Allied3
Eastern Front: -3.20 / +3
Atlantic/WA: +20.73 / +56
Africa/Med: +5.02 / +29
Total: +22.55 / +88
Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
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9/10 defending hits in SZ110 and 5/5 defending hits in YUGO are really hard to stomach.
I don’t want to concede another game on round 1, but I am having trouble seeing how Germany will accomplish anything with such heavy losses.
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sz 111 has been very good for Germany, while sz110 has been a total nightmare…7 planes lost for Germany, that is going to be VERY hard to get back from that, and since i had a sub added to sz98, i’m still going to do Taranto and sz96…The Yugo thing is nothing to be shocked about…getting 2-3 hits there is common, so getting 5 hits is really not the end of the world.
I got no problem with you resigning this game if you wish so.
I’ll take Axis in the next one though.
Where do you want to place your 9 IPC bid for allies ?
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I don’t think London, Moscow, or Cairo would ever be threatened as the board sits, so I will resign.
I need to think if there’s anything I can buy that will help more than 1 sub and change.
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Will you allow upgrades to units or simply new units / bank IPC?
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what do you mean with “upgrades to units” ?
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if you mean for example changing some ss into dd (for 2 PC each), the answer is clearly no because you could find yourself with a lot of tac or fgts changed into bombers…
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I was thinking more along the lines of infantry to artillery, but I see what you mean.
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I will place 2 artillery in ALX and save 1 IPC for UK Europe.
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Hmm…very interesting…you got a cheap Tobrouk UK1.
Will post G1 very late tonight (it’s live game time for now).
Now i’m scared that you will scramble if i do my usual G1… :lol:
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I am probably too chicken, but no guarantees :lol:
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G1
Buy (29/30)
1 trans
1 sub
1 carrierSZ106
1 sub sz117
1 sub sz118SZ110
1 sub sz103
1 sub sz108
1 fig hol
2 fig, 3 tact wgr
1 strat gerSZ111
1 sub sz124
1 bsh sz113
tac, 1 strat ger
fgt NorWfr
2inf, art HolFRA
all others available land unitsYUGO
6 inf, 2 art sgr
2 inf, tnk, 1 fig hun
1 inf, 1 tank rom
tnk PolScrambling orders for sz110 and 111
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scramble SZ111
no scramble SZ110 -
sz111
Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (3)1@3: (3)3@4: (2, 5, 5)
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crap…
OOL ?
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Damage to battleship, sink destroyer
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sz111 defense
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (6)1@3: (5)2@4: (6, 1)
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retreat from sz111
sz 106
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
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sz 106 rd2
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
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sz 106 rd3
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
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sz106 cwlo ss
sz110
Rolls: 2@2 3@3 4@4; Total Hits: 42@2: (5, 4)3@3: (5, 5, 2)4@4: (6, 3, 2, 1)