• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 17 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Eastern Poland to Romania
                      Russians take Romania from Germans
                2 fighters and 1 tactical_bomber moved from Belarus to Slovakia Hungary
                2 armour moved from Western Ukraine to Slovakia Hungary

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 4 artilleries and 18 infantry
                    Germans defend with 1 armour, 2 artilleries and 11 infantry
                        Russians roll dice for 4 artilleries and 18 infantry in Bessarabia, round 1 :  5/22 hits
                        Germans roll dice for 1 armour, 2 artilleries and 11 infantry in Bessarabia, round 1 :  6/14 hits
                        6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 4 artilleries and 12 infantry in Bessarabia, round 2 :  5/16 hits
                        Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 2 :  4/9 hits
                        4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 4 artilleries and 8 infantry in Bessarabia, round 3 :  2/12 hits
                        Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 :  1/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
                        Russians roll dice for 4 artilleries and 7 infantry in Bessarabia, round 4 :  3/11 hits
                        Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 4 :  1/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 armour, 2 artilleries and 11 infantry
                    Casualties for Russians: 12 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 1 artillery and 2 infantry
                        AA guns fire in Slovakia Hungary :  0/3 hits
                        Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 1 :  2/5 hits
                        Germans roll dice for 2 aaGuns, 1 artillery and 2 infantry in Slovakia Hungary, round 1 :  1/3 hits
                        1 armour owned by the Russians and 2 aaGuns owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 :  2/3 hits
                        2 infantry owned by the Germans , 2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 aaGuns, 1 artillery and 2 infantry
                    Casualties for Russians: 1 armour and 2 fighters

    Non Combat Move - Russians
                1 tactical_bomber moved from Slovakia Hungary to Belarus
                1 infantry moved from Belarus to Eastern Poland
                6 infantry moved from Bryansk to Belarus
                1 aaGun moved from Western Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Bryansk
                5 infantry moved from Russia to Bryansk
                3 infantry moved from Novgorod to Belarus

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                5 fighters moved from Kiangsu to 6 Sea Zone
                2 bombers moved from Kiangsu to 6 Sea Zone
                8 tactical_bombers moved from Kiangsu to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Hopei
                1 armour moved from Buyant-Uhaa to Suiyuyan
                1 armour moved from Buyant-Uhaa to Hopei
                1 armour moved from Buyant-Uhaa to Suiyuyan
                1 armour moved from Buyant-Uhaa to Hopei
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 artilleries moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 cruisers moved from 34 Sea Zone to 33 Sea Zone
                1 battleship moved from 34 Sea Zone to 33 Sea Zone
                3 destroyers moved from 34 Sea Zone to 33 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 transport moved from 34 Sea Zone to 33 Sea Zone
                4 infantry moved from Korea to Amur
                5 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 5 fighters, 8 tactical_bombers and 1 transport
                    Americans defend with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 4 transports
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers, 5 fighters and 8 tactical_bombers in 6 Sea Zone, round 1 :  7/15 hits
                        Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 1 :  5/12 hits
                    Units damaged: 2 carriers owned by the Japanese
                        5 destroyers owned by the Americans , 1 carrier owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 2 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 :  6/12 hits
                        Americans roll dice for 2 battleships, 2 cruisers, 2 fighters and 4 transports in 6 Sea Zone, round 2 :  4/6 hits
                        2 fighters owned by the Americans , 2 battleships owned by the Americans , 2 cruisers owned by the Americans , 2 carriers owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 bombers and 8 tactical_bombers in 6 Sea Zone, round 3 :  5/10 hits
                        4 transports owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Japanese retreated to 19 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 86
                    Casualties for Japanese: 2 carriers and 5 fighters
                    Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports
                Battle in Hopei
                    Japanese attack with 2 armour and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in Hopei, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Japanese roll dice for 2 armour and 2 infantry in Hopei, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 2 cruisers, 3 destroyers and 1 transport
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 battleship, 2 cruisers, 3 destroyers and 1 transport in 33 Sea Zone, round 1 :  2/6 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 battleship, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport

