Wheatbeer (Allies +6) vs Alex (Axis), G40 Final Alpha


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :15

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry
                    Some Units in Kwangtung change ownership: 1 harbour

    Production/PUs Summary :

    Germans : 55 / 80
        Russians : 4 / 0
        Japanese : 44 / 0
        Americans : 67 / 92
        Chinese : 10 / 11
        British : 34 / 39
        UK_Pacific : 8 / 8
        Italians : 25 / 25
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Scramble, Wheat?

    All Italian air in the Channel.


  • scamble 3 fighters

    OOL:
    damage UK carrier
    UK destroyer
    1st US destroyer
    sink UK carrier
    UK fighters
    2nd US destroyer


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :15

    Purchase Units - Italians
                Italians buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone

    Combat - Italians
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Italians attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    British defend with 1 carrier, 1 destroyer, 3 fighters and 2 transports; Americans defend with 2 destroyers
                        Italians roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 3 destroyers, 3 fighters and 2 transports in 110 Sea Zone, round 1 :  4/7 hits
                        1 destroyer owned by the Americans , 4 fighters owned by the Italians and 1 destroyer owned by the British lost in 110 Sea Zone
                        Italians roll dice for 1 bomber and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 2 :  3/5 hits
                        1 fighter owned by the British , 1 carrier owned by the British , 1 bomber owned by the Italians and 1 tactical_bomber owned by the Italians lost in 110 Sea Zone
                    British win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -21
                    Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                    Casualties for Italians: 1 bomber, 4 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Italians
                1 infantry moved from Volgograd to Caucasus

    Place Units - Italians
                3 armour placed in Caucasus
                1 infantry and 1 mech_infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total

    Summary Text: www.axisandallies.org

    Summary Text: www.axisandallies.org

    Summary Text: www.axisandallies.org


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :15

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Japan to 35 Sea Zone
                1 cruiser moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                1 tactical_bomber moved from New South Wales to Queensland
                2 fighters moved from Northwest Persia to India

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 55 / 80
        Russians : 4 / 0
        Japanese : 44 / 0
        Americans : 67 / 92
        Chinese : 10 / 11
        British : 34 / 39
        UK_Pacific : 8 / 8
        Italians : 25 / 25
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :15

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 80
        Russians : 4 / 0
        Japanese : 44 / 0
        Americans : 67 / 92
        Chinese : 10 / 11
        British : 34 / 39
        UK_Pacific : 8 / 8
        Italians : 25 / 25
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Purchase Units - Germans
                Germans buy 5 armour, 3 artilleries, 1 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 bombers and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
                6 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 7 bombers, 7 fighters, 1 submarine and 5 tactical_bombers
                    British defend with 2 transports; Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 7 bombers, 7 fighters and 5 tactical_bombers in 110 Sea Zone, round 1 :  15/19 hits
                        British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 :  0/1 hits
                        2 transports owned by the British and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 7 bombers, 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for British: 2 transports
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                7 bombers, 7 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from Germany to 112 Sea Zone
                1 fighter moved from Germany to 112 Sea Zone
                3 artilleries and 9 infantry moved from Holland Belgium to Western Germany
                1 armour moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 tactical_bomber moved from Germany to Western Germany
                1 tactical_bomber moved from Germany to Western Germany
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 submarines and 8 transports moved from 112 Sea Zone to 113 Sea Zone
                3 artilleries and 7 infantry moved from Yugoslavia to Northern Italy
                9 armour and 6 infantry moved from Rostov to Caucasus

    Place Units - Germans
                5 transports placed in 113 Sea Zone
                5 armour, 3 artilleries and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs


  • Wheat, I forgot to attack the US sub in SZ 105. I moved a DD there and would have split all my 23 air between the Channel and 105. I guess you still would not have scrambled three against 12 or so, so if its ok we roll the 5 bomber and some fighters + the DD here, and the sub as well to see if my DD is lost or not (assuming I have one hit in the first round).

    That ok?


  • German couldn’t have sent a destroyer to SZ105 during CM this turn because it wouldn’t be allowed to pass through SZ110.

    The Soviets aren’t going to do anything this turn, so after you decide where you want the German destroyer, you can go skip to Japan’s turn.


  • omg, you are so right……


  • No worries  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 4 / 0
        Japanese : 44 / 0
        Americans : 67 / 92
        Chinese : 10 / 11
        British : 34 / 39
        UK_Pacific : 8 / 8
        Italians : 25 / 25
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Combat Move - Japanese
                18 armour and 5 mech_infantrys moved from Burma to India
                1 bomber, 10 fighters and 2 tactical_bombers moved from Kwangsi to India
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry, 5 submarines and 2 transports moved from 43 Sea Zone to 38 Sea Zone
                1 destroyer moved from 43 Sea Zone to 36 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 18 armour, 1 bomber, 10 fighters, 5 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 2 fighters; British defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 harbour and 31 infantry; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  1/9 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 18 armour, 1 bomber, 9 fighters, 5 mech_infantrys and 2 tactical_bombers in India, round 1 :  17/35 hits
                        UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters and 31 infantry in India, round 1 :  19/38 hits
                        14 infantry owned by the British , 14 armour owned by the Japanese , 3 aaGuns owned by the British and 5 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 4 armour, 1 bomber, 9 fighters and 2 tactical_bombers in India, round 2 :  6/16 hits
                        UK_Pacific roll dice for 5 artilleries, 2 fighters and 17 infantry in India, round 2 :  8/24 hits
                        6 infantry owned by the British , 4 armour owned by the Japanese and 4 fighters owned by the Japanese lost in India
                        Japanese roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in India, round 3 :  1/8 hits
                        UK_Pacific roll dice for 5 artilleries, 2 fighters and 11 infantry in India, round 3 :  7/18 hits
                        1 infantry owned by the British , 2 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese lost in India
                        Japanese roll dice for 1 bomber in India, round 4 :  1/1 hits
                        UK_Pacific roll dice for 5 artilleries, 2 fighters and 10 infantry in India, round 4 :  5/17 hits
                        1 infantry owned by the British and 1 bomber owned by the Japanese lost in India
                    UK_Pacific win with 5 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is -181
                    Casualties for Japanese: 18 armour, 1 bomber, 10 fighters, 5 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 3 aaGuns and 22 infantry

