XDAP-02: Creature Commandos vs Team Third Floor!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Turkmenistan
                7 infantry moved from Amur to Korea
                1 artillery moved from Amur to Korea
                1 infantry moved from Tsagaan Olom to Kansu
                7 infantry moved from Russia to Smolensk
                9 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 armour moved from Ukraine to Western Ukraine
                1 infantry moved from Archangel to Novgorod
                2 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Caucasus to Rostov

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Korea
                    Russians attack with 1 artillery and 7 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 1 artillery and 7 infantry in Korea, round 1 :  0/8 hits
                        Japanese roll dice for 2 infantry in Korea, round 1 :  0/2 hits
                        Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 :  2/8 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns, 1 artillery and 7 infantry
        Kansu : 1 flag, 3 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 flag, 1 infantry
        Rostov : 1 flag, 1 infantry
        Bessarabia : 1 flag, 2 infantry and 1 mech_infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 1 armour, 1 artillery and 15 infantry
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
        Smolensk : 1 flag, 1 aaGun and 7 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 37 / 43
        Japanese : 26 / 45
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 17 / 27
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.969
            Median : 4.000
            Variance : 1.419
            Standard Deviation : 1.191
            Total rolls : 32

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.958
            Standard Deviation : 0.979
            Total rolls : 25


  • C’mon boys, let’s get this going…


  • One more day and I think we’re justified in calling this a concession according to the rules of the tourney…


  • Yeah, sorry, I sent him messages, I don’t know what’s going on, so I’ll go ahead and go.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                3 armour moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsi to Kwangsi
                2 bombers moved from Japan to Kwangsi
                1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 fighter moved from 35 Sea Zone to Kwangsi
                1 infantry moved from Jehol to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                2 armour moved from 6 Sea Zone to Korea
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Okinawa to Korea
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to Korea
                1 artillery moved from Suiyuyan to Shensi
                2 infantry moved from Hopei to Shensi
                1 artillery moved from Hopei to Kweichow
                2 infantry moved from Hopei to Kweichow
                1 fighter moved from Manchuria to Kweichow
                1 tactical_bomber moved from Manchuria to Kweichow
                4 fighters and 2 tactical_bombers moved from Manchuria to Korea
                1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  0/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 artilleries and 7 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 1 :  1/2 hits
                        Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 :  6/10 hits
                        Chinese roll dice for 2 artilleries and 7 infantry in Kwangsi, round 1 :  1/9 hits
                        1 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 :  3/9 hits
                        Chinese roll dice for 2 artilleries in Kwangsi, round 2 :  0/2 hits
                        2 artilleries owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour, 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 artilleries and 7 infantry
                Battle in Korea
                    Japanese attack with 2 armour, 7 fighters, 2 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns, 1 artillery and 7 infantry
                        AA guns fire in Korea :  1/6 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 :  1/2 hits
                        Japanese roll dice for 2 armour, 6 fighters, 2 infantry and 4 tactical_bombers in Korea, round 1 :  6/14 hits
                        Russians roll dice for 2 aaGuns, 1 artillery and 7 infantry in Korea, round 1 :  1/8 hits
                        5 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 2 armour, 6 fighters, 1 infantry and 4 tactical_bombers in Korea, round 2 :  5/13 hits
                        Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 :  1/3 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 armour, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Russians: 2 aaGuns, 1 artillery and 7 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Anhwe
                1 fighter moved from Kwangsi to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to Kiangsu
                1 fighter moved from Korea to Anhwe
                1 tactical_bomber moved from Korea to Kiangsu
                1 fighter moved from Korea to Kiangsu
                1 tactical_bomber moved from Korea to Kiangsu
                1 fighter moved from Korea to Kiangsu

    Place Units - Japanese
                1 carrier, 1 fighter, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
                Japanese undo move 1.
                1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 transport placed in 19 Sea Zone
                Japanese undo move 2.
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 33 PUs total
                Japanese collect 4 PUs from War Bonds; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 3 armour and 1 artillery
        Korea : 1 flag, 2 armour
        Kiangsu : 1 flag, 2 bombers, 1 factory_minor, 3 fighters and 2 tactical_bombers
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Okinawa : 1 flag, 1 infantry
        Siam : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun
        Shensi : 1 flag, 1 artillery and 2 infantry
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 3 fighters, 1 infantry and 1 tactical_bomber
        36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 34 / 43
        Japanese : 32 / 47
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 17 / 27
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 18 times
                3 was rolled 26 times
                4 was rolled 31 times
                5 was rolled 24 times
                6 was rolled 39 times
            Average roll : 3.892
            Median : 4.000
            Variance : 1.994
            Standard Deviation : 1.412
            Total rolls : 157

