japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 91 Sea Zone to 112 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 2 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 7 infantry moved from Baltic States to Novgorod
2 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Poland to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 bombers moved from Greece to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from 113 Sea Zone to Novgorod
1 tactical_bomber moved from Western Germany to Norway
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
French defend with 1 cruiser; British defend with 2 battleships, 2 cruisers and 2 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 1 : 3/6 hits
Units damaged: 2 battleships owned by the British
British roll dice for 2 battleships, 3 cruisers and 2 transports in 112 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
1 cruiser owned by the French lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British lost in 112 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/6 hits
British roll dice for 2 battleships, 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 2/3 hits
1 transport owned by the British , 1 cruiser owned by the British , 2 battleships owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 78
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser
Casualties for British: 2 battleships, 2 cruisers and 2 transports
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 1 : 1/3 hits
British roll dice for 2 infantry and 1 mech_infantry in Norway, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 2 : 1/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 armour, 4 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 4 infantry in Bessarabia, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/6 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 4/10 hits
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 1 : 1/5 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/9 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 4 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
AA guns fire in Novgorod : 1/4 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/14 hits
Russians roll dice for 2 aaGuns, 4 armour, 2 fighters and 3 infantry in Novgorod, round 1 : 8/9 hits
3 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 2 bombers, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits
Russians roll dice for 4 armour and 2 fighters in Novgorod, round 2 : 2/6 hits
3 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Novgorod, round 3 : 2/4 hits
Russians roll dice for 1 armour and 2 fighters in Novgorod, round 3 : 1/3 hits
1 armour owned by the Russians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 bombers in Novgorod, round 4 : 1/3 hits
Russians roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Russians: 2 aaGuns, 4 armour, 1 fighter and 3 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Novgorod to Baltic States
1 aaGun and 4 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 3 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from France to Western Germany
3 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
2 destroyers placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,4
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
17 infantry moved from Buryatia to Amur
2 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport in 112 Sea Zone, round 1 : 5/7 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 aaGun and 1 artillery in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win with 1 aaGun and 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
4 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subsActivate Technology - Japanese
Japanese activating Super subsPurchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
2 bombers moved from Philippines to Borneo
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Anhwe to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in New Guinea
Battle in New Zealand
Battle in Celebes
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 1 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Borneo
Japanese win, taking New Guinea from ANZAC, taking New Zealand from ANZAC, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
2 fighters and 1 tactical_bomber moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 bombers moved from Borneo to PhilippinesPlace Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
2 destroyers, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
2 cruisers moved from 10 Sea Zone to 3 Sea Zone
2 carriers moved from 10 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
3 fighters moved from 10 Sea Zone to 3 Sea Zone
3 destroyers moved from 10 Sea Zone to 3 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 3 Sea Zone, round 1 : 5/10 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
6 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 3/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to Scotland
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Rhodesia
3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from India to Iraq
5 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to Malaya
2 armour moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to French Indo China
4 infantry moved from Shan State to Siam
5 infantry moved from India to Burma
1 fighter moved from India to Malaya
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 91 Sea Zone to 119 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 1 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 2 armour, 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 5 infantry and 1 mech_infantry in French Indo China, round 1 : 1/8 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Iraq to Persia
1 infantry moved from 119 Sea Zone to Eire
British take Eire from Neutral_Allies
1 artillery moved from 119 Sea Zone to EirePlace Units - British
2 fighters and 1 infantry placed in United Kingdom
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Belgian Congo to Kenya
1 armour moved from Egypt to Kenya
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Greece to RomaniaCombat - Italians
Battle in Kenya
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Kenya, round 1 : 1/2 hits
British roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 2/3 hits
Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 1 : 5/8 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 1 : 2/7 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the Americans , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 21
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Greece to France
2 aaGuns moved from Northern Italy to Southern France
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Western Australia to New South WalesCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 61 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in New Guinea
ANZAC attack with 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 infantry in New Guinea, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in New Guinea, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 54 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Syria to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
2 units repaired.
