@dawgoneit dawg v mike ptv round 7.tsvg no luck with 2.6 version so played this with 2.7 version
Spoox (Axis) vs Morph (Allies) A3 game 1
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SZ106 cwlo
SZ97 : I lose DD, 1 danted Carrier, 1 fig
U lose 1 cru, 2 figs, 1 danted BBAttack 2:
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 4, 3)1@4: (1)
Defense:
Rolls: 2@4; Total Hits: 22@4: (4, 3) -
I lose carrier and 1 more fighter
NCM:
1 inf Sud -> Egy
1inf, 1 art, 1 arm Alx -> Egy
1 fig SZ106 -> Nbr
1 inf, 1 art Ont -> Que
1 fig, 1 tacb SZ97 -> Mal
1 fig Gib -> Mal
2 inf via trn Lon -> Gib1BB SZ37 -> SZ39
2 inf Mal -> Shn
1 DD SZ71 -> SZ79
2 inf Saf -> Rho
1 fig, 2 inf Bur -> Ind
1 trn SZ98 -> SZ76Unit placement:
6 inf, 1 fig -> Lon
3 inf 2 mech -> IndCollect income:
Uke : 33 IPC
UKp: 21 IPC -
Anzac 1:
Buy: 3 inf Save 1
CM : 1 inf with trn NSW -> Jav
NCM:
1inf 2AA NSW -> Que
1 Cru SZ63 -> SZ62Unit placement:
3 inf -> NSWCollect income:
14IPCCan I just DOW on Japan? If so, I get 5 more IPC.
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you can do that, but it means that I will not lose my 10ipc no (I only lose that if I declare war on UK/ANZAC)
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Alright, never mind my comment.
I won’t declare war on you.Collect income = 14 (t) + 1 (saved) = 15IPC
Could u change that on map?
Going to germany this weekend? We could play a little guadalcanal if you like ;).
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no not yet, it’s in two weeks and the weeks after that. But I’m afraid I won’t make it this weekend for Guadalcanal :(
Will try to post Italy this weekend however :) -
the first time ever that I get a chance to play Italy and you are making it very difficult for me already, I just can’t make up my mind on what to do.
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Italy turn 1
–>Purchase & repair
purchase: 1 Fig (10) = 10
save 0–>Combat movement
ok, this is not going to be a typical Italy 1 turn I guess
Nita: 1 bomber --> z76 (defenseless TT) land Eth
Lib: 1 ART, 1 INF --> TT --> Mor
Nita: 1 ARM + Sita: 1 INF --> TT --> Gib
Iso: 1 INF --> Ken (walk in)
z95: 1 CA --> bombard Gib
Nita: 2 INF, 2 ART --> Sfr
z95: 1 SS --> z93
Nita: 1 Fig --> z93
Eth: 1 INF–> Sud (walk in)gosh, full of risky attacks
–>Combat
Gib
A:
cruiser bombard
Rolls: 1@3; Total Hits: 11@3: (3)
round 1
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
D:
Rolls: 2@2; Total Hits: 22@2: (1, 1)Mor
A:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)z93
A:
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)Sfr
A:
Rolls: 4@2; Total Hits: 14@2: (3, 3, 5, 2)
D:
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Gib holds (that was the vital part of the plan going wrong already)
Mor twlo 1 INF
z93 round 2
A:
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)Sfr round 2
A:
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
z93 twol
Sfr round 3
A:
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Sfr twlo 2 INF
–>NCM
z93: 1 Fig --> Sita
Sita: 2 INF -->Nita
z76: 1 bomber --> Eth
z95: 1 DD --> z92
z96: 1 DD --> z92
Eth: 1 INF, 1 ART --> Ken–>Placement
Sita: 1 Fig
–>Income
territories: 16
no’s: 0
damage: -2
total: 14