• Hey man, download the 270BC map for TripleA… I need to practice on that one for a tourney match.

    Also, it’ll nice to best you in the Roman era for a change of pace!  :-D


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 armour moved from Korea to Amur
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Manchuria to Amur
                8 infantry moved from Manchuria to Jehol
                9 infantry moved from Korea to Manchuria
                2 armour moved from Yenisey to Urals
                      Japanese take Evenkiyskiy from Russians
                      Japanese take Urals from Russians
                1 mech_infantry moved from Kansu to Shensi
                2 bombers moved from Jehol to Shensi
                1 artillery moved from Kansu to Shensi
                9 fighters moved from Jehol to 19 Sea Zone
                6 tactical_bombers moved from Jehol to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 9 fighters and 6 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
                        Japanese roll dice for 9 fighters and 6 tactical_bombers in 19 Sea Zone, round 1 :  12/15 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 19 Sea Zone, round 1 :  5/6 hits
                        1 battleship owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Japanese: 5 fighters
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Shensi, round 1 :  2/4 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 :  1/2 hits
                        1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Shensi to Jehol
                4 fighters moved from 19 Sea Zone to Jehol
                6 tactical_bombers moved from 19 Sea Zone to Jehol

    Place Units - Japanese
                7 infantry placed in Korea
                2 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,3,5,2
                Japanese collect 19 PUs (8 lost to blockades); end with 21 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 6 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Soviet Far East to 4 Sea Zone
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 fighters moved from 4 Sea Zone to Japan
                2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Japan
                2 infantry moved from 6 Sea Zone to Japan
                1 armour moved from 6 Sea Zone to Japan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,6,5,6
                Battle in Japan
                    Americans attack with 2 armour, 2 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
                        Americans roll dice for 2 armour, 2 fighters and 2 infantry in Japan, round 1 :  1/6 hits
                        Japanese roll dice for 4 infantry in Japan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 armour, 2 fighters and 1 infantry in Japan, round 2 :  2/5 hits
                        Japanese roll dice for 3 infantry in Japan, round 2 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 armour and 2 fighters in Japan, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Japan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Japan
                    Americans captures 21PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 4 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                4 transports moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
                2 fighters moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from 95 Sea Zone to Southern Italy
                4 transports moved from 95 Sea Zone to 91 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - Americans
                6 bombers placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 83 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                14 artilleries and 11 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 14 artilleries and 12 infantry
                    Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers
                        Chinese roll dice for 14 artilleries and 12 infantry in Jehol, round 1 :  6/26 hits
                        Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 17 infantry and 6 tactical_bombers in Jehol, round 1 :  12/33 hits
                        6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 14 artilleries in Jehol, round 2 :  4/14 hits
                        Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 11 infantry and 6 tactical_bombers in Jehol, round 2 :  14/27 hits
                        14 artilleries owned by the Chinese and 4 infantry owned by the Japanese lost in Jehol
                    Japanese win with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is -62
                    Casualties for Japanese: 10 infantry
                    Casualties for Chinese: 14 artilleries and 12 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shantung
                1 infantry placed in Chahar
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - British
                3 armour moved from Yunnan to Shensi
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Jehol
                1 mech_infantry moved from Anhwe to Jehol
                4 armour moved from Anhwe to Jehol
                1 artillery moved from Anhwe to Jehol
                11 infantry moved from Anhwe to Jehol
                2 bombers moved from India to Jehol
                1 armour moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Northern Italy
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 armour moved from 95 Sea Zone to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Northern Italy
                1 bomber moved from Malta to Northern Italy
                4 infantry moved from Caucasus to Rostov
                2 infantry moved from United Kingdom to 110 Sea Zone
                3 fighters moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Jehol
                    British attack with 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
                    Japanese defend with 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers
                        British roll dice for 1 battleship in Jehol, round 1 :  1/1 hits
                        British roll dice for 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys in Jehol, round 1 :  6/20 hits
                        Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 7 infantry and 6 tactical_bombers in Jehol, round 1 :  5/23 hits
                        5 infantry owned by the British , 5 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Jehol
                        British roll dice for 4 armour, 1 artillery, 2 bombers, 6 infantry and 2 mech_infantrys in Jehol, round 2 :  7/15 hits
                        Japanese roll dice for 4 artilleries, 4 fighters, 2 infantry and 6 tactical_bombers in Jehol, round 2 :  8/16 hits
                        6 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 mech_infantrys owned by the British and 4 artilleries owned by the Japanese lost in Jehol
                        British roll dice for 4 armour, 1 artillery and 2 bombers in Jehol, round 3 :  5/7 hits
                        Japanese roll dice for 4 fighters and 5 tactical_bombers in Jehol, round 3 :  5/9 hits
                        4 armour owned by the British , 5 tactical_bombers owned by the Japanese and 1 artillery owned by the British lost in Jehol
                        British roll dice for 2 bombers in Jehol, round 4 :  1/2 hits
                        Japanese roll dice for 4 fighters in Jehol, round 4 :  2/4 hits
                        2 bombers owned by the British and 1 fighter owned by the Japanese lost in Jehol
                    Japanese win with 3 fighters remaining. Battle score for attacker is 44
                    Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 tactical_bombers
                    Casualties for British: 4 armour, 1 artillery, 2 bombers, 11 infantry and 2 mech_infantrys
                Battle in Shensi
                    British attack with 3 armour
                    Japanese defend with 1 artillery
                        British roll dice for 3 armour in Shensi, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Normandy Bordeaux
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 2 infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 battleship in Normandy Bordeaux, round 1 :  0/1 hits
                        British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 :  4/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Northern Italy
                    British attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
                    Germans defend with 2 armour; Italians defend with 2 aaGuns, 1 factory_major and 2 infantry
                        AA guns fire in Northern Italy :  0/1 hits
                        British roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Northern Italy, round 1 :  2/11 hits
                        Italians roll dice for 2 aaGuns, 2 armour and 2 infantry in Northern Italy, round 1 :  1/4 hits
                        1 infantry owned by the British and 2 aaGuns owned by the Italians lost in Northern Italy
                        British roll dice for 1 armour, 3 artilleries, 1 bomber and 5 infantry in Northern Italy, round 2 :  4/10 hits
                        Italians roll dice for 2 armour and 2 infantry in Northern Italy, round 2 :  2/4 hits
                        2 infantry owned by the British , 2 armour owned by the Germans and 2 infantry owned by the Italians lost in Northern Italy
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 armour
                    Casualties for British: 3 infantry
                    Casualties for Italians: 2 aaGuns and 2 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Northern Italy to Southern Italy
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Syria to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                2 infantry moved from Hunan to Anhwe