1 battleship, 1 carrier, 1 cruiser and 4 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
Germans take Western Ukraine from Russians
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Bessarabia to Belarus
4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 bomber moved from Baltic States to BelarusCombat - Germans
Battle in Belarus
Germans attack with 5 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Belarus, round 1 : 3/12 hits
Russians roll dice for 6 infantry in Belarus, round 1 : 1/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 5 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 5/11 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Bryansk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Americans roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Germans
2 submarines owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/6 hits
Americans roll dice for 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 91 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 4 : 0/2 hits
2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 26
Casualties for Germans: 2 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarinesNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Norway to Finland
1 aaGun moved from Novgorod to Belarus
1 bomber moved from Belarus to Novgorod
1 aaGun and 4 infantry moved from Poland to Eastern Poland
1 artillery and 10 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
2 artilleries and 4 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 submarines placed in 113 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
5 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
11 infantry moved from Amur to Manchuria
2 infantry moved from Caucasus to Rostov
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Rostov
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 1 : 2/3 hits
Germans roll dice for 1 artillery in Archangel, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Manchuria, round 1 : 1/11 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 0/2 hits
Germans roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Korea, round 1 : 1/7 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to KoreaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,1,1,4
Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 infantry and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Borneo to 43 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Jehol
1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 63 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Hopei to French Indo China
2 bombers moved from Philippines to French Indo China
1 armour and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 4/7 hits
2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Shan State
Japanese attack with 1 artillery
British defend with 3 aaGuns
3 aaGuns owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Sumatra
Battle in New Guinea
Japanese attack with 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Sumatra from Dutch, taking New Guinea from ANZAC with 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 4/4 hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Malaya, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 2 armour, 5 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 1 : 6/10 hits
UK_Pacific roll dice for 2 armour, 5 infantry and 1 mech_infantry in French Indo China, round 1 : 4/8 hits
5 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in French Indo China, round 2 : 3/6 hits
UK_Pacific roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 2 armour, 5 infantry and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from French Indo China to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hopei to Shensi
1 aaGun moved from Hopei to Shensi
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
1 infantry placed in Japan
9 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 87 Sea Zone
2 submarines moved from 3 Sea Zone to 9 Sea Zone
3 destroyers moved from 3 Sea Zone to 9 Sea Zone
2 cruisers moved from 3 Sea Zone to 9 Sea Zone
1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 3 Sea Zone to 9 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 6 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 6 submarines in 91 Sea Zone, round 1 : 0/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 1/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 1/4 hits
1 submarine owned by the Americans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 carrier and 2 destroyers
Casualties for Americans: 6 submarinesNon Combat Move - Americans
4 infantry moved from 87 Sea Zone to French West Africa
4 artilleries moved from 87 Sea Zone to French West AfricaPlace Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kwangsi
4 artilleries moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to BurmaPlace Units - Chinese
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to 119 Sea Zone
1 artillery moved from Eire to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
3 infantry moved from Burma to India
2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
4 infantry moved from Siam to Shan StateCombat - British
Battle in France
British attack with 1 bomber
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
British roll dice for 1 bomber in France, round 1 : 1/1 hits
Germans roll dice for 1 bomber in France, round 1 : 0/1 hits
1 bomber owned by the Italians lost in France
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Egypt
Battle in Ethiopia
Battle in 91 Sea Zone
British attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 91 Sea Zone
Germans win, taking Egypt from Italians, taking Ethiopia from Italians with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Shan State
British attack with 5 infantry and 3 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 5 infantry and 3 mech_infantrys in Shan State, round 1 : 1/8 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Norway
Battle in Trans-Jordan
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Norway from Germans, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from France to United KingdomPlace Units - British
1 transport placed in 109 Sea Zone
3 submarines placed in 109 Sea Zone
1 artillery placed in United Kingdom
British undo move 3.
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,4,1,5,6
UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 fighter moved from 92 Sea Zone to 87 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Kenya to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 armour moved from Romania to Greece
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
2 destroyers and 2 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 87 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 3 infantry
French defend with 1 fighter and 2 infantry
Italians roll dice for 2 cruisers in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 1 : 0/5 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 1 : 3/3 hits
2 infantry owned by the French and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 2 : 2/2 hits
French roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the French lost in Morocco
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship in Egypt, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 1 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 87 Sea Zone to 91 Sea Zone
2 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
1 artillery and 9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 54 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total