@avandoo no scrambles
Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 fighter moved from Morocco to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
Evening to you all. I’ll have G3 posted tonight.
:-o -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Eire to 109 Sea Zone
2 artilleries and 1 infantry moved from Eire to 109 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
Germans take Morocco from French
2 bombers moved from Western Germany to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers and 1 fighter
French defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Libya
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Holland Belgium to Gibraltar
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 artilleries and 6 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
11 infantry moved from Slovakia Hungary to Romania
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 artillery moved from Germany to Poland
2 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Poland
2 aaGuns moved from Slovakia Hungary to Poland
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 armour moved from Southern France to YugoslaviaPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Southern France
2 artilleries and 8 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsSummary Text: The site gave an error: ’
The last posting from your IP was less than 15 seconds ago. Please try again later.
’ -
“Summary Text: The site gave an error: ’
The last posting from your IP was less than 15 seconds ago. Please try again later.”because I sent a PM. I hope it won’t bug the game lol
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 submarine moved from 117 Sea Zone to 101 Sea Zone
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Volgograd to Rostov
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
3 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Western Ukraine to Eastern PolandPlace Units - Russians
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Hmm…those russians are very agressive !
Next Japan and Germany turns will be tricky.
Pomme is out of town for work. He might post his turn tomorrow.
-
Stalingradski doesn’t believe in a passive Russia! :-)
In A&A of all sorts - sitting back and letting your opponent set the tempo = death.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 44 Sea Zone to Borneo
1 fighter moved from Kwangsi to 45 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Malaya to Shan State
2 bombers moved from Kwangsi to Kansu
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 3 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer; British defend with 1 transport
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 3 infantry
retreated to Kansu
Chinese win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from Kansu to Chahar
2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Korea
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
1 armour and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
2 fighters moved from Borneo to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 armour and 1 artillery placed in Manchuria
1 fighter placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Pomme, do you scramble/intercept into SZ6?
-
Japan will not scramble anything in sz6
However, japan WILL use 5 of his 6 kamikazes in sz17
They will be directed like this:
1st Aircraft Carrier = 2 Kamis
2nd Aircraft Carrier = 2 Kamis
3rd Aircraft Carrier = 1 KamisThe program will then ask you if you want to conduct bombard shore in Iwo Jima, PLEASE ANSWER NO, because kamis stop any bombard per Alpha 3 rules, and the Triple A program does allow bombard in this situation.
Please take the time to correctly select targets for kamis. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 carriers moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
4 fighters moved from Hawaiian Islands to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to Central United States
1 bomber moved from Wake Island to Midway
2 fighters could not land in 6 Sea Zone and were removedPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery and 2 infantry
Korea : 1 flag, 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield and 1 bomber -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 3 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 56 / 66
Americans : 54 / 74
Chinese : 4 / 6
British : 31 / 22
UK_Pacific : 6 / 10
Italians : 11 / 40
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
oh well Antholin, forgot to mention to you that carrs don’t have to move until non-combat… Kind of important, I’ll take the blame on that one since I recomended that move. Sorry.
Will post later today, hopefully sooner than later.
-
Thats fine, as I wanted to bring as much with me as possible for the assault. And I think we made out pretty well against the Kamikaze strikes.
-
Yeah, we were very surprised to have the chance to use kamis.
Every surface warship could have been moved on NCM since Kamis can’t target transports.But indeed, to loose only 2 planes is a lucky result considering 3 ACs were targeted.
-
Oh well, live and learn. I dread the thought if the Kamikaze pilots had more Sake in their systems. Then all would have been truly lost. Game on sirs.
-
Hey, I’m not sure what to say. I double checked this time with Kreighund on HGD site, since I was wrong before. He clarified that technically it is illegal to make noncombat move during combat except in volatile seazones and therefore you cannot trigger kamikazes with non-combat units…
Technically he could have brought the bombarding ships, and technicallty this isn’t a tournament game, but I thought I would straighten out the rules for us newbies to tripleA.
Shall I just continue on? I’m content with whatever and am truly not trying to be a rules-monger. I just want to be ready on this platform for our next round of torunament.
-
Here is what i propose : edit the game, and get that AC and 2 planes back.
If we happen to have the possibility of using kamis again, we’ll roll them with the forum’s dicey and edit the results. -
Thanks Axisplaya - for my part, I’ve never seen that rule have to be adjudicated before, and I learned something new from it.
-
It will probably bite us later with those kamikazes…
here is edited map.