Thanks for the update. Enjoy your travels :)
G40 NoMercy(Axis) vs TerrorBane(Allies)
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No worries; I’ll leave both destroyers in SZ 92 then with my Cruiser still there (it was my bad for not asking in advance).
Just for clarification though so I can learn do you know what page of the rule book it says for NCM I need to own the naval base at the start of the turn (it makes sense); I read the part of at the beginning of the units movement if it starts at a friendly naval base it can move 3 (which is what the destroyers are doing beginning their movement and it’s a friendly naval base now).
Also Italy has $40 (I just caught the 2 extra for the Iraq NO).
Go figure… Never read that last part. That would have been helpful to know
I was wondering why you left them unprotected, mind you I had other options (planes from UK or WGE or a naval unit)
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Germany round 5 ($62)
Purchase:
8 Mech ($32), 5 Arm ($30) save $0Combats: None
NCM:
10 Arm from Ger to Hun
6 Arm from WGE to Hun
3 Arm from Hol Ger
1 Inf to Egypt from SZ 98
1 Inf from RMA to Hun
2 Inf from Ger to Hun
2 tacs from WGE to Egypt
3 Arm to Hol via 3 trns in SZ 110Placement:
3 Mech on WGE
5 Mech, 5 Arm on GerGermany collects: $49 + $15 (NO) - $6 (Convoy) = $58
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No I gave up on the manual and started referring to krieghund on larry harris’s page because a lot of it isn’t in there I can try and track it down
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Nevermind its right there… It says if you start the turn at a friendly naval base. You start the turn at an enemy naval base if you are capturing it.
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Russia
Purchase 36/37
1 Tank (6)
6 inf (18)
2 Mech inf (8)
1 Art (4)Combat
RMA
1 art 2 inf bes v 1 tankPol
2 art epl
2 fighters epl v. 1 infCPR
Walkin and activate 2 inf with 1 mech NPRRMA
Attack
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (6, 5)defend
Rolls: 1@3; Total Hits: 01@3: (6)Pol
attack
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 3)2@3: (1, 6)defend
Rolls: 1@2; Total Hits: 01@2: (5) -
RMA taken without losses
Pol
attack
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 6)2@4: (3, 4)defend
Rolls: 1@2; Total Hits: 01@2: (5) -
Poland taken without losses
NCMs on map hope you don’t mind didn’t have time to write em out
Deploy
1 inf nod
2 inf rus
1 art rus
1 tk 2 mech inf Vad
3 inf SukCollect 50 (39 tts + 11 NOs) ipcs + 1 saved
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Japan Round 5 ($47)
Purchase: 3 Inf ($9), 3 bmb ($36) save $2
Combats:
Yak (empty) vs 7 Inf, 1 Art, 1 AA from Bry
Kaz (empty) vs 1 Inf from TSI
Nov (1 Inf) vs 1 Mech (Kan), 3 fgts & 3 tacs (SUI)
Tim (1 Inf) vs 1 Mech (kan), 3 fgts, 2 bmb (SUI)
She (1 Inf) vs 1 Mech (Sui), 2 fgts (1 Sha, 1 Ksu), 2 tacs (1 sha, 1 KSu)Nov attack (1 Mech, 3 fgts, 3 tacs)
Rolls: 1@1 3@3 3@4; Total Hits: 11@1: (4)3@3: (4, 6, 6)3@4: (5, 4, 5)
Nov Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Tim Attack vs (1 Mech , 3 fgts, 2 bmb)
Rolls: 1@1 3@3 2@4; Total Hits: 21@1: (6)3@3: (5, 1, 2)2@4: (6, 5)
Tim Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)She vs (1 Mech , 2 fgts, 2 tacs)
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (3)2@3: (1, 1)2@4: (1, 1)
She Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Results…
Yak, Kaz, Nov, Tim, She all taken WOL
NCM:
All planes from Nov and Tim to TSI
3 Art from Kan to TSI
2 Mech from Anh to SUI
2 Tacs from man to Kan
2 fgts, 2 tacs from She to TSI
All grounds forces from my 3 small factories to Cha
2 fgts from Sha to JapanPlacement: 3 Inf, 3 bmb on Japan
Japan collects $40 - $3 (Convoy) = $37
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You can only use bases that are friendly at the START of your turn. I think its under the unit descriptions for bases in the rulebook. Or in one of those random text boxes that they place in odd positions throughout the rule books.
