12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs


  • I guess I can take advantage of your lack of transports though ;)

    Buy
    4 SS (24)
    2 bom (24)
    save (1)

    CM:
    1 inf Ala to Iwo
    CHI 1 inf Yun to Fuk
    1 inf Hup to Kia

    NCM:
    2 bom 3 fig Wus to Mid
    1 bom Haw to Mid
    1 inf Ala to Wak
    1 SS 3 CV 6 fig SZ58 to SZ59
    3 inf 1 art Ala to Haw

    Mob Units
    4 SS SZ56
    2 bom Wus
    CHI 1 inf Hup
    1 inf Nin

    Collect Income
    38+10+1=49 IPC

    OBG_vs_cts17_Gm2_06fUSA.AAM


  • @cts17:

    I guess I can take advantage of your lack of transports though ;)

    Take advantage or fall into trap??? I think…the first  :oops:


  • Ger7-Buy: sub, 2 dd, ftr, 2 arm….save 0

    CM
    1. inf Pol, inf Nwy, inf art 2arm Ger via 3trn sz5/7arm Pol/cru sz5 => Kar 8inf art 3arm
    2. inf Pol/arm Ger/5ftr sz5 => Epl inf
    3. 2inf Nwy/inf Pol, arm Ger via trn sz5 => Fin inf
    4. inf Bst => Bel

    Kar
    A-3inf art 9arm cru
    DiceRolls: 2@1 2@2 10@3; Total Hits: 62@1: (6, 1)2@2: (3, 6)10@3: (6, 1, 2, 3, 2, 4, 4, 6, 5, 1)
    D-8inf art 3arm
    DiceRolls: 9@2 3@3; Total Hits: 59@2: (2, 6, 4, 6, 4, 1, 2, 3, 6)3@3: (1, 5, 1)


  • Kar
    A-8arm
    DiceRolls: 8@3; Total Hits: 58@3: (3, 4, 1, 1, 6, 1, 6, 2)
    D-2inf art 3arm
    DiceRolls: 3@2 3@3; Total Hits: 13@2: (6, 5, 5)3@3: (5, 5, 1)


  • Kar
    A-7arm
    DiceRolls: 7@3; Total Hits: 37@3: (6, 1, 1, 5, 4, 5, 3)
    D-arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Kar twlo 3inf art 3arm

    Fin
    A-3inf arm
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (1, 2, 3)1@3: (6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Fin lwol

    Epl
    A-inf arm 5ftr
    DiceRolls: 1@1 6@3; Total Hits: 41@1: (5)6@3: (3, 1, 1, 6, 1, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Epl twlo inf

    NCM
    5ftr Epl => sz5
    5inf Fra => Ger

    Mobilize
    sub 2dd ftr in sz5
    2arm in Ger

    Collect: 51

    OBG_vs_cts17_Gm2_07aGer.AAM


  • @Ol’:

    @cts17:

    I guess I can take advantage of your lack of transports though ;)

    Take advantage or fall into trap??? I think…the first  :oops:

    I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.


  • Buy
    10 inf

    CM:
    1 inf Eve to Yak

    NCM:
    1 inf Ura to Eve
    7 inf 1 art 1 bom Cau to Rus
    3 arm Ind to Cau
    2 fig SZ4 to Rus
    2 CV 2 fig SZ4 to SZ6

    Mob Units
    6 inf Rus
    4 inf Cau

    Collect Income
    19+5=24 IPC

    OBG_vs_cts17_Gm2_07bRus.AAM


  • @cts17:

    @Ol’:

    @cts17:

    I guess I can take advantage of your lack of transports though ;)

    Take advantage or fall into trap??? I think…the first  :oops:

    I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.

    Time to find out I guess  :|

    Jap7-Buy: 2 ftr, IC, 2 arm, inf, art…save 0

    CM
    1. 2sub 5dd 5ftr sz62 => sz59 sub 3cv 6ftr
    2. inf Eaf => Sud
    3. art Cng => Feq
    4. inf Bur/arm FIC/cru sz62/ftr sz37 => Kia inf
    5. inf art FIC/bb sz62 => Fuk inf

    Fuk
    A-inf art bb
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 3)1@4: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Fuk twol

    Kia
    A-inf arm ftr cru
    DiceRolls: 1@1 3@3; Total Hits: 31@1: (1)3@3: (6, 3, 1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Kia twlo inf

    sz59
    A-2 sub sneaky shot
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • bummer

    sz59
    A-5dd 5ftr
    DiceRolls: 5@2 5@3; Total Hits: 35@2: (4, 5, 4, 5, 1)5@3: (4, 5, 2, 2, 6)
    D-sub 3cv 6ftr
    DiceRolls: 1@1 3@2 6@4; Total Hits: 41@1: (6)3@2: (5, 4, 2)6@4: (6, 5, 4, 1, 5, 2)


  • well my attacks at 2 stunk!

    I will await your order of loss


  • 1 CV, 1 SS 1 fig


  • Jap loses 2sub 2dd

    sz59
    A-3dd 5ftr
    DiceRolls: 3@2 5@3; Total Hits: 53@2: (4, 1, 1)5@3: (1, 5, 5, 2, 3)
    D-2cv 5ftr
    DiceRolls: 2@2 5@4; Total Hits: 42@2: (5, 4)5@4: (4, 1, 2, 2, 6)


  • Back to casualty choices again

  • '12

    OBG, you do know you can roll the attack first and make him choose his casualties BEFORE he sees his defense right?


  • Drop 2 CV, 2 fig.

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