Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2


  • Urg also-
    1 Arm from Bes to Bal, not Sukr
    1 Tac Wgr to Bal

    Auswander&James vs Alsch 10aG.AAM


  • **France turn 9:

    Combat Move:**
    To Rho: inf-Saf uncontested

    Auswander&James vs Alsch 09iF.AAM


  • Question regarding SBR, it has not come up before for us.

    When sending bombers for SBR and the interceptor combat is concluded, are bombers required to choose a target to bomb or may they decline acting as “escorts” for the bombers that do decide to bomb.

    Alpha 2 and Alpha 3 how does this apply.

    Situation:
    We want to send 15 bombers to bomb a MIC and it has 1 fighter in space, but we only want to use one bomber to bomb and let the other 14 bombers act as “escorts”.

    -already posted in the Faq thread.


  • Only fighters may function as escorts.
    If you send excess bombers - either strategic or tactical - to act as padding, they are required to go on bombing runs and go passed AA fire once escorts/interceptors are rolled.


  • That’s in both A2 and A3, by the way.  There are a couple rolling and casualty differences, but that much is the same for both versions.


  • Righto.  It looks like bombers are forced to bomb target and may not elect to not bomb after going on a SBR.

    Russia Turn 10

    Production IPC 28:
    Repair 3 Russia factory, 6 artillery, save 1 IPC

    Combat:
    To Vol: 2 mec, 3 fig, 2 tac Bry

    Vol
    2 mec, 3 fig, 2 tac
    DiceRolls: 2@1, 3@3, 2@4; Total Hits: 42@1,: (2, 6)3@3,: (5, 2, 2)2@4: (3, 3)

    1 tnk
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • oops, forgot to push inf into Rostov for combat move…rats.



  • Noncombat:
    Everything into Bry from Bel, Russia, Arch and returning planes from Vol

    To Tsi: 1 AA Kaz
    To Korea: 1 inf

    To z101: sub z88

    Placement: 6 art Russia

    Collection 28 IPC + 1 saved = 29 IPC

    Auswander&James vs Alsch 10bR.AAM


  • J10

    58 IPCs

    6 Inf (18)
    2 Strat (24)

    save 16


  • Make that 3 strats, save 4.

    Combat

    1 Inf Kwe to Sze
    4 Fig, 4 Tac Kwa to Sze

    1 Fig SZ 37 to SZ 42 (TT destroyed)

    1 Fig Kwa to SZ 35 (TT destroyed)

    1 SS SZ 37 to SZ 36
    3 Fig, 2 Tac Jap to SZ 36

    Remaining fleet SZ 37 to SZ 39, take
    2 Inf Sia to Ind;
    1 Art Sia to Cey (mt)
    2 Fig, 3 Tac SZ 37 to Ind

    Auswander&James vs Alsch 10cJ.AAM


  • Cey twol
    SZ 42 cwol
    SZ 35 cwol

    Sze

    Attack (1 Inf, 4 Fig, 4 Tac)
    DiceRolls: 1@1 4@3 4@4; Total Hits: 41@1: (5)4@3: (3, 1, 6, 5)4@4: (6, 1, 3, 6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ 36

    Attack (1 SS, 3 Fig, 2 Tac)
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (3)3@3: (2, 2, 6)2@4: (1, 3)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Ind

    Attack (2 Inf, 2 BB, 2 Fig, 3 Tac)
    DiceRolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 4)3@3: (1, 1, 6)4@4: (4, 6, 5, 3)

    Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sze twol
    SZ 36 cwol
    Ind twol, IC downgraded, damage lowered to 6, IPCs plundered

    Non-coms

    4 Fig, 4 Tac Sze to Kwa
    2 Fig, 3 Tac Ind to SZ 39
    1 Fig SZ 42 to SZ 39
    3 Fig, 2 Tac SZ 36 to Kwa
    1 Fig SZ 35 to Kwa
    9 Inf, 1 Art, 1 Mech, 2 Arm, 1 AA gun Yun to Bur
    3 Inf Fic to Yun
    11 Inf, 7 Art, 1 AA gun Kwe to Yun
    3 Inf Kwa to Yun
    2 Inf Hon to Kwa
    1 Strat Kwa to Sukr

    Place

    3 Inf Hon
    3 Inf Fic
    3 Strat Jap

    Collect

    38 + 5 NO + 3 plundered - 13 + 4 leftover = 37 IPCs

    Auswander&James vs Alsch 10cJ.AAM


  • JJ,

    I can’t find my phone.  I don’t remember your phone number.  I fail at life.

