G40 NoMercy(Axis) vs TerrorBane(Allies)


  • I lose one cruiser one fighter one tac bomber

    You are left with one dmged battleship
    Attack
    DiceRolls: 4@3 2@4; Total Hits: 44@3: (2, 3, 6, 4)2@4: (3, 1)

    Defend
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • Cleared with crazy losses. I lose 1 more fighter

    Hko taken

  • 2007 AAR League

    I sorely wish I had left my planes on my Aircraft-Carriers now… (I can still counter-attack strongly mind you)

    Also this may change a lot of your losses as well but doesn’t a kami hit at a 2 instead of a 1?
    Unless that changed in alpha 2? Please see page 14 of the Pacific Rulebook.

    This would change drastically what you have left in SZ 20 as 1 extra AC is also killed.

    Actually it all could have been avoided if I didn’t foolishly forgot to kill the Sub which I thought I could ignore until after I did combat and realized I couldn’t Non-com there, LOL


  • yeah you’re right about the 2 thing for kami’s my bad.

    hmm lets see, so there is one carrier left rather than three, so if its allright with you instead of losing that cruiser I will lose a fighter that will not change battle outcomes since they are both threes, as I would have done that had I known it would have just crashed into the sea instead of landing on the carrier

    I should have just retreated and finished up that battleship with my anzac forces… o well
    so left in that sea zone are 2 fighters 1 carrier, 2 damaged battleships a cruiser and a transport

    US NCM
    1 tac 1 fighters sz 23 >> us carrier sz 23
    1 tac >> caroline islands
    2 subs 2 destroyers 1 transport (w/ 1 mech inf 1 inf) sz 10 >> sz 26 unload land units on hawaii
    1 mech inf wus to eus


  • Deploy all units eus/sz 101

    collect 77 52 tts 25 nos

    NoMercy_vs_TerrorBane_G40_4dUs.AAM


  • China
    Purchase 2 inf
    Combat
    Walkin
    She, kwe 1 inf each
    Ncm to yun
    Deploy 2 inf yun
    Collect 11

    NoMercy_vs_TerrorBane_G40_4eChina.AAM


  • UK Pacific
    Purchase (15/15 save)
    1 airbase
    1 infantry
    Combat
    kwa
    1 tk fic
    2 mech inf bur
    1 fighter 1 tac bomber bur
    1 fighter india
    Attack
    DiceInput ErrorThere was an error in your dice throw: “1” is not correct syntax.
    Defend
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    hun
    1 mech inf to hun walkin
    IRQ
    1 inf load tt eth >> unload Iraq
    1 bombard from battleship
    1 tk Egypt >> iraq
    1 tac bomber india >> Iraq
    DiceRolls: 1@1 1@3 2@4; Total Hits: 01@1: (5)1@3: (6)2@4: (5, 6)
    Defend
    DiceRolls: 3@2; Total Hits: 03@2: (3, 3, 5)
    Siam
    1 tk walk in from Malaya


  • sorry don’t know why that attack didn’t work
    kwa r1 still
    DiceRolls: 1@1 3@3 1@4; Total Hits: 11@1: (5)3@3: (6, 3, 5)1@4: (5)

    irq yay great stuff there grumble

    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (5)2@3: (4, 3)1@4: (6)

    Defend
    DiceRolls: 3@2; Total Hits: 23@2: (2, 4, 1)


  • yay great round, so kwa lose 1 mech inf, you lose plane

    irq retreat one tac bomber to npr

    1 destroyer sz 80 >> sz 81
    3 mech inf 1 tk india >> epr
    2 fighters land hko
    1 art Egypt to sud
    1 inf sud to eth
    1 inf ken to eth
    1 sub sz 124 >> sz 119
    1 destroyer sz 122 to sz 106
    1 inf 1 art qbc to eus
    1 inf india to bur
    1 aa gun bur to yun
    1 inf malaya to shm

    deploy 1 inf india 1 airbase hko

    collect 32

    NoMercy_vs_TerrorBane_G40_4fUk.AAM


  • Anzac
    Purchase 4 subs

    Combat
    Sz 22
    1 sub 2 fighters (sz 33 and dgu)
    Attack
    If sub hits ignore defense
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (5)
    Defend
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    Ksi
    1 tt unloads 1 tk 1 inf from car
    1 fighter bur
    1 cruiser
    Attack
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (6)3@3: (1, 4, 4)
    Defend
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • both territories cwol (sub took down cruiser with sneak)
    (there was no need for kamis in the sz 22 because it was one sub)

