Spoox (Allies) vs Morph (Axis)
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Forgotten CM:
–> ISO:
walk-in with 1 inf from KEN–> ETH:
Attacker : 2inf, 1art
Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 1)
Defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
ETH twlo
° Collect income:
Don’t have abattlemap on this pc. Could you update map and income pls?Next up : La douce France
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you mean La defeated France i guess ;-)
I updated with your last Italian CM
You collect 14 IPC
I also set the TT from UK India to its correct position (where it unloaded the INF, see previous posts)So this is the map after ITA 1 , before FRA 1
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France turn 1:
I do nothing except
NCM:
Fwa: 1 INF –> Fca
sz72: 1 DD --> sz79Collect: nothing of course
Allright, on to Das Reich
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G2
° Tech & Repair:
Tech: /
Repair: damaged BB in SZ112° Buy units (71IPC)
5 trn (35)
9 art (36)
Save 0° CM:
-> SZ92
3 tacs WGE, 1 bmr GER, 2 figs SIT, 2 subs SZ91-> HOL
1inf, 1 art FRA, 2 figs SZ112-> WFR
2 mech, 2 art FRA, 1 arm SFRNeed scramble orders for SZ92 (2 possible figs from GIB)
Hol
Attacker:
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 4)2@3: (5, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)WFR
Attacker:
Rolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 3, 6)1@3: (5)
Defender:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1) -
Hol twlo
WFR round 2:
Attacker:
Rolls: 3@2 1@3; Total Hits: 33@2: (5, 2, 2)1@3: (2)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6) -
WFR twlo 1mech
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forgot map before war
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scramble 2 Fighters from Gibraltar
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SZ92:
Attacker:
Rolls: 2@2 3@3 3@4; Total Hits: 62@2: (1, 3)3@3: (2, 1, 3)3@4: (2, 2, 5)
Defender:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 6)2@3: (6, 5)2@4: (2, 1) -
Bad strategy, but godly dice.
I suppose 1 fig remaining.
Will roll like that.
I lose 2 subs.SZ92 round2:
Attacker:
Rolls: 3@3 3@4; Total Hits: 43@3: (1, 5, 3)3@4: (3, 6, 4)
Defender:
Rolls: 1@4; Total Hits: 01@4: (5) -
No troops left, so transport is destroyed.
SZ92 : loss of 2 subsNCM will come in a minute, am eating atm :)
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° NCM:
SZ92: air -> Alg
Hol: 2 fig -> SZ112 (back on CV)
Ger: 2 inf -> NWY via trn in SZ113
SZ 112: 2 trn -> SZ113
Den: 2 inf -> WGE
Bul: 6 inf -> ROM
Yugo: 6 inf -> HUN ; 2 art -> ROM ; 3 arm -> GER
Fra: 3 arm -> Ger ; 1 mech -> WFR° Unit placement:
5 trn -> SZ113
9 art -> GER° Collect income:
Territories: 44
NO: 10 (peace + NWY, SWE and FIN)Sorry about the delay, had a busy evening. Off to bed now.
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Russia turn 2:
–> Purchase & repair:
income: 37 ipc
repair: /
purchase: 4 ART (16), 7 INF (21) = 37
0 ipc left–> Combat movement:
none
–> Non-combat movement:
Smo: 1 INF, 1 ART --> Bel
Ros: 2 INF --> Sukr
Rus: 5 INF --> Bry–> Unit placement:
Nov: 2ART, 1 INF
Sukr: 2ART, 1 INF
Rus: 5 INF–> Collect IPC:
Territories: 37 ipc
Total: 37On to the Empire
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I discovered a small mistake on my side:
I conquered that one Chinese territory on UKIndia 1 and placed the UKIndia flag on it, resulting in 1 IPC extra income collection for UKIndia. This of course can never happen, as the allies can not gain ipc income from Chinese territories. So: UKIndia has 1 less ipc in its treasury for the moment, and China controls the territory conquered by the UK.
Can you change that when you do your turn? -
Sure, no problem. I will change this.
I hope I can do my turn in the next few days. I’m very busy atm though…
Will keep you posted. -
Finally J2
Buy units (40IPC)
1ab (15)
3mech (12)
2subs (12)
==> 1 IPC leftCM:
DOW on USSR (12ipcs for Russia)!
Yun -> 4figs, 4tacs, 1arm, 1 inf (KWA), 1inf, 2art (HUN)
Sze -> 2bmr, 2figs (KWA)
Sui -> 2inf, 1art, 1mech (CHA), 2figs, 2tacs (SHA)
Amu -> 6inf, 1art (MAN), 3figs, 2tacs (SHA), 2inf, 2art (JAP) with 2 trn to sz5
Sfe -> 1 inf with 1 trn to sz5 (JAP) (walk-in)
Ksi -> 2inf, 1art (ANH)
Hop -> 2inf (ANH) (walk-in)
Kwe -> 1inf, 1art (ANH) (walk-in) -
Yun:
Attacker - 2inf, 2art, 1arm, 4figs, 4tacs
Rolls: 4@2 5@3 4@4; Total Hits: 64@2: (4, 3, 1, 2)5@3: (5, 3, 2, 4, 4)4@4: (3, 5, 4, 5)
Defender - 8inf
Rolls: 8@2; Total Hits: 18@2: (3, 3, 5, 4, 6, 5, 4, 1)Sze:
Attacker - 2figs, 2bmr
:2@3 2@4:
Defender - 1fig
:1@4:Sui:
Attacker - 2inf, 1mech, 1art, 2figs, 2tacs
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 12@1: (2, 5)2@2: (6, 4)2@3: (1, 5)2@4: (6, 6)
Defender - 4inf
Rolls: 4@2; Total Hits: 24@2: (6, 2, 4, 2)Ksi:
Attacker - 2inf, 1art
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (5, 1)
Defender - 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Yun : lost 1inf
Attacker
Rolls: 3@2 5@3 4@4; Total Hits: 83@2: (1, 6, 4)5@3: (1, 5, 3, 2, 5)4@4: (4, 1, 2, 2)
Defender
Rolls: 2@2; Total Hits: 12@2: (2, 4)Sze:
Attacker
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 1)2@4: (4, 6)
Defender
Rolls: 1@4; Total Hits: 11@4: (2)Sui : lost 2inf
Attacker
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (6, 6)2@3: (1, 1)2@4: (6, 2)
Defender
Rolls: 3@2; Total Hits: 13@2: (3, 4, 2)Ksi twol
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Yun twlo 2inf
Sze cwlo 1fig
Sui twlo 2inf, 1artAmu
Attacker - 8inf, 3art, 3figs, 2tacs
Rolls: 5@1 6@2 3@3 2@4; Total Hits: 85@1: (1, 6, 6, 6, 6)6@2: (6, 6, 6, 2, 1, 2)3@3: (3, 2, 6)2@4: (3, 2)
Defender - 6inf
Rolls: 6@2; Total Hits: 36@2: (1, 5, 4, 1, 4, 1)