G40 NoMercy(Axis) vs TerrorBane(Allies)

  • 2007 AAR League

    Did UK Pacific only have $15 to start off? Airbase cost $15


  • bleh thought they were 12, yeah they had 15 so no infantry on india

  • 2007 AAR League

    Italy Turn 4 ($33)

    Purchase:
    5 Inf ($15), 3 Arm ($18)

    Combats:

    Iraq (2 Inf) - I move 1 INf, 1 Art from Syria and activate Iraq
    SZ 91 (2 trns) vs 1 SS from SZ 92
    Egypt (empty) vs 4 Inf (3 Alex, 1 Gre via 1 trn in SZ 97 which is also carrying the german Inf) , 1 Art (Alx)
    TJ (empty) vs 1 Inf & 1 Art (greece) via 1 trn in SZ 99
    Mor (1 Inf) vs 1 Inf (alg), 1 Mech & 1 Arm (Tun)
    Gib (1 Mech) vs 3 Inf (2 SIT, 1 Gre), 1 Arm (NIT) via 2 trns in SZ 97

    Off to the dice:

    SZ 91 - both trns destroyed
    Egypt , TJ, Iraq - All taken WOL

    Gib Bombard (1 CA)
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    Gib attack (3 Inf, 1 Arm)
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 2, 5)1@3: (2)
    Gib Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Mor Attack (1 Inf, 1 Mech, 1 Arm)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (2)
    Mor Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    I moved my CA for bombard there assuming I can use the naval base for my destroyers afterwards, if this isn’t allowed I wouldn’t have used it then.

    Results,

    SZ 91 - both trns destroyed
    Egypt , TJ, Iraq, Mor, Gib - All taken WOL

    NCM:

    1 Arm from Greece to RMA
    1 AA from Rug to RMA
    1 Inf, 1 Art from WFR to SFR
    2 DD from SZ 92 to SZ 98

    Placement:
    2 Inf on SFR
    3 Inf on SIT
    3 Arm on NIT

    Italy collects: $23 + $15 (NO) = $38

    Should be interesting in a few turns.

    NoMercy_vs_TerrorBane_G40_4hIta.AAM


  • You can’t kill tts with subs. You need to control gibraltar at begin of turn


  • Destroyers can’t make it, you only can move plus one from a base you owned at begining of turn. Probably best if you are using a unit in combat to ask first. I don’t want to be a jerk… How about a compromise you move one dd to sz 98 and leave the cruiser in 92. I can’t mobe through the canal because you own both sides.

    Ok france moves dd from 38 to 43.


  • Subs can go through the Gibraltor strait regardless of ownership of Gibraltor. Pg 8&9 of the Europe rulebook.


  • Go figure… Never read that last part. That would have been helpful to know

  • 2007 AAR League

    No worries; I’ll leave both destroyers in SZ 92 then with my Cruiser still there (it was my bad for not asking in advance).

    Just for clarification though so I can learn do you know what page of the rule book it says for NCM I need to own the naval base at the start of the turn (it makes sense); I read the part of at the beginning of the units movement if it starts at a friendly naval base it can move 3 (which is what the destroyers are doing beginning their movement and it’s a friendly naval base now).

    Also Italy has $40 (I just caught the 2 extra for the Iraq NO).

    Go figure… Never read that last part. That would have been helpful to know

    I was wondering why you left them unprotected, mind you I had other options (planes from UK or WGE or a naval unit)

  • 2007 AAR League

    Germany round 5 ($62)

    Purchase:
    8 Mech ($32), 5 Arm ($30) save $0

    Combats: None

    NCM:
    10 Arm from Ger to Hun
    6 Arm from WGE to Hun
    3 Arm from Hol Ger
    1 Inf to Egypt from SZ 98
    1 Inf from RMA to Hun
    2 Inf from Ger to Hun
    2 tacs from WGE to Egypt
    3 Arm to Hol via 3 trns in SZ 110

    Placement:
    3 Mech on WGE
    5 Mech, 5 Arm on Ger

    Germany collects: $49 + $15 (NO) - $6 (Convoy) = $58

    NoMercy_vs_TerrorBane_G40_5aGer.AAM


  • No I gave up on the manual and started referring to krieghund on larry harris’s page because a lot of it isn’t in there I can try and track it down


  • Nevermind its right there… It says if you start the turn at a friendly naval base. You start the turn at an enemy naval base if you are capturing it.


