accidentally posted to VF game. here is the hit diff:
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.67
Germans regular : -0.83
Russians AA : 0.83
mofokin hell! :-( :cry:
if you take japan…its ruined a decent start…still fkin learning!!! :oops:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,5,4
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 5/6 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 2 submarines and 4 transports
Japanese defend with 1 battleship, 1 carrier and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 1 : 8/11 hits
Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship, 1 carrier and 1 submarine
Casualties for Americans: 1 submarine
Battle in Japan
Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Japan, round 1 : 0/8 hits
Japanese roll dice for 3 aaGuns and 7 infantry in Japan, round 1 : 2/7 hits
2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 2 : 2/6 hits
Japanese roll dice for 3 aaGuns and 7 infantry in Japan, round 2 : 2/7 hits
2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Japan, round 3 : 2/4 hits
Japanese roll dice for 1 aaGun and 7 infantry in Japan, round 3 : 3/7 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour in Japan, round 4 : 0/1 hits
Japanese roll dice for 6 infantry in Japan, round 4 : 3/6 hits
1 armour owned by the Americans lost in Japan
Japanese win with 6 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 3 aaGuns and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
1 artillery, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 6 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 19 Sea Zone to Kwangtung
Place Units - Americans
3 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Western United States
1 battleship placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Something’s causing the game to crash when I resolve a certain battle. Strange bug. Will try again tomo…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 battleship moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Tunisia to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 armour moved from Belgian Congo to Egypt
3 infantry moved from Northwest Persia to Persia
4 armour moved from India to Eastern Persia
1 infantry moved from Kwangtung to Kiangsi
3 armour moved from Yunnan to Kiangsi
5 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from French Indo China to Kwangsi
1 transport moved from 34 Sea Zone to 54 Sea Zone
2 artilleries moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
Combat - British
Battle in 93 Sea Zone
British attack with 1 battleship, 2 destroyers and 2 fighters
Germans defend with 2 destroyers and 1 transport
British roll dice for 1 battleship, 2 destroyers and 2 fighters in 93 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 2 destroyers and 1 transport in 93 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Germans lost in 93 Sea Zone
1 transport owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 2 destroyers and 1 transport
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kiangsi
British attack with 3 armour and 1 infantry
Japanese defend with 2 infantry
British roll dice for 3 armour and 1 infantry in Kiangsi, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 harbour and 3 infantry
British roll dice for 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Egypt, round 1 : 4/9 hits
Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in Egypt, round 1 : 1/8 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Egypt
British roll dice for 4 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 2 : 2/4 hits
1 infantry owned by the British , 2 artilleries owned by the Italians , 1 artillery owned by the British , 1 armour owned by the Italians and 1 fighter owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 4 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 3 artilleries and 3 infantry
Non Combat Move - British
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Malta
Place Units - British
2 artilleries and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
4 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 1 and gets 0 hits
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
4 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 infantry moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Southern France to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 bomber and 1 infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 1 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Slovakia Hungary, round 1 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
retreated to Slovakia Hungary
Russians win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 2 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 artilleries moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
2 destroyers moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
24 infantry moved from Poland to Baltic States
4 artilleries moved from Poland to Baltic States
2 armour moved from Poland to Baltic States
2 armour moved from Poland to Baltic States
4 armour moved from Western Germany to Poland
1 bomber moved from France to Malta
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from France to Southern France
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
8 infantry and 6 transports moved from 112 Sea Zone to 113 Sea Zone
12 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Malta
Germans attack with 1 bomber
British defend with 1 aaGun and 1 bomber
AA guns fire in Malta : 0/1 hits
Germans roll dice for 1 bomber in Malta, round 1 : 1/1 hits
British roll dice for 1 aaGun and 1 bomber in Malta, round 1 : 1/1 hits
1 bomber owned by the Germans and 1 aaGun owned by the British lost in Malta
British win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber
Casualties for British: 1 aaGun
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 12 infantry in Bessarabia, round 1 : 1/15 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 armour, 4 artilleries and 24 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 4 artilleries and 24 infantry in Baltic States, round 1 : 7/32 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 2 cruisers, 2 destroyers, 2 fighters, 8 infantry and 6 transports
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 cruisers, 2 destroyers, 2 fighters and 6 transports in 113 Sea Zone, round 1 : 1/6 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans roll dice for 2 cruisers, 1 destroyer, 2 fighters and 6 transports in 113 Sea Zone, round 2 : 2/5 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 2 cruisers, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
8 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Southern France to Poland
1 fighter moved from 113 Sea Zone to Norway
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
Place Units - Germans
9 infantry placed in Western Germany
1 battleship and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,6
Germans collect 40 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 17 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
2 fighters and 1 tactical_bomber moved from Belarus to Slovakia Hungary
2 armour moved from Western Ukraine to Slovakia Hungary
Combat - Russians
Battle in Bessarabia
Russians attack with 4 artilleries and 18 infantry
Germans defend with 1 armour, 2 artilleries and 11 infantry
Russians roll dice for 4 artilleries and 18 infantry in Bessarabia, round 1 : 5/22 hits
Germans roll dice for 1 armour, 2 artilleries and 11 infantry in Bessarabia, round 1 : 6/14 hits
6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 4 artilleries and 12 infantry in Bessarabia, round 2 : 5/16 hits
Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 2 : 4/9 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 4 artilleries and 8 infantry in Bessarabia, round 3 : 2/12 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 4 artilleries and 7 infantry in Bessarabia, round 4 : 3/11 hits
Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 4 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 2 artilleries and 11 infantry
Casualties for Russians: 12 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 artillery and 2 infantry
AA guns fire in Slovakia Hungary : 0/3 hits
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 1 : 2/5 hits
Germans roll dice for 2 aaGuns, 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
1 armour owned by the Russians and 2 aaGuns owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits
2 infantry owned by the Germans , 2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 aaGuns, 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 2 fighters
Non Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Belarus
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Bryansk to Belarus
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
5 fighters moved from Kiangsu to 6 Sea Zone
2 bombers moved from Kiangsu to 6 Sea Zone
8 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
1 armour moved from Buyant-Uhaa to Suiyuyan
1 armour moved from Buyant-Uhaa to Hopei
1 armour moved from Buyant-Uhaa to Suiyuyan
1 armour moved from Buyant-Uhaa to Hopei
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 artilleries moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 cruisers moved from 34 Sea Zone to 33 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
3 destroyers moved from 34 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
4 infantry moved from Korea to Amur
5 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 5 fighters, 8 tactical_bombers and 1 transport
Americans defend with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters, 1 submarine and 4 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 5 fighters and 8 tactical_bombers in 6 Sea Zone, round 1 : 7/15 hits
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 1 : 5/12 hits
Units damaged: 2 carriers owned by the Japanese
5 destroyers owned by the Americans , 1 carrier owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 6/12 hits
Americans roll dice for 2 battleships, 2 cruisers, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 4/6 hits
2 fighters owned by the Americans , 2 battleships owned by the Americans , 2 cruisers owned by the Americans , 2 carriers owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 bombers and 8 tactical_bombers in 6 Sea Zone, round 3 : 5/10 hits
4 transports owned by the Americans lost in 6 Sea Zone
1 transport owned by the Japanese retreated to 19 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 86
Casualties for Japanese: 2 carriers and 5 fighters
Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 transports
Battle in Hopei
Japanese attack with 2 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Hopei, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 2 armour and 2 infantry in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 3 destroyers and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 2 cruisers, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 2/6 hits
ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Non Combat Move - Japanese
2 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from 6 Sea Zone to Japan
4 tactical_bombers moved from 6 Sea Zone to Korea
4 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 5 infantry placed in Korea
3 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 31 PUs (3 lost to blockades); end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangtung to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
3 armour moved from 3 Sea Zone to Soviet Far East
3 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Morocco to 91 Sea Zone
4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 6 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 cruisers, 3 destroyers and 1 transport
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 battleship, 2 cruisers, 3 destroyers and 1 transport in 33 Sea Zone, round 1 : 1/6 hits
1 fighter owned by the Americans and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 3/4 hits
3 fighters owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 battleship, 2 cruisers, 3 destroyers and 1 transport
Casualties for Americans: 4 fighters and 1 tactical_bomber
Battle in Soviet Far East
Americans attack with 3 armour and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Soviet Far East, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 1 : 2/2 hits
Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 2/8 hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber and 3 infantry in Southern Italy, round 1 : 1/5 hits
2 aaGuns owned by the Italians , 1 infantry owned by the Americans , 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 1/3 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans captures 14PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber and 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 bomber moved from 33 Sea Zone to Paulau Island
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
Place Units - Americans
9 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kweichow
2 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Syria
British take Syria from Italians
1 armour moved from Egypt to Iraq
British take Iraq from Italians
3 infantry moved from Persia to Northwest Persia
4 armour moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Alexandria to Southern Italy
1 bomber moved from Malta to 92 Sea Zone
3 armour moved from Kiangsi to Hopei
1 transport moved from 54 Sea Zone to 34 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 bomber, 3 destroyers and 2 fighters
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 bomber, 3 destroyers and 2 fighters in 92 Sea Zone, round 1 : 2/7 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 battleship, 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Hopei
British attack with 3 armour
Japanese defend with 2 armour and 1 infantry
British roll dice for 3 armour in Hopei, round 1 : 2/3 hits
Japanese roll dice for 2 armour and 1 infantry in Hopei, round 1 : 2/3 hits
2 armour owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hopei
British roll dice for 1 armour in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 armour owned by the British lost in Hopei
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 3 armour
Battle in Northwest Persia
British attack with 4 armour and 3 infantry
Italians defend with 4 infantry
British roll dice for 4 armour and 3 infantry in Northwest Persia, round 1 : 2/7 hits
Italians roll dice for 4 infantry in Northwest Persia, round 1 : 0/4 hits
2 infantry owned by the Italians lost in Northwest Persia
British roll dice for 4 armour and 3 infantry in Northwest Persia, round 2 : 3/7 hits
Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantry
Non Combat Move - British
2 armour moved from Egypt to Iraq
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Gibraltar
5 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
4 armour moved from India to Yunnan
Place Units - British
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 30 PUs (6 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - Italians
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 3/6 hits
Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 : 5/11 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
1 artillery owned by the Italians retreated to Northern Italy
Americans win with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
wtfs going on? this an old file?