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 armour placed in Southern Italy
                2 fighters and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                3 armour placed in Kwangtung
                2 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour
                    Some Units in Kwangtung change ownership: 3 armour


  • 2 x Axis dead… That’s gotta be concession #34!

    Now let’s fight with barbarians and catapults, whattaya say?


  • lol ok… i’ll down it


  • got it…you want to start? cause I dont know wtf I’m doing


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Carthage
                Carthage buy 1 city, 8 spearmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 warelephant moved from Carthago to SZ 36
                1 spearman moved from Melita to SZ 36
                1 hoplite moved from Carthago to SZ 36
                1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 38
                1 bireme and 1 hoplite moved from SZ 36 to SZ 38
                1 hoplite moved from SZ 38 to Syracuse
                1 spearman moved from SZ 38 to Syracuse
                1 warelephant moved from SZ 38 to Syracuse
                1 warelephant moved from Lilybaeum to Syracuse
                7 spearmen moved from Lilybaeum to Syracuse
                1 spearman moved from Lilybaeum to Syracuse
                1 swordman moved from Gades to SZ 14
                1 spearman moved from Gades to SZ 14
                2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
                1 spearman moved from SZ 15 to Siga
                1 swordman moved from SZ 15 to Siga
                3 spearmen moved from Carthago Nova to Castulo
                2 swordmen moved from Carthago Nova to Castulo
                1 swordman moved from Corduba to Castulo
                2 swordmen moved from Corduba to Salmantica
                1 spearman moved from Corduba to Castulo
                3 spearmen moved from Corduba to Salmantica
                2 spearmen moved from Hispatis to Pax Julia
                1 swordman moved from Hispatis to Pax Julia
                2 cavalrys moved from Corduba to Pax Julia
                3 spearmen moved from Thapsus to Thenae
                3 cavalrys moved from Carthago to Thenae

    Combat - Carthage
                Battle in Siga
                    Carthage attack with 1 spearman and 1 swordman
                    Neutral defend with 2 spearmen
                        Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 :  0/2 hits
                        Neutral roll dice for 2 spearmen in Siga, round 1 :  0/2 hits
                        Carthage roll dice for 1 spearman and 1 swordman in Siga, round 2 :  1/2 hits
                        Neutral roll dice for 2 spearmen in Siga, round 2 :  1/2 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Siga
                        Carthage roll dice for 1 swordman in Siga, round 3 :  0/1 hits
                        Neutral roll dice for 1 spearman in Siga, round 3 :  0/1 hits
                        Carthage roll dice for 1 swordman in Siga, round 4 :  0/1 hits
                        Neutral roll dice for 1 spearman in Siga, round 4 :  1/1 hits
                        1 swordman owned by the Carthage lost in Siga
                    Neutral win with 1 spearman remaining. Battle score for attacker is -4
                    Casualties for Neutral: 1 spearman
                    Casualties for Carthage: 1 spearman and 1 swordman
                Battle in Pax Julia
                    Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
                    Neutral defend with 1 cavalry and 3 swordmen
                        Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 1 :  2/5 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 :  0/4 hits
                        1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Pax Julia
                        Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 :  1/5 hits
                        Neutral roll dice for 2 swordmen in Pax Julia, round 2 :  1/2 hits
                        1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Pax Julia, round 3 :  1/4 hits
                        Neutral roll dice for 1 swordman in Pax Julia, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Pax Julia
                    Carthage win, taking Pax Julia from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
                    Casualties for Neutral: 1 cavalry and 3 swordmen
                    Casualties for Carthage: 1 spearman
                Battle in Castulo
                    Carthage attack with 4 spearmen and 3 swordmen
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 :  1/7 hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 :  1/5 hits
                        1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
                        Carthage roll dice for 3 spearmen and 3 swordmen in Castulo, round 2 :  3/6 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 2 :  1/4 hits
                        2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
                        Carthage roll dice for 2 spearmen and 3 swordmen in Castulo, round 3 :  1/5 hits
                        Neutral roll dice for 1 swordman in Castulo, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Castulo
                    Carthage win, taking Castulo from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 14
                    Casualties for Neutral: 2 cavalrys and 3 swordmen
                    Casualties for Carthage: 2 spearmen
                Battle in Salmantica
                    Carthage attack with 3 spearmen and 2 swordmen
                    Neutral defend with 3 cavalrys and 1 swordman
                        Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 1 :  1/5 hits
                        Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 :  0/4 hits
                        1 cavalry owned by the Neutral lost in Salmantica
                        Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 2 :  3/5 hits
                        Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 :  1/3 hits
                        1 swordman owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
                    Carthage win, taking Salmantica from Neutral with 2 spearmen and 2 swordmen remaining. Battle score for attacker is 13
                    Casualties for Neutral: 3 cavalrys and 1 swordman
                    Casualties for Carthage: 1 spearman
                Battle in Thenae
                    Carthage attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 2 spearmen
                        Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 :  3/6 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 :  0/3 hits
                        2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
                    Carthage win, taking Thenae from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 10
                    Casualties for Neutral: 1 archer and 2 spearmen
                Battle in Syracuse
                    Carthage attack with 1 hoplite, 9 spearmen and 2 warelephants
                    GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
                        Carthage roll dice for 1 hoplite, 9 spearmen and 2 warelephants in Syracuse, round 1 :  3/12 hits
                        GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 :  5/11 hits
                    Units damaged: 2 warelephants owned by the Carthage
                        3 slingerss owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
                        Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Syracuse, round 2 :  5/9 hits
                        GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 :  2/8 hits
                        1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
                        Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Syracuse, round 3 :  3/7 hits
                        GreekCityStates roll dice for 3 hoplites in Syracuse, round 3 :  2/3 hits
                        3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
                    Carthage win, taking Syracuse from GreekCityStates with 1 hoplite, 2 spearmen and 2 warelephants remaining. Battle score for attacker is 20
                    Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
                    Casualties for Carthage: 7 spearmen

