XDAP-02 The Long Dark Tea Time of the Soul vs The Headless Neds!


  • We still playin’???


  • Hey fellas from Dark Tea Time… the tournament rules are that if there is no correspondence from a side and there is a 10 day lag between posts, Garg can make a ruling on the game being over. Since you can’t tell my friendliness level over e-mail, please know that I’m on a consideration/friendliness level of 10 out of 10…  :-D

    I just want you guys to know, so we can either crank out some turns or go on to the next game.

    Thanks -

  • TripleA

    at the current pace of your game it looks like you will not finish the game by the end of the month or even get far enough for Garg to make an informed decision in declaring a winner.

    i suggest you try to co-ordinate a time that all can meet to play live in the triplea lobby and finish or get a several rounds in.


  • We’re just awaitin…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Kiangsi to Yunnan
                1 fighter moved from Kiangsi to Yunnan
                1 armour moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 fighter moved from Kiangsu to Yunnan
                1 artillery moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 artillery and 3 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Jehol to Chahar
                1 fighter moved from Jehol to Hopei
                1 tactical_bomber moved from Jehol to Kweichow
                1 fighter moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Shantung to Anhwe
                1 tactical_bomber moved from Kiangsi to Kwangsi
                1 fighter moved from Kiangsi to Yunnan
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Hunan to Yunnan

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 artilleries, 6 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 6 infantry and 3 tactical_bombers in Kwangsi, round 1 :  4/12 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 20 Sea Zone to Kiangsi
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 battleship, 2 carriers and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Manchuria
                1 tactical_bomber moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangsi to Hunan
                1 tactical_bomber moved from Yunnan to Hunan
                9 fighters and 1 tactical_bomber moved from Yunnan to Hunan
                2 tactical_bombers moved from Kweichow to Hunan
                1 fighter moved from Hopei to Hunan

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 armour, 2 artilleries and 6 infantry
        Korea : 1 flag, 1 infantry
        Kiangsi : 1 flag, 1 armour, 1 artillery and 5 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 infantry
        Siam : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag, 2 artilleries and 3 infantry
        Hunan : 1 flag, 10 fighters, 1 infantry and 7 tactical_bombers
        Hopei : 1 flag, 2 infantry and 1 mech_infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 2 infantry
        33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
        36 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
        6 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 16
        British : 28 / 31
        UK_Pacific : 20 / 20
        Italians : 13 / 26
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Airborne Attack Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Airborne Attack Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 26 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 destroyer moved from 48 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 fighter and 1 infantry placed in Eastern United States
                Americans undo move 3.
                1 infantry placed in Central United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 16
        British : 28 / 31
        UK_Pacific : 20 / 20
        Italians : 13 / 26
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Yunnan
                2 artilleries, 1 fighter and 8 infantry moved from Szechwan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Yunnan
                2 artilleries, 1 fighter and 8 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 artilleries, 1 fighter and 10 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        Chinese roll dice for 2 artilleries, 1 fighter and 10 infantry in Kweichow, round 1 :  2/13 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 1 :  1/5 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    2 artilleries owned by the Chinese and 9 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 1 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  0/2 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 14
        British : 28 / 31
        UK_Pacific : 20 / 20
        Italians : 13 / 26
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 11 times
            Average roll : 4.083
            Median : 4.000
            Variance : 1.371
            Standard Deviation : 1.171
            Total rolls : 36

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.300
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 10 times
            Average roll : 4.385
            Median : 4.500
            Variance : 2.160
            Standard Deviation : 1.470
            Total rolls : 26


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 unit repaired.
                1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                2 artilleries, 1 fighter and 2 infantry moved from Egypt to Alexandria
                1 tactical_bomber moved from 76 Sea Zone to Alexandria
                1 bomber moved from United Kingdom to 93 Sea Zone
                2 battleships, 3 cruisers and 1 destroyer moved from 109 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 2 battleships, 3 cruisers and 1 destroyer
                    Germans defend with 2 submarines
                    British win, taking 106 Sea Zone from Germans with 2 battleships, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 93 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 battleship
                    Italians win with no units remaining. Battle score for attacker is 8
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 battleship
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Eastern Persia to West India
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                2 artilleries and 3 infantry moved from India to Burma
                4 infantry moved from Shan State to Burma

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 artillery, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 battleship and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Algeria
                1 armour moved from Greece to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Tunisia to Algeria
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 :  1/2 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Algeria, round 1 :  2/4 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                2 cruisers and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 transport moved from 92 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                2 aaGuns moved from Yugoslavia to Bulgaria
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 battleship placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Kenya : 1 flag
        Morocco : 1 flag, 1 artillery
        Algeria : 1 flag, 1 armour, 1 artillery and 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 flag, 1 factory_major
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Ethiopia : 1 flag, 1 infantry
        96 Sea Zone : 1 flag, 1 submarine
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag, 2 aaGuns, 1 artillery and 4 infantry
        Greece : 1 flag, 2 infantry
        97 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 1 transport
        92 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 14
        British : 27 / 35
        UK_Pacific : 24 / 24
        Italians : 17 / 22
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    hi guys,

    this just a friendly reminder that there is two weeks left in the 2nd round which finishes october 31st.
    i still suggest that you arrange to meet up on the triplea lobby to play live.

    kind regards,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from Java to 42 Sea Zone
                1 aaGun and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 aaGun moved from 39 Sea Zone to India
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 cruiser moved from 109 Sea Zone to 106 Sea Zone

    Turn Complete - French


  • come on guys lets play!


  • Sorry again.  I wanted to get my turn in before my nonstop work days away from home but site was down.  I have periods of days where it just isn’t feasible to make a play (and my partner is in the same boat on those days).  Then I have days where I have too much time. Makes turn based play difficult!


  • I’ve never used the live feature, but we could try to nail down a time for all of us if you talk us through it.
    .


  • Manual upload.  Error message about some garbage about refresh header.


  • If there’s a good time for you folks to do that, we can look at it.  It’s just a matter of connecting to the same game.

    I’ll be around all day today (mostly).  Tomorrow may take some of my time, but nothing significant.  After that, I’m relatively free for the rest of the weekend (except for silly Halloween things).

    I’ll make sure to focus on this to get our turns done the turn based way as much as possible, but if you any of you folks find yourself with some time while idling around the computer we can work something out for the lobby play.

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