Thanks for the update. Enjoy your travels :)
G40 NoMercy(Axis) vs TerrorBane(Allies)
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Anzac
Purchase 4 subsCombat
Sz 22
1 sub 2 fighters (sz 33 and dgu)
Attack
If sub hits ignore defense
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (5)
Defend
Rolls: 1@3; Total Hits: 11@3: (3)
Ksi
1 tt unloads 1 tk 1 inf from car
1 fighter bur
1 cruiser
Attack
Rolls: 1@1 3@3; Total Hits: 11@1: (6)3@3: (1, 4, 4)
Defend
Rolls: 1@2; Total Hits: 01@2: (3) -
both territories cwol (sub took down cruiser with sneak)
(there was no need for kamis in the sz 22 because it was one sub)NCM
Planes land on anzac carrier sz 33
Plane lands in hko
2 inf Egypt to sud
1 carrier 1 sub sz 62 >> sz 33
1 destroyer sz 33 to sz 20all subs placed in sz 62
collect 24 -
Did UK Pacific only have $15 to start off? Airbase cost $15
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bleh thought they were 12, yeah they had 15 so no infantry on india
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Italy Turn 4 ($33)
Purchase:
5 Inf ($15), 3 Arm ($18)Combats:
Iraq (2 Inf) - I move 1 INf, 1 Art from Syria and activate Iraq
SZ 91 (2 trns) vs 1 SS from SZ 92
Egypt (empty) vs 4 Inf (3 Alex, 1 Gre via 1 trn in SZ 97 which is also carrying the german Inf) , 1 Art (Alx)
TJ (empty) vs 1 Inf & 1 Art (greece) via 1 trn in SZ 99
Mor (1 Inf) vs 1 Inf (alg), 1 Mech & 1 Arm (Tun)
Gib (1 Mech) vs 3 Inf (2 SIT, 1 Gre), 1 Arm (NIT) via 2 trns in SZ 97Off to the dice:
SZ 91 - both trns destroyed
Egypt , TJ, Iraq - All taken WOLGib Bombard (1 CA)
Rolls: 1@3; Total Hits: 11@3: (1)
Gib attack (3 Inf, 1 Arm)
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 2, 5)1@3: (2)
Gib Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (3)Mor Attack (1 Inf, 1 Mech, 1 Arm)
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (2)
Mor Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3) -
I moved my CA for bombard there assuming I can use the naval base for my destroyers afterwards, if this isn’t allowed I wouldn’t have used it then.
Results,
SZ 91 - both trns destroyed
Egypt , TJ, Iraq, Mor, Gib - All taken WOLNCM:
1 Arm from Greece to RMA
1 AA from Rug to RMA
1 Inf, 1 Art from WFR to SFR
2 DD from SZ 92 to SZ 98Placement:
2 Inf on SFR
3 Inf on SIT
3 Arm on NITItaly collects: $23 + $15 (NO) = $38
Should be interesting in a few turns.
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You can’t kill tts with subs. You need to control gibraltar at begin of turn
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Destroyers can’t make it, you only can move plus one from a base you owned at begining of turn. Probably best if you are using a unit in combat to ask first. I don’t want to be a jerk… How about a compromise you move one dd to sz 98 and leave the cruiser in 92. I can’t mobe through the canal because you own both sides.
Ok france moves dd from 38 to 43.
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Subs can go through the Gibraltor strait regardless of ownership of Gibraltor. Pg 8&9 of the Europe rulebook.
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Go figure… Never read that last part. That would have been helpful to know
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No worries; I’ll leave both destroyers in SZ 92 then with my Cruiser still there (it was my bad for not asking in advance).
Just for clarification though so I can learn do you know what page of the rule book it says for NCM I need to own the naval base at the start of the turn (it makes sense); I read the part of at the beginning of the units movement if it starts at a friendly naval base it can move 3 (which is what the destroyers are doing beginning their movement and it’s a friendly naval base now).