    Non Combat Move - Carthage
                4 spearmen moved from Carthago to SZ 32
                2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 36
                4 spearmen moved from SZ 36 to Lilybaeum

    Place Units - Carthage
                1 city placed in Carthago Nova
                8 spearmen and 1 warelephant placed in Carthago

    Turn Complete - Carthage
                Carthage collect 67 PUs; end with 67 PUs total
                2 units repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 5 cavalrys, 1 fort, 1 onager and 1 velites; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 ballista moved from Roma to Arretium
                1 velites moved from Salapia to Ariminum
                2 velitess moved from Arretium to Ariminum
                2 legionaires moved from Roma to Arretium
                2 velitess moved from Roma to Arretium
                2 legionaires moved from Salapia to Ariminum
                1 velites moved from Salapia to Ariminum
                1 legionaire moved from Roma to Arretium
                1 cavalry moved from Roma to Arretium
                2 biremes moved from SZ 28 to SZ 25
                5 velitess moved from Messana to Lilybaeum
                2 legionaires moved from Messana to Lilybaeum
                1 bireme moved from SZ 44 to SZ 35
                1 velites moved from Croton to SZ 35
                1 velites moved from SZ 35 to Messana
                1 velites moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 velites moved from Roma to SZ 28
                1 velites moved from Roma to SZ 28
                1 legionaire, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
                1 legionaire moved from SZ 34 to Messana
                3 velitess moved from SZ 34 to Messana
                1 cavalry moved from Roma to Ariminum
                1 velites moved from Salapia to Roma
                1 velites moved from Capua to Roma

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 2 legionaires and 5 velitess
                    Carthage defend with 4 spearmen
                        RomanRepublic roll dice for 2 legionaires and 5 velitess in Lilybaeum, round 1 :  2/7 hits
                        Carthage roll dice for 4 spearmen in Lilybaeum, round 1 :  2/4 hits
                        2 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
                        RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 2 :  3/5 hits
                        Carthage roll dice for 2 spearmen in Lilybaeum, round 2 :  0/2 hits
                        2 spearmen owned by the Carthage lost in Lilybaeum
                    RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 3 velitess remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 2 velitess
                    Casualties for Carthage: 4 spearmen

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                5 cavalrys, 1 fort, 1 onager and 1 velites placed in Roma
                1 bireme placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 48 PUs; end with 48 PUs total


  • It’s an odd game. Check out the ‘politics panel’. I think you’ve got another shot after this one…


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                5 hoplites moved from Athens to SZ 67
                1 cavalry moved from Athens to SZ 67
                5 hoplites moved from SZ 67 to Corinth
                1 cavalry moved from SZ 67 to Corinth
                3 slingerss moved from Athens to Corinth
                2 archers moved from Athens to Corinth
                3 slingerss moved from Sparta to Corinth
                6 hoplites moved from Sparta to Corinth

    Combat - GreekCityStates
                Battle in Corinth
                    GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                    Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 :  4/20 hits
                        Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 :  4/13 hits
                        4 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Corinth
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 2 :  7/16 hits
                        Macedonia roll dice for 2 cavalrys, 5 hoplites and 2 swordmen in Corinth, round 2 :  5/9 hits
                        2 swordmen owned by the Macedonia , 2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 3 hoplites owned by the Macedonia , 2 cavalrys owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
                        GreekCityStates roll dice for 11 hoplites in Corinth, round 3 :  2/11 hits
                        Macedonia roll dice for 2 hoplites in Corinth, round 3 :  1/2 hits
                        2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
                    GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
                    Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerss

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 cavalry and 5 hoplites placed in Sparta
                1 hoplite were produced but were not placed

    Turn Complete - GreekCityStates
                GreekCityStates collect 35 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Macedonia
                Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                2 hoplites moved from Dodona to Delphi
                4 peltastss moved from Dodona to Delphi
                1 peltasts moved from Larissa to Athens
                      Macedonia take Athens from GreekCityStates
                2 hoplites moved from Larissa to Delphi
                1 swordman moved from Larissa to Delphi
                4 peltastss moved from Larissa to Delphi
                1 cavalry moved from Larissa to Delphi
                3 hoplites moved from Thessalonica to Byzantium
                2 swordmen moved from Thessalonica to Byzantium
                2 cavalrys moved from Thessalonica to Byzantium
                4 peltastss moved from Thessalonica to Byzantium
                1 trireme moved from SZ 70 to SZ 69
                2 biremes moved from SZ 70 to SZ 69
                1 cavalry moved from Philippopolis to Byzantium
                2 hoplites moved from Philippopolis to Odessus
                4 peltastss moved from Philippopolis to Odessus
                1 hoplite moved from Pella to Nicopolis
                3 peltastss moved from Pella to Nicopolis
                1 cavalry moved from Pella to Nicopolis

    Combat - Macedonia
                Battle in Odessus
                    Macedonia attack with 2 hoplites and 4 peltastss
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 :  0/6 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 :  2/4 hits
                        2 peltastss owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 :  1/4 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 :  0/4 hits
                        1 axeman owned by the Neutral lost in Odessus
                        Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 3 :  1/4 hits
                        Neutral roll dice for 3 swordmen in Odessus, round 3 :  2/3 hits
                        1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 2 hoplites in Odessus, round 4 :  2/2 hits
                        Neutral roll dice for 2 swordmen in Odessus, round 4 :  0/2 hits
                        2 swordmen owned by the Neutral lost in Odessus
                    Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
                    Casualties for Macedonia: 4 peltastss
                    Casualties for Neutral: 1 axeman and 3 swordmen
                Battle in Byzantium
                    Macedonia attack with 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen
                    Neutral defend with 3 archers, 2 axemen and 4 swordmen
                        Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 1 :  2/12 hits
                        Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 :  3/9 hits
                        2 axemen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
                        Macedonia roll dice for 3 cavalrys, 3 hoplites, 1 peltasts and 2 swordmen in Byzantium, round 2 :  4/9 hits
                        Neutral roll dice for 3 archers and 4 swordmen in Byzantium, round 2 :  2/7 hits
                        4 swordmen owned by the Neutral , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Byzantium
                        Macedonia roll dice for 2 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 3 :  5/7 hits
                        Neutral roll dice for 3 archers in Byzantium, round 3 :  0/3 hits
                        3 archers owned by the Neutral lost in Byzantium
                    Macedonia win, taking Byzantium from Neutral with 2 cavalrys, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 22
                    Casualties for Macedonia: 1 cavalry and 4 peltastss
                    Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
                Battle in Nicopolis
                    Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
                    Neutral defend with 1 archer and 2 swordmen
                        Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 :  1/5 hits
                        Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 :  1/3 hits
                        1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
                        Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 :  1/4 hits
                        Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 2 :  1/2 hits
                        1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
                        Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 :  0/3 hits
                        Neutral roll dice for 1 archer in Nicopolis, round 3 :  1/1 hits
                        1 peltasts owned by the Macedonia lost in Nicopolis
                        Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 4 :  0/2 hits
                        Neutral roll dice for 1 archer in Nicopolis, round 4 :  0/1 hits
                        Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 5 :  1/2 hits
                        Neutral roll dice for 1 archer in Nicopolis, round 5 :  1/1 hits
                        1 archer owned by the Neutral and 1 cavalry owned by the Macedonia lost in Nicopolis
                    Macedonia win, taking Nicopolis from Neutral with 1 hoplite remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 cavalry and 3 peltastss
                    Casualties for Neutral: 1 archer and 2 swordmen
                Battle in Delphi
                    Macedonia attack with 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman
                    GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
                        Macedonia roll dice for 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman in Delphi, round 1 :  6/14 hits
                        GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 1 :  4/6 hits
                        3 slingerss owned by the GreekCityStates , 1 archer owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Delphi
                    Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 4 hoplites, 4 peltastss and 1 swordman remaining. Battle score for attacker is 12
                    Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
                    Casualties for Macedonia: 4 peltastss

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 city placed in Larissa
                5 peltastss and 1 swordman placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 45 PUs; end with 45 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Egypt
                Egypt buy 7 axemen and 2 triremes; Remaining resources: 2 PUs;

    Combat Move - Egypt
                1 chariot moved from Memphis to Jerusalem
                5 spearmen moved from Memphis to Pharan
                2 axemen moved from Memphis to Pharan
                1 archer moved from Memphis to Pharan
                2 archers moved from Alexandria to Paraetonium
                3 archers moved from Hermopolis to Paraetonium
                2 chariots moved from Alexandria to Paraetonium
                4 spearmen moved from Alexandria to Paraetonium
                2 spearmen moved from Hermopolis to Alexandria
                2 spearmen moved from Jerusalem to Aelana
                1 chariot moved from Jerusalem to Aelana
                2 axemen moved from Alexandria to SZ 57
                1 axeman moved from Alexandria to SZ 57
                1 axeman and 3 biremes moved from SZ 57 to SZ 58
                2 axemen and 1 trireme moved from SZ 57 to SZ 58
                3 axemen moved from SZ 58 to Pharan
                4 axemen moved from Hermopolis to Paraetonium
                1 chariot moved from Sidon to Jerusalem
                1 chariot moved from Sidon to Jerusalem
                6 spearmen moved from Sidon to Jerusalem
                3 axemen moved from Sidon to Jerusalem
                2 spearmen moved from Jerusalem to Aelana
                1 axeman moved from Jerusalem to Aelana

