@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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@Ol’:
can i trade my aa guns for some other piece that actually hits something? 8-)
:lol:
sure…Italian infantry 8-)…oh wait…you said something that actually hit
fell out of my chair (almost)… good one! :lol:
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US5-Buy: 3 trn, 2 sub, 2 dd…save 0
Combat
inf arm Alg/2ftr sz12 => Nwe art
2inf 2arm Alg => Fra ftr
3bmr Lib => Ger ICGer IC
aa gun
Rolls: 3@1; Total Hits: 03@1: (5, 3, 2)
damage
Rolling 3d6:
(1, 2, 3)Fra
A-2inf 2arm
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 5)2@3: (5, 1)
D-ftr
Rolls: 1@4; Total Hits: 11@4: (1) -
Ger IC damaged 6, Fra twlo inf
Nwe
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Nwe twol…forgot to roll the ftrs
Noncom
3bmr Ger => UK
bmr Wus => UK
inf art Lib => Egy
2ftr Nwe => sz7
2dd cv sz12 => sz7
inf Haw => Wus
3inf 3art Eus => EcaMobilize
3trn in sz10
2sub 2dd in sz56Collect: 62
The war machines are running in the US now 8-)
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three more aa misses… 0-for-forever. :-P
well played… this is a stomping. -
three more aa misses… 0-for-forever. :-P
well played… this is a stomping.I feel kinda guilty about how the dice are doing you :|
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it ain’t the dice so much (aa fire is lucky to hit most times anyway)… i can’t figure out whether i’m really playing that badly, or you’re just that much better than me. i haven’t had a butt-whipping like this in a while. there’ve been a couple of “what-was-i-thinking” moments, but for the most part it’s been a lightning fast assault against europe. i thought the italian straffe attempt on turn 1 was risky, but i’m beginning to think it wouldn’t have mattered. japan is becoming its usual monster self, but germany is going to be dead in about 3 turns… the assault on france was a great move. i really didn’t see that coming. you got some good dice, but they weren’t just absurd… it was a good aggressive move that wiped out half the luftwaffe… i couldn’t really afford that.
of course, if the dice had been kinder i don’t think the delimma would be as grave right now, but i’d have had to have spectacular dice to be winning this game, and that just usually doesn’t happen very much - to anyone, not just me.
let me see what the gerries can do…
germany 6
purchase
repair 4
5 inf, 2 rtl, arm… spend $32, save $3combat
nwe (inf, arm)
2 inf, rtl, 2 ftr gerfra (inf, 2 arm)
3 inf, rtl, arm ger
arm polbul (2 arm)
3 inf, rtl pol
bmb ger -
any of these go really south and we might be done…
nwe
inf @ 1, inf/rtl @ 2, 2 ftr @ 3
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (2)2@2: (5, 2)2@3: (4, 2)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3) -
nwe liberated w/ loss of inf
fra
2 inf @ 1, inf/rtl @ 2, 2 arm @ 3
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (3, 1)2@2: (5, 1)2@3: (1, 6)
vs
inf @ 2, 2 arm @ 3
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 1) -
fra liberated w/ loss of inf
bul
2 inf @ 1, inf/rtl @ 2, bmb @ 4
Rolls: 2@1 2@2 1@4; Total Hits: 12@1: (5, 2)2@2: (2, 5)1@4: (6)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 02@3: (5, 4) -
1 rus arm killed…
bul
2 inf @ 1, inf/rtl @ 2, bmb @ 4
Rolls: 2@1 2@2 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 2)1@4: (4)
vs
arm @ 3
Rolls: 1@3; Total Hits: 01@3: (4) -
can’t complain too much there (you probably could… :wink: )
noncombat
2 ftr nwe > ger
bmb bul > ger
inf, rtl, 3 arm pol > cze
2 inf ger > cze
7 arm pol > gerdeployment
5 inf, 2 rtl, arm > gercollect
$30 + $3 saved = $33dice-wise, overall, i’m ahead by about +5 to average, but most of your bad dice came on G1 and J1… you’re slightly above average since then. where it’s costing me is 0-for-15 on aa fire. that’s not terribly unexpected, but it hurts nonetheless.
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Rus6-Buy: 2 arm, 7 inf, art, ftr…save 0
Combat
2inf art Bst/inf Epl => Pol inf
4inf 2art Ukr/bmr Rus => Bul 3inf artPol
A-3inf art
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (3, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Stalin is headed to the front lines for some heads! :x
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
:roll:
Pol
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Pol
A-inf art
Rolls: 2@2; Total Hits: 12@2: (6, 2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Pol twlo 3 worthless infantry
Ukr
A-4inf 2art bmr
Rolls: 2@1 4@2 1@4; Total Hits: 32@1: (3, 1)4@2: (6, 3, 5, 2)1@4: (2)
D-3inf art
Rolls: 4@2; Total Hits: 24@2: (2, 1, 6, 6)