Thanks for the update. Enjoy your travels :)
XDAP-01 Dominators (Axis) vs. The Little Threats
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Pfft, not even close.
Russia5
Game HistoryRound :5
Purchase Units - Russians
Russians buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 armour, 6 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 armour, 2 fighters and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
Pfft, not even close.
lol
Little boot, you know you can just -click- “post turn summary” right? And it will automatically upload everything to the site?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from UK_Pacific
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
2 battleships and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Paulau Island to Kwangtung
2 fighters and 2 tactical_bombers moved from Siam to Kwangtung
1 tactical_bomber moved from Siam to Kwangtung
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
1 armour moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 1 : 3/3 hits
Japanese roll dice for 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 1 : 8/14 hits
UK_Pacific roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/6 hits
3 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
Japanese win with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to Kiangsi
2 artilleries moved from Anhwe to Kiangsi
4 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
2 artilleries and 1 infantry moved from Shensi to Kweichow
3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Marshall Islands to Hawaiian Islands
1 fighter moved from Japan to Kiangsi
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsi : 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 infantry
Manchuria : 1 aaGun, 1 airfield and 1 infantry
Shensi : 1 flag, Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries and 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, Anhwe : 1 flag, Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 submarine -
Gargantua, it doesn’t work for me, so I just copy and paste.
Ohmss, scramble in SZ 26?
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Gargantua, it doesn’t work for me, so I just copy and paste.
Ohmss, scramble in SZ 26?
Scramble away!
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Don’t know if you have topic notifications on. Just replying again to make sure you see I said to scramble. May the roll gods be kind to me!
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Sorry about that. I do have notifications on, but I didn’t get the email for your reply. The second one did the trick.
What do you want to destroy first? Planes or cruisers/carriers/battleships? -
Go by defense lowest to highest (so lose my carriers first). I’m going to lose regardless so I want to inflict as much damage as possible.
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Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to 26 Sea Zone
4 destroyers moved from 101 Sea Zone to 90 Sea Zone
Americans take 101 Sea Zone from Germans
2 fighters moved from Eastern United States to 90 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 3 transports
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 1 : 11/18 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 1 : 9/16 hits
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
1 submarine owned by the Americans , 3 destroyers owned by the Americans , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 9/15 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 9/12 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 bombers, 2 carriers, 3 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 2 battleships and 1 fighter in 26 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans win with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Hawaiian Islands, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Americans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 90 Sea Zone
Americans attack with 4 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Germans roll dice for 1 submarine in 90 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 1 : 0/3 hits
1 submarine owned by the Germans lost in 90 Sea Zone
Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 90 Sea Zone
Americans roll dice for 3 destroyers and 2 fighters in 90 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 fighter in 90 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Germans lost in 90 Sea Zone
Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from 90 Sea Zone to West Indies
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
2 bombers moved from 26 Sea Zone to MidwayPlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries placed in Eastern United States
1 cruiser placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsRound :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsRound :5
Combat Move - British
Giving bonus movement to units
1 artillery and 8 infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
3 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
British take Normandy Bordeaux from GermansCombat - British
Battle in Hunan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Hunan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
British roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Kwangtung, round 1 : 3/11 hits
Japanese roll dice for 1 armour in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
British win with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 artillery and 2 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
4 infantry moved from India to BurmaPlace Units - British
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs (3 lost to blockades); end with 30 PUs totalRound :5
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some units change owners in territory India
Some units change owners in territory Kwangtung
Some units change owners in territory 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
2 destroyers moved from 92 Sea Zone to 90 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
Italians take Alexandria from British
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Algeria to Tunisia
Italians take Tunisia from French
1 armour moved from Tunisia to AlgeriaCombat - Italians
Battle in 90 Sea Zone
Italians attack with 2 destroyers
Americans defend with 3 destroyers
Italians roll dice for 2 destroyers in 90 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 3 destroyers in 90 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Americans lost in 90 Sea Zone
Italians roll dice for 2 destroyers in 90 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 90 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 2 destroyers in 90 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 90 Sea Zone, round 3 : 2/2 hits
2 destroyers owned by the Italians and 1 destroyer owned by the Americans lost in 90 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 destroyers
Recording Battle StatisticsNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from Northern Italy to Southern France
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 93 Sea Zone
1 armour and 1 infantry placed in Southern France
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour and 2 infantry
Alexandria : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 harbour
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 1 submarine -
Round :5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
???
