Jpn very lucky in Sink
still got the same error message.
Tech allowed, if you agree. Good luck, Vance!
GERMANY 1
1. PURCHASE & REPAIR
Cash: 30
2. COMBAT MOVES
SZ 106 <– Sub SZ 103, Sub SZ 117
SZ 109 <-- Sub SZ 108, Sub SZ 118, Fighter (Holland), 2 Fighter (W-Germany), 3 Tac (W-Germany)
SZ 111 <-- Sub SZ 124, Fighter (Norway), 2 Bomber (Germany), Tac (Germany)
SZ 112 <-- BB, CR SZ 113, Tac (Poland), Fighter (Hungary)
France <-- 3 Inf, 1 Art, 4 Mech (W-Germany), 3 Arm (S-Germany), 2 Inf, 1 Art, 2 Arm (Holland)
W-France <-- 2 Inf, 1 Art, 1 Arm (Holland)
Yugo <-- 1 Inf, 1 Arm (Rum), 2 Inf, 1 Arm (Hun), 1 Arm (Pol), 6 Inf, 1 Art (S-Germany)
Activating Bulgaria, Finland --> Non-Combat
Scramble Orders, please!
No scramble.
SZ 106
A
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
SZ 109
A
Rolls: 2@2 3@3 3@4; Total Hits: 22@2: (6, 5)3@3: (1, 5, 6)3@4: (1, 5, 5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 111
A
Rolls: 1@2 1@3 3@4; Total Hits: 31@2: (3)1@3: (2)3@4: (1, 5, 1)
D
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)
SZ 112
A
Rolls: 2@3 2@4; Total Hits: 32@3: (6, 1)2@4: (1, 4)
D
Rolls: 2@3; Total Hits: 12@3: (4, 1)
W-France
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (6, 4)1@3: (1)
D
Rolls: 2@2; Total Hits: 12@2: (1, 5)
France
A
Rolls: 7@1 2@2 5@3; Total Hits: 57@1: (1, 5, 3, 6, 4, 4, 4)2@2: (3, 4)5@3: (2, 2, 2, 5, 3)
D
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (2, 4, 3, 6, 3, 3, 1, 3)2@3: (1, 5)1@4: (4)
Yugo
A
Rolls: 8@1 2@2 3@2; Total Hits: 28@1: (4, 4, 2, 5, 4, 6, 5, 3)2@2: (2, 5)3@2: (1, 6, 3)
D
Rolls: 5@2; Total Hits: 05@2: (4, 4, 5, 5, 5)
SZ 109 cleared with no loss
SZ 111 cleared with no loss
SZ 112 cleared with no loss (damaged battleship)
SZ106
A
Rolls: 2@2; Total Hits: 02@2: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
W-France
A
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
France
A
Rolls: 3@1 2@2 5@3; Total Hits: 63@1: (1, 3, 4)2@2: (1, 2)5@3: (6, 4, 3, 2, 2)
D
Rolls: 4@2 2@3 1@4; Total Hits: 24@2: (4, 5, 5, 6)2@3: (5, 3)1@4: (2)
Yugo
A
Rolls: 8@1 2@2 3@3; Total Hits: 48@1: (2, 2, 1, 3, 5, 6, 5, 3)2@2: (4, 2)3@3: (1, 6, 1)
D
Rolls: 3@2; Total Hits: 23@2: (2, 1, 4)
SZ 106 cleared with no loss
France taken (2 Art, 2 Mech, 5 Arm remain)
3. NON-COMBAT MOVES
SZ 111: 2 SB –> W-Germany, Tac --> SZ 112 (new Carrier), Fighter --> W-Germany
SZ 112: Fighter --> remains (new Carrier), Tac --> W-Germany
SZ 109: All Fighters, Tacs --> Holland
Inf Rum --> Bulg
Inf Nor --> Fin
2 If Den–> Nor
Art S-Germ --> W-Germ
11 Inf, 3 Art Germ --> W-Germ
TT 113 --> 112
2 Inf Pol --> Germ
3 AA W-Germ --> Holland
4. MOBILIZE
AC, 2TT in SZ 112
5. COLLECT
With territories, NOs and French money should be 70? (dont have a map handy with territory-worth figures)
2 Subs each in SZ 106 and SZ 109 for convoy damage.
Phew, pls let me know my technical mistakes :)
Found one when I let my armour in Yugo attack with 2 for first round of combat…
This already looks like it will be a good game!
Your movements all looked correct. I didn’t look closely at your dice rolls but I assume they are probably OK since you say you caught one mistake yourself.
Anway, on to the war….
USSR 1
PURCHASE & REPAIR
3 armor
4 art
1 inf
37 total
COMBAT MOVES
none
NONCOMBAT MOVES
Belarus
1 AA, 6 inf, 1 art from Novgorod
3 inf from Baltic states
1 inf from Archangel
1 mech, 1 armor from Russia
North Ukraine
2 inf from East Poland
2 inf from Bessarabia
3 inf from South Ukraine
Novgorod
2 inf from Karelia
3 inf from Vyborg
1 fig, 1 tac from Russia
Bryansk
2 AA, 1 inf, 1 art from Russia
1 mech, 1 armor from Volgagrad
Rostov
2 inf from Caucasus
Buryatia
6 inf from Amur
2 AA, 6 inf from Sakha
z111
1 sub from z127
MOBILIZE UNITS
1 inf, 2 art in Novgorod
2 art in South Ukraine
3 armor in Russia
COLLECT INCOME
USSR1 = 37(territories)
By the way, the Infoview is pretty useful for keeping track of your IPCs. You can add to them by putting you roundel in the “IPC” column in the chart at the extreme upper left of the map where next to where you put yours last time to indicate your turn. To take IPCs off, use he delete cursor just like when you are deleting units form the map.