    Null / Other
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 15 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 63

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 15 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 63

    Russians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.882
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.214
            Median : 4.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 submarine moved from 43 Sea Zone to 55 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                1 destroyer and 2 transports placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  2/2 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Szechwan
                1 infantry placed in Yunnan
                1 infantry placed in Hunan
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                      British take 106 Sea Zone from Germans
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 armour moved from Kenya to Egypt
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 artillery moved from Shan State to Siam
                3 infantry moved from Shan State to Siam
                1 tactical_bomber moved from Malta to Egypt
                1 fighter moved from Malta to Egypt
                1 artillery moved from Persia to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                2 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Shan State to Kwangsi

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 91 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 submarine and 2 transports
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 destroyers in 91 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 2 destroyers in 91 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        2 transports owned by the Germans lost in 91 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine and 2 transports
                    Casualties for British: 1 destroyer
                Battle in Siam
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Siam, round 1 :  0/4 hits
                        Japanese roll dice for 2 infantry in Siam, round 1 :  0/2 hits
                        British roll dice for 1 artillery and 3 infantry in Siam, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 3 infantry in Siam, round 3 :  2/4 hits
                        Japanese roll dice for 2 infantry in Siam, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Egypt
                    British attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
                        British roll dice for 1 cruiser in Egypt, round 1 :  1/1 hits
                        British roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Egypt, round 1 :  2/11 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 :  4/7 hits
                        4 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 :  2/7 hits
                        Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 2 :  2/4 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Egypt
                        British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Egypt, round 3 :  3/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 :  1/2 hits
                        1 artillery owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 artilleries and 5 infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Battle in Kwangsi
                    British attack with 1 fighter and 4 infantry
                    Japanese defend with 3 armour and 1 artillery
                        British roll dice for 1 fighter and 4 infantry in Kwangsi, round 1 :  3/5 hits
                        Japanese roll dice for 3 armour and 1 artillery in Kwangsi, round 1 :  1/4 hits
                        1 infantry owned by the British , 2 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                        British roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 3 armour and 1 artillery
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 fighter moved from Kwangsi to Yunnan
                4 infantry moved from Shan State to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from India to Burma
                3 aaGuns moved from Shan State to Yunnan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Persia to Iraq

    Place Units - British
                2 destroyers and 1 transport placed in 106 Sea Zone
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                4 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in 39 Sea Zone change ownership: 4 submarines


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Greece
                2 armour, 1 artillery and 4 infantry moved from Yugoslavia to Romania
                1 fighter moved from Southern Italy to Tobruk

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Algeria : 1 flag, 1 artillery
        Tunisia : 1 flag
        Romania : 1 flag, 2 armour, 1 artillery and 4 infantry
        Tobruk : 1 flag, 2 fighters
        Northern Italy : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Greece : 1 flag, 1 infantry
        97 Sea Zone : 1 flag, 2 transports
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 34 / 43
        Japanese : 29 / 47
        Americans : 52 / 77
        Chinese : 8 / 13
        British : 35 / 33
        UK_Pacific : 25 / 30
        Italians : 15 / 30
        ANZAC : 14 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Western Australia
                1 tactical_bomber moved from New South Wales to Western Australia
                2 fighters moved from Queensland to New Guinea

    Non Combat Move - ANZAC
                1 infantry moved from 85 Sea Zone to Brazil

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        Western Australia : 1 flag, 1 fighter and 1 tactical_bomber
        New Guinea : 1 flag, 2 fighters
        Java : 1 flag, 2 infantry
        54 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 flag, 2 destroyers
        85 Sea Zone : 1 flag, 1 transport
        Brazil : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 34 / 43
        Japanese : 29 / 47
        Americans : 52 / 77
        Chinese : 8 / 13
        British : 35 / 33
        UK_Pacific : 25 / 30
        Italians : 15 / 30
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        81 Sea Zone : 1 flag, 1 destroyer
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 34 / 43
        Japanese : 29 / 47
        Americans : 52 / 77
        Chinese : 8 / 13
        British : 35 / 33
        UK_Pacific : 25 / 30
        Italians : 15 / 30
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    sorry to interrupt your game thread.

