Thanks for the update. Enjoy your travels :)
XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul
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Scramble orders and OOL in sz113
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scramble all. subs as casualties.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 fighter moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
2 mech_infantrys moved from Smolensk to Novgorod
2 armour moved from Smolensk to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Urals to Evenkiyskiy
1 armour moved from Urals to EvenkiyskiyCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 1 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 2/3 hits
2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Evenkiyskiy
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 5 infantry in Evenkiyskiy, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 2 fighters and 3 submarines
Germans roll dice for 3 submarines in 113 Sea Zone, round 1 : 0/3 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns moved from Smolensk to Bryansk
5 infantry moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
20 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
4 armour moved from Ukraine to Bryansk
2 aaGuns moved from Ukraine to BryanskPlace Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Ukraine
1 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Evenkiyskiy : 1 flag, 1 armour and 5 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 4 aaGuns, 5 armour, 2 artilleries, 1 fighter, 31 infantry, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 flag, 1 airfield, 1 factory_major and 7 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 25
Japanese : 59 / 66
Americans : 50 / 70
Chinese : 5 / 11
British : 27 / 32
UK_Pacific : 13 / 7
Italians : 22 / 31
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’ll post Japan’s turn in about 4 hours.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 1 battleship, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 armour moved from Suiyuyan to Timguska
Japanese take Kansu from Chinese
3 armour moved from Kwangtung to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 tactical_bomber moved from Chahar to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 1 battleship, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 armour moved from Suiyuyan to Timguska
Japanese take Kansu from Chinese
3 armour moved from Kwangtung to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 tactical_bomber moved from Chahar to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Soviet Far East, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 3 armour, 2 artilleries, 1 fighter and 7 infantry; Chinese defend with 1 artillery, 1 fighter and 5 infantry
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 1 : 11/22 hits
Chinese roll dice for 3 armour, 3 artilleries, 2 fighters and 12 infantry in Yunnan, round 1 : 7/20 hits
6 infantry owned by the British , 3 infantry owned by the Japanese , 5 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 9/15 hits
Chinese roll dice for 3 armour, 3 artilleries, 2 fighters and 1 infantry in Yunnan, round 2 : 5/9 hits
1 infantry owned by the British , 1 fighter owned by the Chinese , 1 artillery owned by the Chinese , 3 armour owned by the British , 2 armour owned by the Japanese , 2 artilleries owned by the British , 1 fighter owned by the British , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys
Casualties for British: 3 armour, 2 artilleries, 1 fighter and 7 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 33 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 1 tactical_bomber in 33 Sea Zone, round 1 : 5/7 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/6 hits
3 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 battleship and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Yenisey to Timguska
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to Kwangsi
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 armour placed in Kwangtung
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 flag, 1 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour, 1 artillery and 2 infantry
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 flag, 2 transports
Central Mongolia : 1 flag
5 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 24 / 25
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 11
British : 27 / 32
UK_Pacific : 13 / 7
Italians : 22 / 31
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier and 4 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Morocco
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Morocco from Italians, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Aleutian Islands to Midway
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 1 fighter
10 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 flag, 1 armour and 1 infantry
United Kingdom : 1 flag, 1 bomber
Morocco : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 flag, 1 destroyer and 4 transports
91 Sea Zone : 1 flag, 2 destroyers and 2 transports
110 Sea Zone : 1 flag, 1 battleship, 1 carrier, 4 destroyers, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 43 / 61
Russians : 24 / 25
Japanese : 62 / 67
Americans : 56 / 76
Chinese : 3 / 11