Also, I named the file a little differently - this way helps keeps things organized in your Downloads folder or wherever you put all the files (and there will be many lol).
Hi Vance,
Japan following soon (had a f2f game, but was recalled home as kid is not so well).
Re research, is there a method you prefer? I like the science tokens (you buy them and keep them until you get a breakthrough, in which case all are discarded). If you agree, fine, if not then the “normal method” as in the Global rules, ok?
I don’t really use tech, so you go ahead and do whichever you think is best.
Japan 1
2. PURCHASE & REPAIR
Cash: 16
3. COMBAT MOVES
Yunnan <– 2 Strat Bomber Japan, Fight + Tac Kiangsu, 3 Inf + 1 Art Kwangsi
Hunan <-- 2 Inf Kiangsi, Fight Formosa, 2 Fight + 2 Tac Manchuria
Ahnwe <-- 3 Inf Kiangsu, 3 Inf + Art Shantung
Chahar <-- 2 Inf + 1 Art Jehol
Yunnan
A
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 3)2@2: (3, 3)1@3: (6)3@4: (3, 3, 4)
D
Rolls: 4@2; Total Hits: 14@2: (6, 1, 4, 4)
Hunan
A
Rolls: 2@1 3@3 2@4; Total Hits: 32@1: (3, 3)3@3: (2, 5, 6)2@4: (4, 3)
D
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Yunnan and Hunan taken, lost 1 inf each
4. NON-COMBAT MOVES
Air from Yunnan, Hunan –> Kwangsi
All Navy except 1 DD --> SZ 36 (all three transports loaded with a total of 6 units, all dropped off in Kwangsi)
3 Fighter + 3 Tac --> SZ 36
Air --> Kwangsi
4 Inf Kor --> Manch
Mech Inf Manch --> Ahnwe
6 Inf, Art Manch --> Jehol
5. Mobilize Units
Naval Base Hainan
6. Collect Income
30 (terr) + 10 (NO) +1 (saved) = 41 (sry, not sure how to update the IPC column, whats “roundel”?)
A “roundel” is also known as your “control marker” or your “flag”. If you click it in the Toolbar, the cursor will become your flag just like a unit. No worries; I will update your IPCs for you.
USA 1
PURCHASE & REPAIR
2 carriers
1 bomber
1 transport
save 1
52 total
COMBAT MOVES
none
NONCOMBAT MOVES
z11
1 cruiser, 1 transport from z101
1 inf, 1 art from Eastern US on transport
z64
1 destroyer, 1 carrier from z10
2 fig from Hawaii
z101
1 fig, 1 tac from z10
1 fig from Western US
1 fig from Eastern US
z10
1 sub, 1 destroyer, 1 cruiser from z26
Hawaii
1 AA, 1 inf from Western US via tt z10 to
z26
z10
1 empty transport from z26
Western US
1 inf, 1 armor from Central US
Central US
1 AA from Western US
Eastern US
3 mech, 1 Bmb from Central US
1 mech from Western US
Guam
1 fig from Philippines
z42
1 sub, 1 destroyer from z35
MOBILIZE UNITS
2 carriers in z101
1 Bmb in Eastern US
1 transport in z10
COLLECT INCOME
USA 1 = 52(territories) +1 saved = 53IPCs
China 1
PURCHASE & REPAIR
4 inf
12 total
COMBAT MOVES
none
NONCOMBAT MOVES
Shensi
2 inf from Suiyuyan
2 inf from Kweichow
6 inf, 1 fig from Szechwan
MOBILIZE UNITS
4 inf in Shensi
COLLECT INCOME
China 1 = 8(territories)
UK 1
PURCHASE & REPAIR
Europe
8 inf
1 mech
28 total
Pacific
1 carrier
save 1
17 total
COMBAT MOVES
Eireland (friendly neutral)
1 inf from Scotland activate
Sumatra (swim in)
1 inf from India via tt z39 to z41
z96 (1 destroyer, 1 transport)
1 fig from Malta
1 cruiser, 1 tac from z98
aRolls: 2@3, 1@4; Total Hits: 12@3,: (1, 5)1@4: (5)
dRolls: 1@2; Total Hits: 11@2: (2)
NONCOMBAT MOVES
Morocco
1 fig, 1 tac from battle in z98
z88
1 battleship from z110
1 cruiser from z91
z94
1 destroyer from z98
z77
1 carrier from z98
1 destroyer from z71
z39
1 battleship from z37
z37
1 destroyer from z39
Scotland
1 AA, 2 inf from UK
UK
1 fig from Scotland
1 fig from Morocco
Kenya
1 inf from Sudan
1 mech from Egypt
Sudan
1 inf, 1 art from Egypt
1 armor from Alexandria
Egypt
2 inf, 1 art, 1 armor from Alexandria
1 AA, 1 inf from Malta via tt z98 to z96
to z81
Rhodesia
2 inf from South Africa
Shan state
3 inf from Malaya
2 inf, 1 fig from Burma
1 fig, 1 tac from India
India
1 inf from Western India
Western India
1 art from India
MOBILIZE UNITS
8 inf, 1 mech in UK
1 carrier in z39
COLLECT INCOME
Convoy raid z106 (2 subs)
Rolling 4d6:
(3, 3, 4, 5)
UKEurope 1 = 28(territories) +5(all original tts NO) -6(convoy damage) = 27IPCs
UKPacific 1 = 21(territories) +1 saved = 22IPCs
OK go Italia
Sorry I forgot to place my units. map is correct here.
I guess I forgot to place the Chinese too. sheeesh