    NCM
    Planes land on anzac carrier sz 33
    Plane lands in hko
    2 inf Egypt to sud
    1 carrier 1 sub sz 62 >> sz 33
    1 destroyer sz 33 to sz 20

    all subs placed in sz 62
    collect 24

    NoMercy_vs_TerrorBane_G40_4gAnz.AAM

  • 2007 AAR League

    Did UK Pacific only have $15 to start off? Airbase cost $15


  • bleh thought they were 12, yeah they had 15 so no infantry on india

  • 2007 AAR League

    Italy Turn 4 ($33)

    Purchase:
    5 Inf ($15), 3 Arm ($18)

    Combats:

    Iraq (2 Inf) - I move 1 INf, 1 Art from Syria and activate Iraq
    SZ 91 (2 trns) vs 1 SS from SZ 92
    Egypt (empty) vs 4 Inf (3 Alex, 1 Gre via 1 trn in SZ 97 which is also carrying the german Inf) , 1 Art (Alx)
    TJ (empty) vs 1 Inf & 1 Art (greece) via 1 trn in SZ 99
    Mor (1 Inf) vs 1 Inf (alg), 1 Mech & 1 Arm (Tun)
    Gib (1 Mech) vs 3 Inf (2 SIT, 1 Gre), 1 Arm (NIT) via 2 trns in SZ 97

    Off to the dice:

    SZ 91 - both trns destroyed
    Egypt , TJ, Iraq - All taken WOL

    Gib Bombard (1 CA)
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    Gib attack (3 Inf, 1 Arm)
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 2, 5)1@3: (2)
    Gib Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Mor Attack (1 Inf, 1 Mech, 1 Arm)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (2)
    Mor Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    I moved my CA for bombard there assuming I can use the naval base for my destroyers afterwards, if this isn’t allowed I wouldn’t have used it then.

    Results,

    SZ 91 - both trns destroyed
    Egypt , TJ, Iraq, Mor, Gib - All taken WOL

    NCM:

    1 Arm from Greece to RMA
    1 AA from Rug to RMA
    1 Inf, 1 Art from WFR to SFR
    2 DD from SZ 92 to SZ 98

    Placement:
    2 Inf on SFR
    3 Inf on SIT
    3 Arm on NIT

    Italy collects: $23 + $15 (NO) = $38

    Should be interesting in a few turns.

    NoMercy_vs_TerrorBane_G40_4hIta.AAM


  • You can’t kill tts with subs. You need to control gibraltar at begin of turn


  • Destroyers can’t make it, you only can move plus one from a base you owned at begining of turn. Probably best if you are using a unit in combat to ask first. I don’t want to be a jerk… How about a compromise you move one dd to sz 98 and leave the cruiser in 92. I can’t mobe through the canal because you own both sides.

    Ok france moves dd from 38 to 43.


  • Subs can go through the Gibraltor strait regardless of ownership of Gibraltor. Pg 8&9 of the Europe rulebook.


  • Go figure… Never read that last part. That would have been helpful to know

  • 2007 AAR League

    No worries; I’ll leave both destroyers in SZ 92 then with my Cruiser still there (it was my bad for not asking in advance).

    Just for clarification though so I can learn do you know what page of the rule book it says for NCM I need to own the naval base at the start of the turn (it makes sense); I read the part of at the beginning of the units movement if it starts at a friendly naval base it can move 3 (which is what the destroyers are doing beginning their movement and it’s a friendly naval base now).

    Also Italy has $40 (I just caught the 2 extra for the Iraq NO).

    Go figure… Never read that last part. That would have been helpful to know

    I was wondering why you left them unprotected, mind you I had other options (planes from UK or WGE or a naval unit)

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