    gtbroman please check your personal messages.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 1,6,1 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover AA Radar

    Activate Technology - Germans
                Germans activating AA Radar

    Purchase Units - Germans
                Germans buy 1 battleship, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Malta
                1 infantry moved from 96 Sea Zone to Malta
                3 armour, 2 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Western Germany to Western Ukraine
                1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 battleship moved from 115 Sea Zone to 113 Sea Zone
                1 armour and 6 infantry moved from Karelia to Novgorod
                1 tactical_bomber moved from Finland to Novgorod
                7 armour, 5 artilleries and 1 infantry moved from Baltic States to Novgorod

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 91 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Western Ukraine
                    Germans attack with 3 armour, 2 artilleries, 2 bombers and 13 infantry
                    Russians defend with 1 armour, 1 artillery and 15 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 2 bombers and 13 infantry in Western Ukraine, round 1 :  8/20 hits
                        Russians roll dice for 1 armour, 1 artillery and 15 infantry in Western Ukraine, round 1 :  5/17 hits
                        8 infantry owned by the Russians and 5 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 3 armour, 2 artilleries, 2 bombers and 8 infantry in Western Ukraine, round 2 :  9/15 hits
                        Russians roll dice for 1 armour, 1 artillery and 7 infantry in Western Ukraine, round 2 :  5/9 hits
                        7 infantry owned by the Russians , 1 armour owned by the Russians , 5 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 armour, 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 10 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 15 infantry
                Battle in Novgorod
                    Germans attack with 8 armour, 5 artilleries, 7 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
                        Germans roll dice for 8 armour, 5 artilleries, 7 infantry and 1 tactical_bomber in Novgorod, round 1 :  4/21 hits
                        Russians roll dice for 1 fighter and 10 infantry in Novgorod, round 1 :  7/11 hits
                        4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 8 armour, 5 artilleries and 1 tactical_bomber in Novgorod, round 2 :  4/14 hits
                        Russians roll dice for 1 fighter and 6 infantry in Novgorod, round 2 :  4/7 hits
                        4 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Novgorod
                        Germans roll dice for 8 armour, 1 artillery and 1 tactical_bomber in Novgorod, round 3 :  4/10 hits
                        Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 :  0/3 hits
                        2 infantry owned by the Russians and 1 fighter owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 8 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 artilleries and 7 infantry
                    Casualties for Russians: 1 fighter and 10 infantry
                Battle in Malta
                    Germans attack with 1 armour and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Malta, round 1 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 1 infantry in Malta, round 2 :  1/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 aaGun owned by the British lost in Malta
                        Germans roll dice for 1 armour and 1 infantry in Malta, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Malta, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Germans win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in 113 Sea Zone
                    Germans attack with 1 battleship and 1 cruiser
                    Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged

    Non Combat Move - Germans
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Western Ukraine to Greater Southern Germany
                1 tactical_bomber moved from Finland to France
                1 fighter moved from Finland to France
                1 tactical_bomber moved from Novgorod to Eastern Poland
                2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour moved from Holland Belgium to Normandy Bordeaux

    Place Units - Germans
                1 battleship, 1 destroyer and 1 transport placed in 93 Sea Zone
                1 infantry placed in Normandy Bordeaux
                2 infantry placed in Germany
                Germans undo move 3.
                2 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Malta : 1 flag, 1 armour and 1 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Greater Southern Germany : 1 flag, 2 bombers
        Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 flag, 3 aaGuns and 1 factory_major
        Holland Belgium : 1 flag, 1 artillery
        Karelia : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 2 armour, 3 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 1 flag, 3 armour, 2 artilleries and 3 infantry
        Novgorod : 1 flag, 1 airfield, 8 armour, 1 artillery, 1 factory_minor and 1 harbour
        119 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 flag, 1 battleship and 1 cruiser
        96 Sea Zone : 1 flag, 1 transport
        93 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
        Bulgaria : 1 flag
        92 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 30 / 43
        Japanese : 29 / 47
        Americans : 52 / 77
        Chinese : 8 / 13
        British : 35 / 33
        UK_Pacific : 25 / 30
        Italians : 15 / 30
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 37 times
                2 was rolled 34 times
                3 was rolled 21 times
                4 was rolled 38 times
                5 was rolled 34 times
                6 was rolled 26 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.206
            Standard Deviation : 1.098
            Total rolls : 190

