setting up
C v C
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 tactical_bomber moved from Belarus to 115 Sea Zone
1 infantry moved from Bulgaria to Yugoslavia
Russians take Yugoslavia from Germans
4 artilleries and 6 infantry moved from Romania to Slovakia Hungary
1 artillery and 37 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Baltic States
Russians attack with 1 artillery and 37 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 37 infantry in Baltic States, round 1 : 7/38 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 36 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 4 artilleries and 6 infantry
Germans defend with 2 armour, 5 infantry and 1 tactical_bomber
Russians roll dice for 4 artilleries and 6 infantry in Slovakia Hungary, round 1 : 4/10 hits
Germans roll dice for 2 armour, 5 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 2/8 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 4 artilleries and 4 infantry in Slovakia Hungary, round 2 : 5/8 hits
Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 2 armour owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 2 armour, 5 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
3 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Baltic States
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Archangel
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
9 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 armour and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs; 1 techTokens;Combat Move - Japanese
1 tactical_bomber moved from Siberia to Ulaanbaatar
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsagaan Olom to Kansu
2 artilleries moved from Olgiy to Kansu
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
8 infantry moved from Jehol to Shantung
8 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Amur
5 infantry moved from Korea to Manchuria
4 tactical_bombers moved from Jehol to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 8 infantry and 4 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 8 infantry and 4 tactical_bombers in Shantung, round 1 : 4/12 hits
Chinese roll dice for 2 artilleries and 1 infantry in Shantung, round 1 : 1/3 hits
2 artilleries owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 tactical_bomber
Americans defend with 1 bomber
Japanese roll dice for 1 tactical_bomber in Ulaanbaatar, round 1 : 1/1 hits
Russians roll dice for 1 bomber in Ulaanbaatar, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in Ulaanbaatar
Russians win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Japanese
2 tactical_bombers moved from Shantung to Korea
2 tactical_bombers moved from Shantung to JapanPlace Units - Japanese
3 infantry placed in Japan
4 armour placed in Korea
Japanese undo move 1.
2 infantry placed in Japan
1 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,1,3,5,3,3,5
Japanese collect 19 PUs (11 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Greece to 97 Sea Zone
1 artillery and 2 mech_infantrys moved from Albania to 97 Sea Zone
4 infantry moved from Greece to 97 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 97 Sea Zone to Southern ItalyCombat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 1 armour and 6 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 2/2 hits
Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 1/8 hits
Italians roll dice for 1 armour and 6 infantry in Southern Italy, round 1 : 2/7 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/6 hits
Italians roll dice for 1 armour and 3 infantry in Southern Italy, round 2 : 2/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery and 3 mech_infantrys in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits
1 armour owned by the Germans lost in Southern Italy
Americans captures 0PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 6 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 armour moved from 3 Sea Zone to Soviet Far East
2 infantry moved from 3 Sea Zone to Soviet Far East
9 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Greece
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 1 : 2/4 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Kansu, round 1 : 3/5 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
1 artillery owned by the Chinese retreated to Suiyuyan
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
6 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 unit repaired.
