'12L souL (Axis) v. LuckyLindy (Allies +9)


  • sui twlo inf

    ncm:
    ftr 50, ftr yun, ftr kwa -> fic
    2 ftr 35, cv 61 -> 37
    2 inf hup -> kia
    2 cv 57, ftr 56, 2 ftr 53 -> 51

    mobilize:
    dd trn 62

    collect:
    24+5=29, has 31

    I’ll be out of town for a while, but I’ll have a laptop and I’ll try to get a turn or two in if I can.  At least it won’t be a long one…

    souLvLLindy01cJ.AAM


  • Britain turn 1

    Purchase

    43 IPC

    ac
    battleship
    transport
    save 2 IPC

    Combat Moves

    Z15 (transport) v submarine (z35)
    Z5 (transport) v fighter (GBR)
    Z2 (submarine) v destroyer (Z9), fighter (GBR)
    LIB (bomber, 2 infantry, tank) v artillery, tank, fighter (EGY), bomber (GBR)

    dice

    Z2
    A - destroyer, fighter
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Z2 round 2
    A - destroyer, fighter
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
    D - submarine
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • ok.

    LIB
    A - artillery, tank, fighter, bomber
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (5, 6)1@4: (6)


  • what a nightmare - this is just sheit.  i will wait for your casualty choice.


  • inf


  • LIB
    D - bomber, 2 infantry, tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (1, 2)1@3: (4)


  • that round was embarrassing.  pretty much handed my advantage right back to you there.  in addition it give the Italians 13 IPC more this round.  ! :x !

    Noncombat Moves

    fighter from LIB to PER
    2 infantry from TRJ to PER
    2 infantry, artillery, AA gun from IND to PER
    2 infantry from SAF to RHO
    fighter from Z2 to Z8
    transport from Z9 to Z8
    fighter from Z5 to GBR
    transport, destroyer from Z41 to Z43

    Mobilize

    transport, ac, battleship in Z8

    Income

    40 + 5 NO + 2 saved = 47

    souLvLLindy01dB.AAM


  • also infantry from WCA to ECA

    I placed your transport and destroyer in Z62.

    souLvLLindy01dB.AAM


  • hold on i’m going to change that some more.


  • yeah, leave the AA gun in IND

    souLvLLindy01dB.AAM


  • why not, I’ll leave 2 infantry in IND as well.

    maybe you’ll get disaster right back.

    souLvLLindy01dB.AAM


  • Ita1:
    Purchase:
    2 inf art

    combat:
    inf lib -> egy
    trn 14 load inf ita -> 15 unload trj

    ncm:
    2 inf arm blk, arm ftr ita -> bul
    art ita -> blk
    2 ca bb 14 -> 15

    mobilize:
    2 inf art ita

    collect:
    13+10=23, has 23

    souLvLLindy01eI.AAM


  • America turn 1

    Purchase

    40 IPC

    submarine
    ac
    2 fighters

    China gets 2 infantry

    Combat Moves

    Z50 (2 transports) v bomber (WUS)

    China

    KIA (2 infantry) v infantry (FUK), infantry (HUP)

    dice

    KIA
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (6, 5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • retreat to HUP

    Noncombat Moves

    bomber from Z50 to NGU
    fighter from HAW to AUS
    fighter from Z44 to AUS
    destroyer, ac from Z44 to Z45
    fighter from WUS to Z45
    infantry from ALA to WCA
    infantry, AA gun from WUS to WCA
    infantry from CUS to WCA
    transport, destroyer from Z10 to Z8
    infantry, artillery from EUS to GBR
    AA gun from EUS to ECA
    fighter from EUS to Z8
    bomber from EUS to ECA

    Mobilize

    ac in Z10
    2 fighters in WUS
    submarine in Z56

    China
    2 infantry in CHI

    Income

    38 + 10 NO = 48

    souLvLLindy01fUSA.AAM


  • Ger2:
    purchase:
    7 inf art 2 ftr

    combat:
    arm lib -> egy -> sud
    inf bst -> kar
    inf ukr -> euk
    bmb lib -> cau *sbr

    cau
    aDiceRolls: 1@1; Total Hits: 11@1: (1)
    dmgDiceRolling 1d6:
    (2)


  • bmb down.  pretty crazy game so far.

    ncm:
    inf art 5 arm bst, inf pol, inf art arm ukr, 2 arm ger -> epl
    inf nwy -> fin
    inf ger, ftr nwy -> fra
    6 inf ger -> pol
    sub 2, ca 6 -> 4

    mobilize:
    7 inf art 2 ftr ger

    collect:
    39+15=54, has 54

    souLvLLindy02aG.AAM


  • let’s see how much crazier we can get.

    Soviet turn 2

    Purchase

    31 IPC

    7 infantry
    fighter

    Combat Moves

    MAN (empty) v infantry (BRY)
    UKR (infantry) v 2 infantry (CAU)
    EUK (infantry) v 2 infantry (CAU)
    EPL (5 infantry, 3 artillery, 8 tanks) v 13 infantry, 2 artillery, tank (BEL), tank (RUS), bomber (CAU)

    dice

    UKR
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • UKR round 2
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • This is not going to be a good round if there are no ones…  :|

    UKR next 10 rounds
    A - infantry
    DiceRolls: 10@1; Total Hits: 210@1: (1, 4, 5, 4, 6, 2, 4, 1, 5, 4)
    D - infantry
    DiceRolls: 10@2; Total Hits: 410@2: (5, 2, 3, 3, 5, 6, 1, 1, 3, 1)

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