XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                3 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                2 infantry moved from Rostov to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Ukraine
                2 aaGuns moved from Bryansk to Ukraine
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour moved from Belarus to Baltic States
                1 mech_infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                3 infantry moved from Vyborg to Karelia
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Olgiy to Yenisey
                1 infantry moved from Olgiy to Dzavhan

    Place Units - Russians
                1 tactical_bomber placed in Ukraine
                1 artillery placed in Novgorod
                1 artillery placed in Ukraine
                1 infantry placed in Ukraine
                2 infantry placed in Novgorod
                1 infantry placed in Volgograd
                1 infantry placed in Russia
                1 infantry placed in Russia
                Russians undo move 6.
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Sakha : 1 infantry
        Yenisey : 1 infantry
        Yakut S.S.R. : 1 infantry
        Buryatia : 1 infantry
        Olgiy : 1 flag,    Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag, 2 infantry
        Buyant-Uhaa : 1 flag, 1 infantry
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag,    Karelia : 1 artillery and 8 infantry
        Baltic States : 2 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
        Bryansk : 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
        Russia : 1 airfield, 1 factory_major and 3 infantry
        Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
        Western Ukraine : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Smolensk : 2 infantry
        Samara : 2 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 35 / 35
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 25 / 27
        UK_Pacific : 21 / 21
        Italians : 13 / 21
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Sorry that turn was such a pain in the ass.  I meant to throw you an OOL on that sz, but it slipped my mind by the end of the turn.

    Edit mode is great but still has limits right now.

    Only glanced at the edits, but they looked legitimate to me.

    Thanks for going through all that mess.

  • 2007 AAR League

    @Eskander:

    Sorry that turn was such a pain in the ass.  I meant to throw you an OOL on that sz, but it slipped my mind by the end of the turn.

    Edit mode is great but still has limits right now.

    Only glanced at the edits, but they looked legitimate to me.

    Thanks for going through all that mess.

    Well, I knew that your OOL was entirely dependent on how many hits I got in round 1 so I would have stopped the combat and asked for losses anyway just in case my units whiffed.

    And most of that mess was my own fault for running the Scotland and sz96 combats before resolving the sz109 combat so I’ll take the blame for that. Lesson learned the hard way.

  • Founder TripleA Admin

    I’ll work on my turn today/tonight. Work has been crazy, worked through the weekend, hate it when that happens.


  • Yeah, I don’t think this tournament kicked off at the best time for us all.

    Starting Saturday I’ll be working for nearly a month straight.

    Which wouldn’t be too bad but I’ll be in a shithole in a swamp.  Hopefully things have changed in the past 6 years and there’s at least mobile coverage there now.

    If I’m lucky, I’ll have access to internet.  If not, this game will become really interesting.

  • Founder TripleA Admin

    I need scramble orders for the Philippines. It seems silly to even ask but I just want to be fair.

    Here’s the map.

  • Founder TripleA Admin

    It’s been over 24 hours. I’m going to not scramble that aircraft. I brought enough to take the Philippines and the water no matter where the fighter goes.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
                1 mech_infantry moved from Chahar to Kweichow
                2 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 bomber moved from Japan to Suiyuyan
                1 fighter moved from Manchuria to Suiyuyan
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia
                1 infantry moved from Siberia to Sakha
                1 artillery moved from Amur to Sakha
                1 artillery and 2 infantry moved from Amur to Buryatia
                1 fighter moved from Manchuria to Buryatia
                1 infantry moved from Jehol to Buyant-Uhaa
                1 infantry moved from Amur to Buyant-Uhaa
                2 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Amur to Buryatia
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
                1 fighter moved from 20 Sea Zone to 45 Sea Zone
                1 carrier moved from 20 Sea Zone to 43 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buyant-Uhaa
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Ulaanbaatar
                1 fighter and 1 tactical_bomber moved from Japan to Sakha
                1 bomber moved from Japan to Kwangtung
                1 fighter moved from Kiangsi to Kwangtung
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                    Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                    Japanese win with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in Sakha
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ulaanbaatar
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Ulaanbaatar from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Buyant-Uhaa from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                    Japanese win with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Japanese win with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                1 aaGun moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Amur to Buryatia
                1 fighter moved from Sakha to Amur
                1 tactical_bomber moved from Sakha to Amur
                1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 45 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Suiyuyan to Jehol
                1 fighter moved from Suiyuyan to Chahar
                1 fighter moved from Ulaanbaatar to Amur
                1 tactical_bomber moved from Ulaanbaatar to Amur
                1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Chahar
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangtung to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
                1 bomber moved from Kwangtung to Kiangsi
                1 fighter moved from Buryatia to Manchuria

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 transport placed in 6 Sea Zone
                2 infantry and 4 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total
                    Turn Summary: The site gave an error: 'The message exceeds the maximum allowed length (20000 characters).

                Post Turn Summary to AxisAndAllies.org success = false

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 fighters, 1 infantry and 2 tactical_bombers
        Kiangsu : 1 factory_minor and 4 infantry
        Kiangsi : 1 bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
        Jehol : 1 aaGun, 1 bomber and 1 infantry
        Siam : 1 fighter, 1 infantry and 1 tactical_bomber
        Manchuria : 1 fighter
        Suiyuyan : 1 flag, 1 artillery
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 artillery
        Chahar : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
        Anhwe : 1 flag,    Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag, 1 artillery
        Soviet Far East : 1 flag,    Amur : 1 flag, 2 fighters and 2 tactical_bombers
        Siberia : 1 flag, 1 armour
        Buryatia : 1 flag, 1 artillery and 3 infantry
        French Indo China : 1 flag, 1 infantry
        43 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport


  • Kamikaze orders?