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US 77 Save 2
Purchase
3 transports (21)
2 tanks (12)
1 art (4)
1 inf (3)
1 cruiser (12)
1 naval base (15)
1 destroyer (8)
Repair 2 battleships off coast of hkoCombat
1 inf 1 art load tt in sz 43 unload phil
Walkin sib w/ 1 inf 1 art via transport from hko
1 mech hko to ksu
Walkin man 1 inf 1 mech inf (via transport iwo jima)
Walkin brazil 1 art 1 mech inf eus 2 transports activate 3 infantryNCM
2 destroyers, 1 cruiser, 1 carrier, 1 tac bomber, 1 fighter sz 101/eus to sz 86
2 destroyers 1 transport w. 1 inf 1 mech inf sz 26 to sz 64
2 fighters sz 20 to sze
1 tac bomber caroline islands >> hko
1 tac bomber 1 fighter sz 23 >> hko
1 destroyer 1 carrier sz 23 to sz 26
2 subs sz 26 to sz 6
2 battleships, 1 cruiser, 1 carrier sz 20 to sz 33
Deploy
1 naval base cma
All land units eus
All sea units sz 101
Collect 85 +2 saved -
CHina
Purchase (11)
1 inf
2 artCombat
She
1 inf kwe
1 fighter yunattack
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)defend
Rolls: 1@2; Total Hits: 01@2: (4) -
r2 no losses
attack
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)defend
Rolls: 1@2; Total Hits: 01@2: (3) -
she taken without losses
NCM
plane lands in sze
8 inf yun to szeDeploy
1 inf she
2 art sze -
UK Pacific Purchase 31/33 save 2
3 mech inf
2 tanks
1 transportCombat
IRQ
1 transport picks up 2 inf eth unload irq
1 tank 1 mech inf epr
1 tac bomber npr
1 battleship and cruiser bombardKaz
2 mech inf epr
1 tac bomber yunKsu
1 mech inf kwa walks inIRQ
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (3, 4, 1)2@3: (1, 4)2@4: (1, 2)defend
Rolls: 4@2; Total Hits: 04@2: (3, 5, 6, 4) -
IRQ cleared without losses
Kaz
attack
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 2)1@3: (1)defend
Rolls: 1@2; Total Hits: 01@2: (4) -
At least 2 hits on defense wouldn’t have hurt Iraq :-D
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kaz talken without losses
missed combat on otherside of map lmk if thats ok
sz 91
1 destroyer sz 106
first hit wins (v sub)
attack
Rolls: 20@2; Total Hits: 820@2: (4, 2, 4, 1, 3, 2, 4, 1, 1, 4, 6, 6, 3, 4, 2, 2, 6, 2, 3, 3)defend
Rolls: 20@1; Total Hits: 320@1: (3, 2, 5, 2, 1, 5, 5, 1, 4, 2, 4, 2, 4, 2, 2, 6, 3, 5, 1, 3) -
provided you were ok with that
sz 91 cleared
NCM
1 tac irq land npr
1 tac kaz to vad
1 inf bur to india
1 aa gun yun to sze
1 inf shm to yun
1 mech inf hun to sze
1 tk kwa to sze
2 fighters hko to sze
1 tk shm to yun
1 sub sz 119 to sz 109
1 inf sud to ethDeploy all units india/sz39
collect 32 + 2 saved
china collected 17
and irq had lots of luck last round :P i got murdered there
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Anzac
purchase 2 transports 1 fighter (24/24)Combat
1 tank ksi blitzes through anh to shaAmu
1 inf ksi loads transport unload amuNCM
1 fighter hko to sze
2 fighters sz 33 to hko
1 sub sz 22 > sz 6
1 cruiser 1 destroyer sz 20 to sz 33deploy 2 transports sz 62
1 fighter nswcollect 24
1 sub sz 33 > sz 6
1 carrier sz 33 >> sz 35
3 subs sz 62 >> sz 33
1 sub sz 62 >> sz 66