Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4


  • Alright so no change.


  • pfft I’m mixing A2 and current Alpha rules up. Was pretty stupid to DOW Russia with Germany. I thought the Russians would be allowed to declare on Germany once London falls, but that’s an Alpha 3 only thing it seems  :roll:

    damn that French DD, can’t make up my mind now on what to do. Had my move completely typed out but wasn’t all too happy with it so I’m afraid you’ll have to wait a little longer  :oops:


  • Ha no problem about taking your time.

    I was wondering about the attack on Russia -
    since you didn’t know, feel free to undo those two attacks on Russian territory.
    I’ll obviously have a couple changes to Russia, but nothing huge.  It only makes sense to keep the peace NO for Germany.
    I’ll consider you to have not done the DoW at all.


  • that is far more then what I’ve hoped, Sir!
    I will undo the DOW on Russia then if that is still ok?

    I think Germany collects 89 ipc that way (no 5 - 2 territories + 86)

    see updated map

    Thanks!

    4 Spoox vs Alsch 03aG.AAM


  • Not at all a problem.

    Since you’re not at war with Russia, you don’t get convoyed by the sub in 105.
    So you collect 91.

    Russia’s purchases change a bit -

    5 Inf (15)
    1 Art (4)
    1 Fig (10)
    2 Mech (8)
    2 Arm (12)

    save 0

    No combat

    Non-coms

    21 Inf, 3 Art, 1 AA gun Bel to Epl
    9 Inf, 1 Art Nukr to Epl
    3 Art Sukr to Nukr
    8 Inf Bry to Nukr
    1 Inf, 1 Art Nov to Bel
    1 AA gun Bel to Smo
    2 Mech, 2 Arm Bry to Bel
    5 Inf Rus to Bry
    1 Fig Rus to Yak
    1 Inf Yak to Bury
    6 Inf Yen to Tim
    5 Inf Yak to Yen
    1 Fig, 1 Tac Rus to Nov

    Place

    2 Inf, 1 Art Nov
    3 Inf Sukr
    2 Mech, 2 Arm, 1 Fig Rus

    Collect

    36 IPCs

    4 Spoox vs Alsch 03bR.AAM


  • Missed updating Germany’s income-

    4 Spoox vs Alsch 03bR.AAM


  • Japan turn 3

    –>Purchase & repair

    purchase: 3 DD (24) + 2 TT (14) + 1 ART (4) = 42
    save 2 ipc

    –>Combat movement

    DOW all Allies

    let’s see how this goes, I’m afraid I’m spreading my forces too much now;

    Hop: 2 INF, 1 ART --> She
    Kwe: 2 INF, 1 ART --> Sze
    Kwa: 3 Fig --> Sze (land Kwa)
    Amu: 1 INF --> Sak (walk in)
    Amu: 1 INF --> Sib (walk in)
    z36: 1 Fig --> z44 (defenseless TT)(land z37)
    z36: 1 TacB --> z45 (defenseless TT)(land z37)
    Kwa: 1 INF, 1 ART --> Jav
    Kwa: 1 INF, 1 ART --> Sum
    Kwa: 1 INF --> Bor (walk in)
    Kwa: 1 INF, 1 ART --> Cel
    Kwa: 1 INF, 1 ARM --> Mal
    Kwa: 2 bomber --> Mal (land Kwa)
    z36: 2 SS, 2 BB, 2 CA --> z37
    Yun: 1 ART --> Fic
    Sia: 1 INF --> Fic
    z36: 1 TacB, 1 Fig --> Fic (land z37)
    Yun: 1 ART --> Shn
    Sia: 1 INF --> Shn
    z36: 1 TacB, 1 Fig --> Shn (land z37)
    Kwa: 1 INF, 5 Fig, 5 TacB --> Hon (land Kwa)

