Axisplaya (Axis) vs Wheatbear(Allies) G40-A3

  • '10

    All right, last set-up from 10 / 23 / 11
    Alpha 3

    G1

    Buy:
    1AC (16)
    2tr (14)

    CM

    sz106
    1ss sz117

    sz110 (CA, BB)  (POSSIBLE SCRAMBLE)
    ss sz103
    ss sz108
    2fgt, 2tac Wger
    2bmb Ger

    ss 111 (dd, BB)    (POSSIBLE SCRAMBLE)
    ss sz118
    fgt Nor
    fgt Hol
    tac Wger
    tac Ger

    sz112 (2CA)
    ss sz124
    CA, BB sz112
    Tac Pol

    Fra (6inf, 2art, 2tnk, fgt, AAgun)
    3inf, art, 4mec Ger
    3tnk Sgr
    3inf, art, 3tnk Hol

    Wfr (inf, art)
    inf, art Hol

    Yugo (5inf)
    2inf, tnk, fgt Hun
    inf, tnk Rom
    tnk Pol
    3inf, art Sgr

    NEED SCRAMBLING ORDERS FOR SZ110 AND 111

    CM MAP

    Axisplaya_vs_Wheatbeer_1aGer.AAM

  • '17

    No scrambling in either SZ

    Have fun  :-D

  • '10

    sz106 (1st hit win)

    DiceRolls: 10@2; Total Hits: 310@2: (2, 5, 4, 5, 4, 5, 6, 2, 2, 5)

    DiceRolls: 10@2; Total Hits: 210@2: (3, 3, 6, 5, 6, 3, 5, 1, 2, 4)

  • '10

    sz106 cwol

    sz110

    DiceRolls: 2@2 2@3 4@4; Total Hits: 42@2: (3, 5)2@3: (1, 3)4@4: (6, 2, 2, 5)

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)

  • '10

    sz110 cwlo 2ss

    sz111

    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (2)2@3: (5, 2)2@4: (3, 2)

    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)

  • '10

    sz111 cwlo 1ss, 1fgt  :x

    sz112 (if ss hits, 1st dice of defense will be ignored)

    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 1)1@4: (5)

    DiceRolls: 2@3; Total Hits: 12@3: (1, 5)

  • '10

    sz112 cwol, BB damaged

    Fra

    DiceRolls: 8@1 4@2 6@3; Total Hits: 68@1: (3, 6, 5, 1, 6, 1, 6, 5)4@2: (5, 1, 4, 5)6@3: (2, 5, 1, 5, 1, 5)

    DiceRolls: 8@2 2@3 1@4; Total Hits: 68@2: (4, 1, 6, 1, 2, 5, 1, 3)2@3: (4, 3)1@4: (3)

  • '10

    Fabulous defensive dices for allies so far…… :|

    Fra rd 2 (took your AA gun as 1st casualtie)

    DiceRolls: 2@1 4@2 6@3; Total Hits: 82@1: (5, 1)4@2: (1, 5, 3, 2)6@3: (1, 4, 2, 2, 3, 2)

    DiceRolls: 3@2 2@3 1@4; Total Hits: 23@2: (3, 1, 3)2@3: (6, 4)1@4: (1)

  • '10

    Fra twlo 6inf, 2mec…. :roll:

    Wfr

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

  • '10

    Wfr twlo 1inf

    Yugo

    DiceRolls: 5@1 2@2 4@3; Total Hits: 45@1: (6, 1, 3, 4, 1)2@2: (3, 4)4@3: (2, 1, 6, 4)

    DiceRolls: 5@2; Total Hits: 25@2: (1, 5, 2, 4, 6)

  • '10

    Yugo rd2

    DiceRolls: 3@1 2@2 4@3; Total Hits: 13@1: (3, 2, 3)2@2: (4, 4)4@3: (5, 6, 4, 3)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    Yugo twlo 2inf.