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries, 1 battleship, 2 destroyers, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany
4 armour moved from Rostov to Samara
3 armour moved from Caucasus to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Caucasus to Rostov
1 armour moved from Northwest Persia to Kazakhstan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
5 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
4 armour moved from Hopei to Jehol
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kweichow to AnhweCombat - British
British creates battle in territory 17 Sea Zone
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 125 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Jehol
British attack with 4 armour and 6 infantry
Japanese defend with 8 infantry
British roll dice for 4 armour and 6 infantry in Jehol, round 1 : 3/10 hits
Japanese roll dice for 8 infantry in Jehol, round 1 : 2/8 hits
2 infantry owned by the British and 3 infantry owned by the Japanese lost in Jehol
British roll dice for 4 armour and 4 infantry in Jehol, round 2 : 3/8 hits
Japanese roll dice for 5 infantry in Jehol, round 2 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Jehol
British roll dice for 4 armour and 3 infantry in Jehol, round 3 : 1/7 hits
Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
British roll dice for 4 armour and 3 infantry in Jehol, round 4 : 3/7 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Jehol
British win, taking Jehol from Japanese with 4 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 8 infantry
Casualties for British: 4 infantry
Battle in Western Germany
British attack with 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 tactical_bomber
British roll dice for 1 battleship in Western Germany, round 1 : 1/1 hits
British roll dice for 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Western Germany, round 1 : 7/13 hits
Germans roll dice for 10 infantry and 1 tactical_bomber in Western Germany, round 1 : 3/11 hits
3 infantry owned by the British and 8 infantry owned by the Germans lost in Western Germany
British roll dice for 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 6/10 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 10 infantry and 1 tactical_bomber
Casualties for British: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from Yunnan to Kweichow
4 armour and 2 mech_infantrys moved from Yunnan to Hopei
2 armour and 2 mech_infantrys moved from India to YunnanPlace Units - British
10 artilleries placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 armour and 1 infantry placed in Kwangtung
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in Kwangtung change ownership: 2 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 artilleries moved from Marianas to 22 Sea Zone
3 infantry moved from Marianas to 22 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 22 Sea Zone to 19 Sea Zone
3 artilleries moved from 19 Sea Zone to Manchuria
3 infantry moved from 19 Sea Zone to Manchuria
4 destroyers moved from 6 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Manchuria
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun and 5 infantry
ANZAC roll dice for 3 artilleries and 3 infantry in Manchuria, round 1 : 2/6 hits
Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 1 : 3/5 hits
3 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
ANZAC roll dice for 3 artilleries in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Manchuria
ANZAC roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for ANZAC: 3 artilleries and 3 infantryNon Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 3 destroyers and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
2 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
3 infantry moved from Karelia to Finland
3 infantry moved from Karelia to NovgorodCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Finland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Finland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
British defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Western Germany, round 1 : 2/7 hits
British roll dice for 5 artilleries and 2 infantry in Western Germany, round 1 : 1/7 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Western Germany, round 2 : 2/6 hits
British roll dice for 5 artilleries in Western Germany, round 2 : 2/5 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Western Germany, round 3 : 1/4 hits
British roll dice for 3 artilleries in Western Germany, round 3 : 0/3 hits
1 artillery owned by the British lost in Western Germany
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Western Germany, round 4 : 2/4 hits
British roll dice for 2 artilleries in Western Germany, round 4 : 0/2 hits
2 artilleries owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for British: 5 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from Western Germany to Normandy BordeauxPlace Units - Germans
7 infantry placed in Germany
3 infantry placed in Southern France
3 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
4 artilleries and 4 infantry moved from Slovakia Hungary to Germany
3 armour moved from Eastern Poland to Germany
2 armour and 1 mech_infantry moved from Western Ukraine to Poland
9 infantry moved from Smolensk to Archangel
3 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to ArchangelCombat - Russians
Battle in Poland
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Germans defend with 2 aaGuns and 1 infantry
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Poland, round 1 : 2/6 hits
Germans roll dice for 2 aaGuns and 1 infantry in Poland, round 1 : 0/1 hits
2 aaGuns owned by the Germans lost in Poland
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Poland, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 9 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 9 infantry and 1 tactical_bomber in Archangel, round 1 : 1/10 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 7 infantry and 1 tactical_bomber in Archangel, round 2 : 2/8 hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 3 infantry
Battle in Germany
Russians attack with 3 armour, 4 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 factory_major and 7 infantry
Russians roll dice for 3 armour, 4 artilleries and 4 infantry in Germany, round 1 : 6/11 hits
Germans roll dice for 1 aaGun and 7 infantry in Germany, round 1 : 0/7 hits
5 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Germany
Russians roll dice for 3 armour, 4 artilleries and 4 infantry in Germany, round 2 : 5/11 hits
Germans roll dice for 2 infantry in Germany, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Germany
Russians captures 44PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 3 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 aaGun and 7 infantryNon Combat Move - Russians
