G40 NoMercy(Axis) vs TerrorBane(Allies)


  • Anzac
    Purchase 4 subs

    Combat
    Sz 22
    1 sub 2 fighters (sz 33 and dgu)
    Attack
    If sub hits ignore defense
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (5)
    Defend
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    Ksi
    1 tt unloads 1 tk 1 inf from car
    1 fighter bur
    1 cruiser
    Attack
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (6)3@3: (1, 4, 4)
    Defend
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • both territories cwol (sub took down cruiser with sneak)
    (there was no need for kamis in the sz 22 because it was one sub)

    NCM
    Planes land on anzac carrier sz 33
    Plane lands in hko
    2 inf Egypt to sud
    1 carrier 1 sub sz 62 >> sz 33
    1 destroyer sz 33 to sz 20

    all subs placed in sz 62
    collect 24

    NoMercy_vs_TerrorBane_G40_4gAnz.AAM

  • 2007 AAR League

    Did UK Pacific only have $15 to start off? Airbase cost $15


  • bleh thought they were 12, yeah they had 15 so no infantry on india

  • 2007 AAR League

    Italy Turn 4 ($33)

    Purchase:
    5 Inf ($15), 3 Arm ($18)

    Combats:

    Iraq (2 Inf) - I move 1 INf, 1 Art from Syria and activate Iraq
    SZ 91 (2 trns) vs 1 SS from SZ 92
    Egypt (empty) vs 4 Inf (3 Alex, 1 Gre via 1 trn in SZ 97 which is also carrying the german Inf) , 1 Art (Alx)
    TJ (empty) vs 1 Inf & 1 Art (greece) via 1 trn in SZ 99
    Mor (1 Inf) vs 1 Inf (alg), 1 Mech & 1 Arm (Tun)
    Gib (1 Mech) vs 3 Inf (2 SIT, 1 Gre), 1 Arm (NIT) via 2 trns in SZ 97

    Off to the dice:

    SZ 91 - both trns destroyed
    Egypt , TJ, Iraq - All taken WOL

    Gib Bombard (1 CA)
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    Gib attack (3 Inf, 1 Arm)
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 2, 5)1@3: (2)
    Gib Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Mor Attack (1 Inf, 1 Mech, 1 Arm)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (2)
    Mor Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    I moved my CA for bombard there assuming I can use the naval base for my destroyers afterwards, if this isn’t allowed I wouldn’t have used it then.

    Results,

    SZ 91 - both trns destroyed
    Egypt , TJ, Iraq, Mor, Gib - All taken WOL

    NCM:

    1 Arm from Greece to RMA
    1 AA from Rug to RMA
    1 Inf, 1 Art from WFR to SFR
    2 DD from SZ 92 to SZ 98

    Placement:
    2 Inf on SFR
    3 Inf on SIT
    3 Arm on NIT

    Italy collects: $23 + $15 (NO) = $38

    Should be interesting in a few turns.

    NoMercy_vs_TerrorBane_G40_4hIta.AAM


  • You can’t kill tts with subs. You need to control gibraltar at begin of turn


  • Destroyers can’t make it, you only can move plus one from a base you owned at begining of turn. Probably best if you are using a unit in combat to ask first. I don’t want to be a jerk… How about a compromise you move one dd to sz 98 and leave the cruiser in 92. I can’t mobe through the canal because you own both sides.

    Ok france moves dd from 38 to 43.


  • Subs can go through the Gibraltor strait regardless of ownership of Gibraltor. Pg 8&9 of the Europe rulebook.


  • Go figure… Never read that last part. That would have been helpful to know

  • 2007 AAR League

    No worries; I’ll leave both destroyers in SZ 92 then with my Cruiser still there (it was my bad for not asking in advance).

    Just for clarification though so I can learn do you know what page of the rule book it says for NCM I need to own the naval base at the start of the turn (it makes sense); I read the part of at the beginning of the units movement if it starts at a friendly naval base it can move 3 (which is what the destroyers are doing beginning their movement and it’s a friendly naval base now).

    Also Italy has $40 (I just caught the 2 extra for the Iraq NO).