Also Italy has $40 (I just caught the 2 extra for the Iraq NO).
Go figure… Never read that last part. That would have been helpful to know
I was wondering why you left them unprotected, mind you I had other options (planes from UK or WGE or a naval unit)
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Germany round 5 ($62)
Purchase:
8 Mech ($32), 5 Arm ($30) save $0Combats: None
NCM:
10 Arm from Ger to Hun
6 Arm from WGE to Hun
3 Arm from Hol Ger
1 Inf to Egypt from SZ 98
1 Inf from RMA to Hun
2 Inf from Ger to Hun
2 tacs from WGE to Egypt
3 Arm to Hol via 3 trns in SZ 110Placement:
3 Mech on WGE
5 Mech, 5 Arm on GerGermany collects: $49 + $15 (NO) - $6 (Convoy) = $58
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No I gave up on the manual and started referring to krieghund on larry harris’s page because a lot of it isn’t in there I can try and track it down
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Nevermind its right there… It says if you start the turn at a friendly naval base. You start the turn at an enemy naval base if you are capturing it.
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Russia
Purchase 36/37
1 Tank (6)
6 inf (18)
2 Mech inf (8)
1 Art (4)Combat
RMA
1 art 2 inf bes v 1 tankPol
2 art epl
2 fighters epl v. 1 infCPR
Walkin and activate 2 inf with 1 mech NPRRMA
Attack
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (6, 5)defend
Rolls: 1@3; Total Hits: 01@3: (6)Pol
attack
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 3)2@3: (1, 6)defend
Rolls: 1@2; Total Hits: 01@2: (5) -
RMA taken without losses
Pol
attack
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 6)2@4: (3, 4)defend
Rolls: 1@2; Total Hits: 01@2: (5) -
Poland taken without losses
NCMs on map hope you don’t mind didn’t have time to write em out
Deploy
1 inf nod
2 inf rus
1 art rus
1 tk 2 mech inf Vad
3 inf SukCollect 50 (39 tts + 11 NOs) ipcs + 1 saved
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Japan Round 5 ($47)
Purchase: 3 Inf ($9), 3 bmb ($36) save $2
Combats:
Yak (empty) vs 7 Inf, 1 Art, 1 AA from Bry
Kaz (empty) vs 1 Inf from TSI
Nov (1 Inf) vs 1 Mech (Kan), 3 fgts & 3 tacs (SUI)
Tim (1 Inf) vs 1 Mech (kan), 3 fgts, 2 bmb (SUI)
She (1 Inf) vs 1 Mech (Sui), 2 fgts (1 Sha, 1 Ksu), 2 tacs (1 sha, 1 KSu)Nov attack (1 Mech, 3 fgts, 3 tacs)
Rolls: 1@1 3@3 3@4; Total Hits: 11@1: (4)3@3: (4, 6, 6)3@4: (5, 4, 5)
Nov Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Tim Attack vs (1 Mech , 3 fgts, 2 bmb)
Rolls: 1@1 3@3 2@4; Total Hits: 21@1: (6)3@3: (5, 1, 2)2@4: (6, 5)
Tim Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)She vs (1 Mech , 2 fgts, 2 tacs)
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (3)2@3: (1, 1)2@4: (1, 1)
She Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Results…
Yak, Kaz, Nov, Tim, She all taken WOL
NCM:
All planes from Nov and Tim to TSI
3 Art from Kan to TSI
2 Mech from Anh to SUI
2 Tacs from man to Kan
2 fgts, 2 tacs from She to TSI
All grounds forces from my 3 small factories to Cha
2 fgts from Sha to JapanPlacement: 3 Inf, 3 bmb on Japan
Japan collects $40 - $3 (Convoy) = $37
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You can only use bases that are friendly at the START of your turn. I think its under the unit descriptions for bases in the rulebook. Or in one of those random text boxes that they place in odd positions throughout the rule books.