British : 27 / 32
UK_Pacific : 13 / 7
Italians : 21 / 31
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 2 infantry
Szechwan : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 61
Russians : 24 / 25
Japanese : 61 / 67
Americans : 56 / 76
Chinese : 4 / 6
British : 27 / 32
UK_Pacific : 13 / 7
Italians : 21 / 31
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - British
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 carriers, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Rhodesia to South West Africa
1 armour and 1 infantry moved from Union of South Africa to South West Africa
1 infantry moved from Burma to YunnanCombat - British
Battle in South West Africa
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in South West Africa, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 1 : 0/2 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in South West Africa, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 2 : 2/2 hits
2 infantry owned by the British lost in South West Africa
British roll dice for 1 armour and 1 mech_infantry in South West Africa, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 3 : 0/2 hits
1 infantry owned by the Italians lost in South West Africa
British roll dice for 1 armour and 1 mech_infantry in South West Africa, round 4 : 0/2 hits
Italians roll dice for 1 artillery in South West Africa, round 4 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in South West Africa, round 5 : 1/2 hits
Italians roll dice for 1 artillery in South West Africa, round 5 : 0/1 hits
1 artillery owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Sumatra
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Sumatra from Japanese, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,2,1,4,4,1
British collect 26 PUs (2 lost to blockades); end with 27 PUs totalTerritory Summary for British :
Yunnan : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 aaGun and 1 infantry
Burma : 1 flag, 1 artillery and 1 infantry
British Columbia : 1 flag, 1 artillery
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour and 1 infantry
Alaska : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
West India : 1 flag, 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour and 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 aaGun, 1 airfield and 1 infantry
South West Africa : 1 flag, 1 armour and 1 mech_infantry
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour, 2 artilleries and 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 2 fighters
Eastern Persia : 1 flag, 2 fighters and 2 tactical_bombers
110 Sea Zone : 1 flag, 1 infantry, 1 mech_infantry and 2 transportsProduction/PUs Summary :
Germans : 43 / 61
Russians : 24 / 25
Japanese : 56 / 67
Americans : 56 / 76
Chinese : 5 / 6
British : 28 / 27
UK_Pacific : 17 / 0
Italians : 20 / 31
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 43 / 61
Russians : 24 / 25
Japanese : 56 / 67
Americans : 56 / 76
Chinese : 5 / 6
British : 28 / 27
UK_Pacific : 17 / 14
Italians : 20 / 31
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
2 bombers moved from Southern Italy to Belarus
1 bomber moved from Northern Italy to Belarus
1 mech_infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Alexandria to Egypt
1 armour moved from Syria to Egypt
2 artilleries and 7 infantry moved from Trans-Jordan to Egypt
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
3 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from Greece to 99 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Belarus
Italians attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 3 bombers and 1 infantry in Belarus, round 1 : 4/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 3 artilleries and 13 infantry
ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 cruisers in Egypt, round 1 : 1/2 hits
Italians roll dice for 1 armour, 3 artilleries and 13 infantry in Egypt, round 1 : 8/17 hits
British roll dice for 1 aaGun and 5 infantry in Egypt, round 1 : 4/5 hits
3 infantry owned by the British , 2 infantry owned by the ANZAC , 1 aaGun owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 bombers moved from Belarus to PolandPlace Units - Italians
1 artillery and 9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Poland : 1 flag, 3 bombers
Tobruk : 1 flag, 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 9 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Belarus : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag
98 Sea Zone : 1 flag, 2 cruisers and 6 transportsProduction/PUs Summary :
Germans : 43 / 61
Russians : 23 / 25
Japanese : 56 / 67
Americans : 56 / 76
Chinese : 5 / 6
British : 26 / 27
UK_Pacific : 17 / 14
Italians : 23 / 39
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 fighter and 1 infantry
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 3 infantry
45 Sea Zone : 1 flag, 4 destroyers and 2 transports
54 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 43 / 61
Russians : 23 / 25
Japanese : 56 / 67
Americans : 56 / 76
Chinese : 5 / 6
British : 26 / 27
UK_Pacific : 17 / 14
Italians : 23 / 39
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 61
Russians : 23 / 25
Japanese : 56 / 67
Americans : 56 / 76
Chinese : 5 / 6
British : 26 / 27
UK_Pacific : 17 / 14
Italians : 23 / 39