    Combat - Egypt
                Battle in Paraetonium
                    Egypt attack with 5 archers, 4 axemen, 2 chariots and 4 spearmen
                    Neutral defend with 3 spearmen
                        Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Paraetonium, round 1 :  2/15 hits
                        Neutral roll dice for 3 spearmen in Paraetonium, round 1 :  1/3 hits
                        2 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
                        Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 :  2/14 hits
                        Neutral roll dice for 1 spearman in Paraetonium, round 2 :  0/1 hits
                        1 spearman owned by the Neutral lost in Paraetonium
                    Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 3 spearmen remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 spearman
                    Casualties for Neutral: 3 spearmen
                Battle in Aelana
                    Egypt attack with 1 axeman, 1 chariot and 4 spearmen
                    Neutral defend with 2 spearmen
                        Egypt roll dice for 1 axeman, 1 chariot and 4 spearmen in Aelana, round 1 :  1/6 hits
                        Neutral roll dice for 2 spearmen in Aelana, round 1 :  1/2 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Egypt lost in Aelana
                        Egypt roll dice for 1 axeman, 1 chariot and 3 spearmen in Aelana, round 2 :  1/5 hits
                        Neutral roll dice for 1 spearman in Aelana, round 2 :  0/1 hits
                        1 spearman owned by the Neutral lost in Aelana
                    Egypt win, taking Aelana from Neutral with 1 axeman, 1 chariot and 3 spearmen remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 spearman
                    Casualties for Neutral: 2 spearmen

    Non Combat Move - Egypt

    Place Units - Egypt
                2 triremes placed in SZ 56
                7 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 49 PUs; end with 51 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 cavalrys, 1 city and 5 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                2 peltastss moved from Antioch to SZ 61
                2 hoplites, 1 peltasts and 1 trireme moved from SZ 61 to SZ 62
                1 bireme and 1 peltasts moved from SZ 61 to SZ 62
                2 hoplites moved from SZ 62 to Salamis
                2 peltastss moved from SZ 62 to Salamis
                4 hoplites moved from Sardis to Halicarnassus
                3 peltastss moved from Sardis to Halicarnassus
                2 hoplites moved from Attalia to Halicarnassus
                1 peltasts moved from Attalia to Halicarnassus
                2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Ctesiphon
                1 cataphract and 1 cavalry moved from Hatra to Ctesiphon
                2 peltastss moved from Hatra to Seleucia
                1 peltasts moved from Antioch to Sidon
                      Seleucid take Sidon from Egypt
                3 peltastss moved from Damascus to Palmyra
                2 hoplites moved from Damascus to Palmyra
                1 legionaire moved from Damascus to Palmyra
                2 cavalrys moved from Damascus to Palmyra
                2 peltastss moved from Emesa to Palmyra
                1 hoplite moved from Emesa to Palmyra
                1 legionaire moved from Emesa to Palmyra
                1 peltasts moved from Antioch to Damascus
                3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida
                2 peltastss moved from Tarsus to Tavium
                2 hoplites moved from Tarsus to Tavium
                1 cavalry moved from Edessa to Amida
                2 hoplites, 2 legionaires and 2 peltastss moved from Antioch to Melitene
                1 cataphract moved from Antioch to Melitene
                1 cavalry moved from Antioch to Tavium
                1 cavalry moved from Antioch to Melitene