    /sigh

    Sorry Alsch, its a busy weekend(baby showers, drywall, etc.) - I think it would be best to postpone America’s move till Monday.  Things are getting tricky with the allies regarding the multiple threats/fronts we have to consider.

    I still have not done all my hypothetical what if battles and they are at just a glance…dicey.  I want solid our favor should you attack.

    Thanks again for your patience.


  • USA turn 10:
    Production: 78

    3 subs=18
    2 bmbrs=24
    1 cv=16
    2 dd=16
    Save=4
    18+24=42+16=58+16=74+4=78

    Combat Moves:
    To Cau: 2bmbr-Sui vs arm
    DiceRolls: 2@4; Total Hits: 22@4: (2, 3)
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    Auswander&James vs Alsch 10dA.AAM


  • Cau: Germany lost armor; USA no loss

    Noncombat Moves:
    To Sco: 8 bmbrs-Bel; 5 bmbrs-Volo
    To UK : 2 bmbrs-Wus
    To z91: dd-z101
    To z106: cv,trn-z101 loaded with aagun-Cus
    To Que: aagun-z106; mech-Cus
    To Cpr: 2 bmbrs-Cau
    To Rus: 3 ftr-Sui
    To Anh: 4ftr,2tac-Sui; arm-Cha; inf-Ksu
    To Jeh: inf-Man
    To z41: sub-z43
    To z43: sub-z20
    To z20: sub-z6
    To z35: 2 subs-z6
    To z55: bb,3ca,5cv,sub,ftr,tac-z33; 2ftr-Car; 3ftr-Wak
    To z54: trn-z26 loaded with inf,mech-Haw
    To Que: inf,mech-z54
    To z26: sub-z10
    Placement:
    z6: 3 subs
    z10: dd
    z101: dd,cv
    Wus: 2 bombers

    Collection: 89 (85+4saved)

    Auswander&James vs Alsch 10dA.AAM


  • Forgot to move the 2 anzac ftrs with USA cv…added on this map.
    Oops, looks like I forgot to strafe the Jap guy in Sze with the 4ftr,2tac…oh well.

    China turn 10:
    Production: 19

    6 inf=18
    Save=1

    18+1=19

    Combat Moves:
    To Kwe: inf-She
    To Ksi: inf-Ksu

    Noncombat Moves:
    To Anh: inf-Ksu; inf-Hop; 16inf,ftr-Cha
    To She: inf-Sui
    To Jeh: inf-Man

    Placement:
    Sik: inf
    Anh: 5 inf
    Collection: 20 (19+1saved)

    Auswander&James vs Alsch 10eC.AAM


  • No, please do not delete this thread, we are starting anew!@!@!@#

    Babies and real life gets in the way sometimes.

    :mrgreen:


  • Alsch,

    Did you want to try to use the TripleA engine?  I think I can transfer the game over, although I do not have an Alpha2 mod for the game.  AA work differently with A3 so not sure if its a good idea.

    Aus


  • Hm.
    You’re right, there’s a few things that tripleA doesn’t do right in Alpha 2 rules - AA and convoy stuff are two I think of immediately.  But we can roll on the forums for AA and stuff, and fix other things manually.  That much at least is easy since tripleA lets you dive in and change things however you want in-game.  If we’re willing to do that, it’s possible.
    On a related note, I have since last posting updated my computer, and I don’t have aBattlemap on it anymore.  It’d be easy to put it back on, but the module for Alpha 2 would be tough to find.  I’m sure it’s possible, but I’d have to check around the forums to find it again.  Either option is totally viable according to me, just let me know what y’all’d prefer.

    And on a related note, since you can both see these posts, I’d like to apologize for dropping the ball so bad about this game.  I know it’s not a big deal, but it’s still not terribly cool of me to leave you guys hanging so badly.  I’m amazed how well you got back to me, hitting the ground running. 
    I won’t make excuses, but yeah, having to change your lifestyle when college requires you take a break for financial reasons makes you ignore certain things.    :lol:

    Let me know whatever you two would like to do!

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