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
Germans take Archangel from Russians
2 artilleries and 2 infantry moved from Karelia to Novgorod
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Baltic States to Novgorod
5 armour, 4 artilleries, 23 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Holland Belgium
1 bomber, 2 fighters and 2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Eastern Poland to Caucasus
1 bomber moved from Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Trans-Jordan to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 1 : 3/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 5 armour, 5 artilleries, 25 infantry and 10 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 5 armour, 5 artilleries, 25 infantry and 10 mech_infantrys in Ukraine, round 1 : 13/45 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 5 artilleries, 24 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 2 fighters
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Caucasus, round 1 : 3/7 hits
Russians roll dice for 2 fighters in Caucasus, round 1 : 2/2 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in Caucasus
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 fighters
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 1 : 0/6 hits
Russians roll dice for 1 armour in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 3/6 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 aaGuns moved from Western Ukraine to Ukraine
1 armour moved from Baltic States to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 bomber and 3 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Trans-Jordan to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Caucasus to Bessarabia
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest PersiaPlace Units - Germans
10 infantry placed in Western Germany
9 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Egypt : 1 flag, 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 16 infantry
Poland : 1 flag, 4 infantry and 1 mech_infantry
Germany : 1 flag, 1 factory_major, 9 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 4 infantry
Bessarabia : 1 flag, 1 aaGun, 1 armour and 1 bomber
Ukraine : 1 flag, 2 aaGuns, 5 armour, 5 artilleries, 1 factory_minor, 24 infantry and 10 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 mech_infantry
113 Sea Zone : 1 flag, 1 destroyer and 4 submarines
81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport
127 Sea Zone : 1 flag, 2 transports
Northwest Persia : 1 flag, 2 fighters and 2 tactical_bombers
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 67
Russians : 17 / 25
Japanese : 56 / 67
Americans : 53 / 76
Chinese : 5 / 6
British : 26 / 27
UK_Pacific : 17 / 14
Italians : 23 / 39
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m around again tonight. If you can get Russia done, I’ll have Japan done before the morning.
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Guys I have to call this game… 110 days… But it’s too damn hard to say!
Any chance you can finish it live? Or is one party willing to admit defeat? I’d like to hear the arguments from each side.
Japan is in a heap of trouble, but they’ve got some great attacks this turn, and they also don’t face much new opposition.
India is also in BIG trouble… and with that done, and -not enough- ground work in Europe, I think Russia will erode before too long.
I want to say 60/40 Axis, because that’s my gut… but maybe there’s something I’m not seeing from the allied side?
Please comment.
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We were doing about 5 turns a day until yesterday if we can go a couple more days, we should be able to get in two rounds.
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I did notice… hence I held my tongue.
;) -
I don’t know what happened yesterday though. I’m rearing to go.
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Sorry folks. Ended up being busy.
I do realize the game has gone on far too long for the tourney.
I agree with Garg. The game is definitely leaning on the axis side of things. And I believe that will become increasingly clear as we go along barring some quite jilted rolls, especially after another round.
Strategically, Allies have made too many mistakes and economically Axis and Allies are far too close for Allies to have the upper hand. Tactically, I’d point out a few more things, but I’d hate to give my opponent ideas.
With all that said, though, here’s a thought:
Since the tournament needs to move along and the Axis are leading, I say Unterhund goes on to play the next team in the winning bracket while Long Dark Tea Time goes to the losing bracket with 1 loss. We begin our next games.
However, I’d really like to continue playing this game, at least for another round(s) over the next few days/week. This being my first global 40 game, I could learn some things about how the game is playing out right now. Additionally, this being my partner’s first real Axis and Allies game, it could help him to see how things are playing out.
Though unlikely at this point, if Allies were to pull out a victory, Long Dark could have their loss transferred to Unterhund without messing up the tournament too much.
What do you folks think?
Regardless, Russia’s turn is incoming…