• This is amazing. If you go immediately for an ANZAC activated Brazil, you can have two ANZAC infantry in Gibralter or Morocco at the end of turn 3, just in time for America to come across the ocean on turn 4.


  • If you send both Transports (one purchased on turn 1) you can have 4 units there.


  • One has to ask, though, what’s the point of that?
    Two infantry can’t really do much in the Med, especially if they’re nearly useless on offense - they can combine on defense, but not to attack.
    Would those resources be better utilized in the Pacific?

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    @Alsch91:

    One has to ask, though, what’s the point of that?
    Two infantry can’t really do much in the Med, especially if they’re nearly useless on offense - they can combine on defense, but not to attack.
    Would those resources be better utilized in the Pacific?

    I’m with you, I don’t see the logic in spending that much time to get somewhere for minimal effect. I call moves like this gimicky, just because you can doesn’t mean you should.

  • '12

    It is a neat gambit, but if I were the allied player I’d MUCH rather have the USA in control of Brazil with a factory in it, than have ANZAC control it.  The US Brazilian factory is a quick ticket to getting the Axis out of Africa.  Even if ANZAC puts a factory there, they just don’t have the resources to fight in both theatres.


  • @Young:

    @Alsch91:

    One has to ask, though, what’s the point of that?
    Two infantry can’t really do much in the Med, especially if they’re nearly useless on offense - they can combine on defense, but not to attack.
    Would those resources be better utilized in the Pacific?

    I’m with you, I don’t see the logic in spending that much time to get somewhere for minimal effect. I call moves like this gimicky, just because you can doesn’t mean you should.

    I don’t recall saying anything about taking on the Axis in Europe. The move is simply for ANZAC to activate and retrieve 3 extra inf. as well as earning 2 extra IPC’s for the rest of the game.


  • Idi, I totally agree with you.
    I was just questioning the logic of trying to put Anzac forces in Africa.  Grabbing Brazil just for the 2 IPCs and some more infantry makes more sense to me.

    @moralecheck:

    The US Brazilian factory is a quick ticket to getting the Axis out of Africa.

    Even though Africa is only 1 turn away from Washington?  What’s the benefit?

  • '12

    The benefit is that Brazil is only one sea zone away.  A transport can Move from Brazil to Africa and offload.  The next turn that same transport can go back to Brazil pick up 2 new units and still make it back to Africa to unload them, so one transport can bring two units to Africa each turn. From Washington it needs one full turn to get there and up to two (depending if there is a friendly naval base) to get back to Washington to get the next load.  One transport needs three to four turns to bring four land unts from Washington.


  • @moralecheck:

    The benefit is that Brazil is only one sea zone away.  A transport can Move from Brazil to Africa and offload.  The next turn that same transport can go back to Brazil pick up 2 new units and still make it back to Africa to unload them, so one transport can bring two units to Africa each turn. From Washington it needs one full turn to get there and up to two (depending if there is a friendly naval base) to get back to Washington to get the next load.  One transport needs three to four turns to bring four land unts from Washington.

    Ya but FWA is not a very productive spot to land your units, it will take a few extra turns before they would become useful.

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    @Idi:

    @Young:

    @Alsch91:

    One has to ask, though, what’s the point of that?
    Two infantry can’t really do much in the Med, especially if they’re nearly useless on offense - they can combine on defense, but not to attack.
    Would those resources be better utilized in the Pacific?

    I’m with you, I don’t see the logic in spending that much time to get somewhere for minimal effect. I call moves like this gimicky, just because you can doesn’t mean you should.

    I don’t recall saying anything about taking on the Axis in Europe. The move is simply for ANZAC to activate and retrieve 3 extra inf. as well as earning 2 extra IPC’s for the rest of the game.

    Still, if you take 2 transports and 1 infantry ($17) all the way to Brazil for 3 infantry ($9) and bring them all the way back to the Pacific (6 rounds), you will have 2 loaded transports and $2 in extra income. All I’m saying is, ANZAC transports and infantry have one purpose IMO, and that’s to take, liberate, and protect the Dutch islands. A better idea would be for the UK to take it if possible, they need all the units they can get early on.

  • '12

    @ghr2:

    @moralecheck:

    The benefit is that Brazil is only one sea zone away.�  A transport can Move from Brazil to Africa and offload.�  The next turn that same transport can go back to Brazil pick up 2 new units and still make it back to Africa to unload them, so one transport can bring two units to Africa each turn. From Washington it needs one full turn to get there and up to two (depending if there is a friendly naval base) to get back to Washington to get the next load.�  One transport needs three to four turns to bring four land unts from Washington.

    Ya but FWA is not a very productive spot to land your units, it will take a few extra turns before they would become useful.

    True.  It is probably a much less useful strategy if the axis has not cracked Egypt.  When I used it the Axis had taken London on turn 3 and had cracked Egypt and were pushing south with the UK unable to stop them.  In this instance FWA was not so bad, especially when every second unit the US landed was a mech or armor.


  • @Young:

    @Idi:

    @Young:

    @Alsch91:

    One has to ask, though, what’s the point of that?
    Two infantry can’t really do much in the Med, especially if they’re nearly useless on offense - they can combine on defense, but not to attack.
    Would those resources be better utilized in the Pacific?

    I’m with you, I don’t see the logic in spending that much time to get somewhere for minimal effect. I call moves like this gimicky, just because you can doesn’t mean you should.

