@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
G40 3 jim/Stirl Axis vs Cromwell/Gazza Allies
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i think i better had do i never seen that are the changes for alpha 3 or is there a 4 out
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OK.
I’ll redo Italy as well, though.
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i think i better had do i never seen that are the changes for alpha 3 or is there a 4 out
It is revised Alpha 3. I posted the changed map for it at the end of Japan’s move.
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So is UK Europe redoing moves?
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Yeah, he sent me a message today to which I responded. I told him you were probably launching a campaign to shave the bear in the East…and for him to give me his fighters asap… :-)
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uk buys 6inf 1ftr 28
1ftr 1strat bmr eng > sz97
1ftr mal > sz97
1cv 1dd 1ca 1tac sz98 > sz971mec egy > irq
1inf 1art alx > trn sz98 > sz80 unload irq
1tac 1ftr ind > irq
1ca 91> sz96
1ftr gib . sz961dd sz109 > sz106
1dd sz111 > 110
1ftr eng ,1ftr sco > sz1102aa can fire over nitaly i think
1ftr ,1stat bmr,
il fire for your aa
Rolls: 2@1; Total Hits: 02@1: (4, 6)
battle irq
1inf 1mec 1art 1ftr 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (3)2@2: (5, 3)1@3: (3)1@4: (6)
bombard ca sz80
Rolls: 1@3; Total Hits: 01@3: (4)
df
3inf
Rolls: 3@2; Total Hits: 03@2: (4, 4, 4)
sz106
Rolls: 1@2; Total Hits: 11@2: (1)
df
Rolls: 1@1; Total Hits: 01@1: (3)
sz96
1ca 1ftr
Rolls: 2@3; Total Hits: 22@3: (3, 2)
df
1dd 1trn
Rolls: 1@2; Total Hits: 01@2: (6)
sz110
1dd 2ftr
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 6)
df
1ss
Rolls: 1@1; Total Hits: 01@1: (4)
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sz106 clear w,loss
sz110 clear w,loss
sz96 clear w,lossirq r2
1inf 1mec 1art 1ftr 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (1)2@2: (6, 5)1@3: (4)1@4: (3)
df
2inf
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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irq taken loose 1inf
i need your scramble order for sz97
map so far i think you will scramble but just making shore
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Scramble 3 fht.
Hmm … this one will be a coin toss. It’s close.
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Gazza, aa guns do not fire at air units passing through a hostile territory - aa guns only fire in a territory that is attacked by enemy air units. Pg. 13 in the European Rules states this specifically. It used to be that way in classic, but not any more.
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You should have brought the extra FTR from UK, you’d have ~75% in sz 97.
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i was thinking i mite need it and didant like them aa in italy. well here goes crowell . :wink:
anyway
here goes
2ftr 1srat 1dd 1cv 1caRolls: 1@2 3@3 2@4; Total Hits: 51@2: (2)3@3: (3, 5, 2)2@4: (4, 2)
df
1bb 1ca 3ftr
Rolls: 1@3 4@4; Total Hits: 21@3: (2)4@4: (5, 5, 5, 4)
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well thats not bad at all
il loose 1dd 1ftr
1ca 1bmr 1tac 1ftr 1cv
Rolls: 2@3 2@4; Total Hits: 42@3: (2, 1)2@4: (1, 1)
1damaged bb
Rolls: 1@4; Total Hits: 01@4: (6)
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97 clear for the loss 1ftr 1dd
none combat moves
tac bmr 97 > mal
1ftr 96 > 97
2ftr 110 > eng
1dd sz39 > 76
2inf ind > tran sz39 > sz44 unload cel
1dd 71 > 83
1bb 37 > 39
1inf w,ind > epr
2inf saf > rho
1inf eng > via tran sz109 > sz88 unload brg
1bb sz111 > sz118
1dd sz106 > sz118
1inf sco . eng
2aa 4inf 1art ind > bur
1ftr bur > india
2inf bur . shn
3inf mal > shn
deploy 6inf 1ftr eng
i never wrote india buys dow is ok if i add them 3inf 9 1arm 6= 15 save 2 if its a problem il take them off deploy india
uk euro collects 30 + 5noes = 35
uk india collects 20
italy up sorry for the delay its been a crazy week
map
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… wow …
I just got owned in 98. 2 hits?
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well i thought you had a good round with gemany but il settle for that sorry about that .
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No need to be sorry about it. I play with what I’m dealt.
But you can feel sorry FOR me. :wink:
Italy later.
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Italy
Buys
1 sb save $4
CM
Nit to Sfr
2 inf, 2 artNit to sz93
1 bmbsz97 to sz93
1 DD, 1 CAsz95 to sz96
1 sbTob to Alex
3 inf, 1 art, 1 mec, 1 tankLib to Tun
1 inf, 1 artEth to Sud
2 inf, 1 artIso to Ken
1 inf -
Battle of sz96
1 sb vs 1 CAatt
Rolls: 5@2; Total Hits: 25@2: (6, 6, 5, 2, 1)
def
Rolls: 5@2; Total Hits: 25@2: (3, 5, 2, 2, 5)
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Battle of sz93
1 DD, 1 CA, 1 bmb vs 1 DD, 1 CAatt
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (6)
def
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)