@dazedwit my point is that if you can’t win 110, you can’t win sea lion. If Britain wants to stop sea lion they are much better off scrambling in G1 rather than conserving air for the land invasion. Typically in the game german air are more valuable than UK air. I would always scramble in that situation because its very likely that I am trading 1-2 planes against 6.
If Germany uses 9 transports and loses those 6 planes and the British lose 2, the UK doesn’t need to build more than 6 inf before G3 to have a better than 50% chance of denying sea lion. I’m assuming here no J1 or J2 which would make stopping sea lion easier. And I’m calculating with British going with a 92 stack (which would add 2 figs, a tac, an inf and a AA) although I’m sure that won’t strictly be necessary. Obviously even with the bombing and convoying, they should manage more than 6 inf. And they may not need land units at all since they might be able to stop it at sea.
Axis have a significant advantage in the OOB game (absent a bid) and it looks to me that in taking risky combats that you will likely lose, you are trading that away. Of course, the dice can help you out here, but usually they won’t.
But the best way to test strategies will always be against actual competition. At some point I’m sure you will get a chance to test this against other opponents.