XDAP-01 Dominators (Axis) vs. The Little Threats


  • Pfft, not even close.

    Russia5
    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                2 armour, 6 artilleries, 2 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                1 armour, 2 fighters and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

    R5.tsvg

  • Liaison TripleA '11 '10

    Pfft, not even close.

    lol

    Little boot, you know you can just -click- “post turn summary” right?  And it will automatically upload everything to the site?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      Japanese take Sumatra from UK_Pacific
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                2 battleships and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                2 armour and 2 infantry moved from Japan to 6 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 armour and 2 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Paulau Island to Kwangtung
                2 fighters and 2 tactical_bombers moved from Siam to Kwangtung
                1 tactical_bomber moved from Siam to Kwangtung
                2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
                1 armour moved from Tsinghai to Volgograd
                      Japanese take Kazakhstan from Russians
                      Japanese take Volgograd from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_minor
                        Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 1 :  3/3 hits
                        Japanese roll dice for 2 armour, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 1 :  8/14 hits
                        UK_Pacific roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 :  4/6 hits
                        3 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
                    Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese win with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
                    Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsi
                2 bombers moved from Kwangtung to Kiangsi
                2 artilleries moved from Anhwe to Kiangsi
                4 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Jehol
                2 artilleries and 1 infantry moved from Shensi to Kweichow
                3 fighters and 3 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 32 Sea Zone to 26 Sea Zone
                1 fighter moved from Marshall Islands to Hawaiian Islands
                1 fighter moved from Japan to Kiangsi
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsi : 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Jehol : 1 infantry
        Manchuria : 1 aaGun, 1 airfield and 1 infantry
        Shensi : 1 flag,    Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 2 artilleries and 1 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag,    Anhwe : 1 flag,    Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 submarine


  • Gargantua, it doesn’t work for me, so I just copy and paste.

    Ohmss, scramble in SZ 26?

    scramble.tsvg


  • @Little_Boot:

    Gargantua, it doesn’t work for me, so I just copy and paste.

    Ohmss, scramble in SZ 26?

    Scramble away!


  • Don’t know if you have topic notifications on. Just replying again to make sure you see I said to scramble. May the roll gods be kind to me!


  • Sorry about that. I do have notifications on, but I didn’t get the email for your reply. The second one did the trick.
    What do you want to destroy first? Planes or cruisers/carriers/battleships?


  • Go by defense lowest to highest (so lose my carriers first). I’m going to lose regardless so I want to inflict as much damage as possible.


  • Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 cruiser, 2 destroyers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Western United States to 26 Sea Zone
                4 destroyers moved from 101 Sea Zone to 90 Sea Zone
                      Americans take 101 Sea Zone from Germans
                2 fighters moved from Eastern United States to 90 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 3 transports
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 1 :  11/18 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 1 :  9/16 hits
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                        1 submarine owned by the Americans , 3 destroyers owned by the Americans , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 2 :  9/15 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  9/12 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 bombers, 2 carriers, 3 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 3 :  3/8 hits
                        Japanese roll dice for 2 battleships and 1 fighter in 26 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans win with 2 bombers, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 46
                    Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 4 infantry in Hawaiian Islands, round 1 :  2/6 hits
                        Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 1 :  0/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry
                    Americans win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 90 Sea Zone
                    Americans attack with 4 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                        Germans roll dice for 1 submarine in 90 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 1 :  0/3 hits
                        1 submarine owned by the Germans lost in 90 Sea Zone
                        Americans roll dice for 4 destroyers and 2 fighters in 90 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 90 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 90 Sea Zone
                        Americans roll dice for 3 destroyers and 2 fighters in 90 Sea Zone, round 3 :  3/5 hits
                        Germans roll dice for 1 fighter in 90 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Germans lost in 90 Sea Zone
                    Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer
                    Americans win with 3 destroyers and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters moved from 90 Sea Zone to West Indies
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
                2 bombers moved from 26 Sea Zone to Midway

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                3 artilleries placed in Eastern United States
                1 cruiser placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Round :5

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 8 infantry moved from Kwangsi to Kwangtung
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                3 infantry moved from Yunnan to Hunan
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans

    Combat - British
                Battle in Hunan
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Hunan, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        British roll dice for 3 infantry in Hunan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    British attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Kwangtung, round 1 :  3/11 hits
                        Japanese roll dice for 1 armour in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                    British win with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 artillery and 2 infantry moved from Shan State to Yunnan
                1 artillery and 4 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                4 infantry moved from India to Burma

    Place Units - British
                1 destroyer and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 28 PUs (3 lost to blockades); end with 30 PUs total

