• TripleA

    OOOOO. I refer to 3.9 as  +3, just the way it is now a days.

    sorry, yes I understand now. Why not just add +3 infantry to UK?


  • players wanted to play global campaign

    the nerfed NOs was bc we made the rule before they where nerfed in 3.9, so we didn’t know what it would change into (so we did what we read into the rule instead).

    capitol movement rules was to make sealion still posible, but limited gains (uk lose 32-35 IPC twice,  and ger gains it once, so it is a gain on about 100 IPC, which might make UK evac their airforce to reduce losses).

    also forgot, we changed the UK bomber to 4 inf.

    My philosophy about axis and allies is that there should ALWAYS be a bid. Because the game is never truly balanced and in any regular group there will be misconceptions and misscalculations, meaning that it is more or less impossible to get perfect play, which again means even a perfectly balanced game will be unbalanced when playing with mistakes

    We chose to not do a bid for extra troops because whenever you have to bid a substancial number of troops, it all becomes about who has the best idea. I figured that the number of IPC axis would have to have with these rules could be used 2 insanely good places. Imagine having to build 15 IPC worth of axis units. that can be 5 extra inf in Tobruk or kwangsi. that means either no chinese counterattack in round 1 or egypt falls on I2. That is why we bid extra income each turn. +8 might have been abit high.

    (Edit; specified bid part)

  • TripleA

    I actually prefer the axis in global for that version and 3.9… they were always good.


  • I meant there should always be a bid in the game axis and allies, I know the axis side might be stronger, but a bid is needed always.

    btw, question; do you prefer the axis because you think they are better with perfect strat, or because you think it is easier to not lose the game to mistakes?

    in most axis games I have played, the allies have been the harder side to play, but they have also been the stronger side. for me it seems like the playtesters have not been skilled enough to play very good, so they have concluded with that the allies need more help. then when the game is released, the game will be fairly even when people play it the first time, but later the allies will will, because learning how to play them gives much more strength than learning now to play the axis.

  • TripleA

    btw, question; do you prefer the axis because you think they are better with perfect strat, or because you think it is easier to not lose the game to mistakes?

    in most axis games I have played, the allies have been the harder side to play, but they have also been the stronger side. for me it seems like the playtesters have not been skilled enough to play very good, so they have concluded with that the allies need more help. then when the game is released, the game will be fairly even when people play it the first time, but later the allies will will, because learning how to play them gives much more strength than learning now to play the axis.

    If I played the same every single game, I would be bored out of my mind. Axis have more options than allies and are the ones in the most control of how the game develops.

    To answer your question. I prefer axis because of 1) fun 2) if you get diced throughout the game, you can always just go for the win. 3) axis have to perform or they lose especially if usa is going full pacific (puts germany/italy on the clock for africa and russia).

    Did I mention that the allies are boring? Axis do this -> allies got to do this. Axis indirectly control the outcome of what you do and the impact or effect you have on the axis doesn’t come to mid/late game.

    Everyone’s axis 1-3 purchases and moves are always the same. HMMM I WONDER WHY. I mix my stuff up depending on my mood and who I play against, but most people have a set way of doing things.

    I have a set way of doing this as the allies depending on what the axis purchases / strategies are.

    Example sea lion feint -> 1-3 inf rest artillery/mech/tank russia buy. usa 3 bomber 2 dd or 3 bomber 1 carrier. UK 9 inf 1 art.

    I always hit 97 and the sz below it as uk, i hate getting diced in one of those spots, because it sets me back a whole round, but the outcome is very good when you win… even if he did not scramble outcome is still good, because you do get to convoy italy… if italy sinks it, he has less stuff than germany so you get to fire more than 1 round typically and that means the french fleet can move.

    germany can’t move his naval to take gib or morroco or take uk if japan wants to war round 2. If he does this and puts japan off another round, japan is screwed in pacific, that’s so much income for uk pac and anzac and japan income is put off from being big another round.

    so it is an ultimatum the axis face. best move is to just shuffle in the baltic and go barb, let japan explode. Sometimes japan waits to war and I lose UK. That’s fine. I bought offensively with russia and usa. I am ready to push romania push yugo push northern italy and push into rome with my russians. usa can always land air units to help hold. it is beautiful and it is awesome.

    The only time I enjoy allies is when germany takes UK over, because the run for italy with russia is too funny, plus I bought plenty of time in pacific by making japan wait till round 3 to declare war… so I don’t have to buy anything for pacific till round 4.
    ~
    in all fairness the guy could not scramble 97 if he wanted 80% at UK. he also had to buy more naval to defend against 2 fighter and 3 bomber from usa the turn he took uk over (so he had to drop 3 destroyers down off normandy)… I think he also bought infantry for germany and air to hit usa if he moved up. he took uk with only tank 2 bombers and a tactical left.

    I pulled the pacific fighters into the atlantic side of the map. so I held yugo because of the UK air plus usa bombers. USA moved by gib the turn uk got taken with 4 fully loaded carriers and that starting cruiser the round london fell and it got sunk so germany had to get carriers off normandy to land his air (this was where his london income went to and infantry/art for germany/west germany.

    So I had a fun push for yogo at 55% chance to defend. He attacked because it was the only way to save italy. the first round of attack did not go well other than I lost my bombers for usa so in terms of total unit value he was up, but he couldn’t continue or risk germany being taken… So yeah I took italy when he got to liberate it, europe was a mess. Was a pretty cool game, the most fun I had as allies.

    most of the time russians just hold romania for some time. usa liberates uk eventually. blah blah you know how those games go.
    ~
    I do like to play allies when I see that no one online knows what the hell they are doing as allies… I’ll take it.

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