G40 OOB : Yoshi (Axis) vs Functioneta (Allies) - no bid


  • eng liberated, 1 inf lost, facilities recovered

    mor

    ADiceRolls: 5@1 1@3; Total Hits: 25@1: (4, 1, 4, 2, 6)1@3: (2)
    DDiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • mor taken, inf lost

    Marianas (first wins)

    ADiceRolls: 10@4; Total Hits: 710@4: (3, 4, 3, 5, 1, 2, 1, 4, 5, 6)
    DDiceRolls: 10@1; Total Hits: 110@1: (5, 3, 3, 5, 5, 5, 6, 3, 3, 1)


  • mar cleared, no losses

    NCMs:

    bomb mar to Guam

    1 dd z10 to z25

    1 dd z10 to z8

    1 dd, sub z10 to z26

    1 dd z30 to z63

    3 bomb (Wake, mid) to haw

    sub z43 to z41

    inf, mech bra to sur

    ac, dd z91 to z109
    fig, tac eng to z109

    all in z101 to z91  (land figs on USA’s AC)

    Deploy:

    bb, tra, dd to z101
    2 inf, fig to eusa
    ac, 2 dd to z10

    Income: 83 IPCs


  • China 5

    Income: 1 + 2 saved = 3 IPCs

    France 5

    NCMs: inf con to ken; dd z91 to z99

    fun_yos_fra5.AAM


  • Sorry to interrupt but I’m interested in OOB play tests and you seem to be the last ones playing OOB.  Online, it seems like the conclusion was that the game was broken because the Japanese could steam roller after an early declaration of war and conquest of India.  However, I always suspected that that was only for the Pacific only game, because with America at 70+ ipcs after a DOW, and the ability to throw all of that money into the Pacific, how could they not stop the Japanese?  In addition, we did not have split map victory conditions in those days, so the Japanese couldn’t just single handedly get the win in a global game.

    However, I also realize that the strategies have evolved, so I’m wondering are you finding OOB to be balanced or in favor of the allies?


  • For me, it’s undecided (I’d need more games to ensure this). My impressions until now are that probably the game is balanced under Barbarossa. Since this is my first game against a full Sea Lion, I cannot decide yet. Some people say that Sea Lion is unavoidable if Germany really tries (and seems true) and that Sea Lion means auto-Axis victory if well played. I have to decide yet about this, but it doesn’t seem so bad as at first sight could seem. Any case, Sea Lion is a tricky scenario for both sides, but probably needs more coordination in case of Allies, specially USA’s player

    India is not a lost cause in G40, and that is one of the things I’m pretty sure. I have to lose India yet (Allies lose Moscow before in most games)

    And the split victory conditions … I think that they are not a need to prevent ignore-Japan strats because you can raid WUSA and attack America with a so big cash (kill Australia first, those 10 IPCs are neat), and if you ignore Japan, that’s the best chance for Japan to take India. But the split victory conditions are good to prevent your rival force you a sluggish long game that probably Axis is going to win anyway


  • As it is my first game of G40, I can only say that this game is complicated :)

    Let’s see what the next moves of the game will say :)

    Germany 6:

    Purchase & Repair:

    8SS (48)

    save 1

    Combat Moves:

    Sz115 (1tp)
    1fgt sz114

    Poland (3inf)
    4inf, 1tac E. Germany
    2fgt W. Germany
    1tac sz114

    Novgorod (1inf)
    2inf E. Germany via 1tp sz114 -> sz115
    1bmb W. Germany

    Finland ()
    1inf Norway

    Dice…

    Poland rd1
    A: 4inf, 2fgt, 2tac
    DiceRolls: 4@1 2@3 2@4; Total Hits: 34@1: (3, 3, 2, 1)2@3: (6, 6)2@4: (2, 1)

    D: 3inf
    DiceRolls: 3@2; Total Hits: 13@2: (4, 1, 4)


  • Poland liberated, 1inf lost.

    Novgorod rd1
    A: 2inf, 1bmb
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (6, 4)1@4: (6)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Novgorod rd2
    A: 2inf, 1bmb
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (4, 1)1@4: (3)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Results:

    Sz115 cleared, no losses (tp).
    Finland taken (mt).
    Poland liberated, 1inf lost.
    Novgorod taken, no losses.

    NCM:

    3inf Norway -> Finland
    21inf, 1mech, 4art, 7tnk E. Germany -> Hungary
    1AA E. Germany -> Poland
    1AA S. Germany -> Hungary
    3mech, 4tnk W. Germany -> E. Germany
    1inf E. France -> W. Germany
    8inf E. Germany -> W. Germany
    fleet sz114 -> sz112
    1fgt sz115 -> sz112
    1fgt Poland -> sz115
    1bmb Novgorod -> Hungary
    1fgt, 2tac Poland -> Hungary

    Place Units:

    8SS sz112

    Collect $42+10-4+1=49


  • oops, forgot the map

    G40-OOB-FuncAll-YoshiAx-06Ag.aam


  • USSR 6

    Buys: 11 inf, 1 mech, 1 tank

    Combat moves:

    1 inf bur to sak

    1 fig bel to z115

    3 inf kar to novg
    1 fig bel to novg
    tac epol to novg

    2 inf rom to bul
    bomb rus to bul

    1 inf, art rom to yug

    3 inf, 2 art epol to wpol

    Combat:

    sak taken, z115 cleared, defenseless

    Novg

    ADiceRolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 5, 2)1@3: (6)1@4: (2)
    DDiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • Novg 2

    ADiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 5)1@3: (5)1@4: (4)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • novg taken, 2 inf lost

    Wpol

    ADiceRolls: 1@1 4@2; Total Hits: 11@1: (5)4@2: (5, 4, 1, 6)
    DDiceRolls: 3@2; Total Hits: 33@2: (2, 2, 2)


  • Bah … why not?

    Wpol 2

    ADiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    DDiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • Wpol 3

    ADiceRolls: 2@2; Total Hits: 02@2: (6, 5)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Wpol, first wins  :-P

    ADiceRolls: 10@2; Total Hits: 310@2: (4, 3, 1, 2, 1, 4, 3, 5, 5, 5)
    DDiceRolls: 10@2; Total Hits: 510@2: (6, 3, 5, 3, 1, 6, 2, 2, 2, 2)


  • wpol taken, 3 inf 1 art lost, aa gun captured

    Bul

    ADiceRolls: 2@1 1@4; Total Hits: 02@1: (3, 6)1@4: (6)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Bul 2

    ADiceRolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (5)
    DDiceRolls: 1@2; Total Hits: 01@2: (4)


  • bul 3

    ADiceRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (1)
    DDiceRolls: 1@2; Total Hits: 01@2: (3)

Suggested Topics

  • 27
  • 23
  • 100
  • 111
  • 111
  • 64
  • 102
  • 364
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.5k

Users

40.1k

Topics

1.7m

Posts