TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
No problem, I can get it.
R3
49 IPCs
5 Inf (15)
1 Art (4)
3 Arm (18)
1 Strat (12)
save 0
Oh and Germany collects
49 + 10 NO - 2 + 29 plunder = 86 IPCs
Combat
2 Inf, 1 Art Nov to Kar
2 Fig, 1 Tac Rus to Kar
1 Inf Bel to Epl (mt)
Epl lwol
Kar
Attack (2 Inf, 1 Art, 2 Fig, 1 Tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (4, 1)1@3: (2)1@4: (1)
Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (4, 2, 1, 4, 5)
Retreat to Nov
Non-coms
2 Fig, 1 Tac Kar to Nov
20 Inf, 3 Art, 1 AA gun Bel to Epl
9 Inf, 1 Art Nukr to Epl
3 Art Sukr to Nukr
8 Inf Bry to Nukr
2 Mech, 2 Arm Bry to Bel
5 Inf Rus to Bry
1 AA gun Bel to Smo
6 Inf Yen to Tim
5 Inf Yak to Yen
1 Inf Yak to Bury
Place
2 Inf, 1 Art Nov
3 Inf Sukr
3 Arm, 1 Strat Rus
Collect
35 IPCs
I think you collect 40 ipc’s, you get the sz125, Archangel unoccupied NO
Jap turn later
Ah excellent catch, thanks.
Updated.
I forgot to roll for the second fighter in Karelia -
Rolls: 1@3; Total Hits: 01@3: (5)
Alright so no change.
pfft I’m mixing A2 and current Alpha rules up. Was pretty stupid to DOW Russia with Germany. I thought the Russians would be allowed to declare on Germany once London falls, but that’s an Alpha 3 only thing it seems :roll:
damn that French DD, can’t make up my mind now on what to do. Had my move completely typed out but wasn’t all too happy with it so I’m afraid you’ll have to wait a little longer :oops:
Ha no problem about taking your time.
I was wondering about the attack on Russia -
since you didn’t know, feel free to undo those two attacks on Russian territory.
I’ll obviously have a couple changes to Russia, but nothing huge. It only makes sense to keep the peace NO for Germany.
I’ll consider you to have not done the DoW at all.
that is far more then what I’ve hoped, Sir!
I will undo the DOW on Russia then if that is still ok?
I think Germany collects 89 ipc that way (no 5 - 2 territories + 86)
see updated map
Thanks!
Not at all a problem.
Since you’re not at war with Russia, you don’t get convoyed by the sub in 105.
So you collect 91.
Russia’s purchases change a bit -
5 Inf (15)
1 Art (4)
1 Fig (10)
2 Mech (8)
2 Arm (12)
save 0
No combat
Non-coms
21 Inf, 3 Art, 1 AA gun Bel to Epl
9 Inf, 1 Art Nukr to Epl
3 Art Sukr to Nukr
8 Inf Bry to Nukr
1 Inf, 1 Art Nov to Bel
1 AA gun Bel to Smo
2 Mech, 2 Arm Bry to Bel
5 Inf Rus to Bry
1 Fig Rus to Yak
1 Inf Yak to Bury
6 Inf Yen to Tim
5 Inf Yak to Yen
1 Fig, 1 Tac Rus to Nov
Place
2 Inf, 1 Art Nov
3 Inf Sukr
2 Mech, 2 Arm, 1 Fig Rus
Collect
36 IPCs
Missed updating Germany’s income-
Japan turn 3
–>Purchase & repair
purchase: 3 DD (24) + 2 TT (14) + 1 ART (4) = 42
save 2 ipc
–>Combat movement
DOW all Allies
let’s see how this goes, I’m afraid I’m spreading my forces too much now;
Hop: 2 INF, 1 ART --> She
Kwe: 2 INF, 1 ART --> Sze
Kwa: 3 Fig --> Sze (land Kwa)
Amu: 1 INF --> Sak (walk in)
Amu: 1 INF --> Sib (walk in)
z36: 1 Fig --> z44 (defenseless TT)(land z37)
z36: 1 TacB --> z45 (defenseless TT)(land z37)
Kwa: 1 INF, 1 ART --> Jav
Kwa: 1 INF, 1 ART --> Sum
Kwa: 1 INF --> Bor (walk in)
Kwa: 1 INF, 1 ART --> Cel
Kwa: 1 INF, 1 ARM --> Mal
Kwa: 2 bomber --> Mal (land Kwa)
z36: 2 SS, 2 BB, 2 CA --> z37
Yun: 1 ART --> Fic
Sia: 1 INF --> Fic
z36: 1 TacB, 1 Fig --> Fic (land z37)
Yun: 1 ART --> Shn
Sia: 1 INF --> Shn
z36: 1 TacB, 1 Fig --> Shn (land z37)
Kwa: 1 INF, 5 Fig, 5 TacB --> Hon (land Kwa)
–>Combat
She
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (4, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Sze
A:
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (4)2@2: (6, 6)3@3: (2, 5, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Jav
A:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sum
A:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Cel
A:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
Rolls: 1@1 1@3 2@4; Total Hits: 11@1: (2)1@3: (4)2@4: (6, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z37
A:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (6, 2)2@4: (2, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Fic
A:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 5)1@3: (6)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Shn
A:
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 4)1@3: (4)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Hon
A:
Rolls: 1@1 5@3 5@4; Total Hits: 51@1: (5)5@3: (4, 4, 4, 1, 4)5@4: (3, 5, 4, 4, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
She twol
Sze twlo 1 INF
Jav twol
Mal twol
sz37 twlo 1 damaged BB
Fic twol
Hon twol
Sum round 2
A:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Cel round 2
A:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Shn round 2
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (6)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Shn twol
Sum round 3
A:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Cel round 3:
A:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Sum round 4
A:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Cel (first hit)
A:
Rolls: 10@2; Total Hits: 510@2: (1, 4, 1, 4, 3, 1, 1, 4, 2, 5)
D:
Rolls: 10@2; Total Hits: 410@2: (3, 6, 2, 1, 2, 6, 6, 3, 5, 1)
Cel twlo 1 INF
Sum (first hit)
A:
Rolls: 10@2; Total Hits: 510@2: (4, 5, 2, 3, 1, 1, 6, 2, 5, 1)
D:
Rolls: 10@2; Total Hits: 210@2: (6, 4, 1, 6, 1, 5, 5, 5, 5, 5)
Sum mutual destruction
–>NCM
z36: 3 CV, 1 DD --> z37
z36: 1 DD --> z55
z36: 1 DD --> z44
z6: 1 DD --> z36
Kwe: 1 INF --> Sze
Kwe: 2 INF --> Yun
Sha: 5 INF, 1 AA --> Ksu
–>Placement
Jap: 1 ART
z6: 3 DD, 2 TT
–>Income
territories: 58
no’s: 0
saved: 2
total: 60
US 3
DoW on Germany, Italy
ICs upgraded
53 IPCs
1 DD (8)
7 SS (42)
save 3