Thanks for the update. Enjoy your travels :)
XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul
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I was going to suggest 2 on the CV, 1 each on the DD’s and CA’s. You have the air and transport capacity to take Korea back. A hit on 1 or more of the DD’s and CA’s means a sunk ship without an attack and 1 less unit to fight in the counterattack. A hit on the CV forces him to take 2 aircraft as casualties because they are going to splash anyway.
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Okay, what he said. Do that, please.
I was going to suggest 2 on the CV, 1 each on the DD’s and CA’s. You have the air and transport capacity to take Korea back. A hit on 1 or more of the DD’s and CA’s means a sunk ship without an attack and 1 less unit to fight in the counterattack. A hit on the CV forces him to take 2 aircraft as casualties because they are going to splash anyway.
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I just want to be clear. I’m not trying to control your side of the board. I’m just offering input.
If you want to maintain maximum forward ground pressure on the Asian mainland and don’t want have to turn back transports and units to deal with the American infantry in Korea, then, by all means, kamikaze the TP’s. But, definitely switch the last 2 kamikazes from the BB to the CV.
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No, I think it’s a great idea.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 fighter in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 39
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 2 fighters and 1 submarine
Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 39
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 2 fighters and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Central United States to 101 Sea Zone
1 bomber moved from Central United States to United Kingdom
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 armour and 2 mech_infantrys moved from Central United States to Eastern United States
1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removedPlace Units - Americans
1 carrier and 4 destroyers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to 7 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Korea : 1 flag, 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 fighter
Soviet Far East : 1 mech_infantry
7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Gibraltar : 1 fighter
United Kingdom : 1 bomber
101 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 45 / 54
Russians : 33 / 35
Japanese : 43 / 47
Americans : 53 / 74
Chinese : 7 / 16
British : 25 / 27
UK_Pacific : 14 / 21
Italians : 13 / 21
ANZAC : 10 / 17
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Sorry, had to make an edit. First game! This is not like risk at all!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Hopei to Suiyuyan
2 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hunan, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Hunan, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Yunnan
Chinese undo move 2.
3 infantry placed in Yunnan
1 artillery placed in Yunnan
Chinese undo move 2.
1 infantry placed in Hopei
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 2 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 3 infantry
Hopei : 2 infantryProduction/PUs Summary :
Germans : 45 / 54
Russians : 33 / 35
Japanese : 40 / 47
Americans : 53 / 74
Chinese : 10 / 16
British : 25 / 27
UK_Pacific : 14 / 21
Italians : 13 / 21
ANZAC : 10 / 17
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
French Indo China : 1 flag, Java : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :Germans : 43 / 54
Russians : 33 / 35
Japanese : 38 / 47
Americans : 53 / 74
Chinese : 10 / 16
British : 30 / 21
UK_Pacific : 20 / 16
Italians : 12 / 21
ANZAC : 10 / 17
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Alright folks, a couple of admin things.
1. UK euro gave me an error message and didn’t allow me to post turn details.
For future reference, is there a way to view that to copy and paste it into the forum after the turn summary page?2. As I said before, this is my teammate’s first real Axis and Allies game. (He played a couple of turns as US mostly not at war in a practice Euro '40 on TripleA, but didn’t get much experience out of it because of the way the game went). I think its good sportsmanship to try to limit edit mode use as much as possible, especially when correcting some details from a former turn; however, with him not being experienced at using TripleA, much less playing A&A in general, I can see it as reasonable to cut him a little slack, but that is of course ultimately up to you folks.
The edits in question:
A. His edit on US turn: Before the end of his turn, he edited in the ftr and tac that had 1 move left each into sz7 because he wasn’t aware the planes weren’t landing in sz6.
B. The second edit, I performed on UK’s turn, AFTER his turn. We had discussed him moving his troops from E US to Gibraltar and unloading them there. This is certainly what he intended to do, but I noticed that he had not actually unloaded the units onto the land during his turn. Speaking to him, he was foggy about the difference between units at sea on a ship and units on the land, but we cleared that up. I edited the 1 inf and 1 arty onto the Gibraltar land space.
The first edit I see as no real harm.
The second edit occurred during an Allies block of turns, so I don’t see it as doing any harm, but I certainly would not have any hard feelings if you guys felt that second edit was unfair and edited the situation to its original state on your next turn.
Finally, good news! My trip was pushed to the right several days and amazingly, even in the deepest thickets of the bayou, my ratty hotel will have internet access so I won’t have to dump all my turns into my teammate’s lap.
