Warplayer12(Axis) vs. Cenator01(Allies) AAG40 Alpha 3


  • Sorry, just to get all of your combat moves right:

    1. Your Battleship + Crusier + Fighter from Norway attack SZ 112 (2 Crusier defending).

    2. All of your Ground and airforce from Holland + West. Germany attack France.

    3. 2 subs attack SZ 91 (a crusier)

    4. 2 subs attack SZ 106 (destroyer + Transport)

    Thats okay.
    You forgot to roll the anit aircraft gun in france (I assume we play larry harris alpha+3)
    If you don’t mind i will roll it for you. It won’t change the outcome of the battle, even if it hits 3 times, because you scored enough hits.

    DiceRolls: 3@1; Total Hits: 03@1: (4, 3, 4)


  • 1.yes
    2.yes
    3.yes
    4.yes

    Combat in yugoslavia: Attacker:DiceRolls: 6@1 4@2 1@3; Total Hits: 66@1: (1, 2, 1, 6, 1, 1)4@2: (4, 2, 1, 5)1@3: (4)
    Defender: DiceRolls: 5@1; Total Hits: 25@1: (4, 1, 6, 1, 6)


  • i will lose 2 inf in Yugo. Non-Combat moves: All the planes from France land in western Germany.
    2inf from Norway move to Finland.
    The tank from Slovakia Hungary move to Bulgaria.
    The inf and art from Germany move to Poland.
    Inf from Poland move to Slovakia Hungary.
    The sub in sz124 move to sz122
    I will place my carrier in sz112.
    I place my fighter on the new carrier.
    And i place my arty in Germany

    Collect income: 30+19(France)+6(Bulgaria,Finland, and Yugoslavia)+5(not at war with the soviets)+5(Denmark and Norway) makes 65 ipc. You can start with SU1


  • OK, USSR 1:
    37 IPC to Spend:
    1 Tac Bomber (11)
    6 Inf ( 18 )
    1 Tank (6)
    2 IPC left

    No Combats

    Noncombats:
    2 Inf Baltic -> Bel
    1 Inf Eploland -> Nukr
    1 Inf Besarabia -> Nukr
    3 Inf Sukraine-> Nukr
    1 Inf Karelia -> Nov
    2 Inf Vyborg-> Nov
    1 Inf Arch -> Bel
    2 Inf 1 Ari Nov 1 AntiAircraftGun -> Bel
    Fig Rus -> Nukraine
    Tac Rus -> Novosibirsk
    Inf, Ari, Tank, Mob. Inf Rus, 2 AntiAircraftGuns -> Bry
    Tank, Mob. Inf Vol -> Bry
    3 Inf Amur -> Bury
    6 Inf Sak 2 AAG -> Bury
    Battleship SZ115 -> Sz 114
    Submarine SZ 115 -> SZ113

    Placement:
    3 Inf NOV
    3 Inf Sukr
    Tank + Tac. Bomber Rus

    Collect: 37 +2 left = 39

    I guess you moved your fighter and tac from Poland and Hungariy, please tell me where.


  • sorry if i am not clear enough, but i did not move them.


  • Japan turn 1:

    Buy:
    1 Minor IC
    2 Submarines

    Combat moves:
    DOW UK, (and by doing that, also on ANZAC)
    DOW Russia

    Walk into chahar with all from jehol.
    Walk into anhwe with all from kiangsu
    Inf and Art from kiangsi to kwangtung
    The planes from kiangsu are supporting the ground attack on Hong Kong (kwangtung)
    The ground forces from manchuria attack amur.
    The korean forces joins the manchurian attack.
    The bombers from japan are supporting the ground attack on the USSR.
    The ground forces from Kwangsi are attacking hunan
    Roll the dice!
    Amur:
    DiceRolls: 10@1 2@2 2@3 2@4; Total Hits: 410@1: (1, 3, 6, 5, 6, 2, 4, 2, 3, 2)2@2: (6, 3)2@3: (3, 3)2@4: (1, 5)

    Defender:
    DiceRolls: 3@2; Total Hits: 03@2: (4, 5, 5)