    –>Combat

    She
    A:
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (4, 1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sze
    A:
    DiceRolls: 1@1 2@2 3@3; Total Hits: 11@1: (4)2@2: (6, 6)3@3: (2, 5, 5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Jav
    A:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sum
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Cel
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Mal
    A:
    DiceRolls: 1@1 1@3 2@4; Total Hits: 11@1: (2)1@3: (4)2@4: (6, 1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    z37
    A:
    DiceRolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (6, 2)2@4: (2, 5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Fic
    A:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 5)1@3: (6)1@4: (3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Shn
    A:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 4)1@3: (4)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Hon
    A:
    DiceRolls: 1@1 5@3 5@4; Total Hits: 51@1: (5)5@3: (4, 4, 4, 1, 4)5@4: (3, 5, 4, 4, 3)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • She twol
    Sze twlo 1 INF
    Jav twol
    Mal twol
    sz37 twlo 1 damaged BB
    Fic twol
    Hon twol

    Sum round 2
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Cel round 2
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Shn round 2
    A:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (6)1@4: (2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Shn twol

    Sum round 3
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Cel round 3:
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Sum round 4
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Cel (first hit)
    A:
    DiceRolls: 10@2; Total Hits: 510@2: (1, 4, 1, 4, 3, 1, 1, 4, 2, 5)
    D:
    DiceRolls: 10@2; Total Hits: 410@2: (3, 6, 2, 1, 2, 6, 6, 3, 5, 1)


  • Cel twlo 1 INF

    Sum (first hit)
    A:
    DiceRolls: 10@2; Total Hits: 510@2: (4, 5, 2, 3, 1, 1, 6, 2, 5, 1)
    D:
    DiceRolls: 10@2; Total Hits: 210@2: (6, 4, 1, 6, 1, 5, 5, 5, 5, 5)


  • Sum mutual destruction

    –>NCM

    z36: 3 CV, 1 DD --> z37
    z36: 1 DD --> z55
    z36: 1 DD --> z44
    z6: 1 DD --> z36
    Kwe: 1 INF --> Sze
    Kwe: 2 INF --> Yun
    Sha: 5 INF, 1 AA --> Ksu

    –>Placement

    Jap: 1 ART
    z6: 3 DD, 2 TT

    –>Income

    territories: 58
    no’s: 0
    saved: 2
    total: 60

    4 Spoox vs Alsch 03cJ.AAM


  • US 3

    DoW on Germany, Italy
    ICs upgraded

    53 IPCs

    1 DD (8)
    7 SS (42)

    save 3


  • Combat

    1 SS, 1 Fig, 1 Tac SZ 54 to SZ 55

    2 CA, 1 BB, 2 TT SZ 54 to SZ 33, take
    3 Inf, 1 Art SZ 54 to Car
    1 BB SZ 26 to SZ 33

    1 SS SZ 26 to SZ 16
    1 Strat Haw to SZ 16


  • SZ 55

    Attack (1 SS, 1 Fig, 1 Tac)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (3)1@4: (5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Car

    Attack (3 Inf, 1 Art, 2 CA, 1 BB)
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 52@1: (3, 2)2@2: (5, 1)2@3: (2, 3)2@4: (1, 4)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    SZ 16

    Attack (1 SS, 1 Strat)
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • SZ 55 cwlo 1 SS
    Car twol 1 Inf

    SZ 16 R2
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SZ 16 cwol

    Non-coms

    1 Strat SZ 16 to Haw
    1 Fig, 1 Tac SZ 55 to SZ 33
    3 DD, 1 CV SZ 54 to SZ 33
    2 CV, 1 Fig SZ 26 to SZ 33
    3 Fig Haw to SZ 33
    2 DD, 1 CV, 1 TT SZ 10 to SZ 26, take
    1 Inf, 1 Arm Wus to Haw
    2 Inf, 1 Art Cus to Smx
    4 Mech Wus to Smx
    1 Fig, 1 Tac Eus to SZ 26
    1 CA SZ 64 to SZ 12
    1 DD SZ 101 to SZ 11

    Place

    7 SS, 1 DD SZ 10

    Collect

    52 + 30 NO + 3 leftover = 85 IPCs


  • China 3

    5 IPCs

    1 Inf, save 2

    Combat

    4 Inf, 1 Fig Tsi to She


  • She

    Attack (4 Inf, 1 Fig)
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (4, 4, 4, 1)1@3: (4)

    Defense (2 Inf, 1 Art)
    DiceRolls: 3@2; Total Hits: 13@2: (1, 4, 6)


  • She R2
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 5)1@3: (5)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

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