    Combat - Seleucid
                Battle in Tavium
                    Seleucid attack with 1 cavalry, 2 hoplites and 2 peltastss
                    Neutral defend with 1 cavalry and 3 spearmen
                        Seleucid roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Tavium, round 1 :  1/5 hits
                        Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 :  1/4 hits
                        1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
                        Seleucid roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Tavium, round 2 :  2/4 hits
                        Neutral roll dice for 3 spearmen in Tavium, round 2 :  1/3 hits
                        2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
                        Seleucid roll dice for 1 cavalry and 2 hoplites in Tavium, round 3 :  3/3 hits
                        Neutral roll dice for 1 spearman in Tavium, round 3 :  0/1 hits
                        1 spearman owned by the Neutral lost in Tavium
                    Seleucid win, taking Tavium from Neutral with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 9
                    Casualties for Seleucid: 2 peltastss
                    Casualties for Neutral: 1 cavalry and 3 spearmen
                Battle in Salamis
                    Seleucid attack with 2 hoplites and 2 peltastss
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 1 :  0/4 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 1 :  1/2 hits
                        1 peltasts owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 2 :  0/3 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 2 :  0/2 hits
                        Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 :  2/3 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 3 :  1/2 hits
                        2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 2
                    Casualties for Egypt: 2 spearmen
                    Casualties for Seleucid: 2 peltastss
                Battle in Palmyra
                    Seleucid attack with 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss
                    Neutral defend with 3 cavalrys and 4 spearmen
                        Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 1 :  2/12 hits
                        Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 :  0/7 hits
                        2 cavalrys owned by the Neutral lost in Palmyra
                        Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 2 :  2/12 hits
                        Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 :  2/5 hits
                        1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 2 peltastss owned by the Seleucid lost in Palmyra
                        Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 3 peltastss in Palmyra, round 3 :  7/10 hits
                        Neutral roll dice for 3 spearmen in Palmyra, round 3 :  1/3 hits
                        3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
                    Seleucid win, taking Palmyra from Neutral with 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 18
                    Casualties for Seleucid: 3 peltastss
                    Casualties for Neutral: 3 cavalrys and 4 spearmen
                Battle in Amida
                    Seleucid attack with 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss
                    Neutral defend with 2 archers and 4 spearmen
                        Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss in Amida, round 1 :  1/9 hits
                        Neutral roll dice for 2 archers and 4 spearmen in Amida, round 1 :  2/6 hits
                        1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Amida
                        Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 1 peltasts in Amida, round 2 :  3/7 hits
                        Neutral roll dice for 2 archers and 3 spearmen in Amida, round 2 :  1/5 hits
                        3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Amida
                        Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Amida, round 3 :  3/6 hits
                        Neutral roll dice for 2 archers in Amida, round 3 :  0/2 hits
                        2 archers owned by the Neutral lost in Amida
                    Seleucid win, taking Amida from Neutral with 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 14
                    Casualties for Seleucid: 3 peltastss
                    Casualties for Neutral: 2 archers and 4 spearmen
                Battle in Melitene
                    Seleucid attack with 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
                    Neutral defend with 2 archers and 3 spearmen
                        Seleucid roll dice for 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss in Melitene, round 1 :  2/8 hits
                        Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 :  4/5 hits
                        2 spearmen owned by the Neutral , 1 cavalry owned by the Seleucid , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
                        Seleucid roll dice for 1 cataphract, 2 hoplites and 1 legionaire in Melitene, round 2 :  1/4 hits
                        Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 :  1/3 hits
                        1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Melitene
                        Seleucid roll dice for 1 cataphract, 1 hoplite and 1 legionaire in Melitene, round 3 :  0/3 hits
                        Neutral roll dice for 2 archers in Melitene, round 3 :  2/2 hits
                        1 hoplite owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
                    1 cataphract owned by the Seleucid retreated to Antioch
                    Neutral win with 2 archers remaining. Battle score for attacker is -17
                    Casualties for Seleucid: 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
                    Casualties for Neutral: 3 spearmen
                Battle in Halicarnassus
                    Seleucid attack with 6 hoplites and 4 peltastss
                    Neutral defend with 3 archers and 5 spearmen
                        Seleucid roll dice for 6 hoplites and 4 peltastss in Halicarnassus, round 1 :  3/10 hits
                        Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 1 :  4/8 hits
                        3 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Halicarnassus
                        Seleucid roll dice for 6 hoplites in Halicarnassus, round 2 :  3/6 hits
                        Neutral roll dice for 3 archers and 2 spearmen in Halicarnassus, round 2 :  3/5 hits
                        2 spearmen owned by the Neutral , 3 hoplites owned by the Seleucid and 1 archer owned by the Neutral lost in Halicarnassus
                        Seleucid roll dice for 3 hoplites in Halicarnassus, round 3 :  0/3 hits
                        Neutral roll dice for 2 archers in Halicarnassus, round 3 :  2/2 hits
                        2 hoplites owned by the Seleucid lost in Halicarnassus
                    1 hoplite owned by the Seleucid retreated to Sardis
                    Neutral win with 2 archers remaining. Battle score for attacker is -14
                    Casualties for Seleucid: 5 hoplites and 4 peltastss
                    Casualties for Neutral: 1 archer and 5 spearmen
                Battle in Ctesiphon
                    Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
                    Parthia defend with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
                        Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Ctesiphon, round 1 :  9/18 hits
                        Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Ctesiphon, round 1 :  4/13 hits
                        1 cavalry owned by the Parthia , 7 spearmen owned by the Parthia , 4 peltastss owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
                        Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 1 peltasts in Ctesiphon, round 2 :  4/14 hits
                        Parthia roll dice for 2 archers, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 :  3/4 hits
                        1 cataphract owned by the Parthia , 2 cavalrys owned by the Seleucid , 1 peltasts owned by the Seleucid , 2 archers owned by the Parthia and 1 horsearcher owned by the Parthia lost in Ctesiphon
                    Seleucid win, taking Ctesiphon from Parthia with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires remaining. Battle score for attacker is 32
                    Casualties for Seleucid: 2 cavalrys and 5 peltastss
                    Casualties for Parthia: 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 city placed in Hatra
                2 cataphracts, 4 cavalrys and 5 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 86 PUs; end with 86 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Parthia
                Parthia buy 3 horsearchers and 4 spearmen; Remaining resources: 0 PUs;

    Combat Move - Parthia
                1 horsearcher moved from Ecbatana to Ctesiphon
                2 horsearchers moved from Cyropolis to Ctesiphon
                4 spearmen moved from Ecbatana to Ctesiphon
                1 archer moved from Ecbatana to Ctesiphon
                1 cataphract moved from Susa to Ctesiphon
                3 archers moved from Susa to Ctesiphon
                1 horsearcher moved from Susa to Ctesiphon
                7 spearmen moved from Susa to Ctesiphon
                1 cavalry moved from Susa to Ctesiphon
                4 spearmen moved from Persepolis to Susa
                1 cataphract moved from Persepolis to Susa
                2 archers moved from Persepolis to Susa
                1 cavalry moved from Persepolis to Susa

