Turn 1: Axis +.09
Turn 2: Axis +1.86
Turn 3: Axis +3.37
Turn 4: Axis +3.93
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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Ha no problem about taking your time.
I was wondering about the attack on Russia -
since you didn’t know, feel free to undo those two attacks on Russian territory.
I’ll obviously have a couple changes to Russia, but nothing huge. It only makes sense to keep the peace NO for Germany.
I’ll consider you to have not done the DoW at all. -
that is far more then what I’ve hoped, Sir!
I will undo the DOW on Russia then if that is still ok?I think Germany collects 89 ipc that way (no 5 - 2 territories + 86)
see updated map
Thanks!
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Not at all a problem.
Since you’re not at war with Russia, you don’t get convoyed by the sub in 105.
So you collect 91.Russia’s purchases change a bit -
5 Inf (15)
1 Art (4)
1 Fig (10)
2 Mech (8)
2 Arm (12)save 0
No combat
Non-coms
21 Inf, 3 Art, 1 AA gun Bel to Epl
9 Inf, 1 Art Nukr to Epl
3 Art Sukr to Nukr
8 Inf Bry to Nukr
1 Inf, 1 Art Nov to Bel
1 AA gun Bel to Smo
2 Mech, 2 Arm Bry to Bel
5 Inf Rus to Bry
1 Fig Rus to Yak
1 Inf Yak to Bury
6 Inf Yen to Tim
5 Inf Yak to Yen
1 Fig, 1 Tac Rus to NovPlace
2 Inf, 1 Art Nov
3 Inf Sukr
2 Mech, 2 Arm, 1 Fig RusCollect
36 IPCs
-
Missed updating Germany’s income-
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Japan turn 3
–>Purchase & repair
purchase: 3 DD (24) + 2 TT (14) + 1 ART (4) = 42
save 2 ipc–>Combat movement
DOW all Allies
let’s see how this goes, I’m afraid I’m spreading my forces too much now;
Hop: 2 INF, 1 ART --> She
Kwe: 2 INF, 1 ART --> Sze
Kwa: 3 Fig --> Sze (land Kwa)
Amu: 1 INF --> Sak (walk in)
Amu: 1 INF --> Sib (walk in)
z36: 1 Fig --> z44 (defenseless TT)(land z37)
z36: 1 TacB --> z45 (defenseless TT)(land z37)
Kwa: 1 INF, 1 ART --> Jav
Kwa: 1 INF, 1 ART --> Sum
Kwa: 1 INF --> Bor (walk in)
Kwa: 1 INF, 1 ART --> Cel
Kwa: 1 INF, 1 ARM --> Mal
Kwa: 2 bomber --> Mal (land Kwa)
z36: 2 SS, 2 BB, 2 CA --> z37
Yun: 1 ART --> Fic
Sia: 1 INF --> Fic
z36: 1 TacB, 1 Fig --> Fic (land z37)
Yun: 1 ART --> Shn
Sia: 1 INF --> Shn
z36: 1 TacB, 1 Fig --> Shn (land z37)
Kwa: 1 INF, 5 Fig, 5 TacB --> Hon (land Kwa)–>Combat
She
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (4, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Sze
A:
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (4)2@2: (6, 6)3@3: (2, 5, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Jav
A:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sum
A:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Cel
A:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
Rolls: 1@1 1@3 2@4; Total Hits: 11@1: (2)1@3: (4)2@4: (6, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z37
A:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (6, 2)2@4: (2, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Fic
A:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 5)1@3: (6)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Shn
A:
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 4)1@3: (4)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Hon
A:
Rolls: 1@1 5@3 5@4; Total Hits: 51@1: (5)5@3: (4, 4, 4, 1, 4)5@4: (3, 5, 4, 4, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
-
She twol
Sze twlo 1 INF
Jav twol
Mal twol
sz37 twlo 1 damaged BB
Fic twol
Hon twolSum round 2
A:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Cel round 2
A:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Shn round 2
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (6)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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Shn twol
Sum round 3
A:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Cel round 3:
A:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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Sum round 4
A:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Cel (first hit)
A:
Rolls: 10@2; Total Hits: 510@2: (1, 4, 1, 4, 3, 1, 1, 4, 2, 5)
D:
Rolls: 10@2; Total Hits: 410@2: (3, 6, 2, 1, 2, 6, 6, 3, 5, 1)
-
Cel twlo 1 INF
Sum (first hit)
A:
Rolls: 10@2; Total Hits: 510@2: (4, 5, 2, 3, 1, 1, 6, 2, 5, 1)
D:
Rolls: 10@2; Total Hits: 210@2: (6, 4, 1, 6, 1, 5, 5, 5, 5, 5)
-
Sum mutual destruction
–>NCM
z36: 3 CV, 1 DD --> z37
z36: 1 DD --> z55
z36: 1 DD --> z44
z6: 1 DD --> z36
Kwe: 1 INF --> Sze
Kwe: 2 INF --> Yun
Sha: 5 INF, 1 AA --> Ksu–>Placement
Jap: 1 ART
z6: 3 DD, 2 TT–>Income
territories: 58
no’s: 0
saved: 2
total: 60 -
US 3
DoW on Germany, Italy
ICs upgraded53 IPCs
1 DD (8)
7 SS (42)save 3
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Combat
1 SS, 1 Fig, 1 Tac SZ 54 to SZ 55
2 CA, 1 BB, 2 TT SZ 54 to SZ 33, take
3 Inf, 1 Art SZ 54 to Car
1 BB SZ 26 to SZ 331 SS SZ 26 to SZ 16
1 Strat Haw to SZ 16 -
SZ 55
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (3)1@4: (5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
Car
Attack (3 Inf, 1 Art, 2 CA, 1 BB)
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 52@1: (3, 2)2@2: (5, 1)2@3: (2, 3)2@4: (1, 4)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
SZ 16
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (5)
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SZ 55 cwlo 1 SS
Car twol 1 InfSZ 16 R2
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ 16 cwol
Non-coms
1 Strat SZ 16 to Haw
1 Fig, 1 Tac SZ 55 to SZ 33
3 DD, 1 CV SZ 54 to SZ 33
2 CV, 1 Fig SZ 26 to SZ 33
3 Fig Haw to SZ 33
2 DD, 1 CV, 1 TT SZ 10 to SZ 26, take
1 Inf, 1 Arm Wus to Haw
2 Inf, 1 Art Cus to Smx
4 Mech Wus to Smx
1 Fig, 1 Tac Eus to SZ 26
1 CA SZ 64 to SZ 12
1 DD SZ 101 to SZ 11Place
7 SS, 1 DD SZ 10
Collect
52 + 30 NO + 3 leftover = 85 IPCs
-
China 3
5 IPCs
1 Inf, save 2
Combat
4 Inf, 1 Fig Tsi to She
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She
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 14@1: (4, 4, 4, 1)1@3: (4)
Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 6)
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She R2
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 5)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
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China getting much better dice this round. Phew.
She R3
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 2, 4)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
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Orrrrr
R4
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)