    Null / Other
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.204
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 49

    Germans Combat
                1 was rolled 17 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 16 times
                5 was rolled 20 times
                6 was rolled 12 times
            Average roll : 3.523
            Median : 4.000
            Variance : 0.759
            Standard Deviation : 0.871
            Total rolls : 88

    Russians Combat
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.204
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 49

    British Combat
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 14 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                6 infantry moved from Russia to Smolensk
                2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Bessarabia to Ukraine
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Turkmenistan to Kazakhstan

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship and 1 cruiser
                    1 submarine owned by the Russians Submerged

    Non Combat Move - Russians
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kansu to Novosibirsk

    Place Units - Russians
                3 infantry placed in Ukraine
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Russians :

    Kansu : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Baltic States : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 10 infantry
        Ukraine : 1 flag, 1 factory_minor, 9 infantry and 1 mech_infantry
        Novosibirsk : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Smolensk : 1 flag, 1 aaGun and 13 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 31 / 37
        Japanese : 29 / 47
        Americans : 52 / 77
        Chinese : 8 / 13
        British : 35 / 33
        UK_Pacific : 25 / 30
        Italians : 15 / 30
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Japan: look alive, dude!  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour moved from Korea to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 armour moved from Korea to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Anhwe to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Anhwe to Kansu
                1 bomber moved from Kiangsu to Szechwan
                1 artillery moved from Shensi to Szechwan
                1 infantry moved from Shensi to Tsinghai
                1 fighter moved from Anhwe to Tsinghai
                1 fighter moved from Anhwe to Szechwan
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Shensi to Szechwan
                1 tactical_bomber moved from Anhwe to Tsinghai
                1 tactical_bomber moved from Kiangsu to Szechwan
                1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 1 :  0/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                Battle in Kiangsi
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Kansu, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 1 :  4/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                3 fighters moved from 6 Sea Zone to Caroline Islands
                3 fighters moved from Kiangsu to 33 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Tsinghai to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                1 bomber moved from Szechwan to Hopei
                1 fighter moved from Kansu to Shensi
                1 bomber moved from Kiangsi to Kiangsu
                1 fighter moved from Szechwan to Shensi
                1 tactical_bomber moved from Szechwan to Shensi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                Japanese undo move 1.
                Japanese undo move 1.
                3 mech_infantrys placed in Kiangsu
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hopei: 1 bomber
                EDIT: Adding units owned by Japanese to Shensi: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                Japanese collect 5 PUs from War Bonds; end with 46 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Manchuria : 1 flag, 1 aaGun
        Shensi : 1 flag, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Sakha : 1 flag, 1 armour
        Amur : 1 flag
        Siberia : 1 flag, 1 armour
        French Indo China : 1 flag, 1 infantry and 1 mech_infantry
        33 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
        36 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        20 Sea Zone : 1 flag, 1 transport
        19 Sea Zone : 1 flag, 1 transport
        16 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 28 / 37
        Japanese : 41 / 46
        Americans : 50 / 77
        Chinese : 6 / 13
        British : 35 / 33
        UK_Pacific : 22 / 30
        Italians : 15 / 30
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 20 times
                6 was rolled 13 times
            Average roll : 3.676
            Median : 4.000
            Variance : 2.507
            Standard Deviation : 1.583
            Total rolls : 68

    Null / Other
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.607
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 28

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.607
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 28

    British Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • Sorry about my use of edit mode- when I was looking over my final review I saw that it would be a bad idea to land that bomber in Hopei, but I was already past the NCM phase. I hope that’s OK; if not, you can edit it back in place.


  • I promise it had plenty of movement left!  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 destroyers and 10 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 19 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 destroyers, 2 submarines and 1 transport
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 destroyers and 1 transport
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Gibraltar
                    Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                5 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 7 Sea Zone
                1 carrier moved from 26 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to Soviet Far East
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                3 fighters moved from 16 Sea Zone to Midway
                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                1 battleship moved from 26 Sea Zone to 7 Sea Zone
                2 cruisers moved from 26 Sea Zone to 7 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from 19 Sea Zone to Buyant-Uhaa
                3 destroyers moved from 26 Sea Zone to 7 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 55 Sea Zone to 62 Sea Zone

    Place Units - Americans
                2 destroyers and 8 submarines placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                Americans undo move 2.
                Americans undo move 1.
                2 destroyers placed in 101 Sea Zone
                10 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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