    Kwangtung:
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (6, 4)2@2: (6, 3)1@3: (5)1@4: (2)

    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    Hunan:
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (2, 3)2@2: (2, 3)

    Defender:
    :aaa 2@2


  • Defender in hunan (i forgot the last:)DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • tomorrow the next combat round


  • The combat in amur is over, won by the japanse.
    New combat in Kwangtung:
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 12@1: (6, 6)2@2: (6, 2)1@3: (4)1@4: (6)

    Defender:DiceRolls: 1@2; Total Hits: 01@2: (5)

    Hunan:DiceInput ErrorThere was an error in your dice throw: "/>DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Attacker in hunan:DiceRolls: 2@1 2@2; Total Hits: 02@1: (3, 2)2@2: (5, 5)


  • I have captured Hong Kong, and the fight in hunan is still going.

    Attacker in hunan:
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (3, 3)2@2: (4, 5)

    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Again, in hunan:
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (3, 3)2@2: (3, 1)

    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Finally, i captured hunan.

    Non-Combat moves:
    1 bomber from amur lands in Manchuria. the other lands in jehol.
    The planes from kwangtung are landing in kwangsi
    the navy around japan, excluding the sub, are sailing to the gibraltar from the pacific, the carolines.
    the sub around japan sails to sz20
    the 2 tac from japan are flying to hainan.
    the 2 ftr from japan are joining my navy in the carolines.
    the tank from japan goes on the transport and unloads in kiangsu
    the ftr from okinawa flys to paulau island.
    and the ftr from formosa flys to kwangsi.

    I place my minor IC in kiangsu
    I place my 2 subs in sz6.

    Collect Income:
    26+1(amur)+3(in china)+10(not at war with the us, not attacked FIC, not made a unprovoked DOW on UK) makes 40 IPC.
    you can start with UK1.


  • 1. Sorry, but attacking Kwangtung IS an unprovoked declaration of war on the UK, so no 10 IPC bonus for you. Sorry. (an provoked DOW would be, an UK attacking Japan or moving into China).
    If you were not aware of this, you can make you japanese turn again.
    2. you did not count the 3 IPC from capturing Kwangtung so your total income is:
    3. if you want, you can attack French Indo China from Siam to gain 2 additional IPC.

    26 IPC (original terretories) + 3 IPC (chinese terretories) + 3 IPC Kwangtung (UK) + 1 IPC Amur (USSR) = 33 IPC


  • Yep, i thought that you make an provoked DOW when you first DOW that power and then attack it. I have played with the alpha 2 and 3 setup, but did not read the new rules that good. Ok, i will do it again


  • J1 buy: the same as my previous turn.

    Combat Moves:
    all the same,however, Hong Kong is allied for this turn.

    Roll the dice!

    Amur:
    DiceRolls: 10@1 2@2 2@3 2@4; Total Hits: 510@1: (6, 4, 2, 6, 5, 1, 2, 5, 6, 4)2@2: (1, 2)2@3: (3, 4)2@4: (6, 2)

    Defender:
    DiceRolls: 3@2; Total Hits: 13@2: (3, 2, 4)

    Hunan:
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (5, 2)

    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • i will lose 1 inf in both combat.

    New round in hunan:DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (5, 2)

    Defender: :aaa 1@2


  • new def roll in hunan:DiceRolls: 1@2; Total Hits: 01@2: (5)


  • little new combat move: i put 1 arm and 1 inf from japan on the tranny and unloads it in soviet far east. and, i do not DOW UK!


  • Ok, thats fine to me, but some questions on non combat moves:
    Fleeet at Sz19?
    Fleet at Sz 20?
    Fighter Korea?
    Anti aircraft gun Manchuria?
    Ground forces froh ShanState?
    Just tell me if you move them.
    Collect income and tell me I can start the allied turn.

    ;)
    Have a nice weekend!
    :-D

Suggested Topics

  • 1
  • 19
  • 21
  • 26
  • 76
  • 101
  • 74
  • 352
Axis & Allies Boardgaming Custom Painted Miniatures

158

Online

17.4k

Users

40.0k

Topics

1.7m

Posts