    Non Combat Move - Japanese
                2 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Anhwe
                2 bombers moved from 6 Sea Zone to Japan
                4 tactical_bombers moved from 6 Sea Zone to Korea
                4 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 armour and 5 infantry placed in Korea
                3 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Japanese collect 31 PUs (3 lost to blockades); end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Kwangtung to 33 Sea Zone
                4 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
                3 armour moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                3 armour, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
                3 armour moved from 3 Sea Zone to Soviet Far East
                3 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from Morocco to 91 Sea Zone
                4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 6 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 cruisers, 3 destroyers and 1 transport
                        Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 1 :  2/6 hits
                        Japanese roll dice for 1 battleship, 2 cruisers, 3 destroyers and 1 transport in 33 Sea Zone, round 1 :  1/6 hits
                        1 fighter owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 33 Sea Zone, round 2 :  3/4 hits
                        3 fighters owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 1 bomber and 1 tactical_bomber in 33 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 33 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
                        1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 battleship, 2 cruisers, 3 destroyers and 1 transport
                    Casualties for Americans: 4 fighters and 1 tactical_bomber
                Battle in Soviet Far East
                    Americans attack with 3 armour and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship in Soviet Far East, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern Italy
                    Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 :  2/2 hits
                        Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 :  2/8 hits
                        Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber and 3 infantry in Southern Italy, round 1 :  1/5 hits
                        2 aaGuns owned by the Italians , 1 infantry owned by the Americans , 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 :  3/7 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 :  1/3 hits
                        1 artillery owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans captures 14PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 29
                    Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber and 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 33 Sea Zone to Paulau Island
                1 destroyer moved from 25 Sea Zone to 8 Sea Zone

    Place Units - Americans
                9 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangsi to Kiangsi

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 infantry placed in Kweichow
                2 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - British
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                2 destroyers moved from 93 Sea Zone to 92 Sea Zone
                1 battleship moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from Egypt to Syria
                      British take Syria from Italians
                1 armour moved from Egypt to Iraq
                      British take Iraq from Italians
                3 infantry moved from Persia to Northwest Persia
                4 armour moved from Eastern Persia to Northwest Persia
                1 tactical_bomber moved from Alexandria to Southern Italy
                1 bomber moved from Malta to 92 Sea Zone
                3 armour moved from Kiangsi to Hopei
                1 transport moved from 54 Sea Zone to 34 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 battleship, 1 bomber, 3 destroyers and 2 fighters
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 battleship, 1 bomber, 3 destroyers and 2 fighters in 92 Sea Zone, round 1 :  2/7 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    British win with 1 battleship, 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Hopei
                    British attack with 3 armour
                    Japanese defend with 2 armour and 1 infantry
                        British roll dice for 3 armour in Hopei, round 1 :  2/3 hits
                        Japanese roll dice for 2 armour and 1 infantry in Hopei, round 1 :  2/3 hits
                        2 armour owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hopei
                        British roll dice for 1 armour in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Hopei, round 2 :  1/1 hits
                        1 armour owned by the British lost in Hopei
                    Japanese win with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 3 armour
                Battle in Northwest Persia
                    British attack with 4 armour and 3 infantry
                    Italians defend with 4 infantry
                        British roll dice for 4 armour and 3 infantry in Northwest Persia, round 1 :  2/7 hits
                        Italians roll dice for 4 infantry in Northwest Persia, round 1 :  0/4 hits
                        2 infantry owned by the Italians lost in Northwest Persia
                        British roll dice for 4 armour and 3 infantry in Northwest Persia, round 2 :  3/7 hits
                        Italians roll dice for 2 infantry in Northwest Persia, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 4 infantry

    Non Combat Move - British
                2 armour moved from Egypt to Iraq
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 92 Sea Zone to Southern Italy
                1 bomber moved from 92 Sea Zone to Gibraltar
                5 infantry moved from Hunan to Anhwe
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Burma to Yunnan
                1 infantry moved from India to Burma
                4 armour moved from India to Yunnan

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 destroyers placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                British collect 30 PUs (6 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                4 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 4 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - Italians
                2 artilleries moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
                        Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 1 :  3/6 hits
                        Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 :  5/11 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    1 artillery owned by the Italians retreated to Northern Italy
                    Americans win with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Marshall Islands

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French


  • wtfs going on?  this an old file?


  • ahh no ok…i loaded the wrong 1!  :lol:


  • fked up moves & bought tech before…didnt hit…so ill play tech again…if hit, ill remove


  • aight!

    I got the paratrooper tech…I’m attacking Italy & need to fly in my 7 troops from West Germany

    At the bottom it says something about needing a launch blabla?

    para.tsvg


  • To use paratroopers, you must be attacking the same territory you’re sending them to with non-paratrooper land units.

    Paratroopers are only used to support other attacks, and cannot do stand-alone assaults.

    That’s why you can’t make the move…


  • I am…I’ve sent in 2 mech inf & 1 plane…southern italy


  • so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?


  • @pr0c3ss:

    so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?

    You can only fly in 2 infantry from each functional air base.


  • thats shit


  • Scramble mofo?!

    scr.tsvg


  • Scramble UK fighter to SZ 109.

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