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Philippines from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsThe French do nothing.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Germans
Germans buy 2 artilleries, 7 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Belarus
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 bomber moved from Vyborg to 125 Sea Zone
1 fighter moved from Vyborg to Western Germany
2 tactical_bombers moved from Vyborg to Western Germany
1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Belarus to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
3 armour moved from Eastern Poland to Ukraine
1 armour moved from Finland to NorwayCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from 125 Sea Zone to Western Germany
3 transports moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
5 submarines placed in 112 Sea Zone
2 artilleries and 3 infantry placed in Western Germany
3 infantry placed in Novgorod
1 infantry placed in UkraineTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Morocco : 1 flag, France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
Germany : 1 factory_major
Norway : 1 armour
Holland Belgium : 1 infantry
Belarus : 1 flag, 4 aaGuns, 20 armour, 13 artilleries and 22 infantry
Karelia : 1 flag, Baltic States : 1 flag, Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag, Urals : 1 flag, 1 infantry
Vyborg : 1 flag, Archangel : 1 flag, Eastern Poland : 1 flag, Bessarabia : 1 flag, Ukraine : 1 flag, 3 armour, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer, 5 submarines and 6 transports -
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Buyant-Uhaa to Jehol
4 infantry moved from Amur to Korea
2 infantry moved from Olgiy to Timguska
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
5 infantry moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 infantry
Russians roll dice for 5 infantry in Manchuria, round 1 : 1/5 hits
Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 1 : 0/1 hits
1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Russians win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Jehol, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Vologda, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Timguska, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Timguska, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Timguska, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
9 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 fighters moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUsHad some rotten luck there in the small battles.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
2 battleships moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
1 bomber moved from Kiangsi to 43 Sea Zone
1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers moved from Kiangsi to Kwangtung
1 fighter moved from Japan to Kwangtung
2 artilleries and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 2 carriers and 3 transports
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 carriers and 3 transports in 26 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 carrier and 3 transports in 26 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Americans: 2 carriers and 3 transports
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Americans: 2 carriers and 3 transports
Battle in 35 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 cruiser
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber and 1 cruiser in 43 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese , 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Szechwan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 1 : 0/3 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Szechwan
1 artillery owned by the Japanese retreated to Kweichow
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 2/3 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 armour, 1 artillery, 1 harbour, 7 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 1 : 6/13 hits
UK_Pacific roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Kwangtung, round 1 : 1/10 hits
6 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 4/12 hits
UK_Pacific roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits
1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Japanese win with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to Kiangsi
1 bomber moved from 43 Sea Zone to Kiangsi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to AnhwePlace Units - Japanese
1 armour and 1 infantry placed in Japan
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor
Kiangsi : 2 bombers, 5 fighters and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, 1 artillery
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Evenkiyskiy : 1 flag, 1 infantry
Timguska : 1 flag, Kazakhstan : 1 flag, -
Round :6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
British take Gibraltar from Italians
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Germans
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 4/8 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/3 hits
1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 destroyers and 1 fighter
Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 destroyers and 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
2 bombers, 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from West Indies to French West Africa
1 fighter moved from West Indies to Western United StatesPlace Units - Americans
2 armour, 1 artillery and 3 infantry placed in Eastern United States
3 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsRound :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsRound :6
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 2 armour and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 2/4 hits
Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 1 : 3/4 hits
1 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
Italians roll dice for 2 armour in Trans-Jordan, round 2 : 0/2 hits
1 armour owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 armour and 2 infantry
British win with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 armour and 2 infantry
Recording Battle StatisticsNon Combat Move - British
2 infantry moved from India to West India
1 fighter moved from India to Kwangsi
1 armour, 2 artilleries and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Burma to India
3 infantry moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
4 destroyers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs (2 lost to blockades); end with 34 PUs totalRound :6
Place Units - UK_Pacific
1 harbour placed in West India
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some units change owners in territory India
Some units change owners in territory West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Alexandria to Egypt
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 cruiser, 1 destroyer and 4 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 fighter and 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 fighter and 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea ZonePlace Units - Italians
2 submarines placed in 93 Sea Zone
1 armour and 2 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
1 armour, 1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Alexandria : 1 flag, Egypt : 1 flag, 1 artillery and 1 harbour
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 armour
Southern France : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
Tunisia : 1 flag, Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
94 Sea Zone : 1 destroyer -
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
3 destroyers moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser and 4 destroyers
Japanese defend with 2 battleships and 1 transport
ANZAC roll dice for 1 cruiser and 4 destroyers in 35 Sea Zone, round 1 : 0/5 hits
Japanese roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 cruiser and 3 destroyers in 35 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Japanese , 1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 31
Casualties for Japanese: 2 battleships and 1 transport
Casualties for ANZAC: 2 destroyers
ANZAC win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 31
Casualties for Japanese: 2 battleships and 1 transport
Casualties for ANZAC: 2 destroyers
Recording Battle StatisticsNon Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsAgain, the French do nothing.
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ANZAC battle at SZ 35 needs to be re-rolled. 2 kamikaze on the CC and 1 on each DD.
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ANZAC battle at SZ 35 needs to be re-rolled. 2 kamikaze on the CC and 1 on each DD.
Disregard. Forgot it’s only usable in cases of amphib assaults.
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I’m attacking z109 with 3 Ftr, 3 Tac, 1 Bmb, 3 Sub, and 1 Dst. Will you scramble?