  • Founder TripleA Admin

    Apparently, I can’t count spaces.

    I’m not a rules expert but I think I can do the following:

    2 on 1 of the transports
    2 on the other transport
    2 on the battleship

    I’m gonna lose so I might as well try for maximum damage.

  • 2007 AAR League

    I was going to suggest 2 on the CV, 1 each on the DD’s and CA’s. You have the air and transport capacity to take Korea back. A hit on 1 or more of the DD’s and CA’s means a sunk ship without an attack and 1 less unit to fight in the counterattack. A hit on the CV forces him to take 2 aircraft as casualties because they are going to splash anyway.

  • Founder TripleA Admin

    Okay, what he said. Do that, please.

    @U-505:

    I was going to suggest 2 on the CV, 1 each on the DD’s and CA’s. You have the air and transport capacity to take Korea back. A hit on 1 or more of the DD’s and CA’s means a sunk ship without an attack and 1 less unit to fight in the counterattack. A hit on the CV forces him to take 2 aircraft as casualties because they are going to splash anyway.

  • 2007 AAR League

    I just want to be clear. I’m not trying to control your side of the board. I’m just offering input.

    If you want to maintain maximum forward ground pressure on the Asian mainland and don’t want have to turn back transports and units to deal with the American infantry in Korea, then, by all means, kamikaze the TP’s. But, definitely switch the last 2 kamikazes from the BB to the CV.

  • Founder TripleA Admin

    No, I think it’s a great idea.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                      Russians take Soviet Far East from Japanese
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,6
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 :  3/9 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Americans , 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 6 Sea Zone, round 2 :  1/3 hits
                        1 fighter owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 39
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Casualties for Americans: 2 fighters and 1 submarine
                    Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 39
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Casualties for Americans: 2 fighters and 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter and 1 tactical_bomber moved from Central United States to 101 Sea Zone
                1 bomber moved from Central United States to United Kingdom
                1 infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 armour and 2 mech_infantrys moved from Central United States to Eastern United States
                1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed

    Place Units - Americans
                1 carrier and 4 destroyers placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 7 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 4 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 fighter
        Soviet Far East : 1 mech_infantry
        7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Gibraltar : 1 fighter
        United Kingdom : 1 bomber
        101 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
        91 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 33 / 35
        Japanese : 43 / 47
        Americans : 53 / 74
        Chinese : 7 / 16
        British : 25 / 27
        UK_Pacific : 14 / 21
        Italians : 13 / 21
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Sorry, had to make an edit. First game! This is not like risk at all!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Hopei to Suiyuyan
                2 infantry moved from Yunnan to Kweichow
                3 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Hunan, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hunan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Chinese win with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Hopei
                1 artillery and 1 infantry placed in Yunnan
                Chinese undo move 2.
                3 infantry placed in Yunnan
                1 artillery placed in Yunnan
                Chinese undo move 2.
                1 infantry placed in Hopei
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Yunnan : 1 artillery, 1 fighter and 2 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hunan : 3 infantry
        Hopei : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 33 / 35
        Japanese : 40 / 47
        Americans : 53 / 74
        Chinese : 10 / 16
        British : 25 / 27
        UK_Pacific : 14 / 21
        Italians : 13 / 21
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        French Indo China : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,
    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 33 / 35
        Japanese : 38 / 47
        Americans : 53 / 74
        Chinese : 10 / 16
        British : 30 / 21
        UK_Pacific : 20 / 16
        Italians : 12 / 21
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Alright folks, a couple of admin things.

    1. UK euro gave me an error message and didn’t allow me to post turn details.
    For future reference, is there a way to view that to copy and paste it into the forum after the turn summary page?

    2. As I said before, this is my teammate’s first real Axis and Allies game. (He played a couple of turns as US mostly not at war in a practice Euro '40 on TripleA, but didn’t get much experience out of it because of the way the game went).  I think its good sportsmanship to try to limit edit mode use as much as possible, especially when correcting some details from a former turn; however, with him not being experienced at using TripleA, much less playing A&A in general, I can see it as reasonable to cut him a little slack, but that is of course ultimately up to you folks.

    The edits in question:

    A. His edit on US turn: Before the end of his turn, he edited in the ftr and tac that had 1 move left each into sz7 because he wasn’t aware the planes weren’t landing in sz6.

    B. The second edit, I performed on UK’s turn, AFTER his turn.  We had discussed him moving his troops from E US to Gibraltar and unloading them there.  This is certainly what he intended to do, but I noticed that he had not actually unloaded the units onto the land during his turn.  Speaking to him, he was foggy about the difference between units at sea on a ship and units on the land, but we cleared that up.  I edited the 1 inf and 1 arty onto the Gibraltar land space.

    The first edit I see as no real harm.

    The second edit occurred during an Allies block of turns, so I don’t see it as doing any harm, but I certainly would not have any hard feelings if you guys felt that second edit was unfair and edited the situation to its original state on your next turn.

    Finally, good news!  My trip was pushed to the right several days and amazingly, even in the deepest thickets of the bayou, my ratty hotel will have internet access so I won’t have to dump all my turns into my teammate’s lap.

  • 2007 AAR League

    @Eskander:

    Alright folks, a couple of admin things.

    1. UK euro gave me an error message and didn’t allow me to post turn details.
    For future reference, is there a way to view that to copy and paste it into the forum after the turn summary page?

    I’ve been having this problem in another game, as well. My solution was to leave the “post territory summary” box unchecked for the UK. If the same person is doing the Chinese AND the UK then before you press the “done” button for the Chinese turn, uncheck the box, because if all the boxes are checked when you end the Chinese turn, all of the boxes will be automatically checked by tripleA at the end of the UK turn and you’ll get the error. Hope that helps.

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