Yes, you can kill the TT before the DD.
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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China 1
12 IPCs
4 Inf, save 0
Combat
2 Inf, 1 Fig Sze to Yun
2 Inf Kwe to Yun -
Yun
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 4, 6, 3)1@3: (2)Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Yun R2
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 2)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yun lwlo 1 Inf
Non-coms
1 Fig Yun to Sze
1 Inf She to Sze
2 Inf Sui to ShePlace
4 Inf Sze
Collect
9 + 6 NO = 15 IPCs
-
UK 1
London has 28 IPCs
9 Inf (27)
save 1
Calcutta has 17 IPCs
1 Inf (3)
2 Art (8)
1 Arm (6)save 0
-
No combat
Non-coms
1 Inf, 1 Art Ont to Que
1 Inf, 1 Fig Sco to UK
1 DD SZ 109 to SZ 104
1 TT SZ 109 to SZ 92
1 CA, 1 BB SZ 110 to SZ 92
1 CA SZ 91 to SZ 92
1 Fig Gib to UK
1 Fig Mal to Gib
1 Tac SZ 98 to Gib
1 DD, 1 CA, 1 CV SZ 98 to SZ 92
1 TT SZ 98 - 96 - 81, take
1 Inf, 1 AA gun Mal to Egy
2 Inf, 1 Art, 1 Arm Alx to Egy
1 Inf Sud to Egy
2 Inf Saf to Rho
1 DD SZ 71 to SZ 83
1 Inf Wind to Epr (activate)
6 Inf, 1 Art, 1 AA gun Ind to Bur
1 Fig Bur to Ind
1 BB SZ 37 to SZ 39
1 TT SZ 37 to SZ 41, take
2 Inf Mal to Sum (activate)
1 Inf Mal to ShnPlace
9 Inf UK
1 Inf, 2 Art, 1 Arm IndLondon collects
28 + 5 NO - 2 + 1 leftover = 32 IPCs
Calcutta collects
21 IPCs
-
Anzac 1
10 IPCs
1 DD (8)
save 2
No combat
Non-coms
1 Inf Egy to Alx
1 Inf Egy to Sud
1 TT SZ 62 to SZ 42, take
2 Inf Que to Jav (activate)
2 Fig Nze to Que
2 Inf, 1 AA gun Nsw to Que
1 DD SZ 62 to SZ 54
1 CA SZ 63 to SZ 62Place
1 DD SZ 62
Collect
14 + 2 leftover = 16 IPCs
-
Italy turn 1
–>Purchase & repair
purchase: 1 DD (8 = 8
save 2 ipc–>Combat movement
Nita: 2 INF, 1 ART, 1 ARM --> Sfr
Iso: 1 INF --> Ken (walk in)
Eth: 2 INF, 1 ART --> Sud
z95: 1 SS, 1 DD, 1 CA --> z93
z97: 1 BB, 1 CA --> z93
Alb: 2 INF, 1 ARM --> Gre
Nita: 1 ART --> Gre
Sita: 3 INF --> Gre
Nita: 1 Fig, 1 TacB --> Gre (land Sita)
Sita: 1 Fig --> Gre (land Sita)
Lib: 1 INF, 1 ART --> TT from z95 --> Syr–>Combat
Sfr
A:
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (4, 2)1@3: (2)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 5)Sud
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (4)z93
A:
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 5)2@3: (2, 1)1@4: (6)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)Gre
A:
Rolls: 4@1 2@2 3@3 1@4; Total Hits: 44@1: (2, 1, 5, 6)2@2: (4, 6)3@3: (1, 3, 5)1@4: (4)
D:
Rolls: 4@2; Total Hits: 24@2: (1, 1, 5, 3)Syr
A:
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Sfr twol
Sud twol
z93 twlo 1 SS
Gre twlo 2 INF
Syr twol–>NCM
z95: 1 DD --> z94
–>Placement
z97: 1 DD
–>Income
territories: 18
damage: -1
saved: 2
total: 19 -
France 1 -
1 Inf Mor to Alg
1 DD SZ 72 to SZ 58
1 Inf Fwa to Fca
1 Inf Tun to Alg -
You missed your Italian DD placement-
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aye thanks
been away for the weekend, I’ll try to have moves up tomorrow
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Germany turn 2
–>Purchase & repair
purchase: 9 TT (63) + 1 SS (6) = 69
save 1 ipc–>Combat movement
z111: 1 SS --> z104
Wgr: 1 bomber --> z104 (land Wgr)
z112: 1 Fig, 1 TacB --> z104 (land z112)–>Combat
z104
A:
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (5)1@3: (5)2@4: (4, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
z104 twol
–>NCM
Ger: 11 INF, 3 ART --> Wgr
Fra: 5 ARM, 1 Mech, 2 ART --> Wgr
Wfr: 1 ART --> Hol
Wgr: 1 bomber, 4 TacB --> Fra
Sita: 2 Fig --> Fra
z112: 1 Fig --> Fra
Bul: 5 INF --> Rom
Yugo: all --> Rom
z106: 1 SS --> z108–>Placement
z112: 9 TT, 1 SS
–>Income
not seeing the income tabel here at work, will update this later at home
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I’ll go ahead with Russia so you can go with Japan once you get back.
