@VictoryFirst I’ll ask your opinion this time.
Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch
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Yes, do the turn over (no major battles have been done during this turn).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians repair 3 damage on 3 factory_minors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Russians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Russia
1 infantry moved from Tambov to Rostov
3 artilleries moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
Turning on Edit Mode
EDIT: Turning off Edit ModePlace Units - Russians
Turning on Edit Mode
EDIT: Russians player Changing ownership of Belarus from Germans to Russians
EDIT: Russians player Adding units owned by PlayerID named:Russians to Belarus: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
I got sloppy and had to do a few edits, but it’s exactly the way it was the first time I sent it now, and playable…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 64 PUs;
Japanese buy 1 armour, 1 destroyer, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry and 1 tactical_bomber moved from Amur to Siberia
1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 infantry moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
2 bombers moved from French Indo China to Sikang
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
8 fighters moved from 35 Sea Zone to Celebes
2 tactical_bombers moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in Celebes
Japanese attack with 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Japanese win with 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Japanese win with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Japanese win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
1 armour owned by the Japanese retreated to Yakut S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Siberia
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Siberia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Japanese win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Recording Battle StatisticsNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
1 tactical_bomber moved from Siberia to Japan
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
8 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters moved from French Indo China to Philippines
2 tactical_bombers moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter moved from Japan to Philippines
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 armour placed in Manchuria
1 destroyer, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
Once again…sorry about that guys…but dd in sz37 should be in sz55. That’s important.
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Done ~
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Tx for your patience
:-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from India to French Indo China
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 2 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Celebes
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Americans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from French Indo China to India
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 27 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 aaGuns and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 aaGuns, 2 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to British Guiana
1 aaGun moved from Central United States to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:British from 101 Sea Zone: 1 armour and 1 infantry
EDIT: Americans player Adding units owned by PlayerID named:British to 91 Sea Zone: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
I messed up on a NCM with US - I’d like to move an infantry from EUS to WUS please. Should be all set before ITA’s turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some units change owners in territory India -
I’d like to get on record that the MVUs for this game (Most Valuable Units :-)) are the Japanese Mech Infantry. They uncannily hit on defense… a LOT! Just killed a British Bomber, and have pinged Chinese/UK units relentlessly… also single-handedly changed the course of this war early on by defensing the IC in Kiangsu… stopping an 83% loss of three Mech + the IC, and doing so with no casualties…
Ladies and Gentleman, this campaign season’s MVUs… the Japanese Mechanized Infantry!! (Thunderous applause) :-D
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Hoorray for the Japanese mec !!! :lol:
Italy 8 : i’m trying a Sbr on Russia’s IC. You have 1 fgt there.
Do you want to intercept ?
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Yes!! The brave Russian pilots scramble to protect their Motherland…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Greece to Russia
1 armour moved from Bessarabia to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Bessarabia to Ukraine
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Russia to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Southern Italy to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 1 armour moved from Bessarabia to UkrainePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I know dice have been rolled, but Steve (Infrastructure) had to take his turn in a hurry today, and missed the UK Pacific Battleship moving to Carolines… it is pretty critical to our move into the center of the Pacific - are you ok with us editing it in on Anzac’s turn? All apologies.
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Sure, no problem
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Thank you sir!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Caroline Islands
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Queensland to New South Wales
1 bomber moved from 44 Sea Zone to Western Australia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French