    Go figure… Never read that last part. That would have been helpful to know

    I was wondering why you left them unprotected, mind you I had other options (planes from UK or WGE or a naval unit)

  • 2007 AAR League

    Germany round 5 ($62)

    Purchase:
    8 Mech ($32), 5 Arm ($30) save $0

    Combats: None

    NCM:
    10 Arm from Ger to Hun
    6 Arm from WGE to Hun
    3 Arm from Hol Ger
    1 Inf to Egypt from SZ 98
    1 Inf from RMA to Hun
    2 Inf from Ger to Hun
    2 tacs from WGE to Egypt
    3 Arm to Hol via 3 trns in SZ 110

    Placement:
    3 Mech on WGE
    5 Mech, 5 Arm on Ger

    Germany collects: $49 + $15 (NO) - $6 (Convoy) = $58

    NoMercy_vs_TerrorBane_G40_5aGer.AAM


  • No I gave up on the manual and started referring to krieghund on larry harris’s page because a lot of it isn’t in there I can try and track it down


  • Nevermind its right there… It says if you start the turn at a friendly naval base. You start the turn at an enemy naval base if you are capturing it.


  • Russia
    Purchase 36/37
    1 Tank (6)
    6 inf (18)
    2 Mech inf (8)
    1 Art (4)

    Combat
    RMA
    1 art 2 inf bes v 1 tank

    Pol
    2 art epl
    2 fighters epl v. 1 inf

    CPR
    Walkin and activate 2 inf with 1 mech NPR

    RMA
    Attack
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (6, 5)

    defend
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Pol
    attack
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (3, 3)2@3: (1, 6)

    defend
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • RMA taken without losses

    Pol
    attack
    DiceRolls: 2@2 2@4; Total Hits: 32@2: (1, 6)2@4: (3, 4)

    defend
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Poland taken without losses

    NCMs on map hope you don’t mind didn’t have time to write em out

    Deploy
    1 inf nod
    2 inf rus
    1 art rus
    1 tk 2 mech inf Vad
    3 inf Suk

    Collect 50 (39 tts + 11 NOs) ipcs + 1 saved

    NoMercy_vs_TerrorBane_G40_5bRus.AAM

  • 2007 AAR League

    Japan Round 5 ($47)

    Purchase: 3 Inf ($9), 3 bmb ($36) save $2

    Combats:
    Yak (empty) vs 7 Inf, 1 Art, 1 AA from Bry
    Kaz (empty) vs 1 Inf from TSI
    Nov (1 Inf) vs 1 Mech (Kan), 3 fgts & 3 tacs (SUI)
    Tim (1 Inf) vs 1 Mech (kan), 3 fgts, 2 bmb (SUI)
    She (1 Inf) vs 1 Mech (Sui), 2 fgts (1 Sha, 1 Ksu), 2 tacs (1 sha, 1 KSu)

    Nov attack (1 Mech, 3 fgts, 3 tacs)
    DiceRolls: 1@1 3@3 3@4; Total Hits: 11@1: (4)3@3: (4, 6, 6)3@4: (5, 4, 5)
    Nov Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Tim Attack vs (1 Mech , 3 fgts, 2 bmb)
    DiceRolls: 1@1 3@3 2@4; Total Hits: 21@1: (6)3@3: (5, 1, 2)2@4: (6, 5)
    Tim Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    She vs (1 Mech , 2 fgts, 2 tacs)
    DiceRolls: 1@1 2@3 2@4; Total Hits: 41@1: (3)2@3: (1, 1)2@4: (1, 1)
    She Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    Results…

    Yak, Kaz, Nov, Tim, She all taken WOL

    NCM:

    All planes from Nov and Tim to TSI
    3 Art from Kan to TSI
    2 Mech from Anh to SUI
    2 Tacs from man to Kan
    2 fgts, 2 tacs from She to TSI
    All grounds forces from my 3 small factories to Cha
    2 fgts from Sha to Japan

    Placement: 3 Inf, 3 bmb on Japan

    Japan collects $40 - $3 (Convoy) = $37

    NoMercy_vs_TerrorBane_G40_5cJap.AAM


  • You can only use bases that are friendly at the START of your turn. I think its under the unit descriptions for bases in the rulebook. Or in one of those random text boxes that they place in odd positions throughout the rule books.

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