and here is the current situation
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Thank you Axisplaya - Antholin can make the decision, but I don’t believe we should be able to have it in the Carolines or in SZ6.
Yes you can have it in Carolina. No problem. It’s the only logical place those units would have gone (or maybe sz54 and Que), so if you choose to not leave the position as it is, place those units where you want. We’re having a friendly game here, there is no reason allies should be penalized because of a Triple A Bug. Had the program worked properly, you would have instantly cancel the attack on Korea, and you would have done something else with this transport and infantry.
I defer to your kindness! :-)
And I’ll still leave it to Antholin, the next chance he gets.
By the way, we recognize as a team that everyone involved is playing at a good solid level in this game, and so far we’ve had the better of the luck with the dice.
Axisplaya, when I did the move out, no prompt came from the program for a fighter scramble. As I did not have an actual warship in that SZ, nor did you, I didn’t know that a scramble could be brought up. With that in mind, I would have brought the transport, with 2 Inf, instead of the 1 to the Carolines. If that is fine, then I can redo my move for US and repost it to the site, with just the Caroline’s being attacked. Thank you for your patience.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
1 fighter and 4 infantry moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 3 infantry
Tsinghai : 1 fighter and 6 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 47 / 50
Americans : 53 / 73
Chinese : 5 / 5
British : 27 / 31
UK_Pacific : 7 / 20
Italians : 10 / 19
ANZAC : 14 / 17
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I don’t know why but i can’t even edit and delete the inf in Korea…
Maybe the best is to redo entirely the US and China turns.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Guam to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/1 hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 1 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Americans win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Wake Island
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Eastern United States to Quebec
2 mech_infantrys moved from Central United States to Quebec
1 infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Eastern United States
1 fighter moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 bomber
Western United States : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 armour, 2 carriers, 1 cruiser, 1 infantry and 1 transport
10 Sea Zone : 1 carrier and 2 transports
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Quebec : 1 aaGun and 2 mech_infantrys
101 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 50 / 50
Americans : 50 / 70
Chinese : 5 / 15
British : 27 / 31
UK_Pacific : 7 / 20
Italians : 10 / 19
ANZAC : 14 / 17
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
1 fighter and 4 infantry moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 3 infantry
Tsinghai : 1 fighter and 6 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 50 / 50
Americans : 50 / 70
Chinese : 5 / 5
British : 27 / 31
UK_Pacific : 7 / 20
Italians : 10 / 19
ANZAC : 14 / 17
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
All right, have redone both turns, and all seems well.
UK is up !
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
Giving bonus movement to units
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 artillery moved from Ethiopia to Italian Somaliland
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
British win with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
British win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
2 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from Egypt to Trans-Jordan
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
2 fighters moved from Malta to Egypt
1 infantry moved from Alexandria to Egypt
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
2 fighters moved from Scotland to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
7 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs (9 lost to blockades); end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy nothing; Remaining resources:
Combat Move - Italians
Giving bonus movement to units
1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Libya
1 armour moved from Holland Belgium to Germany
1 infantry moved from Yugoslavia to Romania
2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 30 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
before we go too much further. There was nothing illegal about antholin’s move into Korea. The ftr in japan cannot scramble, because the amphinious assault wasn’t against japan, so it couldn’t scramble.
not sure how to handle this, at this point…
@Infrastructure:
before we go too much further. There was nothing illegal about antholin’s move into Korea. The ftr in japan cannot scramble, because the amphinious assault wasn’t against japan, so it couldn’t scramble.
Hmm….I have to disagree here.
Here is the rule, as it apears in the Global 40 Alpha 3 thread at Larry’s site.
Scrambling is a special movement that the defender can make at the end of the Combat Move phase. It must be done after all of the attacker’s combat movements have been completed and all attacks have been declared. The attacker may not change any combat movements or attacks after the defender has scrambled.
A quick reaction team of no more than 3 defending fighters and tactical bombers (strategic bombers can’t scramble) located on each island or coastal territory that has an operative air base can be scrambled to defend against attacks in the sea zones adjacent to those territories. These air units can be scrambled to help friendly units in adjacent sea zones that have come under attack. They can also be scrambled to resist amphibious assaults from adjacent sea zones, whether or not the territory being assaulted is the territory containing the air base. They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present.
That’s pretty clear, so we can move forward -
I stand corrected!
8)
Anzac and France are up then !
:wink:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer; British loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs