

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Archangel to Novgorod
                2 artilleries moved from Archangel to Novgorod
                6 infantry moved from Belarus to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                3 transports moved from 114 Sea Zone to 113 Sea Zone
                5 infantry moved from France to Southern France
                3 armour moved from France to Southern France
                1 tactical_bomber moved from France to Southern France
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to Holland Belgium
                5 infantry moved from Germany to Slovakia Hungary
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 cruiser and 1 destroyer
                    British defend with 1 destroyer
                        Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Southern France
                    Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
                        Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Southern France, round 1 :  2/9 hits
                        British roll dice for 1 artillery, 1 fighter and 7 infantry in Southern France, round 1 :  3/9 hits
                        2 infantry owned by the British and 3 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Southern France, round 2 :  3/6 hits
                        British roll dice for 1 artillery, 1 fighter and 5 infantry in Southern France, round 2 :  2/7 hits
                        3 infantry owned by the British and 2 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 3 :  2/4 hits
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 :  1/4 hits
                        2 infantry owned by the British and 1 armour owned by the Germans lost in Southern France
                        Germans roll dice for 2 armour and 1 tactical_bomber in Southern France, round 4 :  2/3 hits
                        British roll dice for 1 artillery and 1 fighter in Southern France, round 4 :  0/2 hits
                        1 artillery owned by the British and 1 fighter owned by the British lost in Southern France
                    Germans win, taking Southern France from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour and 5 infantry
                    Casualties for British: 1 artillery, 1 fighter and 7 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries and 10 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 artilleries and 10 infantry in Novgorod, round 1 :  5/12 hits
                        Russians roll dice for 3 infantry in Novgorod, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Southern France to Western Germany

    Place Units - Germans
                10 infantry placed in Germany
                Germans undo move 1.
                2 infantry placed in Western Germany
                1 bomber placed in Western Germany
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 7 armour and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Yugoslavia to Albania
                      Russians take Albania from Italians
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Italians
                2 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                13 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                5 infantry moved from Bryansk to Belarus
                6 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries and 4 infantry moved from Romania to Slovakia Hungary

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 6 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 6 infantry in Eastern Poland, round 1 :  0/6 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        Russians roll dice for 6 infantry in Eastern Poland, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 5 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Slovakia Hungary, round 1 :  1/6 hits
                        Germans roll dice for 5 infantry in Slovakia Hungary, round 1 :  1/5 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 2 :  1/5 hits
                        Germans roll dice for 4 infantry in Slovakia Hungary, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 :  2/4 hits
                        Germans roll dice for 3 infantry in Slovakia Hungary, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 4 :  1/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Romania to Slovakia Hungary
                1 infantry moved from Bessarabia to Romania
                3 infantry moved from Ukraine to Bessarabia
                1 artillery and 9 infantry moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan

    Place Units - Russians
                3 armour placed in Ukraine
                4 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 3 armour and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Jehol to Korea
                3 fighters moved from Japan to Korea
                1 tactical_bomber moved from Japan to Korea
                2 bombers moved from Kiangsu to 6 Sea Zone
                1 mech_infantry moved from Shantung to Kiangsu
                1 artillery moved from Anhwe to Kiangsu
                2 mech_infantrys moved from Hopei to Kiangsu
                2 artilleries moved from Hopei to Anhwe
                4 infantry moved from Jehol to Anhwe
                1 artillery moved from Suiyuyan to Kansu
                2 armour moved from Timguska to Urals
                4 infantry moved from Evenkiyskiy to Urals
                1 infantry moved from Sakha to Amur

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 2 armour and 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 4 infantry in Urals, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Urals, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win, taking Urals from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 1 destroyer and 6 transports
                        Japanese roll dice for 2 bombers in 6 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer and 6 transports in 6 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 6 Sea Zone
                        6 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 destroyer and 6 transports
                Battle in Kansu
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery in Kansu, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kansu, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 2 armour, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 armour, 3 artilleries and 1 factory_minor
                        Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Korea, round 1 :  4/6 hits
                        Americans roll dice for 1 armour and 3 artilleries in Korea, round 1 :  0/4 hits
                        3 artilleries owned by the Americans and 1 armour owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 armour and 3 artilleries

    Non Combat Move - Japanese
                2 bombers moved from 6 Sea Zone to Kiangsu
                3 fighters moved from Korea to Kiangsu
                1 tactical_bomber moved from Korea to Kiangsu

    Place Units - Japanese
                1 aaGun and 1 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber and 6 fighters moved from Iwo Jima to Korea
                4 carriers and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone

    Combat - Americans
                Battle in Korea
                    Americans attack with 1 bomber and 6 fighters
                    Japanese defend with 2 armour and 1 factory_minor
                        Americans roll dice for 1 bomber and 6 fighters in Korea, round 1 :  4/7 hits
                        Japanese roll dice for 2 armour in Korea, round 1 :  1/2 hits
                        2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Korea
                    Americans win with 6 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 armour
                    Casualties for Americans: 1 bomber
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship in Gibraltar, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                6 fighters moved from Korea to 6 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                3 transports placed in 10 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kwangtung to Kiangsi
                5 infantry moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 6 infantry
                    Japanese defend with 2 artilleries and 4 infantry
                        Chinese roll dice for 6 infantry in Anhwe, round 1 :  1/6 hits
                        Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 1 :  4/6 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                    2 infantry owned by the Chinese retreated to Hunan
                    Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Kansu
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kansu, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 artillery moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Kweichow
                4 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 armour moved from Tobruk to Tunisia
                1 artillery, 2 infantry and 3 mech_infantrys moved from Kiangsi to Anhwe
                1 fighter moved from Formosa to Anhwe
                1 artillery and 5 infantry moved from Burma to Yunnan

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 battleship and 1 cruiser
                    Germans defend with 1 cruiser and 1 destroyer
                        British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British , 1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 cruiser and 1 destroyer
                    Casualties for British: 1 cruiser
                Battle in Morocco
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Morocco
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 5 :  2/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Tunisia
                    British attack with 1 armour
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour in Tunisia, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  1/2 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Tunisia
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Anhwe
                    British attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
                    Japanese defend with 2 artilleries and 3 infantry
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Anhwe, round 1 :  0/7 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 1 :  1/5 hits
                        1 infantry owned by the British lost in Anhwe
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Anhwe, round 2 :  2/6 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 :  1/5 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Anhwe
                        British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Anhwe, round 3 :  2/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 :  2/3 hits
                        1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Anhwe
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anhwe, round 4 :  2/3 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for British: 2 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Anhwe to Hopei
                3 aaGuns moved from Kiangsi to Anhwe
                1 mech_infantry moved from Kazakhstan to Kansu
                2 transports moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom
                2 transports placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Greece

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in Kwangtung
                1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 tactical_bomber
                    Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greater Southern Germany to Yugoslavia
                      Italians take Yugoslavia from Russians
                1 armour moved from Yugoslavia to Northern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

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