No , thank you .
C v C
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Archangel to 127 Sea Zone
1 fighter moved from Russia to 127 Sea Zone
1 tactical_bomber moved from Russia to 127 Sea Zone
1 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
10 infantry moved from Ukraine to Western Ukraine
4 artilleries moved from Ukraine to Western UkraineCombat - Russians
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 artilleries and 10 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 artilleries and 10 infantry in Western Ukraine, round 1 : 4/14 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in 127 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 2 carriers, 1 cruiser and 3 transports
Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 1 cruiser and 3 transports in 127 Sea Zone, round 1 : 2/3 hits
2 fighters owned by the Russians lost in 127 Sea Zone
Russians roll dice for 1 tactical_bomber in 127 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 carriers, 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the Russians lost in 127 Sea Zone
Germans win with 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is -31
Casualties for Russians: 2 fighters and 1 tactical_bomberNon Combat Move - Russians
10 infantry moved from Novgorod to Archangel
5 artilleries moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to Archangel
2 aaGuns moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Novgorod
Russians undo move 1.
2 armour placed in Ukraine
Russians undo move 2.
1 armour placed in Ukraine
2 infantry placed in Ukraine
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Amur : 1 flag, 2 aaGuns and 18 infantry
Archangel : 1 flag, 2 aaGuns, 5 artilleries and 10 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major and 8 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 2 aaGuns, 4 artilleries and 9 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 43 / 52
Russians : 34 / 42
Japanese : 44 / 72
Americans : 52 / 77
Chinese : 6 / 6
British : 24 / 17
UK_Pacific : 13 / 10
Italians : 26 / 42
ANZAC : 14 / 16
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kiangsu to Chahar
2 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Korea to Manchuria
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from 39 Sea Zone to India
3 fighters moved from 39 Sea Zone to India
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 bomber moved from Siam to India
1 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to HopeiCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 1 submarine and 1 transport
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 46
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Battle in Philippines
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Battle in Suiyuyan
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Philippines from Americans, taking Sumatra from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Suiyuyan from Chinese with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Chahar
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in India
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
UK_Pacific win with 2 fighters remaining. Battle score for attacker is -44
Casualties for Japanese: 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
Casualties for British: 3 aaGuns, 1 armour, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 cruisers, 1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
1 fighter and 1 tactical_bomber moved from Siam to Anhwe
2 infantry moved from Yunnan to Kweichow
1 aaGun moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
5 infantry moved from Korea to Manchuria
3 infantry moved from Korea to Manchuria
2 fighters moved from Jehol to Manchuria
2 tactical_bombers moved from Jehol to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 armour placed in Kiangsu
1 artillery, 2 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Mexico to 10 Sea Zone
2 cruisers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 11 Sea Zone to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 carrier moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
3 submarines moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from 28 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 28 Sea Zone to 26 Sea Zone
3 submarines moved from 11 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Guam
1 fighter moved from Queensland to Dutch New GuineaCombat - Americans
Battle in Soviet Far East
Battle in 89 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 89 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 89 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
Place Units - Americans
1 armour and 1 fighter placed in Western United States
1 carrier, 4 submarines and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield and 1 bomber
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 armour and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 fighter
26 Sea Zone : 1 flag, 2 aaGuns, 1 artillery, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 3 infantry, 7 submarines, 1 tactical_bomber and 3 transports
15 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 flag, 1 carrier, 4 submarines and 3 transports
4 Sea Zone : 1 flag, 2 transports
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
89 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 43 / 52
Russians : 34 / 42
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 3 / 6
British : 24 / 17
UK_Pacific : 6 / 10
Italians : 26 / 42
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Hopei to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 1 infantry
Tsinghai : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 43 / 52
Russians : 34 / 42
Japanese : 62 / 69
Americans : 50 / 70
Chinese : 4 / 4
British : 24 / 17
UK_Pacific : 6 / 10
Italians : 26 / 42
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
4 submarines moved from 106 Sea Zone to 102 Sea Zone
1 cruiser moved from 106 Sea Zone to 102 Sea Zone