    NCM per map

    Place : 2tr, AC sz112

    Collect : 70 IPC

    Axisplaya_vs_Wheatbeer_1aGer.AAM

  • '17

    USSR 1

    Buy (37/37)
    6 inf
    2 art
    1 tact

    NCM:
    1 cru SZ115 >> SZ114
    1 sub SZ127 >> SZ125
    2 inf kar >> nov
    3 inf vyb >> nov
    6 inf, 1 art, 1 aa gun nov >> bel
    3 inf bal >> bel
    2 inf epl >> bel
    2 inf bes >> nukr
    3 inf sukr >> nukr
    1 mech, 1 tank rus >> sam
    1 mech, 1 tank vol >> sam
    2 aa gun rus >> bry
    2 inf cau >> kaz
    1 inf arch >> bel
    1 inf, 1 art rus >> sam
    1 fig nov >> sukr
    1 fig rus >> sukr
    6 inf, 2 aa gun sak >> amu
    6 inf bury >> amu

    Mobilize:
    3 inf nov
    2 inf, 1 art sukr
    1 inf, 1 art vol
    1 tact rus

    Collect 37 IPC

    Axisplaya_vs_Wheatbeer_1bRus.AAM

  • '17

    I don’t normally mass on AMU, but wanted to see how it works with A3.

  • '10

    @wheatbeer:

    I don’t normally mass on AMU, but wanted to see how it works with A3.

    well….i think it’s much worse than in Alpha 2 because you can only shot at 6 of my planes instead of every plane in A2.

    J1

    Buy:
    1Mic (12)
    2tr (14)

    CM

    Amu (18inf, 2AAGun)
    all units Man + Kor
    inf Oki » tr sz19 » sz6 pick up 1tnk Jap » sz5 » Amu
    art Jap » tr sz6 » sz 17 pick up 1inf Iwo » sz5 » Amu
    2fgt, 2tac sz6
    2fgt, 2tac Jap
    fgt Oki
    1CA sz6 » sz5 Bombard

    Cha
    2inf, art Jeh walk in

    Hun (2inf)
    2inf, art Ksi
    fgt For

    Yun (4inf)
    2inf, art Kwa
    fgt, tac Ksu
    2bmb Jap

    Anh
    3inf, art Ksu walk in

    Amu AAGUN (in that order : 4fgt, 2tac)

    DiceRolls: 6@1; Total Hits: 06@1: (5, 2, 3, 4, 4, 5)

  • '10

    Amu

    DiceRolls: 11@1 4@2 10@3 6@4; Total Hits: 1311@1: (4, 3, 3, 2, 2, 1, 3, 1, 5, 5, 3)4@2: (3, 3, 2, 3)10@3: (3, 3, 6, 5, 1, 6, 6, 5, 1, 2)6@4: (4, 2, 4, 6, 2, 2)

    DiceRolls: 18@2; Total Hits: 518@2: (4, 5, 4, 5, 6, 5, 2, 1, 4, 6, 4, 1, 2, 5, 3, 5, 2, 3)

  • '10

    Amu rd 2 (will take your AAguns as 1st casualties)

    DiceRolls: 6@1 4@2 10@3 6@4; Total Hits: 126@1: (2, 1, 2, 1, 6, 3)4@2: (1, 6, 5, 5)10@3: (6, 1, 2, 6, 1, 5, 4, 3, 1, 3)6@4: (2, 2, 2, 6, 6, 5)

    DiceRolls: 7@2; Total Hits: 27@2: (1, 3, 5, 4, 2, 6, 4)

  • '10

    Amu twlo 7 inf

    Hun

    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (4, 4)1@3: (4)

    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

  • '10

    Hun rd 2

    DiceRolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (2)

    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

  • '10

    Hun twlo 2inf

    Yun

    DiceRolls: 1@1 2@2 1@3 3@4; Total Hits: 51@1: (2)2@2: (2, 2)1@3: (3)3@4: (1, 4, 5)

    DiceRolls: 4@2; Total Hits: 24@2: (2, 2, 6, 3)

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