    Combat - Parthia
                Battle in Ctesiphon
                    Parthia attack with 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen
                    Seleucid defend with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
                        Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen in Ctesiphon, round 1 :  5/21 hits
                        Seleucid roll dice for 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires in Ctesiphon, round 1 :  6/11 hits
                        2 hoplites owned by the Seleucid , 1 cavalry owned by the Seleucid , 6 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Ctesiphon
                        Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 5 spearmen in Ctesiphon, round 2 :  1/15 hits
                        Seleucid roll dice for 3 cataphracts and 3 hoplites in Ctesiphon, round 2 :  3/6 hits
                        1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Ctesiphon
                        Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 2 spearmen in Ctesiphon, round 3 :  2/12 hits
                        Seleucid roll dice for 3 cataphracts and 2 hoplites in Ctesiphon, round 3 :  3/5 hits
                        2 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 1 archer owned by the Parthia lost in Ctesiphon
                        Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 4 :  1/9 hits
                        Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 :  1/3 hits
                        1 cataphract owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
                        Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 5 :  2/8 hits
                        Seleucid roll dice for 2 cataphracts in Ctesiphon, round 5 :  1/2 hits
                        2 cataphracts owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
                    Parthia win, taking Ctesiphon from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 13
                    Casualties for Seleucid: 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
                    Casualties for Parthia: 3 archers and 11 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                3 horsearchers and 4 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 30 PUs; end with 30 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Carthage
                Carthage buy 1 bireme, 10 spearmen, 1 swordman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;

    Combat Move - Carthage
                3 cavalrys moved from Thenae to Sabrata
                3 spearmen moved from Thenae to Sabrata
                1 bireme moved from SZ 38 to SZ 36
                1 trireme moved from SZ 38 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                7 spearmen moved from Carthago to SZ 36
                1 warelephant moved from SZ 36 to Lilybaeum
                7 spearmen moved from SZ 36 to Lilybaeum
                2 warelephants moved from Syracuse to Lilybaeum
                1 hoplite moved from Syracuse to Lilybaeum
                2 spearmen moved from Syracuse to Lilybaeum
                2 biremes moved from SZ 15 to SZ 14
                1 swordman moved from Acci to SZ 14
                1 spearman moved from Gades to SZ 14
                1 swordman moved from SZ 14 to Siga
                1 spearman moved from SZ 14 to Siga
                1 swordman moved from Pax Julia to Emerita Augusta
                1 spearman moved from Pax Julia to Emerita Augusta
                2 cavalrys moved from Pax Julia to Emerita Augusta
                2 spearmen moved from Castulo to Toletum
                3 swordmen moved from Castulo to Toletum
                1 swordman moved from Salmantica to Lucus Augusti
                1 spearman moved from Salmantica to Lucus Augusti
                1 swordman moved from Salmantica to Toletum
                1 spearman moved from Salmantica to Toletum

