A new G40 online TripleA tournament is getting setup.
G40 NoMercy(Axis) vs TerrorBane(Allies)
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Japan Round 5 ($47)
Purchase: 3 Inf ($9), 3 bmb ($36) save $2
Combats:
Yak (empty) vs 7 Inf, 1 Art, 1 AA from Bry
Kaz (empty) vs 1 Inf from TSI
Nov (1 Inf) vs 1 Mech (Kan), 3 fgts & 3 tacs (SUI)
Tim (1 Inf) vs 1 Mech (kan), 3 fgts, 2 bmb (SUI)
She (1 Inf) vs 1 Mech (Sui), 2 fgts (1 Sha, 1 Ksu), 2 tacs (1 sha, 1 KSu)Nov attack (1 Mech, 3 fgts, 3 tacs)
Rolls: 1@1 3@3 3@4; Total Hits: 11@1: (4)3@3: (4, 6, 6)3@4: (5, 4, 5)
Nov Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Tim Attack vs (1 Mech , 3 fgts, 2 bmb)
Rolls: 1@1 3@3 2@4; Total Hits: 21@1: (6)3@3: (5, 1, 2)2@4: (6, 5)
Tim Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)She vs (1 Mech , 2 fgts, 2 tacs)
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (3)2@3: (1, 1)2@4: (1, 1)
She Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Results…
Yak, Kaz, Nov, Tim, She all taken WOL
NCM:
All planes from Nov and Tim to TSI
3 Art from Kan to TSI
2 Mech from Anh to SUI
2 Tacs from man to Kan
2 fgts, 2 tacs from She to TSI
All grounds forces from my 3 small factories to Cha
2 fgts from Sha to JapanPlacement: 3 Inf, 3 bmb on Japan
Japan collects $40 - $3 (Convoy) = $37
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You can only use bases that are friendly at the START of your turn. I think its under the unit descriptions for bases in the rulebook. Or in one of those random text boxes that they place in odd positions throughout the rule books.
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US 77 Save 2
Purchase
3 transports (21)
2 tanks (12)
1 art (4)
1 inf (3)
1 cruiser (12)
1 naval base (15)
1 destroyer (8)
Repair 2 battleships off coast of hkoCombat
1 inf 1 art load tt in sz 43 unload phil
Walkin sib w/ 1 inf 1 art via transport from hko
1 mech hko to ksu
Walkin man 1 inf 1 mech inf (via transport iwo jima)
Walkin brazil 1 art 1 mech inf eus 2 transports activate 3 infantryNCM
2 destroyers, 1 cruiser, 1 carrier, 1 tac bomber, 1 fighter sz 101/eus to sz 86
2 destroyers 1 transport w. 1 inf 1 mech inf sz 26 to sz 64
2 fighters sz 20 to sze
1 tac bomber caroline islands >> hko
1 tac bomber 1 fighter sz 23 >> hko
1 destroyer 1 carrier sz 23 to sz 26
2 subs sz 26 to sz 6
2 battleships, 1 cruiser, 1 carrier sz 20 to sz 33
Deploy
1 naval base cma
All land units eus
All sea units sz 101
Collect 85 +2 saved -
CHina
Purchase (11)
1 inf
2 artCombat
She
1 inf kwe
1 fighter yunattack
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)defend
Rolls: 1@2; Total Hits: 01@2: (4) -
r2 no losses
attack
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)defend
Rolls: 1@2; Total Hits: 01@2: (3) -
she taken without losses
NCM
plane lands in sze
8 inf yun to szeDeploy
1 inf she
2 art sze -
UK Pacific Purchase 31/33 save 2
3 mech inf
2 tanks
1 transportCombat
IRQ
1 transport picks up 2 inf eth unload irq
1 tank 1 mech inf epr
1 tac bomber npr
1 battleship and cruiser bombardKaz
2 mech inf epr
1 tac bomber yunKsu
1 mech inf kwa walks inIRQ
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (3, 4, 1)2@3: (1, 4)2@4: (1, 2)defend
Rolls: 4@2; Total Hits: 04@2: (3, 5, 6, 4) -
IRQ cleared without losses
Kaz
attack
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 2)1@3: (1)defend
Rolls: 1@2; Total Hits: 01@2: (4) -
At least 2 hits on defense wouldn’t have hurt Iraq :-D
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kaz talken without losses
missed combat on otherside of map lmk if thats ok
sz 91
1 destroyer sz 106
first hit wins (v sub)
attack
Rolls: 20@2; Total Hits: 820@2: (4, 2, 4, 1, 3, 2, 4, 1, 1, 4, 6, 6, 3, 4, 2, 2, 6, 2, 3, 3)defend
Rolls: 20@1; Total Hits: 320@1: (3, 2, 5, 2, 1, 5, 5, 1, 4, 2, 4, 2, 4, 2, 2, 6, 3, 5, 1, 3) -
provided you were ok with that
sz 91 cleared
NCM
1 tac irq land npr
1 tac kaz to vad
1 inf bur to india
1 aa gun yun to sze
1 inf shm to yun
1 mech inf hun to sze
1 tk kwa to sze
2 fighters hko to sze
