The sub will stay and fight, thanks.
OOL: SUB, CRU
'12L souL (Axis) v. LuckyLindy (Allies +9)
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sui twlo inf
ncm:
ftr 50, ftr yun, ftr kwa -> fic
2 ftr 35, cv 61 -> 37
2 inf hup -> kia
2 cv 57, ftr 56, 2 ftr 53 -> 51mobilize:
dd trn 62collect:
24+5=29, has 31I’ll be out of town for a while, but I’ll have a laptop and I’ll try to get a turn or two in if I can. At least it won’t be a long one…
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Britain turn 1
Purchase
43 IPC
ac
battleship
transport
save 2 IPCCombat Moves
Z15 (transport) v submarine (z35)
Z5 (transport) v fighter (GBR)
Z2 (submarine) v destroyer (Z9), fighter (GBR)
LIB (bomber, 2 infantry, tank) v artillery, tank, fighter (EGY), bomber (GBR)dice
Z2
A - destroyer, fighter
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (4) -
Z2 round 2
A - destroyer, fighter
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
D - submarine
Rolls: 1@1; Total Hits: 11@1: (1) -
ok.
LIB
A - artillery, tank, fighter, bomber
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (5, 6)1@4: (6) -
what a nightmare - this is just sheit. i will wait for your casualty choice.
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inf
-
LIB
D - bomber, 2 infantry, tank
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (1, 2)1@3: (4) -
that round was embarrassing. pretty much handed my advantage right back to you there. in addition it give the Italians 13 IPC more this round. ! :x !
Noncombat Moves
fighter from LIB to PER
2 infantry from TRJ to PER
2 infantry, artillery, AA gun from IND to PER
2 infantry from SAF to RHO
fighter from Z2 to Z8
transport from Z9 to Z8
fighter from Z5 to GBR
transport, destroyer from Z41 to Z43Mobilize
transport, ac, battleship in Z8
Income
40 + 5 NO + 2 saved = 47
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hold on i’m going to change that some more.
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yeah, leave the AA gun in IND
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why not, I’ll leave 2 infantry in IND as well.
maybe you’ll get disaster right back.
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Ita1:
Purchase:
2 inf artcombat:
inf lib -> egy
trn 14 load inf ita -> 15 unload trjncm:
2 inf arm blk, arm ftr ita -> bul
art ita -> blk
2 ca bb 14 -> 15mobilize:
2 inf art itacollect:
13+10=23, has 23 -
America turn 1
Purchase
40 IPC
submarine
ac
2 fightersChina gets 2 infantry
Combat Moves
Z50 (2 transports) v bomber (WUS)
China
KIA (2 infantry) v infantry (FUK), infantry (HUP)
dice
KIA
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (6, 5)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
retreat to HUP
Noncombat Moves
bomber from Z50 to NGU
fighter from HAW to AUS
fighter from Z44 to AUS
destroyer, ac from Z44 to Z45
fighter from WUS to Z45
infantry from ALA to WCA
infantry, AA gun from WUS to WCA
infantry from CUS to WCA
transport, destroyer from Z10 to Z8
infantry, artillery from EUS to GBR
AA gun from EUS to ECA
fighter from EUS to Z8
bomber from EUS to ECAMobilize
ac in Z10
2 fighters in WUS
submarine in Z56China
2 infantry in CHIIncome
38 + 10 NO = 48
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Ger2:
purchase:
7 inf art 2 ftrcombat:
arm lib -> egy -> sud
inf bst -> kar
inf ukr -> euk
bmb lib -> cau *sbrcau
aRolls: 1@1; Total Hits: 11@1: (1)
dmgRolling 1d6:
(2) -
bmb down. pretty crazy game so far.
ncm:
inf art 5 arm bst, inf pol, inf art arm ukr, 2 arm ger -> epl
inf nwy -> fin
inf ger, ftr nwy -> fra
6 inf ger -> pol
sub 2, ca 6 -> 4mobilize:
7 inf art 2 ftr gercollect:
39+15=54, has 54 -
let’s see how much crazier we can get.
Soviet turn 2
Purchase
31 IPC
7 infantry
fighterCombat Moves
MAN (empty) v infantry (BRY)
UKR (infantry) v 2 infantry (CAU)
EUK (infantry) v 2 infantry (CAU)
EPL (5 infantry, 3 artillery, 8 tanks) v 13 infantry, 2 artillery, tank (BEL), tank (RUS), bomber (CAU)dice
UKR
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (3, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
UKR round 2
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (5, 2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
This is not going to be a good round if there are no ones… :|
UKR next 10 rounds
A - infantry
Rolls: 10@1; Total Hits: 210@1: (1, 4, 5, 4, 6, 2, 4, 1, 5, 4)
D - infantry
Rolls: 10@2; Total Hits: 410@2: (5, 2, 3, 3, 5, 6, 1, 1, 3, 1)