  • Russia
    Purchase 36/37
    1 Tank (6)
    6 inf (18)
    2 Mech inf (8)
    1 Art (4)

    Combat
    RMA
    1 art 2 inf bes v 1 tank

    Pol
    2 art epl
    2 fighters epl v. 1 inf

    CPR
    Walkin and activate 2 inf with 1 mech NPR

    RMA
    Attack
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (6, 5)

    defend
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Pol
    attack
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (3, 3)2@3: (1, 6)

    defend
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • RMA taken without losses

    Pol
    attack
    DiceRolls: 2@2 2@4; Total Hits: 32@2: (1, 6)2@4: (3, 4)

    defend
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Poland taken without losses

    NCMs on map hope you don’t mind didn’t have time to write em out

    Deploy
    1 inf nod
    2 inf rus
    1 art rus
    1 tk 2 mech inf Vad
    3 inf Suk

    Collect 50 (39 tts + 11 NOs) ipcs + 1 saved

    NoMercy_vs_TerrorBane_G40_5bRus.AAM

  • 2007 AAR League

    Japan Round 5 ($47)

    Purchase: 3 Inf ($9), 3 bmb ($36) save $2

    Combats:
    Yak (empty) vs 7 Inf, 1 Art, 1 AA from Bry
    Kaz (empty) vs 1 Inf from TSI
    Nov (1 Inf) vs 1 Mech (Kan), 3 fgts & 3 tacs (SUI)
    Tim (1 Inf) vs 1 Mech (kan), 3 fgts, 2 bmb (SUI)
    She (1 Inf) vs 1 Mech (Sui), 2 fgts (1 Sha, 1 Ksu), 2 tacs (1 sha, 1 KSu)

    Nov attack (1 Mech, 3 fgts, 3 tacs)
    DiceRolls: 1@1 3@3 3@4; Total Hits: 11@1: (4)3@3: (4, 6, 6)3@4: (5, 4, 5)
    Nov Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Tim Attack vs (1 Mech , 3 fgts, 2 bmb)
    DiceRolls: 1@1 3@3 2@4; Total Hits: 21@1: (6)3@3: (5, 1, 2)2@4: (6, 5)
    Tim Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    She vs (1 Mech , 2 fgts, 2 tacs)
    DiceRolls: 1@1 2@3 2@4; Total Hits: 41@1: (3)2@3: (1, 1)2@4: (1, 1)
    She Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    Results…

    Yak, Kaz, Nov, Tim, She all taken WOL

    NCM:

    All planes from Nov and Tim to TSI
    3 Art from Kan to TSI
    2 Mech from Anh to SUI
    2 Tacs from man to Kan
    2 fgts, 2 tacs from She to TSI
    All grounds forces from my 3 small factories to Cha
    2 fgts from Sha to Japan

    Placement: 3 Inf, 3 bmb on Japan

    Japan collects $40 - $3 (Convoy) = $37

    NoMercy_vs_TerrorBane_G40_5cJap.AAM


  • You can only use bases that are friendly at the START of your turn. I think its under the unit descriptions for bases in the rulebook. Or in one of those random text boxes that they place in odd positions throughout the rule books.


  • US 77 Save 2
    Purchase
    3 transports (21)
    2 tanks (12)
    1 art (4)
    1 inf (3)
    1 cruiser (12)
    1 naval base (15)
    1 destroyer (8)
    Repair 2 battleships off coast of hko

    Combat
    1 inf 1 art load tt in sz 43 unload phil
    Walkin sib w/ 1 inf 1 art via transport from hko
    1 mech hko to ksu
    Walkin man 1 inf 1 mech inf (via transport iwo jima)
    Walkin brazil 1 art 1 mech inf eus 2 transports activate 3 infantry

    NCM
    2 destroyers, 1 cruiser, 1 carrier, 1 tac bomber, 1 fighter sz 101/eus to sz 86
    2 destroyers 1 transport w. 1 inf 1 mech inf sz 26 to sz 64
    2 fighters sz 20 to sze
    1 tac bomber caroline islands >> hko
    1 tac bomber 1 fighter sz 23 >> hko
    1 destroyer 1 carrier sz 23 to sz 26
    2 subs sz 26 to sz 6
    2 battleships, 1 cruiser, 1 carrier sz 20 to sz 33
    Deploy
    1 naval base cma
    All land units eus
    All sea units sz 101
    Collect 85 +2 saved

    NoMercy_vs_TerrorBane_G40_5dUS.AAM


  • CHina

    Purchase (11)
    1 inf
    2 art

    Combat
    She
    1 inf kwe
    1 fighter yun

    attack
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)

    defend
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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