    Non Combat Move - Japanese
                1 aaGun, 2 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
                1 aaGun moved from Shan State to Yunnan
                1 aaGun moved from Shan State to Yunnan
                1 aaGun moved from Shan State to Yunnan

    Turn Complete - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Caucasus: 1 infantry
                EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Amur to Siberia
                      Americans take Siberia from Japanese
                1 mech_infantry moved from Jehol to Amur
                1 mech_infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 artillery moved from Shantung to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kiangsi to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 destroyer moved from 21 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 artillery moved from Kiangsu to Anhwe
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                      Americans take 44 Sea Zone from Japanese
                2 fighters moved from Gibraltar to 110 Sea Zone
                5 bombers moved from Central United States to 110 Sea Zone
                2 fighters moved from 35 Sea Zone to Celebes

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 3 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 4 fighters and 3 transports in 36 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 43 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 5 bombers and 2 fighters
                    Germans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 5 bombers and 2 fighters in 110 Sea Zone, round 1 :  3/7 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in French Indo China
                Battle in Celebes
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Celebes, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking French Indo China from Japanese, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Okinawa
                Battle in Formosa
                Battle in Borneo

    Non Combat Move - Americans
                5 bombers and 2 fighters moved from 110 Sea Zone to United Kingdom
                4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 battleship, 1 carrier, 3 destroyers, 5 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun and 5 infantry moved from 106 Sea Zone to Quebec
                1 infantry moved from Eastern United States to Quebec
                1 aaGun moved from Central United States to Eastern United States
                2 fighters moved from Eastern United States to 106 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                4 transports moved from 26 Sea Zone to 64 Sea Zone
                4 fighters moved from 43 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from Celebes to 43 Sea Zone
                4 fighters moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 battleship, 8 carriers, 2 cruisers, 4 destroyers and 6 fighters moved from 35 Sea Zone to 37 Sea Zone
                4 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                4 infantry moved from 109 Sea Zone to United Kingdom
                4 fighters moved from Eastern United States to 106 Sea Zone

    Place Units - Americans
                2 fighters and 8 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                Americans undo move 1.
                4 fighters and 6 infantry placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 75 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 4 / 0
        Japanese : 28 / 0
        Americans : 75 / 100
        Chinese : 14 / 11
        British : 34 / 39
        UK_Pacific : 12 / 8
        Italians : 25 / 25
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar

    Place Units - Chinese
                1 infantry placed in Anhwe
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 4 / 0
        Japanese : 28 / 0
        Americans : 75 / 100
        Chinese : 14 / 16
        British : 34 / 39
        UK_Pacific : 12 / 8
        Italians : 25 / 25
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 35 Sea Zone to 37 Sea Zone

    Combat - British

    Non Combat Move - British
                3 infantry moved from Iraq to Trans-Jordan
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 aaGun and 4 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Gibraltar
                1 bomber moved from Egypt to Gibraltar
                3 armour and 7 mech_infantrys moved from Iraq to Northwest Persia

    Place Units - British
                1 fighter and 9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 4 / 0
        Japanese : 27 / 0
        Americans : 75 / 100
        Chinese : 14 / 16
        British : 34 / 41
        UK_Pacific : 13 / 0
        Italians : 25 / 25
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 4 / 0
        Japanese : 27 / 0
        Americans : 75 / 100
        Chinese : 14 / 16
        British : 34 / 41
        UK_Pacific : 13 / 13
        Italians : 25 / 25
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Rostov
                8 infantry moved from Northern Italy to France

    Non Combat Move - Italians

    Place Units - Italians
                2 bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 37 Sea Zone to Java

    Combat - ANZAC
                Battle in Malaya
                Battle in Shan State
                Battle in Java
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Malaya from Japanese, taking Shan State from Japanese, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Java to 37 Sea Zone
                2 fighters moved from India to Northwest Persia
                1 tactical_bomber moved from Queensland to Philippines
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 4 / 0
        Japanese : 19 / 0
        Americans : 75 / 100
        Chinese : 14 / 16
        British : 34 / 41
        UK_Pacific : 17 / 13
        Italians : 25 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 4 / 0
        Japanese : 19 / 0
        Americans : 75 / 100
        Chinese : 14 / 16
        British : 34 / 41
        UK_Pacific : 17 / 13
        Italians : 25 / 26
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

14 / 15

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