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Alright folks, a couple of admin things.
1. UK euro gave me an error message and didn’t allow me to post turn details.
For future reference, is there a way to view that to copy and paste it into the forum after the turn summary page?I’ve been having this problem in another game, as well. My solution was to leave the “post territory summary” box unchecked for the UK. If the same person is doing the Chinese AND the UK then before you press the “done” button for the Chinese turn, uncheck the box, because if all the boxes are checked when you end the Chinese turn, all of the boxes will be automatically checked by tripleA at the end of the UK turn and you’ll get the error. Hope that helps.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 6 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Tunisia to Algeria
1 fighter moved from Libya to Algeria
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 1 : 0/3 hits
French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber and 7 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 7 infantry in Greece, round 1 : 2/10 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 7 infantry in Greece, round 2 : 4/10 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Italians win with 1 armour, 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 artillery and 2 infantry moved from Libya to Tunisia
1 fighter moved from Algeria to TunisiaPlace Units - Italians
1 cruiser and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs totalTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 3 infantry
Kenya : 1 flag, Algeria : 1 flag, 1 artillery
Tunisia : 1 flag, 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 battleship, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 2 destroyers in 37 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is -24
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 2 fighters
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
ANZAC undo move 2.
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 destroyer
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 33 / 35
Japanese : 38 / 47
Americans : 53 / 74
Chinese : 10 / 16
British : 29 / 21
UK_Pacific : 20 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
French Central Africa : 1 infantry
Syria : 1 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 54
Russians : 33 / 35
Japanese : 38 / 47
Americans : 53 / 74
Chinese : 10 / 16
British : 29 / 21
UK_Pacific : 20 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
scramble to sz110?
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Negative on scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Germans
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 119 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to Syria
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 2/4 hits
French roll dice for 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 submarines and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 1 transport
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 1 transport
Battle in Syria
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry; British defend with 1 bomber
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 1 : 1/3 hits
French roll dice for 1 bomber and 1 infantry in Syria, round 1 : 1/2 hits
1 bomber owned by the British and 1 infantry owned by the Germans lost in Syria
Germans roll dice for 1 artillery and 1 bomber in Syria, round 2 : 0/2 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 bomber in Syria, round 3 : 1/2 hits
French roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Germans lost in Syria
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 bomber
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from Syria to Southern Italy
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 carrier and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
2 tactical_bombers moved from Holland Belgium to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
2 aaGuns and 1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Southern France to Yugoslavia
2 infantry moved from Germany to Slovakia Hungary
5 armour and 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 transport moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 fighter placed in Southern France
1 fighter placed in Western Germany
6 infantry and 2 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 tactical_bomber
Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 5 armour, 5 artilleries, 28 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Germany : 1 factory_major, 6 infantry and 2 mech_infantrys
Norway : 1 artillery and 1 infantry
Southern Italy : 1 bomber and 2 tactical_bombers
112 Sea Zone : 1 destroyer and 1 transport
119 Sea Zone : 1 submarine
108 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to UlaanbaatarCombat - Russians
Battle in Ulaanbaatar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Ulaanbaatar, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Russians roll dice for 1 infantry in Ulaanbaatar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Baltic States to Belarus
2 aaGuns moved from Baltic States to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
Russians undo move 2.
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, Tsagaan Olom : 1 flag, Belarus : 2 aaGuns, 1 artillery and 8 infantry
Karelia : 1 artillery and 8 infantry
Baltic States : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 1 armour, 3 artilleries, 14 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 1 infantry
Ukraine : 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Novosibirsk : 3 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 33 / 33
Japanese : 38 / 47
Americans : 53 / 74
Chinese : 10 / 16
British : 29 / 21
UK_Pacific : 20 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry for the delay, folks. Travel has been hectic. Finally hunkered down in a hotel. Game on.
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Obviously I’m not the only one that’s busy. Everyone still alive?
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Yep. I believe my partner is out until the 17th if I can recall correctly.
On a side note, since we have a few days and I have time, does anyone object to me updating the map to the new 1.6.1 engine? The old 1.5.1.2 engine is giving me fits in the one other game I am playing with it and I’d like to permanently remove it from my system as soon as possible.
On another side note, The Long Dark Tea Time of the Soul is still sitting on my coffee table collecting dust since I hadn’t put it back on the shelf after reading it again about 6 months ago. I wish I could find my copy of Dirk Gently’s Holistic Detective Agency.