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Eastern Persia to West India
3 infantry moved from Burma to IndiaCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 fighter and 1 harbour
British roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Italians roll dice for 1 fighter in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - British
1 bomber moved from Gibraltar to French West AfricaPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5,3
British collect 22 PUs (2 lost to blockades); end with 22 PUs totalTerritory Summary for British :
Yunnan : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 3 aaGuns and 6 infantry
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 3 infantry
West India : 1 flag, 3 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
French West Africa : 1 flag, 1 bomber
75 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag, 1 transport
102 Sea Zone : 1 flag, 4 submarines
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 flag, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 43 / 52
Russians : 34 / 42
Japanese : 60 / 69
Americans : 50 / 70
Chinese : 5 / 4
British : 24 / 22
UK_Pacific : 7 / 1
Italians : 26 / 42
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,4,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 43 / 52
Russians : 34 / 42
Japanese : 60 / 69
Americans : 50 / 70
Chinese : 5 / 4
British : 24 / 22
UK_Pacific : 7 / 6
Italians : 26 / 42
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 89 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Italians buy 7 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 106 Sea Zone
1 armour and 1 mech_infantry moved from Denmark to Germany
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Kenya to 79 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from British Somaliland to EthiopiaCombat - Italians
Battle in 79 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 infantry and 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in 91 Sea Zone
Italians attack with 1 battleship and 1 cruiser
British defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 106 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 106 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 artillery
French defend with 1 infantry
Italians win, taking French Equatorial Africa from French with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Romania to Eastern Poland
1 aaGun, 2 artilleries and 3 infantry moved from Yugoslavia to Romania
2 armour moved from Northern Italy to Romania
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Syria to Northwest Persia
1 infantry moved from Syria to Iraq
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 bomber moved from 79 Sea Zone to Ethiopia
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 armour placed in Egypt
4 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Western Australia : 1 flag, 1 fighter
63 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 43 / 52
Russians : 34 / 42
Japanese : 60 / 69
Americans : 50 / 70
Chinese : 5 / 4
British : 18 / 22
UK_Pacific : 7 / 6
Italians : 33 / 54
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 destroyer moved from 71 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
76 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 43 / 52
Russians : 34 / 42
Japanese : 60 / 69
Americans : 50 / 70
Chinese : 5 / 4
British : 18 / 22
UK_Pacific : 7 / 6
Italians : 33 / 54
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Belarus to Novgorod
1 infantry moved from Baltic States to Belarus
12 armour and 10 infantry moved from Baltic States to Novgorod
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 12 armour, 1 artillery and 10 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 12 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun and 7 infantry moved from Poland to Eastern Poland
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 7 infantry moved from Germany to Poland
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
2 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from Russia to Bryansk
6 infantry moved from Russia to Smolensk
4 infantry moved from Amur to KoreaCombat - Russians
Battle in Bryansk
Russians attack with 1 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Bryansk, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Smolensk, round 1 : 0/6 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 6 infantry in Smolensk, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour and 4 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Bessarabia, round 1 : 3/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsTerritory Summary for Russians :
Korea : 1 flag, 4 infantry
Amur : 1 flag, 2 aaGuns and 14 infantry
Norway : 1 flag, 1 infantry
Bryansk : 1 flag, 1 armour and 2 infantry
Archangel : 1 flag, 2 aaGuns, 5 artilleries and 10 infantry
Bessarabia : 1 flag, 1 armour and 4 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 2 aaGuns, 4 artilleries and 9 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Smolensk : 1 flag, 5 infantry
115 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 42 / 57
Russians : 38 / 41
Japanese : 57 / 69
Americans : 50 / 70
Chinese : 5 / 4
British : 18 / 22
UK_Pacific : 7 / 6
Italians : 33 / 54
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 cruiser moved from 55 Sea Zone to 56 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 cruiser moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Japan to 4 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Sakha to Amur
1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Anhwe to Amur
1 fighter moved from Anhwe to YunnanCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Western Australia
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 fighter
Japanese roll dice for 2 cruisers in Western Australia, round 1 : 2/2 hits
ANZAC roll dice for 1 fighter in Western Australia, round 1 : 0/1 hits
1 fighter owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Guam