1 aaGun moved from Baltic States to Belarus
35 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Slovakia Hungary to Germany
3 infantry moved from Ukraine to Western Ukraine
1 artillery and 9 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 47 PUs; end with 91 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 112 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 122 PUs -
MOFO! I think I’m getting closer each time :cry:
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
7 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to Jehol
4 armour moved from Korea to Jehol
2 tactical_bombers moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 armour moved from Siberia to Korea
3 infantry moved from Siberia to Amur
1 tactical_bomber moved from Siberia to Japan
2 tactical_bombers moved from Japan to Jehol
2 tactical_bombers moved from Siberia to Korea
1 armour moved from Timguska to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 armour moved from Kansu to TsinghaiCombat - Japanese
Battle in Jehol
Japanese attack with 4 armour, 8 infantry and 4 tactical_bombers
British defend with 4 armour and 2 infantry
Japanese roll dice for 4 armour, 8 infantry and 4 tactical_bombers in Jehol, round 1 : 6/16 hits
Chinese roll dice for 4 armour and 2 infantry in Jehol, round 1 : 3/6 hits
2 infantry owned by the British , 4 armour owned by the British and 3 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 armour, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for British: 4 armour and 2 infantry
Battle in Tsinghai
Japanese attack with 3 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 artillery in Tsinghai, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
4 tactical_bombers moved from Jehol to KoreaPlace Units - Japanese
6 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,2,1,6,2,5,5,2,6,4,1,4,1,4
Japanese collect 15 PUs (15 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 8 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
4 transports moved from 97 Sea Zone to 92 Sea Zone
6 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
3 destroyers moved from 10 Sea Zone to 3 Sea Zone
5 armour and 5 infantry moved from Soviet Far East to SiberiaCombat - Americans
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 1 : 2/2 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 1 : 0/2 hits
Germans roll dice for 3 infantry in Southern France, round 1 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans lost in Southern France
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Northern Italy
Americans attack with 1 artillery and 3 mech_infantrys
Germans defend with 2 infantry; Italians defend with 2 aaGuns and 1 factory_major
Americans roll dice for 1 artillery and 3 mech_infantrys in Northern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 2 infantry in Northern Italy, round 1 : 2/2 hits
1 aaGun owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 0/2 hits
1 aaGun owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Northern Italy, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Northern Italy, round 7 : 1/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 3 mech_infantrys
Battle in Siberia
Americans attack with 5 armour and 5 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 armour and 5 infantry in Siberia, round 1 : 3/10 hits
Japanese roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 5 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Greece
3 armour placed in Southern Italy
2 armour, 1 artillery and 3 infantry placed in Western United States
3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 8 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
2 artilleries moved from Suiyuyan to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery placed in Shantung
5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Western Germany
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Samara to Urals
1 armour moved from Kazakhstan to Tsinghai
2 armour moved from Samara to Tsinghai
2 armour moved from Novosibirsk to Tsinghai
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 mech_infantry moved from Hopei to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 mech_infantry moved from Hopei to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Kweichow to Anhwe
4 armour moved from Hopei to Chahar
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
3 armour moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to KiangsuCombat - British
Battle in Western Germany
British attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship in Western Germany, round 1 : 0/1 hits
British roll dice for 3 artilleries and 3 infantry in Western Germany, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Western Germany, round 1 : 1/3 hits
1 infantry owned by the British , 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Tsinghai
British attack with 5 armour
Japanese defend with 3 armour
British roll dice for 5 armour in Tsinghai, round 1 : 3/5 hits
Japanese roll dice for 3 armour in Tsinghai, round 1 : 2/3 hits
2 armour owned by the British and 3 armour owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 3 armour
Casualties for British: 2 armour
Battle in Urals
British attack with 2 armour
Japanese defend with 1 artillery
British roll dice for 2 armour in Urals, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Urals, round 1 : 0/1 hits
British roll dice for 2 armour in Urals, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits
British roll dice for 2 armour in Urals, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Urals, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Urals
British win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Norway
Battle in Denmark
Battle in OkinawaNon Combat Move - British
2 fighters moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern ItalyPlace Units - British
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 infantry
Some Units in Kwangtung change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Queensland to KiangsuCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 1 : 2/4 hits
Japanese roll dice for 3 infantry in Manchuria, round 1 : 1/3 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Germans
Combat Move - Germans
24 infantry moved from Novgorod to Archangel
4 artilleries moved from Novgorod to Archangel
5 armour moved from Novgorod to Archangel
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 5 armour, 4 artilleries and 24 infantry
Russians defend with 6 infantry
Germans roll dice for 5 armour, 4 artilleries and 24 infantry in Archangel, round 1 : 7/33 hits
Russians roll dice for 6 infantry in Archangel, round 1 : 2/6 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 armour, 4 artilleries and 22 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
Turn Complete - Germans
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SCUM!