    I don’t recall saying anything about taking on the Axis in Europe. The move is simply for ANZAC to activate and retrieve 3 extra inf. as well as earning 2 extra IPC’s for the rest of the game.

    Still, if you take 2 transports and 1 infantry ($17) all the way to Brazil for 3 infantry ($9) and bring them all the way back to the Pacific (6 rounds), you will have 2 loaded transports and $2 in extra income. All I’m saying is, ANZAC transports and infantry have one purpose IMO, and that’s to take, liberate, and protect the Dutch islands. A better idea would be for the UK to take it if possible, they need all the units they can get early on.

    Hey Grasshopper, your the one who sounds “gimicky” here. Your high if you think that the UK should buy transports to secure Brazil. I can see by your coments you don’t win at this game ever because of your closed mind. As for your opinion: I don’t wish to hear the latest dribble from Rooktown or Newbville.

    I stated that ANZAC activates Java and leaves, by you suggesting they try to hold it against Japan just proves your rookie/newb status.

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    YA, OK…. Whatever. Guys like you are a dime a dozen around here, you think this is the first time I took crap from someone with less than 200 posts? If you can’t handle someone disagreeing with you… you’re in the wrong forum.


  • @Young:

    YA, OK…. Whatever. Guys like you are a dime a dozen around here, you think this is the first time I took crap from someone with less than 200 posts? If you can’t handle someone disagreeing with you… you’re in the wrong forum.

    Just because you have 1500+ posts doesn’t mean you have any idea how to win at this game. All it means is that you have a big mouth


  • Lol every post of Idi Amin is usually trollish.

    You too Grasshopper, you shouldn’t base anything on post counts (but thanks for putting back your avatar)

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    @Idi:

    @Young:

    YA, OK…. Whatever. Guys like you are a dime a dozen around here, you think this is the first time I took crap from someone with less than 200 posts? If you can’t handle someone disagreeing with you… you’re in the wrong forum.

    Just because you have 1500+ posts doesn’t mean you have any idea how to win at this game. All it means is that you have a big mouth

    You could die 100 years from now with a record of 6587 wins, 0 losses, and 190 posts, but you’ll always be an A55HOLE.

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    @Noll:

    Lol every post of Idi Amin is usually trollish.

    You too Grasshopper, you shouldn’t base anything on post counts (but thanks for putting back your avatar)

    You’re right Noll, I should be more mature, and I will likely get suspended for that last one, but when I get called a nubie…  it should come from someone with better credentials.


  • It sounds like a war is brewwing on the horizon


  • Back to earth you bunch of nubes (LOL). IDK, I only have 900 posts, am I allowed to say that?

    I agree that sending 1 tpt to Brazil might help to increase Anz income (2 IPCs each round that is pretty much untouchable, unless you lose Sidney of course LOL). I might send an art to do the activation though, then retreat the tpt back to the Pac w/two inf. Then at some point you could have the US bring over your inf & art to Africa/Gib. If you manage to get a Anz ftr to Egypt, along with the couple other inf there you could do some damage to Italy with 4 ground units, and a ftr (keeping in mind they go after Italy now).

    I like to get to D New Guinea though by Anz2 for the NO. Japan often has to many islands/tt’s it wants when it does it’s attack and may not want to risk a tpt to take D NG back leaving it for a while (they’re more likely to take Java, and kill your tpt off D NG, but you’ll probably keep the NO). You could use your orig tpt to active Java A1, then to D NG A2 (if Jap doesn’t attack), and send a newly built tpt from A1 towards Brazil A2. This would cut back on trading islands/tt with the Japs though, but the extra income for Brazil may be worth it in the long run along with a little push in Africa/Med.

    I find that it is best for Anz to fight for islands with Jap, so normally I will keep a steady flow of tpts going (you will lose many along the way). If/when Anz starts earning income in the 20’s, then start buying some war ships, or subs to help take out weakly def Jap positions or tpts etc…. This is a battle they are hard pressed to win, but the constant harassment, and forcing Jap to retake islands/tt to expose their tpts is a good tactic. Normally I would have the US be the hammer (have a couple loaded tpt’s, but mostly warships), and Anz continue to fight for land to increase income, gain NO’s or cost Jap thier NO’s. I am always looking for something that the enemy isn’t expecting though.


  • @Young:

    @Idi:

    @Young:

    @Alsch91:

    One has to ask, though, what’s the point of that?
    Two infantry can’t really do much in the Med, especially if they’re nearly useless on offense - they can combine on defense, but not to attack.
    Would those resources be better utilized in the Pacific?

    I’m with you, I don’t see the logic in spending that much time to get somewhere for minimal effect. I call moves like this gimicky, just because you can doesn’t mean you should.

    I don’t recall saying anything about taking on the Axis in Europe. The move is simply for ANZAC to activate and retrieve 3 extra inf. as well as earning 2 extra IPC’s for the rest of the game.

    Still, if you take 2 transports and 1 infantry ($17) all the way to Brazil for 3 infantry ($9) and bring them all the way back to the Pacific (6 rounds), you will have 2 loaded transports and $2 in extra income. All I’m saying is, ANZAC transports and infantry have one purpose IMO, and that’s to take, liberate, and protect the Dutch islands. A better idea would be for the UK to take it if possible, they need all the units they can get early on.

    Hey SFB, You start with 1 transport and 5 inf. so the total cost is 7 IPC’s…. for the second transport.

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