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 armour and 1 infantry in Guam, round 1 : 2/2 hits
Americans roll dice for 1 bomber in Guam, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters, 11 infantry and 3 tactical_bombers in Amur, round 1 : 9/18 hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 1 : 6/14 hits
7 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 2 : 4/12 hits
Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits
4 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 : 8/12 hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 aaGuns moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Amur to Japan
1 tactical_bomber moved from Amur to Siberia
1 fighter moved from 4 Sea Zone to Siberia
2 armour moved from Kiangsu to Jehol
1 fighter moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 15 Sea Zone to 5 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 89 Sea Zone
3 carriers moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 cruisers moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
5 fighters moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 1 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
3 artilleries moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 armour, 3 artilleries, 1 fighter and 3 infantry placed in Western United States
1 artillery placed in Eastern United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 fighter
33 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 7 submarines, 1 tactical_bomber and 1 transport
31 Sea Zone : 1 flag, 1 carrier and 2 fighters
26 Sea Zone : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 2 transports
10 Sea Zone : 1 flag, 1 transport
4 Sea Zone : 1 flag, 3 transports
5 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
89 Sea Zone : 1 flag, 1 cruiser and 5 submarines
101 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 4
British : 18 / 22
UK_Pacific : 6 / 6
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Kansu, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 64 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 18 / 22
UK_Pacific : 6 / 6
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
6 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
3 infantry moved from West India to India
1 submarine moved from 102 Sea Zone to 108 Sea Zone
2 submarines moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 102 Sea Zone to 104 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters and 6 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 6 infantry in Shan State, round 1 : 3/8 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
3 aaGuns moved from Burma to Shan StatePlace Units - British
1 destroyer and 2 transports placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
British collect 16 PUs (2 lost to blockades); end with 16 PUs totalTerritory Summary for British :
Shan State : 1 flag, 3 aaGuns and 5 infantry
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 9 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
French West Africa : 1 flag, 1 bomber
108 Sea Zone : 1 flag, 1 submarine
104 Sea Zone : 1 flag, 1 submarine
75 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag, 1 destroyer and 2 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 18 / 16
UK_Pacific : 7 / 0
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 57
Russians : 36 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 18 / 16
UK_Pacific : 7 / 6
Italians : 33 / 54
ANZAC : 9 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 3 armour, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Ethiopia to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 76 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 bomber owned by the Italians lost in 76 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber
Battle in 101 Sea Zone
Italians attack with 1 submarine
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
1 transport owned by the Americans lost in 101 Sea Zone
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Italians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 armour in Gibraltar, round 1 : 0/1 hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bessarabia
Italians attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 1 armour and 4 infantry
Italians roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 1 : 1/10 hits
Russians roll dice for 1 armour and 4 infantry in Bessarabia, round 1 : 3/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Bessarabia, round 2 : 0/7 hits
Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 1/4 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 : 5/6 hits
Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 3 : 1/4 hits
3 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour and 4 infantry
Casualties for Italians: 5 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 artillery
EDIT: Adding units owned by Italians to French Central Africa: 1 artillery
EDIT: Changing ownership of French Central Africa from French to Italians
EDIT: Removing units owned by Italians from French Equatorial Africa: 1 armour
EDIT: Adding units owned by Italians to Nigeria: 1 armour
EDIT: Changing ownership of Nigeria from British to Italians
EDIT: Turning off Edit Mode
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Persia
1 infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
2 infantry moved from Yugoslavia to Romania
4 armour moved from Northern Italy to Romania
3 armour moved from Egypt to IraqPlace Units - Italians
1 battleship, 1 destroyer and 1 transport placed in 71 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 40 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiserNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
South Australia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 32 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 32 / 41
Japanese : 63 / 69
Americans : 50 / 70
Chinese : 2 / 3
British : 16 / 16
UK_Pacific : 7 / 6
Italians : 40 / 62
ANZAC : 9 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0