@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L AA50-41 Tyzoq (Axis) vs LuckyLindy (Allies +9) +NOs -Tech
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Where are the fighters in SIK are landing?
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Sorry about that. I’ll land them in FIC
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Britain turn 2
Purchase
42 IPC
4 infantry
2 submarines
transport
fighterCombat Moves
Z6 (cruiser) v ac, destroyer, battleship (Z7)
NWE (empty) v infantry (GBR) unload in Z6
NWY (empty) v infantry (GBR)
BUR (infantry) v infantry (IND), bomber (TRJ)dice…
Z6
A - ac, destroyer, battleshp
Rolls: 1@1 1@2 1@4; Total Hits: 11@1: (5)1@2: (1)1@4: (5)
D - cruiser
Rolls: 1@3; Total Hits: 11@3: (2) -
Z6 taken with ac, destroyer, battleship
BUR
A - infantry, bomber
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
BUR held
I also blitzed ALG with the tank from LIB back to LIB but forgot to type (we can be even for NGU if you are ok with it)
Noncombat Moves
bomber from BUR to PER
fighter from TRJ to PER
3 infantry, artillery, AA gun from PER to TRJ
2 infantry from RHO to CNG
transport, destroyer from Z43 to Z55
2 fighters from Z7 to LIB
infantry from WUS to MEX
tank from WCA to MEXMobilize
2 submarines in Z7
transport, fighter in Z6
4 infantry in GBRIncome
36 + 1 saved = 37
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**Italy 2
Purchase ($9)**
3 Inf ($9)Combat
#1) Caucasus
1 Inf, 1 Art, 1 Ftr, 1 CA, 1 BB vs 2 Inf, 2 Art
w/ 1 Inf, 1 Art Ita via Trn sz15 > sz16
w/ 1 Ftr Bul
w/ 2 CA, 1 BB sz15 > sz16 -
Caucasus
ATK: 1 Inf, 1 Art, 1 Ftr, 1 CA, 1 BB
Rolls: 2@2 1@3 1@3 1@4; Total Hits: 02@2: (5, 6)1@3: (6)1@3: (5)1@4: (6)DEF: 2 Inf, 2 Art
Rolls: 4@2; Total Hits: 04@2: (4, 3, 4, 3) -
Caucasus: Round 2
ATK: 1 Inf, 1 Art, 1 Ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (5)DEF: 2 Inf, 2 Art
Rolls: 4@2; Total Hits: 14@2: (2, 6, 4, 6) -
retreat Ftr
Caucasus: Round 3
ATK: 1 Art
Rolls: 1@2; Total Hits: 01@2: (4)DEF: 1 Inf, 2 Art
Rolls: 3@2; Total Hits: 13@2: (1, 4, 4) -
**Italy 2
Purchase ($9)**
3 Inf ($9)Combat
#1) Caucasus
1 Inf, 1 Art, 1 Ftr, 1 CA, 1 BB vs 2 Inf, 2 Art
w/ 1 Inf, 1 Art Ita via Trn sz15 > sz16
w/ 1 Ftr Bul
w/ 2 CA, 1 BB sz15 > sz16
Held with loss of 1 InfNoncombat Moves
1 Ftr Cau > Bul
1 Inf Ita > FraMobilize
3 Inf - ItaCollect
$9 -
America turn 2
Purchase
51 IPC
8 submarines
save 3 IPC
China gets 1 infantry
Combat Moves
CAR (empty) v 2 infantry (WCA)
Z48 (transport) v fighter (Z42)Noncombat Moves
bomber from LIB to WCA
bomber from NZE to HAW
2 destroyers, ac, 2 fighters from Z56 to Z53
destroyer, fighter, ac from Z42 to Z53
fighter from Z48 to Z53
AA gun from ECA to WCA
transport from Z20 to Z56
destroyer from Z20 to Z54
infantry, artillery from PAN to WCAMobilize
8 submarines in Z56
China infantry in CHI
Income
38 + 10 NO + 3 saved = 51
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**Germany 3
Purchase ($46)**
3 Inf ($9), 7 Arm ($44), $2 SavedCombat
#1) Leningrad
2 Inf, 1 Ftr, 1 Bmr vs 2 Inf, 1 Arm, 1 AA
w/ 2 Inf, 1 Ftr Fin
w/ 1 Bmr Ger#2) Northwest Europe
2 Inf, 1 Ftr vs 1 Inf
w/ 2 Inf Fra
w/ 1 Ftr Bul#3) Baltic States
2 Inf, 1 Art, 7 Arm vs 1 Inf, 1 Art, 1 Arm, 1 AA
w/ 2 Inf, 1 Art Pol
w/ 7 Arm Ger -
Leningrad
AA: 1 Ftr, 1 Bmr
Rolls: 1@1 1@1; Total Hits: 01@1: (3)1@1: (4) -
Leningrad
ATK: 2 Inf, 1 Ftr, 1 Bmr
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 5)1@3: (1)1@4: (2)DEF: 2 Inf, 1 Arm, 1 AA
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (4) -
Leningrad: Round 2
ATK: 2 Inf, 1 Ftr, 1 Bmr
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 1)1@3: (2)1@4: (5)DEF: 1 Arm, 1 AA
Rolls: 1@3; Total Hits: 01@3: (4) -
Northwest Europe
ATK: 2 Inf, 1 Ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (1)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Baltic States
ATK: 2 Inf, 1 Art, 7 Arm
Rolls: 1@1 2@2 7@3; Total Hits: 71@1: (4)2@2: (1, 1)7@3: (3, 1, 2, 1, 5, 2, 6)DEF: 1 Inf, 1 Art, 1 Arm, 1 AA
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 1)1@3: (5) -
**Germany 3
Purchase ($46)**
3 Inf ($9), 7 Arm ($44), $2 SavedCombat
#1) Leningrad
2 Inf, 1 Ftr, 1 Bmr vs 2 Inf, 1 Arm, 1 AA
w/ 2 Inf, 1 Ftr Fin
w/ 1 Bmr Ger
Taken without loss#2) Northwest Europe
2 Inf, 1 Ftr vs 1 Inf
w/ 2 Inf Fra
w/ 1 Ftr Bul
Taken without loss#3) Baltic States
2 Inf, 1 Art, 7 Arm vs 1 Inf, 1 Art, 1 Arm, 1 AA
w/ 2 Inf, 1 Art Pol
w/ 7 Arm Ger
Taken with loss of 1 InfNoncombat Moves
1 Ftr Len > Bul
1 Inf Pol > Bst
1 Inf Ger > Pol
2 Inf Ger > Cze
1 Bmr Len > Ger
1 Inf Fra > Ger
1 Ftr Nwe > FraMobilize
3 Inf, 7 Arm - GerCollect
$30 + $10 NOs + $2 Saved = $42 -
A good round for Germany, but still behind where they had hoped to be.
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Soviet turn 3
Purchase
35 IPC
5 infantry
4 tanksCombat Moves
KAR (2 infantry, AA gun) v infantry (ARC), 2 infantry (BEL), 4 tanks (RUS)
dice…
KAR
A - 3 infantry, 4 tanks
Rolls: 3@1 4@3; Total Hits: 23@1: (2, 5, 2)4@3: (2, 2, 5, 6)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (1, 4)