    Combat - Carthage
                Battle in Sabrata
                    Carthage attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 1 spearman
                        Carthage roll dice for 3 cavalrys and 3 spearmen in Sabrata, round 1 :  0/6 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 :  1/2 hits
                        1 spearman owned by the Carthage lost in Sabrata
                        Carthage roll dice for 3 cavalrys and 2 spearmen in Sabrata, round 2 :  1/5 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 :  2/2 hits
                        1 spearman owned by the Neutral and 2 spearmen owned by the Carthage lost in Sabrata
                        Carthage roll dice for 3 cavalrys in Sabrata, round 3 :  1/3 hits
                        Neutral roll dice for 1 archer in Sabrata, round 3 :  1/1 hits
                        1 archer owned by the Neutral and 1 cavalry owned by the Carthage lost in Sabrata
                    Carthage win, taking Sabrata from Neutral with 2 cavalrys remaining. Battle score for attacker is -6
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Carthage: 1 cavalry and 3 spearmen
                Battle in Lilybaeum
                    Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
                    RomanRepublic defend with 2 legionaires and 3 velitess
                        Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 1 :  3/13 hits
                        RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 1 :  2/5 hits
                    Units damaged: 2 warelephants owned by the Carthage
                        3 velitess owned by the RomanRepublic lost in Lilybaeum
                        Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 2 :  4/13 hits
                        RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 2 :  0/2 hits
                        2 legionaires owned by the RomanRepublic lost in Lilybaeum
                    Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite, 9 spearmen and 3 warelephants remaining. Battle score for attacker is 17
                    Casualties for RomanRepublic: 2 legionaires and 3 velitess
                Battle in Emerita Augusta
                    Carthage attack with 2 cavalrys, 1 spearman and 1 swordman
                    Neutral defend with 1 cavalry and 2 swordmen
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Emerita Augusta, round 1 :  1/4 hits
                        Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 1 :  1/3 hits
                        1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Emerita Augusta
                        Carthage roll dice for 2 cavalrys and 1 swordman in Emerita Augusta, round 2 :  1/3 hits
                        Neutral roll dice for 2 swordmen in Emerita Augusta, round 2 :  1/2 hits
                        1 swordman owned by the Neutral and 1 cavalry owned by the Carthage lost in Emerita Augusta
                        Carthage roll dice for 1 cavalry and 1 swordman in Emerita Augusta, round 3 :  1/2 hits
                        Neutral roll dice for 1 swordman in Emerita Augusta, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Emerita Augusta
                    Carthage win, taking Emerita Augusta from Neutral with 1 cavalry and 1 swordman remaining. Battle score for attacker is 5
                    Casualties for Neutral: 1 cavalry and 2 swordmen
                    Casualties for Carthage: 1 cavalry and 1 spearman
                Battle in Siga
                    Carthage attack with 1 spearman and 1 swordman
                    Neutral defend with 1 spearman
                        Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 :  0/2 hits
                        Neutral roll dice for 1 spearman in Siga, round 1 :  1/1 hits
                        1 spearman owned by the Carthage lost in Siga
                        Carthage roll dice for 1 swordman in Siga, round 2 :  0/1 hits
                        Neutral roll dice for 1 spearman in Siga, round 2 :  0/1 hits
                        Carthage roll dice for 1 swordman in Siga, round 3 :  1/1 hits
                        Neutral roll dice for 1 spearman in Siga, round 3 :  1/1 hits
                        1 spearman owned by the Neutral and 1 swordman owned by the Carthage lost in Siga
                    Neutral win with no units remaining. Battle score for attacker is -4
                    Casualties for Neutral: 1 spearman
                    Casualties for Carthage: 1 spearman and 1 swordman
                Battle in Lucus Augusti
                    Carthage attack with 1 spearman and 1 swordman
                    Neutral defend with 1 swordman
                        Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 1 :  0/2 hits
                        Neutral roll dice for 1 swordman in Lucus Augusti, round 1 :  0/1 hits
                        Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 2 :  0/2 hits
                        Neutral roll dice for 1 swordman in Lucus Augusti, round 2 :  0/1 hits
                        Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 3 :  1/2 hits
                        Neutral roll dice for 1 swordman in Lucus Augusti, round 3 :  1/1 hits
                        1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Lucus Augusti
                    Carthage win, taking Lucus Augusti from Neutral with 1 swordman remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 swordman
                    Casualties for Carthage: 1 spearman
                Battle in Toletum
                    Carthage attack with 3 spearmen and 4 swordmen
                    Neutral defend with 4 cavalrys
                        Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 1 :  3/7 hits
                        Neutral roll dice for 4 cavalrys in Toletum, round 1 :  0/4 hits
                        3 cavalrys owned by the Neutral lost in Toletum
                        Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 2 :  2/7 hits
                        Neutral roll dice for 1 cavalry in Toletum, round 2 :  0/1 hits
                        1 cavalry owned by the Neutral lost in Toletum
                    Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 cavalrys

    Non Combat Move - Carthage

    Place Units - Carthage
                1 trireme placed in SZ 36
                3 spearmen and 1 warelephant placed in Carthago Nova
                7 spearmen and 1 swordman placed in Carthago
                1 bireme placed in SZ 36

    Turn Complete - Carthage
                Carthage collect 72 PUs; end with 72 PUs total
                2 units repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - RomanRepublic
                RomanRepublic buy 4 biremes, 1 fort and 1 trireme; Remaining resources: 2 PUs;

    Combat Move - RomanRepublic
                1 onager moved from Roma to SZ 25
                1 velites moved from Roma to SZ 25
                2 biremes, 1 onager and 1 velites moved from SZ 25 to SZ 21
                1 velites moved from SZ 21 to Genua
                1 onager moved from SZ 21 to Genua
                1 ballista moved from Arretium to Genua
                6 legionaires moved from Arretium to Genua
                1 cavalry moved from Arretium to Genua
                4 velitess moved from Arretium to Genua
                5 cavalrys moved from Roma to Genua
                1 trireme moved from SZ 34 to SZ 28
                1 trireme moved from SZ 34 to SZ 28
                1 velites moved from Croton to SZ 35
                1 velites moved from SZ 35 to Messana
                1 ballista moved from Ariminum to Verona
                7 velitess moved from Ariminum to Verona
                1 cavalry moved from Ariminum to Verona
                4 legionaires moved from Ariminum to Verona

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 7 velitess
                    Neutral defend with 2 axemen and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 7 velitess in Verona, round 1 :  4/13 hits
                        Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 :  1/5 hits
                        2 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Verona
                        RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Verona, round 2 :  6/12 hits
                        Neutral roll dice for 1 swordman in Verona, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Verona
                    RomanRepublic win, taking Verona from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess remaining. Battle score for attacker is 15
                    Casualties for Neutral: 2 axemen and 3 swordmen
                    Casualties for RomanRepublic: 1 velites
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess
                    Neutral defend with 3 cavalrys and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess in Genua, round 1 :  6/19 hits
                        Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 1 :  4/6 hits
                        3 swordmen owned by the Neutral , 4 velitess owned by the RomanRepublic and 3 cavalrys owned by the Neutral lost in Genua
                    RomanRepublic win, taking Genua from Neutral with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 cavalrys and 3 swordmen
                    Casualties for RomanRepublic: 4 velitess

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 fort placed in Roma
                RomanRepublic undo move 1.
                1 fort placed in Roma
                4 biremes and 1 trireme placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 50 PUs; end with 52 PUs total


  • Yer up for Greeks, homestar… don’t forget the double-step!

    By the way, wife says she’s up for Tokyo. See you Friday, C

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