    Round :5

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 fighter and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                    Some units change owners in territory India
                    Some units change owners in territory Kwangtung
                    Some units change owners in territory 39 Sea Zone

    USCHUK5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 destroyers moved from 92 Sea Zone to 90 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                      Italians take Alexandria from British
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Algeria to Tunisia
                      Italians take Tunisia from French
                1 armour moved from Tunisia to Algeria

    Combat - Italians
                Battle in 90 Sea Zone
                    Italians attack with 2 destroyers
                    Americans defend with 3 destroyers
                        Italians roll dice for 2 destroyers in 90 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 3 destroyers in 90 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Americans lost in 90 Sea Zone
                        Italians roll dice for 2 destroyers in 90 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 destroyers in 90 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 2 destroyers in 90 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 2 destroyers in 90 Sea Zone, round 3 :  2/2 hits
                        2 destroyers owned by the Italians and 1 destroyer owned by the Americans lost in 90 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 2 destroyers
                Recording Battle Statistics

    Non Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 aaGuns moved from Northern Italy to Southern France
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 93 Sea Zone
                1 armour and 1 infantry placed in Southern France
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 armour and 2 infantry
        Alexandria : 1 flag, 1 artillery and 1 infantry
        Gibraltar : 1 flag, 1 harbour
        Algeria : 1 flag, 1 armour
        Southern France : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag,    Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        95 Sea Zone : 1 submarine


  • Round :5

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                ???
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking Philippines from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    ANZAC attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    The French do nothing.

    End 5.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 artilleries, 7 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Belarus
                1 artillery moved from Archangel to Belarus
                3 artilleries moved from Novgorod to Belarus
                1 armour moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Belarus
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                2 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 destroyer moved from 127 Sea Zone to 125 Sea Zone
                1 bomber moved from Vyborg to 125 Sea Zone
                1 fighter moved from Vyborg to Western Germany
                2 tactical_bombers moved from Vyborg to Western Germany
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Eastern Poland to Belarus
                1 fighter moved from Belarus to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to France
                3 armour moved from Eastern Poland to Ukraine
                1 armour moved from Finland to Norway

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from 125 Sea Zone to Western Germany
                3 transports moved from 127 Sea Zone to 112 Sea Zone

    Place Units - Germans
                5 submarines placed in 112 Sea Zone
                2 artilleries and 3 infantry placed in Western Germany
                3 infantry placed in Novgorod
                1 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Morocco : 1 flag,    France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
        Germany : 1 factory_major
        Norway : 1 armour
        Holland Belgium : 1 infantry
        Belarus : 1 flag, 4 aaGuns, 20 armour, 13 artilleries and 22 infantry
        Karelia : 1 flag,    Baltic States : 1 flag,    Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 2 infantry
        Nenetsia : 1 flag,    Urals : 1 flag, 1 infantry
        Vyborg : 1 flag,    Archangel : 1 flag,    Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Ukraine : 1 flag, 3 armour, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag,    Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 destroyer, 5 submarines and 6 transports


  • Round :6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Buyant-Uhaa to Jehol
                4 infantry moved from Amur to Korea
                2 infantry moved from Olgiy to Timguska
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                5 infantry moved from Amur to Manchuria
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Vologda
                2 fighters moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 5 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 infantry
                        Russians roll dice for 5 infantry in Manchuria, round 1 :  1/5 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 5 infantry in Manchuria, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 1 :  2/5 hits
                        Japanese roll dice for 1 armour in Volgograd, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry
                    Russians win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Jehol
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Jehol, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry in Jehol, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Jehol
                        Russians roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Jehol, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Jehol, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Jehol, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Jehol, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Vologda, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Korea, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Timguska
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Timguska, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Timguska, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry in Timguska, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Timguska, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Timguska, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Timguska
                        Russians roll dice for 1 infantry in Timguska, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Timguska, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Timguska
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                9 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Ulaanbaatar to Dzavhan
                2 fighters moved from Vologda to Russia
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs

    Had some rotten luck there in the small battles.