1 tk shm to yun
1 sub sz 119 to sz 109
1 inf sud to ethDeploy all units india/sz39
collect 32 + 2 saved
china collected 17
and irq had lots of luck last round :P i got murdered there
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Anzac
purchase 2 transports 1 fighter (24/24)Combat
1 tank ksi blitzes through anh to shaAmu
1 inf ksi loads transport unload amuNCM
1 fighter hko to sze
2 fighters sz 33 to hko
1 sub sz 22 > sz 6
1 cruiser 1 destroyer sz 20 to sz 33deploy 2 transports sz 62
1 fighter nswcollect 24
1 sub sz 33 > sz 6
1 carrier sz 33 >> sz 35
3 subs sz 62 >> sz 33
1 sub sz 62 >> sz 66 -
Italy Round 5 ($40)
Purchase:
1 Bmb ($12), 1 Minor ($12), 4 Inf ($12), 1 Mech ($4) save 0$
Combats:
RMA (2 Inf, 1 Art) vs 3 Arm from NIT
RMA Attack (3 Arm)
Rolls: 3@3; Total Hits: 23@3: (5, 3, 3)
RMA Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 13@2: (1, 3, 6) -
RMA Attack (2 Arm)
Rolls: 2@3; Total Hits: 12@3: (5, 3)
RMA Defense (1 Art)
Rolls: 1@2; Total Hits: 01@2: (3) -
RMA Cleared with 2 Arm, returned to German Hands
NCM:
1 Inf, 1 Mech from Mor to Alg
1 Trn in SZ 92 loads 1 Arm (Mor), 1 Inf (SFR) and unloads on Gib
1 trn in SZ 92 loads 2 Inf (SFR) and unloads on Gib
1 AA from paris to SFR
2 trns from SZ 98 load 4 Inf (3 Egypt, 1 TJ) and move to SZ 92 and unload on Gib
1 trn from SZ 97 loads 2 INf from SIT and moves and unloads in SZ 98 on Egypt
1 art moves from TJ to Egypt
1 DD, 1 CA from SZ 92 to SZ 98
1 Inf from SIT to NITPlacement:
1 Minor on Egypt
1 bmb on SIT
3 Inf on SFR
1 Inf, 1 Mech on NITItaly Collects: $21 + $15 (NO) = $37
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Hmmm didn’t see the NIT was in rane of that :P oops well at least it won’t change anything
france moves 1 destroyer sz 43 >> sz 35
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Hmmm didn’t see the NIT was in rane of that :P oops well at least it won’t change anything
france moves 1 destroyer sz 43 >> sz 35
Yeah it may not change much but at least it’s less casualties for the Germans and saves more of the precious infantry and it will give me some options anyway.
Also Italy has $36 and not $37 I added that incorrectly; i’ll fix it on the map as well; sorry about that.Germany round 6 ($58)
6 Inf ($18), 10 Mech ($40) save 0$Combats:
SZ 125 (1 SS) vs 1 DD, BB (SZ 110), 1 bmb (WGE)
Pol (2 Art) vs 3 Mech (WGE), 2 Arm (ger), 2 fgts & 1 tac (Hun)
EPl (1 Inf) vs 3 Inf (Hun), 5 Mech (Ger) 22 Arm (16 Hun, 6 Ger)SZ 125 Attack (1 DD, 1 BB, 1 Bmb)
Rolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (4, 4)
SZ 125 Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6)Pol attack (3 Mech, 2 Arm, 2 fgts, 1 tac)
Rolls: 3@1 4@3 1@4; Total Hits: 33@1: (3, 1, 2)4@3: (2, 4, 6, 5)1@4: (4)
Pol defense (2 Art)
Rolls: 2@2; Total Hits: 02@2: (5, 4)EPL attack (3 Inf, 5 Mech, 22 Arm)
Rolls: 8@1 22@3; Total Hits: 158@1: (3, 3, 5, 1, 5, 6, 6, 5)22@3: (2, 2, 4, 1, 5, 1, 6, 5, 3, 1, 3, 1, 1, 5, 1, 3, 6, 5, 2, 4, 3, 1)
EPL Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Wow what a waste of hits… I hope those Tanks keep some bullets; they’ll need them in a few rounds.
Results.
SZ 125 - Cleared WOL
POL - Taken WOL
EPL - Taken with 2 Inf, 5 Mech, 22 Arm (Lost 1 Inf)NCM:
1 bmb from SZ 125 to Gib
1 tac, 2 fgts from Pol to WGE
1 tac, 2 fgts from London to Gib
2 Inf, 3 art from Fin to Norway
2 Inf, 2 Arm, 1 Art from London to Norway via 3 trns to SZ 125
1 AA from Hun to EPL
3 Arm from Hol to GerPlacement:
3 Inf on London
3 Inf on WGE
10 Mech on GerGermany collects: $50 + $15 (NO) - $4 (Convoy) = $61
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I’ll be interested to see how you place your Russian units in Defensive positions and counter-attacks; as there starting to get pressured from many areas in my opinion and all they can do is buy time as a war of attrition will cost them to much units for any big defense later on.
I think it’s a race against time right now; I believe Germany will have more then sufficient troops to take on Russia not counting any Japanese help.