R2
37 IPCs
7 Inf (21)
4 Art (16)save 0
No combat
Non-coms
1 SS SZ 111 to SZ 105
7 Inf, 1 Art, 1 AA gun Nov to Bel
3 Inf Sukr to Nukr
1 Inf, 1 Art, 1 AA gun Bry to Bel
6 Inf Rus to Bry
2 Inf Ros to Bry
2 Fig, 1 Tac Nov to Rus
6 Inf Yak to Yen
12 Inf, 1 AA gun Bury to YakPlace
2 Inf, 1 Art Nov
3 Art Sukr
5 Inf RusCollect
37 IPCs
I updated Germany’s cash - 52 IPCs
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Japan turn 2
–>Purchase & repair
purchase: 1 DD (8 + 1 AB (15) + 1 NB (15) +1 INF (3) + 1 ART (4) = 45
save 0 ipc–>Combat movement
DOW Russia, gain 12 ipc
Man: 4 INF --> Amu (walk in)
Cha: 1 Mech --> Sui (walk in)
Cha: 2 INF, 1 ART --> Hop (walk in)
Anh: 5 INF, 1 ART --> Kwe (walk in)
Hun: 3 INF --> Yun
Kwa: 2 INF, 2 ART --> Yun
Kwa: 2 bomber, 7 Fig, 5 TacB --> Yun (land Kwa)
Ksi: 1 Fig --> Yun (land Kwa)–>Combat
Yun
A:
Rolls: 3@1 4@2 8@3 7@4; Total Hits: 93@1: (4, 4, 1)4@2: (3, 1, 3, 5)8@3: (5, 6, 6, 1, 1, 6, 6, 1)7@4: (3, 4, 1, 6, 6, 2, 5)
D:
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2) -
Yun twlo 2 INF
–>NCM
Hun: 1 ART --> Kwa
Ksi: 1 INF, 1 ART --> Kwa
Pau: 1 INF --> TT --> Kwa
Jap: 4 INF, 1 ARM, 1 ART --> Kwa
z33: 1 CV, 1 Fig, 1 TacB --> z36
z33: 1 DD --> z16
Jeh: 5 INF, 1 AA --> Sha–>Placement
Jap: 1 INF, 1 ART
z6: 1 DD
Kwa: 1 AB, 1 NB–>Income
territories: 34
no’s: 10
total: 44 -
US 2
52 IPCs
1 Tac (11)
1 CV (16)
3 DD (24)save 1
No combat
Non-coms
1 Inf Cus to Wus
1 SS SZ 23 to SZ 26
1 DD SZ 49 to SZ 54
1 SS, 2 DD, 2 CA, 2 TT SZ 26 to SZ 54, take
3 Inf, 1 Art Haw
1 BB, 1 CV, 1 Fig SZ 30 to SZ 54
1 Tac Haw to SZ 54
1 Fig SZ 30 to Haw
1 BB, 2 CV SZ 10 to SZ 26
1 Fig Eus to SZ 26
1 TT SZ 64 to SZ 10
1 Inf, 1 Art Eus to Cus
1 Strat Eus to HawPlace
1 CV, 2 DD SZ 10
1 DD SZ 101
1 Tac EusCollect
52 + 1 leftover = 53
-
China 2
15 IPCs
5 Inf, save 0
Combat
7 Inf, 1 Fig Sze to Yun
-
Yun
Attack (7 Inf, 1 Fig)
Rolls: 7@1 1@3; Total Hits: 07@1: (4, 4, 6, 3, 2, 3, 2)1@3: (4)Defense (3 Inf, 2 Art)
Rolls: 5@2; Total Hits: 35@2: (1, 3, 1, 3, 2)