    R6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Kiangsi to Philippines
                2 battleships moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 43 Sea Zone
                1 bomber moved from Kiangsi to 43 Sea Zone
                1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers moved from Kiangsi to Kwangtung
                1 fighter moved from Japan to Kwangtung
                2 artilleries and 1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 carriers and 3 transports
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 2 carriers and 3 transports in 26 Sea Zone, round 1 :  0/2 hits
                        1 carrier owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 carrier and 3 transports in 26 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                        2 transports owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
                    Casualties for Americans: 2 carriers and 3 transports
                    Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 53
                    Casualties for Americans: 2 carriers and 3 transports
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber and 1 cruiser
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber and 1 cruiser in 43 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Japanese , 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 cruiser
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 cruiser
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Szechwan
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 1 :  0/3 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 artilleries in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Szechwan, round 3 :  0/2 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  1/2 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    1 artillery owned by the Japanese retreated to Kweichow
                    Chinese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 :  2/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                    Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 1 armour, 1 artillery, 1 harbour, 7 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
                        Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in Kwangtung, round 1 :  6/13 hits
                        UK_Pacific roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Kwangtung, round 1 :  1/10 hits
                        6 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 :  4/12 hits
                        UK_Pacific roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 2 :  1/4 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Japanese win with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                5 fighters and 4 tactical_bombers moved from Kwangtung to Kiangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Philippines to Kiangsi
                1 bomber moved from 43 Sea Zone to Kiangsi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Chahar to Anhwe

    Place Units - Japanese
                1 armour and 1 infantry placed in Japan
                1 carrier placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor
        Kiangsi : 2 bombers, 5 fighters and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag,    Kweichow : 1 flag, 1 artillery
        Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Evenkiyskiy : 1 flag, 1 infantry
        Timguska : 1 flag,    Kazakhstan : 1 flag,


  • Round :6

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 infantry moved from Central United States to 101 Sea Zone
                4 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                      British take Gibraltar from Italians
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                      Americans take Morocco from Germans
                1 destroyer moved from 90 Sea Zone to 91 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Midway to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 :  4/8 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 :  3/3 hits
                        1 fighter owned by the Americans , 2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
                    Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 destroyers and 1 fighter
                    Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 destroyers and 1 fighter
                Recording Battle Statistics

    Non Combat Move - Americans
                2 bombers, 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from West Indies to French West Africa
                1 fighter moved from West Indies to Western United States

    Place Units - Americans
                2 armour, 1 artillery and 3 infantry placed in Eastern United States
                3 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Round :6

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 2 armour and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 1 :  2/4 hits
                        Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 1 :  3/4 hits
                        1 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 armour in Trans-Jordan, round 2 :  1/1 hits
                        Italians roll dice for 2 armour in Trans-Jordan, round 2 :  0/2 hits
                        1 armour owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 armour in Trans-Jordan, round 3 :  1/1 hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 2 armour and 2 infantry
                    British win with 1 armour remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 2 armour and 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                2 infantry moved from India to West India
                1 fighter moved from India to Kwangsi
                1 armour, 2 artilleries and 6 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Burma to India
                3 infantry moved from Burma to Yunnan
                1 infantry moved from Siam to French Indo China
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                4 destroyers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs (2 lost to blockades); end with 34 PUs total

    Round :6

    Place Units - UK_Pacific
                1 harbour placed in West India
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory West India

    USCHUK6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 2 submarines
                    Americans defend with 1 cruiser, 1 destroyer and 4 transports
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in Egypt
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry; British defend with 1 harbour
                        Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Egypt, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 2 :  1/2 hits
                        British roll dice for 1 armour in Normandy Bordeaux, round 2 :  1/1 hits
                        1 armour owned by the British and 1 fighter owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 fighter and 1 infantry
                    Italians win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 fighter and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone

    Place Units - Italians
                2 submarines placed in 93 Sea Zone
                1 armour and 2 infantry placed in Southern Italy
                Italians undo move 2.
                1 infantry placed in Northern Italy
                1 armour, 1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag,    Egypt : 1 flag, 1 artillery and 1 harbour
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Algeria : 1 flag, 1 armour
        Southern France : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
        Tunisia : 1 flag,    Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
        Southern Italy : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        94 Sea Zone : 1 destroyer


  • Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                3 destroyers moved from 54 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 cruiser and 4 destroyers
                    Japanese defend with 2 battleships and 1 transport
                        ANZAC roll dice for 1 cruiser and 4 destroyers in 35 Sea Zone, round 1 :  0/5 hits
                        Japanese roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 1 cruiser and 3 destroyers in 35 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the Japanese , 1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 2 battleships and 1 transport
                    Casualties for ANZAC: 2 destroyers
                    ANZAC win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 2 battleships and 1 transport
                    Casualties for ANZAC: 2 destroyers
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Again, the French do nothing.

    End 6.tsvg


  • ANZAC battle at SZ 35 needs to be re-rolled. 2 kamikaze on the CC and 1 on each DD.


  • @Ohmss:

    ANZAC battle at SZ 35 needs to be re-rolled. 2 kamikaze on the CC and 1 on each DD.

    Disregard. Forgot it’s only usable in cases of amphib assaults.

  • '15

    I’m attacking z109 with 3 Ftr, 3 Tac, 1 Bmb, 3 Sub, and 1 Dst.  Will you scramble?

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